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!rant
Had a meeting with the head of my department concerning the status of many of our current projects. Them projects are huge and it is 2 dedicated devs(me and the lead) working on them whilst training our CMS admin in development to help out(dude is talented af and really digs programming) and my manager was so worried about what he was gonna say.
The thing is, she doesn't know how to take a break, she never pushes us, but she does push herself and it pains the team to see her take so much heat. She really is a bomb manager, and we want her to be more at ease.
Well a couple of days ago the vips of the board decided to bombard her with shit since out dptmnt head was on sick leave. The stress they put on her was some military grade bs and even then she never...EVER took it out on anyone.
The head of our department walked in to talk to us about it. Dude is a tall older gentleman, suits up every day(Texas style meaning cowboy boots and everything) and is quite imposing. Has a stern look man, one of them 1000 mile stares and a huge mustache that more than surpasses mine(which mind you, my mustache is fucking outstanding)
Our boss walked into the meeting room, sat down and heard what she had to say, she was not excusing herself. As bomb as this gorgeous woman is she was all about telling him what we were going to show the board on next week's meeting.
He sat there quietly listening to her as well as the presentation that me and my boys had to do.
What happened next blew me the fuck out of this world.
He said that he was sorry that so much stress had come down to her and us whilst he was gone and that he was happy with the leadership showcased by her and the initiative that the team took to put forward a presentation for him and the board. He also said that he was going to make said presentation for us since the vips had no business stressing us out, he asked for our assistance for any of the technical stats since even though he was a programmer he is not aware of all the inner details of our apps. He said that it is commendable that such a small team can hold 2 campus(college level) and that he was aware of the technical proficiency of me and the lead and that he knows that our shit is not something that gets done overnight.
He then said that at any given time that we get antagonized by matters such as timeframes or shit like that that we can direct everyone to him, regardless of what.
.He was also really amazed at the progress we showed him on the current projects(most are on their respective testing phases).
He then reiterated on how proud he is of all of us before biding us a good weekend and leaving to his office
As i sat there watching how the world was lifted from my manager and happy that he enjoyed the progress of my work I could not help but feel a deep sense of admiration and respect for this mysterious man.
I would damn skippy take a bullet for him....just in case my draw gets sloppy that is, ain't no one taking aim at the boss.3 -
give up on working hard
doesn't mean shit in the long run
it only matters who you can bullshit and how much money they have
*really* i mean this
at this point i've seen it so many times, and i thought the world couldn't be this dumb... but somehow that's really how it all works, there's really no secret
much better to just have had internship at some silicon valley company - their for loops, functional code, and abstracted classes are far better than the ones anywhere else, don't you know?
just wish the world would grow the fuck up, but alas, they have to remain wimpy kiddy caveman mentality style5 -
So recently I had an argument with gamers on memory required in a graphics card. The guy suggested 8GB model of.. idk I forgot the model of GPU already, some Nvidia crap.
I argued on that, well why does memory size matter so much? I know that it takes bandwidth to generate and store a frame, and I know how much size and bandwidth that is. It's a fairly simple calculation - you take your horizontal and vertical resolution (e.g. 2560x1080 which I'll go with for the rest of the rant) times the amount of subpixels (so red, green and blue) times the amount of bit depth (i.e. the amount of values you can set the subpixel/color brightness to, usually 8 bits i.e. 0-255).
The calculation would thus look like this.
2560*1080*3*8 = the resulting size in bits. You can omit the last 8 to get the size in bytes, but only for an 8-bit display.
The resulting number you get is exactly 8100 KiB or roughly 8MB to store a frame. There is no more to storing a frame than that. Your GPU renders the frame (might need some memory for that but not 1000x the amount of the frame itself, that's ridiculous), stores it into a memory area known as a framebuffer, for the display to eventually actually take it to put it on the screen.
Assuming that the refresh rate for the display is 60Hz, and that you didn't overbuild your graphics card to display a bazillion lost frames for that, you need to display 60 frames a second at 8MB each. Now that is significant. You need 8x60MB/s for that, which is 480MB/s. For higher framerate (that's hopefully coupled with a display capable of driving that) you need higher bandwidth, and for higher resolution and/or higher bit depth, you'd need more memory to fit your frame. But it's not a lot, certainly not 8GB of video memory.
Question time for gamers: suppose you run your fancy game from an iGPU in a laptop or whatever, with 8GB of memory in that system you're resorting to running off the filthy iGPU from. Are you actually using all that shared general-purpose RAM for frames and "there's more to it" juicy game data? Where does the rest of the operating system's memory fit in such a case? Ahhh.. yeah it doesn't. The iGPU magically doesn't use all that 8GB memory you've just told me that the dGPU totally needs.
I compared it to displaying regular frames, yes. After all that's what a game mostly is, a lot of potentially rapidly changing frames. I took the entire bandwidth and size of any unique frame into account, whereas the display of regular system tasks *could* potentially get away with less, since most of the frame is unchanging most of the time. I did not make that assumption. And rapidly changing frames is also why the bitrate on e.g. screen recordings matters so much. Lower bitrate means that you will be compromising quality in rapidly changing scenes. I've been bit by that before. For those cases it's better to have a huge source file recorded at a bitrate that allows for all these rapidly changing frames, then reduce the final size in post-processing.
I've even proven that driving a 2560x1080 display doesn't take oodles of memory because I actually set the timings for such a display in order for a Raspberry Pi to be able to drive it at that resolution. Conveniently the memory split for the overall system and the GPU respectively is also tunable, and the total shared memory is a relatively meager 1GB. I used to set it at 256MB because just like the aforementioned gamers, I thought that a display would require that much memory. After running into issues that were driver-related (seems like the VideoCore driver in Raspbian buster is kinda fuckulated atm, while it works fine in stretch) I ended up tweaking that a bit, to see what ended up working. 64MB memory to drive a 2560x1080 display? You got it! Because a single frame is only 8MB in size, and 64MB of video memory can easily fit that and a few spares just in case.
I must've sucked all that data out of my ass though, I've only seen people build GPU's out of discrete components and went down to the realms of manually setting display timings.
Interesting build log / documentary style video on building a GPU on your own: https://youtube.com/watch/...
Have fun!20 -
"In matters of style swim with the current. In matters of principle, stand like a rock."
In matters of js frameworks, just give up. -
🔥👽🤘🏻
I've been CRUSHING it lately, so stoked!!!
**Also, this means that in the near future something will crush me because I have a few subjects on deck I need to lock down.
1. Deno
2. TypeScript(deep dive)
3. CPP (currently 75% done with my 2nd masterclass, first one complete)
4. Multi-platform local device storage (Sqflite/mongoDB/shared preferences/Hive)
5. REST/api/requests/json management && application
6. Implementing Firebase authentication using Apple, Twitter, and mobile OTP
7. Cloud functions && server scripting/automation
8. Intro to embedded systems/OS/kernels
9. Steadily improve my code style, design strategies, and build patterns that are team friendly && provide easier code base maintainibilty
10. Influence, teach, and/or spark the interest of someone new to development in any possible- all that matters is getting new people on board, making sure they are stoked about, and last but not least making sure they feel welcome in the community and are able to start off in the right direction.
cheers, ya fockers!!!! -
A constant fight because the code style matters. If you think it doesn't, just go and die already.
If any of you great folks with no sense of code style are reading this, fuck you, fuck you all, you should leave your jobs and yes I am talking about these assholes who have like 15-20 years of experience in the industry but surprisingly I never heard of anything they made.1 -
As of my previous posts, I wanted to share with you my latest app.
It allows to read feeds from wordpress websites without having to deal with banners, ads, weird fonts and so on.
It's ugly as fuck as it still uses the standard ionic/angular style, but it works, and that's what matters.
Of course it's just for Android, as I really don't want to pay for an app store developer account.
Here the link:
https://play.google.com/store/apps/...
Any suggestion or comment is really appreciated and I thank you in advance for any download, rating, usage or whatever feedback.
Thank you very much.2 -
"As if a device can function if it has no style. As if a device can be called stylish that does not function superbly… yes, beauty matters. Boy, does it matter. It is not surface, it is not an extra, it is the thing itself." - Stephen Fry1
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Today it took me *five* commits and nearly 2 hours to tidy up a module before doing a tiny 5-minute change.
I could have just done my change but that thing was so messy, I first had to straighten things up.
It's not that I didn't expect that, the module was mainly done by my dearest co-worker who's code usually causes me anaphylactic shocks.
But I'm always amazed how hard it can be to follow a style guide, and ours is really small anyway.2 -
How to Improve Aim in FPS Games?
First person shooting games require very sharp aim. If you have perfect aim, you win; you don't have it, you lose!
To improve your aim skills in your favorite FPS games, you need to practice a lot. But, you cannot practice while playing the game itself. Also, you must tune the setup to make sure your gaming mouse favors you.
In this article, I am sharing ways you can use to polish your aim skills and win. Here you go.
Choosing the Right Mouse & Grip
It is important that you get your hardware right. It includes a good gaming mouse and a high quality mousepad.
No, I am not suggesting to buy a $150 gaming mouse. But, make sure the mouse you are using has a precise laser sensor and the correct weight distribution. It matters a lot.
Secondly, make sure the grip suits your style. I personally prefer palm grip as it favors fast movement and more control over the mouse.
So choose your gaming mouse wisely.
Tuning the Right Settings
After you’ve got the right mouse, the next thing you need to consider is the software settings - DPI, sensitivity and acceleration.
DPI is the number of pixels moved on the screen while moving your mouse by 1 inch on the mousepad.
Having high DPI ensure quick movement and lower DPI improves precision. So, you need to find the correct balance between the two!
I discourage using mouse acceleration when you are playing an FPS game. You must turn it off in your mouse settings.
Practice, Practice, Practice
As I mentioned in the beginning itself, practice is the most important part in improving your aim for FPS games.
Fortunately, there are tools that you can use online to practice aim training. I recommend using this aim trainer online here, that's my favorite website to practice aim training https://clickspeedtester.com/aim-tr...
which has all the options and modes you would ever need for aim training.
Aim Booster lets you play in challenge as well as training mode. You can also choose from easy, medium and difficult mode.
There are different aiming methods you can practice - quick shot, double shot, twitching, sniper shot etc. I personally love playing the sniper shot as it drastically improves precision.
Final Words
Well, those were the most easy and totally worth trying ways to become a sharpshooter in FPS games. Although, no one can become pro overnight. It needs time and practice in equal amounts.
I hope these ways would help you in winning your favorite shooting games. Tell me comments how much it helped you.1