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Search - "short sight"
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Hehe, stumbled upon an oldie :-)
struct ComputerContractor
{
double salary;
long lunches;
float jobs;
char unstable;
void work;
int hiring_him_again;
const pain_in_the_arse;
unsigned agreement;
short fuse;
volatile personality;
static progress;
};
/* and there are no unions in sight */3 -
This is the third part of my ongoing series "The Ballad of the Six Witchers and the Undocumented Java Tool".
In this part, we have the massive Battle of Sparks and Storms.
The first part is here: https://devrant.com/rants/5009817/...
The second part is here: https://devrant.com/rants/5054467/...
Over the last couple sprints and then some, The Witcher Who Writes and the Butchers of Jarfile had studied the decompiled guts of the Undocumented Java Beast and finally derived (most of) the process by which the data was transformed. They even built a model to replicate the results in small scale.
But when such process was presented to the Priests of Accounting at the Temple of Cash-Flow, chaos ensued.
This cannot be! - cried the priests - You must be wrong!
Wrong, the Witchers were not. In every single test case the Priests of Accounting threw at the Witchers, their model predicted perfectly what would be registered by the Undocumented Java Tool at the very end.
It was not the Witchers. The process was corrupted at its essence.
The Witchers reconvened at their fortress of Sprint. In the dark room of Standup, the leader of their order, wise beyond his years (and there were plenty of those), in a deep and solemn voice, there declared:
"Guys, we must not fuck this up." (actual quote)
For the leader of the witchers had just returned from a war council at the capitol of the province. There, heading a table boarding the Archpriest of Accounting, the Augur of Economics, the Marketing Spymaster and Admiral of the Fleet, was the Ciefoh Seat himself.
They had heard rumors about the Order of the Witchers' battles and operations. They wanted to know more.
It was quiet that night in the flat and cloudy plains of Cluster of Sparks and Storms. The Ciefoh Seat had ordered the thunder to stay silent, so that the forces of whole cluster would be available for the Witchers.
The cluster had solid ground for Hive and Parquet turf, and extended from the Connection River to farther than the horizon.
The Witcher Who Writes, seated high atop his war-elephant, looked at the massive battle formations behind.
The frontline were all war-elephants of Hadoop, their mahouts the Witchers themselves.
For the right flank, the Red Port of Redis had sent their best connectors - currency conversions would happen by the hundreds, instantly and always updated.
The left flank had the first and second army of Coroutine Jugglers, trained by the Witchers. Their swift catapults would be able to move data to and from the JIRA cities. No data point will be left behind.
At the center were thousands of Sparks mounting their RDD warhorses. Organized in formations designed by the Witchers and the Priestesses of Accounting, those armoured and strong units were native to this cloudy landscape. This was their home, and they were ready to defend it.
For the enemy could be seen in the horizon.
There were terabytes of data crossing the Stony Event Bridge. Hundreds of millions of datapoints, eager to flood the memory of every system and devour the processing time of every node on sight.
For the Ciefoh Seat, in his fury about the wrong calculations of the processes of the past, had ruled that the Witchers would not simply reshape the data from now on.
The Witchers were to process the entire historical ledger of transactions. And be done before the end of the month.
The metrics rumbled under the weight of terabytes of data crossing the Event Bridge. With fire in their eyes, the war-elephants in the frontline advanced.
Hundreds of data points would be impaled by their tusks and trampled by their feet, pressed into the parquet and hive grounds. But hundreds more would take their place. There were too many data points for the Hadoop war-elephants alone.
But the dawn will come.
When the night seemed darker, the Witchers heard a thunder, and the skies turned red. The Sparks were on the move.
Riding into the parquet and hive turf, impaling scores of data points with their long SIMD lances and chopping data off with their Scala swords, the Sparks burned through the enemy like fire.
The second line of the sparks would pick data off to be sent by the Coroutine Jugglers to JIRA. That would provoke even more data to cross the Event Bridge, but the third line of Sparks were ready for it - those data would be pierced by the rounds provided by the Red Port of Redis, and sent back to JIRA - for good.
They fought for six days and six nights, taking turns so that the battles would not stop. And then, silence. The day was won, all the data crushed into hive and parquet.
Short-lived was the relief. The Witchers knew that the enemy in combat is but a shadow of the troubles that approach. Politics and greed and grudge are all next in line. Are the Witchers heroes or marauders? The aftermath is to come, and I will keep you posted.4 -
PR by my team leader:
"OH NO! This method is not inline. This will slow our program by 1 ns!!! Fix that immediately!!"
FYI
Our program computes stuff for dozen of minutes, because of his short sight and bad design from day 1...2 -
If I were an employee again, I would do a short stint in a startup to learn the ropes of a business, and then work in a big company, because big companies are effing slow. ie job is secure compared to the risk in Startups.
Use that sweet ass time, to create a secret github account to do your side project, while dragging your actual work like for days. xD
And be an average or slightly above employee for them to retain you but don't go above and beyond to get more work and fake praises and a measly bonus, or other employees to envy you. There is simply no incentive in most cases. "We are a big family" is not a great reason.
But lastly never lose sight of your original goal. It is easy to slack off and become one of them dunce.7 -
I understand the reasoning behind switching to a new, maybe better, technology, but for fuck sake, it’s against typical Microsoft strategy to “kill and shoot to the dead corpse” something instead of maintaining backward compatibility. Why they’ve changed?
I still can develop VB6 software for Windows 11 that just works. But you removing newer tools for no reason.
In short: Xamarin is dead, and that’s alright, but they are even deciding to “remove” development tools from future updates of VS 2022. Why?? Keep it optional, allow me to write legacy code (just 4 years old actually) a bit longer. 🙃
And also, .NET MAUI doesn’t seem “great”, at least at the first sight.
Why you’re forcing me to switch to it if there are 0 benefit for my product?
It’s so bad the only way to bring developers is this one?!
What is incredible to me is that the “industry field”, which is HUGE is so often ignored because of the “customers field”. Keep them separated. If you don’t want to support old tools, just don’t, but leave them there.
They killed Windows Mobile 6.5 which was old but still alive and fine in the industries, you had the biggest market share in PDAs and decided to give it to fucking Google.
The manufacturers kept selling WM devices even in 2020… and they stopped just because you stopped selling licenses.
You acquired Xamarin, gave everyone for free the tools to keep writing .NET for Android and move the industry apps, and now you are saying “actually fuck you, do it again, even though nothing really changes, but convert your entire project to this bs we’ve created”. Why???
Microsoft response: it’s just a few clicks and everything works fine.
My response: No, it’s not… the entire UI is rendered in a different way, I have to rewrite the whole UI of my app and a lot of modules stopped working because of nuget packages I can’t install anymore…
I have to spend additional time to make it work THE SAME as before, not better. So what’s the fucking point?17 -
This *is* a question you silly wrong tagging mother fucker, how dare you doubt me?
Alright, no more disclaimer: I like dungeons and dragons, but it's too fucking much in terms of rules and systems and shit, as in just *making* a character can take a long ass while.
And if that's the highest level of all your ANAL preferences then OK, but I'm not you and things only come OUT of my ass, not inwards, I swear.
Anyhoo, I got fed up with it and wrote my own ruleset and setting as a last fuck you to everyone. It's very simple: if you want to be some kinky magical alien hermaphrodite royal prostitute half sewer dragon princess and three quarters bearded female incest child of demons and fairies then FINE, but you get no bonuses for that shit.
Get it? No complex racial level scaling bullshit, FUCK YOU, race and background is just for vibes, end of story.
You get no attribute or skills or shit to distribute on level one. All you get is a prompt: pick three actions, that's it. You wanna be sexy? Pick "seduce". You wanna set turds on fire? Pick "ignite". Are you an edge lord? Pick "summon". Would you be my wife? Pick "heal", "buff" and "smite".
The game is turn based, and each action you can take is effectively a spell. Everyone can cast a basic spell like walk, attack, talk, crouch, etcetera -- that costs no mana. Special crap like flying and firing fucking electricity costs mana, and you can only do those if you either picked the spell on level one or learnt it later from a book/tutor/demonic bargain/whatever.
Which spells are valid for taking at level one is up to the game master; I just tell people to pick three verbs or short sentences, and if they choose something that's too broken like "split the Red Sea" I'm like nah you're not Moses, try again.
Still with me? Good. You get eight points of health, four points of mana, and one point of stamina. They're all energy, and you can use it to power your magery, but spending all your health means you fucking die.
Stamina recharges fully every turn, and is used for the aforementioned basic actions. All of these cost one point of stamina each. If you run out of stamina, you can use mana. Or your BLOOD.
Level one spells cost one mana, level two cost two and so on. You get back one point of mana each turn, and you can fire all the spells you want during it, long as you have mana. Or BLOOD.
That's good and all, but if you spend anywhere over eleven combined points of energy in one go, you spontaneously combust and die, erasing all signs of life in a twenty-meter radius. This is called incineration, and it *will* leave behind a blackened crater from which the dark servants of the Horror Immemorial may or may not crawl out of.
In case you didn't guess by now, your blood doesn't fucking come back unless you eat, sleep or see a healer.
But anyway, the more points you spend into casting a spell -- and remember, basic attack counts as a spell -- the more powerful it is, so the bigger your diceroll can get. My rule is I add one dice for every fourth point of energy spent, so (1d4), (1d4 + 1d6), (1d4 + 1d6 + 1d8), incineration.
Additionally, for every three points of energy spent, your spell can hit one more target. That's right, you like AoE? Then spend more mana, bitch. Oh, and if you're using shit like poison it lasts one more turn for every two points of energy spent.
How do we calculate damage? Diceroll over two and fuck your mother. Armor class? Resistances? Out of my face with that shit. Damage reduction is called "tyranny" and is for dungeon bosses only.
If you live long enough to get to level two, you *do* get attributes. Pick:
- Grit: +2 health, +1 to fighter shit type rolls.
- Cunning: +2 mana, +1 to rogue shit type rolls.
- Allure: +1 stamina, +2 to wizard shit type rolls.
- Spirit: +1 to elemental shit type spells.
- Faith: +1 to benefactor paragon asshole shit type spells.
- Hatred: +1 to demonic murder hobo destructive shit type spells.
On second level, you can pick one of the spells you know to get +1 to it, specifically. Eh, "+1" just means you get a bonus to some diceroll, no time to explain I'm running out of characters what the fuck.
On level three, the cycle repeats. Pick attr, pick spell. DONE.
Oh right, and weapons. Mostly just vibes, pick your fancy and fuck off. Normally, you can hit things one tile away; if you have a BIG melee weapon you can hit from *two* tiles away, and if you have a ranged weapon you can shoot anyone in sight, but you need to spend one point of energy to reload.
And there, all bases covered in less that 5000 characters with some flair to spare, now suck my fucking cock Hasbro.
What was the question? Oh yeah right, I'm gonna GPL this shit and put it in browsers. I think I'm going to write it in Kotlin but I'm open to suggestions. Would you guys like to play it/contribute to it's development for shits and giggles?8 -
- we need to show progress to the business
- but rewriting this component to be generic AND implementing it on the whole website can't be completed in one sprint. This will require a lot of regression testing, modifications to existing functionality, etc. we need to split it in two
- that's disappointing
we were forced to write shitty patchworks for over 2 years and now everyone's surprised it takes time to replace with proper code -.-