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Search - "where is my rubber duck?"
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Oh boy how do I put it?
So I am an introvert and I have a strange question.
But first some context is needed. I am mostly nice to people not because I like every one but because I think it would only waste my time arguing with them so I just start to ignore the person I don't like. Which puts me in a strange situation where a lot of people think I am their friend where I don't care about them heck I don't know names of some.
Now because I am introvert people/friends see me as someone they could unload their secrets on (knowing I won't tell anyone (because I don't gossip(because it's waste of time) ) ). So I know almost every gossip worthy shit that I don't want to know about or don't care. Sometimes they even ask me for some relationship advice and then it seems like I am like a rubber duck for extroverted people cause at that point they kind of ask questions that clearly they want some specific answer (wich if I don't provide they will say themselves). Also it is also lame to ask me as I have never been in a relationship (I am an Indian and here somehow people seams to get in a relationship just to be in a relationship. (cause it's "modern", "forward thinking" "cool") (which I can already see will not last)). I am not against relationships but I think it's better to appreciate a friendship rather then forcing that "a girl and a boy can't be friends".
Ooh BTW the question to other introverts is if they become rubber ducks to there surrounding people?13 -
I’ve somehow ended up in a situation where I have a big project to work on - alone, since I’m the only dev in the whole company with any expertise whatsoever in that area… which is exhausting enough by itself, since I have nowhere to turn to when I struggle with it, no one to rubber duck with and share the workload with, no one to review my code. On top of that, I’ve somehow become thee go to dev resource when it comes to this integration, that client’s custom shit and so on. I’ve been doing this big damn project since late August, and I keep getting pulled off it for weeks at a time. I think I haven’t had more than a day or two in a row to concentrate on it for at least 3 months… and my manager keeps asking me when it’ll be done. What I’d give for a few more devs to share the workload with…2
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Things I learned in this 2 month training in an IT company ;
- the way @marcerisson wanted me and my group project team to use Git (and kept yelling at us about ) is actually the proper, professional way of using Git
- there is a difference between an MVC model and a fucking pack of overcomplicated spaghetti code
- commenting your code and naming your variables properly IS IMPORTANT especially when another dev might read it 15 years later (i see you Mr I Name All my Variables With the Name Of the Function and A Number)
- « if it worls it ain’t stupid » also apply in a professional area
- where ´s my fucking rubber duck2 -
FUCK ME IN MY INDICES.
FUCK THE GPUS IN THEIR INDICES.
I mean... I understand (roughly) why the meshes are sent to gpu in this form, but at the same time...
...there's a reason why first thing I did when I was coding my procedural geometry generation library, was abstracting away all of that stuff...
...sadly, as many useful things, when I was looking for that lib on the start of this contract, I couldn't find it. and I was like "doesn't matter, this is a simple thing, using the library would be just a lazy overkill anyway".
well, fuck.
two hours of playing around with two fucking triangles, trying to figure out which indexes are pointing to the correct vertices in a list containing FOUR outline paths.
(lower inner, upper inner, lower outer, upper outer, exacly in this order).
i mean, yeah, it's actually pretty straightforward stuff... for someone not as dumb as me =D
you just have two offsets, one that jumps you to start of the upper path, another that jumps you to the start of the outer path, then it's just
0 + upOffset to get the vertex extruded upwards from the zeroth of the inner path, or
0 + outOffset to get the zeroth from the outer outline, or
0 + outOffset + upOffset, to get the one extruded from zeroth outer vertex...
and so on.
simple stuff, then you just replace the zero with loop control var, put them in the right order, and voilá! walls!
except... whatever, why am I describing in such detail, not necessary, you're not my rubber duck =D
in short, figuring out which fuckin vertex is which, when the list contains ...well, any number of points, and you need to plug the gap between last and first points of the paths, where you need to wrap around the list...
...has proven to be surprisingly hard for me.
funny how much I love doing these things with meshes, despite how bad I am at doing them, which makes me hate doing them despite loving it =D2 -
The Code Abyss Beckons! 🤯
Hey fellow devs, brace yourselves for a wild ride into the chaotic realm of code confessions and debugging dramas! 🎢💻
So, here I am, standing at the precipice of my latest coding adventure, armed with a keyboard and a questionable amount of caffeine. 🚨☕
Today's quest involves unraveling the mysteries of a legacy code that seems to have been written in a language only decipherable by ancient coding sages. 😱📜
As I navigate through the nested loops of confusion and dance with the dragons of runtime errors, I can't help but wonder: Is this what the Matrix feels like for developers? 🕵️♂️💊
In the midst of my debugging odyssey, I stumbled upon a comment in the code that simply said, "// Abandon hope, all ye who enter here." 🏴☠️📛 Well, isn't that reassuring?
And then there's the moment when you finally fix that elusive bug, and you feel like you've just tamed a mythical creature. 🦄✨ Victory dance, anyone? 💃🕺
But let's not forget the rubber duck sitting on my desk, patiently listening to my monologues about algorithms and existential coding crises. 🦆🗣️
So, dear coding comrades, how's your journey through the code abyss going? Any epic wins or facepalming fails to share? Let the rants flow like a river of improperly closed tags! 🌊🚫
May your semicolons be where they should and your documentation be ever truthful. Happy coding, and may your merge conflicts be swift and painless! 🌈🤞
#CodeOdyssey #DebuggingDrama #DevRantChronicles9