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Search - "just coder stuff"
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I am an indie game developer and I lead a team of 5 trusted individuals. After our latest release, we bought a larger office and decided to expand our team so that we could implement more features in our games and release it in a desirable time period. So I asked everyone to look for individuals that they would like to hire for their respective departments. When the whole list was prepared, I sent out a bunch of job offers for a "training trial period". The idea was that everyone would teach the newbies in their department about how we do stuff and then after a month select those who seem to be the best. Our original team was
-Two coders
-One sound guy(because musician is too mainstream)
-Two artists
I did coding, concept art(and character drawings) and story design, So, I decided to be a "coding mentor"(?).
We planned to recruit
-Two coders
-One sound guy
-One artist (two if we encountered a great artstyle)
When the day finally arrived I decided to hide the fact that I am the founder and decided that there would be a phantom boss so that they wouldn't get stressed or try flattery.
So out of 7, 5 people people came for the "coding trial session". There were 3 guys and 2 girls. My teammate and I started by giving them a brief introduction to the working of our engine and then gave them a few exercises to help them understand it better. Fast forward a few days, and we were teaching them about how we implement multiple languages in our games using Excel. The original text in English is written in the first column and we then send it to translators so that they can easily compare and translate the content side by side such that a column is reserved for each language. We then break it down and convert the whole thing into an engine friendly CSV kind of format. When we concluded, we asked them if they had any questions. So there was this smartass, who could not get over the fact that we were using Excel. The conversation went like this:(almost word to word)
Smartass: "Why would you even use that primitive software? How stupid is that? Why don't you get some skills before teaching us about your shit logic?"
Me:*triggered* "Oh yeah? Well that's how we do stuff here. If you don't like it, you can simply leave."
Smartass: "You don't know who I am, do you? I am friends with the boss of this company. If I wanted I could have all of you fired at whim."
Me:"Oh, is that right?"
Smartass:"Damn right it is. Now that you know who I am, you better treat me with some respect."
Me: "What if I told you that I am not just a coder?"
Smartass:"Considering your lack of skills, I assume that you are also a janitor? What was he thinking? Hiring people like you, he must have been desperate."
Me:"What if I told you that I am the boss?"
Smartass:"Hah! You wish you were."*looks towards my teammate while pointing a thumb at me* "Calling himself the boss, who does he think he is?"
Teammate:*looks away*.
Smartass:*glances back and forth between me and my teammate while looking confused* *realizes* *starts sweating profusely* *looks at me with horror*
Me:"Ha ha ha hah, get out"
Smartass:*stands dumbfounded*
Me:"I said, get out"
Smartass:*gathers his stuff and leaves the room*
Me: "Alright, any questions?"*Smiling angrily*
Newcomers: *shake heads furiously*
Me:"Good"
For the rest of the day nobody tried to bother me. I decided to stop posing as an employee and teaching the newcomers so that I could secretly observe all sessions that took place from now on for events like these. That guy never came back. The good news however, is that the art and music training was going pretty well.
What really intrigues me though is that why do I keep getting caught with these annoying people? It's like I am working in customer support or something.16 -
rant? rant!
I work for a company that develops a variety of software solutions for companies of varying sizes. The company has three people in charge, and small teams that each worked on a certain project. 9 months ago I joined the company as a junior developer, and coincidentally, we also started working on our biggest project so far - an online platform for buying groceries from a variety of vendors/merchants and having them be delivered to your doorstep on the same day (hadn't been done to this scale in Estonia yet). One of the people from management joined the team working on that. The company that ordered this is coincidentally being run by one of the richest men in Estonia. The platform included both the actual website for customers to use, a logistics system for routing between the merchants, the warehouse, and the customers, as well as a bunch of mobile apps for the couriers, warehouse personnel, etc. It was built on Node.js with Hapi (for the backend stuff), Angular 2 (for all the UIs, including the apps which are run through a WebView wrapper), and PostgreSQL (for the database). The deadline for the MVP we (read: the management) gave them, but we finished it in about 7 months in a team of five.
The hours were insane, from 10 AM to 10 PM if lucky. When we weren't lucky (which was half of the time, if not more), we had to work until anywhere from 12 PM to 3 AM, sometimes even the whole night. The weekends weren't any better, for the majority of the time we had to put in even more extra hours on the weekends. Luckily, we were paid extra for them, but the salary was no way near fair (the majority of the team earned about 1000€/mo after taxes in a country where junior developers usually earn 1500€/month). Also because of the short deadline given to us, we skipped all the important parts like writing tests, doing CI, code reviews, feature branching/PR's, etc. I tried pushing the team and the management to at least write tests and make feature branches/PRs, but the management always told me that there wasn't enough time to coordinate and work on all that, that we'll do that after launching the MVP, etc. We basically just wrote features, tested them by hand, and pushed into the "test" branch which would later get tested and merged into master.
During development, one of the other juniors managed to write the worst kind of Angular code you could imagine - enormous amounts of duplication, no reusable components (every view contained the everything used in the view, so popups and other parts that should logically be reusable were in every view separately), fuck - even the HTML was broken (the most memorable for me were the "table > tr > div > td" ones, but that's barely scratching the surface). He left a few months into the project, and we had to build upon his shit, ever so slightly trying to fix the shit he produced. This could have definitely been avoided if we did code reviews.
A month after launching the MVP for internal testing, the guy working on the logistics system had burned out and left the company (he's earning more than twice the salary he got here, happy for him, he is a great coder and an even better team player). This could have been avoided if this project had been planned better, but I can't really blame them, since it was the first project they had at this scale (even though they had given longer deadlines for projects way smaller than this).
After we finished and launched the MVP, the second guy from management joined, because he saw we needed extra help. Again I tried to push us into investing the time to write tests for the system (because at this point we had created an unstable cluster fuck of a codebase), but again to no avail. The same "no time, just test it manually for now, we'll do that later when we have time" bullshit from management.
Now, a few weeks ago, the third guy from management joined. He saw what a disaster our whole project was. Him joining was simply a blessing from the skies. He started off by writing migrations using sequelize. I talked to him about writing tests and everything, and he actually listened. He told me that I'm gonna be the one writing them, and also talked to the rest of management about it. I was overjoyed. I could actually hear the bitterness in the voices of the rest of management when they told me how to write the tests, what to test, etc. But I didn't give a flying rat's ass, I was hapi.
I was told to start off by writing a smoke test for the whole client flow using Puppeteer. I got even happier, since I was finally able to again learn new things (this stopped at about 4 or 5 months into the project).
I'm using jest as the framework and started writing the tests in TypeScript. Later I found a library called jest-extended, but it didn't have type defs, so I decided to write them and, for the first time in my life, contribute to the open source community.19 -
Damn I hate when people ask me to stop coding just because Excel doesn't work or the Antivirus license expired, even worse my boss gets mad at me when I tell him that I'm a coder that we have tech support people, who apparently do nothing, to all the PMs and Lead Devs
Please stop telling me about the freaking deadline if you also ask me to install your stuff.
Sorry for the negativity, had to get it out12 -
Tl;Dr - It started as an escape, carried on as fun, then as a way to be lazy, and finally as a way of life. Coding has defined and shaped my entire life from the age of nine.
When I was nine I was playing a game on my ZX spectrum and accidentally knocked the keyboard as I reached over to adjust my TV. Incredibly parts of it actually made a little sense to me and got my curiosity. I spent hours reading through that code, afraid to turn the Spectrum off in case I couldn't get back to it. Weeks later I got hold of a book of example code to copy out to do various things like making patterns on the screen. I was amazed by it. You told it what to do, and it did it! (don't you miss the days when coding worked like that?) I was bitten by the coding bug (excuse the pun) and I'd got it bad! I spent many late nights on that thing, escaping from a difficult home life. People (especially adults) were confusing, and in my experience unpredictable. When you did things wrong they shouted at you and threatened to take you away, or ignored you completely. Code never did that. If you did something wrong, it quietly let you know and often told you exactly what was wrong. It wasn't because of shifting expectations or a change of mood or anything like that. It was just clean logic, simple cause and effect.
I get my first computer a year later: an IBM XT that had been discarded by a company and was fitted with a key on the side to turn it on. With the impressive noise it made it really was like starting an engine. Whole most kids would have played with the games, I spent my time playing with batch scripts and writing very simple text adventures. And discovering what "format c:" does. With some abuse and threatened violence I managed to get windows running on it. Windows 2.1 I think it was.
At 12 I got a Gateway 75 running Windows 95. Over the next few years I do covered many amazing games: ROTT, Doom, Hexen, and so on. Aside from the games themselves, I was fascinated by the way computers could be linked together to play together (this was still early days for the Web and computers networked in a home was very unusual). I also got into making levels for Doom, Heretic, and years later Duke Nukem 3D (pretty sure it was heretic; all I remember is the nightmare of trying to write levels entirely by code!). I enjoyed re-scripting some of the weapons and monsters to behave differently. About this time I also got into HTML (I still call this coding, but not programming), C, and java. I had trouble with C as none of the examples and tutorial code seemed to run properly under a Windows environment. Similar for my very short stint with assembly. At some point I got a TI-83 programmable calculator and started rewriting my old batch script games on it, including one "Gangster Lord" game that had the same mechanics as a lot of the Facebook games that appeared later (do things, earn money, spend money to buy stuff to do more things). Worried about upcoming exams, I also made a number of maths helper apps, including a quadratic equation solver that gave the steps, and a fake calculator reset to smuggle them into my exams. When the day came I panicked and did a proper reset for fear of being caught.
At 18 I was convinced I was going to be a professional coder as I started a degree in Computer Science. Three months later I dropped out after a bunch of lectures teaching what input and output devices were and realising we were only going to be taught Java and no C++. I started a job on the call centre of a big company, but was frustrated with many of the boring and repetitive tasks we had to do. So I put my previous knowledge to use, and quickly learned VBA to automate tasks. It wasn't long before I ended up promoted to Business Analyst where I worked on a great team building small systems in Office, SAS, and a few other tools.
I decided to retrain in psychology, so left the job I was in and started another degree. During my work and placements my skills came in use a number of times to simplify and automate tasks. I finished my degree, then took a job as a teaching assistant while I worked out what I wanted to do next and how to pay for it. Three years later I've ended up IT technican at the school, responsible for the website, teaching a number of Computing lessons each week, and unofficial co-coordinator for Computing as a subject. I also run a team of ten year old Digital Leaders who I am training in online safety and as technical experts; I am hoping to inspire them to a future in coding. In September I'll be starting teacher training with a view to becoming a Computing specialist teacher. Oh, and I'm currently doing a course in Android Development in my free time.
And this all started with an accidental knock on the keyboard of a ZX Spectrum.6 -
I fucking hate chained methods. Ok, not all of them. Query things like array.where.first... that stuff is ok.
Specially if it's part of the std lib of a lang, which would be probably written by a very competent coder and under scrutiny.
But if you're not that person, chances are you'll produce VASTLY inferior code.
I'm talking about things like:
expect(n).to.be(x).and.not(y)
And the reason I don't like it is because it's all fine and dandy at first.
But once you get to the corner cases, jesus christ, prepare to read some docpages.
You end up reading their entire fucking docs (which are suboptimal sometimes) trying to figure if this fucking dsl can do what you need.
Then you give up and ask in a github issue. And the dev first condescends you and then tells you that the beautiful eden of code he created doesn't let you do what you want.
The corner cases usually involve nesting or some very specific condition, albeit reasonable.
This kind of design is usually present in testing or validation js libraries. And I hate all of those for it.
If you want a modern js testing lib that doesn't suck ass, check avajs. It's as simple as testing should be.
No magic globals, no chaining, zero config. Fuck globals forced by libs.
But my favorite thing about it that is I can put a breakpoint wherever the fuck I want and the debugger stops right fucking there.
Code is basically lines of statements, that's it, and by overusing chaining, by encouraging the grouping of dozens of statements into one, you are preventing me from controlling these statements on MY code.
As an end dev, I only expect complexity increases to come from the problems themselves rather than from needlessly "beautified" apis.
When people create their own shitty dsl, an image comes to my mind of an incoherent rambling man that likes poetry a lot and creates his own martial art, which looks pretty but will get your ass kicked against the most basic styles of fighting.
I fucking hate esoteric code.
Even if I had to execute a list of functions, I'd rather send them in an array instead of being able to chain them because:
a) tree shaking would spare from all the functions i didn't import
b) that's what fucking arrays are for, to contain several things.
This bad style of coding is a result of how low the barrier to code in higher level langs are.
As a language or library gets easier to use you might think that's a positive thing. But at the same time it breeds laziness.
Js has such a low learning curve that it attacts the wrong kind of devs, the lazy, the uninspired, the medium.com reader, the "i just care about my paycheck" ones.
Someone might think that by bashing bad js devs I'm trying to elevate myself.
That'd be extremely stupid. That's like beating a retarded blind man in a game and then saying "look, I'm way better than this retarded blind man".
I'm not on a risky point of view, just take a stroll down npmjs.com. That place is a landfill. Not really npm's fault, in fact their search algorithm is good.
It's just the community.
Every lang has a ratio of competence. Of competent to incompetent devs.
You have the lang devs and most intelligent lib devs at the top. At the bottom you have the bottom.
Well js has a horrible ratio. I wouldn't be shocked to find out that most js devs still consider using import or await the future.
You could say that js improved a lot, that it was way worse beforr. But I hate chaining now, and i hated back then!
On top of this, you have these blog web companies, sucking the "js tutorial" business tit dry, pumping out the most obscenely unprofessional and bar lowering tutorials you can imagine, further capping the average intelligence of most js devs.
And abusing SEO while they're at it, littering the entire web with copy paste content.2 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
I need some advice, because I'm feeling like I'm getting ripped off by my company.
I'm a junior developer and this is the first company I've every worked at. I've been here for 1 1/2 year. I said in the first interview that I am proficient with a fullstack framework, for a rather niche programming language, but I don't want to do front end, because I'm not good at it and I generally don't like it.
I'm the sole coder working on a project that costs the client 100EUR/h. There are others, but they just organize the tasks I have to do. This project requires me to work a full stack of retardation server, that's a pain in the ass, not really compatible with this project and required hack after hack to be fixed. Finding bugs in this pile of shit often takes days of emailing around and asking for logs in hope something might pop up. I've had to scavage through threads saying the still bleed form the anus or have PTSD, beccause of this retarded stack. As you can imagine, I'm also responsible for all of the QA and obviously get shit for bugs. I'm supposed to remember every little detail I've done in this project at the end of the sprint, while also working on 2-3 other projects simutaniously.
I've developed some small servers with dashboard and api for apps on my own. I'm supposed to also do all of the QA so that my boss doesn't see any errors, because otherwise our clients have to be QA.
I have written a complicated chat system that is distributed across nodes. We've nearly missed a deadline of 6 days for this shit, because I've been put under preasure, because I estimated such a "large" amount of time for this.
Other things I've done include:
* Login/Registration on many projects
* Possibility to add accounts for subordinated, with a full permission system for every resource
* Live product configuration with server validation and realtime price updates
* Wallet & transaction system, dealing with purchases of said product and various other services offered on this platform
* Literally replaced the old, abandoned database framework from a project with a modern one.
I've made some mistakes during the WFH corona times, but this that doesn't mean you can put more preasure on me and pull stuff like this: https://devrant.com/rants/2498161 https://devrant.com/rants/2479761
Is all of what I'm doing and have to deal with worth the 9EUR/h salary?10 -
! Rant
Today I realized that someone can roughly determine whether or not a laptop belongs to a coder just by observing the keyboard carefully.
Just look at this " { " lkey on your keyboard.
Even the most used language maybe.4 -
What should I do to practice being a "good coder" vs a "code Googler" who slaps other people's code into the site just because "it's enough to get the damn thing working"?
I feel really overwhelmed with all that Ive learned thus far. At this point I feel width with know depth when it comes to my knowledge of websites.
I've been messing around with html/css/js for a while and played with plenty of other languages,pre-processors, frameworks, etc. I never went to school for programming and have done work for small businesses independently for some time. Most of what I know comes from codecademy treehouse and similar sites. I can refer to Google on a lot of things but I feel like there are habits that I should be implementing so I don't have to re-do things later. I love the book apart series but I still feel like it's missing the foundational knowledge that I'm looking for.
After all of the time I've spent going through courses I feel like my experiences have given me solutions to build a few things and now I'm just jamming those solutions onto whatever I can until something I like comes on to the browser.
It's really easy to sit down and bang my head against the keyboard until something comes out that looks the way I want it to. However, I know there is way more going on that could help me make better decisions. I just feel like I'm missing something. Maybe it's experience, or maybe it's just the lack of commroddery from working alone and not being able to approach problems with a team.
I hate pulling up my css file and feeling like it's rubbish, and feeling like I don't completely understand things like flex, or display, or position. I've been pushing at this for a while but I don't think I've found a resource that has really made me feel like I'm anywhere close to being a competent coder.
There are tons of watch and learn and do type classes that show you how to make stuff, but I guess what I want to know now is why we make it that way.
At some point do you just sit down and read the MSN start to finish?
I wonder sometimes if my brain has been reprogrammed because I grew up in Google world and don't actually have to solve anything for myself. I read about a guy who locked himself away for hours with books on code and he just sat there and wrote his code on paper until he was confident that he was getting it right.2 -
I don't know if I'm terrible, or if this will sound familiar to anyone. I rushed so much of this project. That's not a good excuse for what's happening, but, speaking about it with a newly converted coder who is a good friend of mine, let him be called F:"
F: I'm so bored I'm going through my script and making a few subs for some repetitive code. I saved 90 lines today.
Me: Bored you say... debating what sort of code of mine to send you for you to ... review.
Because, the reality is, if I dont finish certain features by May, shit will hit the fan lol So I am considering asking for a boilerplate NDA and a few extra bucks from client.nickname, to bring on testers and/or UI guys and/or database guys.
But you seemed to be doing alot lately, so I was thinking, I would deal with fiverr and freelancer.com first
F: I dunno what use id be by May but I'll always look at stuff
Me: A ton. You could literally review any code in any language youre learning. Your review code be: address/models.py class Address 1. TODO for validating formatted address 2. Why is formatted address declared twice?
To which my response would be Fuck thats right and Zomg really
And if I knew about this... last week.. I'd be hours ahead of schedule and not have just forgotten why I needed to fix address
F: Lol" -
There are many issues with designers. Let's skip hamburger fuckups, navigations on bottom or other stuff. What pisses me of most are tables. Simple tables. As many times as i remember i told them: plaease, design this table with full borders around cells. Your design will make problems with rowspans a cellspans. Why you keep doing that? This is not like tables list in your fucking IS, where you tracking your shitty designers tasks.
How to talk with them? Blow their dicks off before discussion so they feel happy?
But you know, i'm just coder... I have no main word on design things.10 -
Look, I get that this isn't exactly about coder stuff, but I need advice from folks who've got some education under their belt and aren't just spouting off opinions like randoms on the internet. So, here's the deal: today, I walked in on my eldest daughter hanging out with her friend. Now, when they saw me, they sorta shuffled away from each other like they'd been up to something—maybe cuddling or kissing, I don't know. Thing is, they're both girls, both 16. Is this normal friend behavior? I'm freaking out here—I don't want my daughter going down that whole 'lesbian' route. I don't know much about friendships all I have is my wife and I used to have a couple dev buddies before I got fired...7
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i am feeling angry and frustrated. not sure if it's a person ,or codebase or this bloody job. i have been into the company for 8 months and i feel like someone taking a lot of load while not getting enough team support to do it or any appreciation if i do it right.
i am not a senior by designation, but i do think my manager and my seniors have got their work easy when they see my work . like for eg, if on first release, they told me that i have to update unit tests and documentation, then on every subsequent release i did them by default and mentioning that with a small tick .
but they sure as hell don't make my work easy for me. their codebase is shitty and they don't give me KT, rather expect me to read everything on my own, understand on my own and then do everything on my own, then raise a pr , then merge that pr (once reviewed) , then create a release, then update the docs and finally publish the release and send the notification to the team
well fine, as a beginner dev, i think that's a good exercise, but if not in the coding step, their intervention would be needed in other steps like reviewing merging and releasing. but for those steps they again cause unnecessary delay. my senior is so shitty guy, he will just reply to any of my message after 2-3 hours
and his pr review process is also frustrating. he will keep me on call while reviewing each and every file of my pr and then suggest changes. that's good i guess, but why tf do you need to suggest something every fucking time? if i am doing such a shitty coding that you want me to redo some approach that i thought was correct , why don't you intervene beforehand? when i was messaging you for advice and when you ignored me for 3 hours? another eg : check my comment on root's rant https://devrant.com/rants/5845126/ (am talking about my tl there but he's also similar)
the tasks they give are also very frustrating. i am an android dev by profession, my previous company was a b2c edtech app that used kotlin, java11, a proper hierarchy and other latest Android advancements.
this company's main Android product is a java sdk that other android apps uses. the java code is verbose , repetitive and with a messed up architecture. for one api, the client is able to attach a listener to some service that is 4 layers down the hierarchy , while got other api, the client provides a listener which is kept as a weak reference while internal listeners come back with the values and update this weak reference . neither my team lead nor my seniors have been able to answer about logic for seperation among various files/classes/internal classes and unnecessary division of code makes me puke.
so by now you might have an idea of my situation: ugly codebase, unavailable/ignorant codeowners (my sr and TL) and tight deadlines.
but i haven't told you about the tasks, coz they get even more shittier
- in addition to adding features/ maintaining this horrible codebase , i would sometimes get task to fix queries by client . note that we have tons of customer representatives that would easily get those stupid queries resolced if they did their job correctly
- we also have hybrid and 3rd party sdks like react, flutter etc in total 7 hybrid sdks which uses this Android library as a dependency and have a wrapper written on its public facing apis in an equally horrible code style. that i have to maintain. i did not got much time/kt to learn these techs, but once my sr. half heartedly explained the code and now every thing about those awful sdls is my responsibility. thank god they don't give me the ios and web SDK too
- the worst is the shitty user side docs. I don't know what shit is going there, but we got like 4 people in the docs team and they are supposed to maintain the documentation of sdk, client side. however they have rasied 20 tickets about 20 pages for me to add more stuff there. like what are you guys supposed to do? we create the changelog, release notes , comments in pr , comments in codebase , test cases, test scenarios, fucking working sample apps and their code bases... then why tf are we supposed to do the documentation on an html based website too?? can't you just have a basic knowledge of running the sample, reading the docs and understand what is going around? do i need to be a master of english too in addition to being a frustrated coder?
just.... fml -
Dunno if I would say I've become a good coder.
I regularly see stuff written by others and think, holy shit I couldn't manage that.
But somehow I've built a career out of people telling me what they need and me producing solutions for them. So they pay me.
I'm fairly personable, ask questions, listen to answers, when I fuck up (which is still just as often as 15 years ago) I take responsibility.
On the tech side, just keep doing it. Tackle one problem after another. Ask others and of course:
https://9gag.com/gag/aj9xAmG