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Search - "where is my rubber duck?"
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Oh boy how do I put it?
So I am an introvert and I have a strange question.
But first some context is needed. I am mostly nice to people not because I like every one but because I think it would only waste my time arguing with them so I just start to ignore the person I don't like. Which puts me in a strange situation where a lot of people think I am their friend where I don't care about them heck I don't know names of some.
Now because I am introvert people/friends see me as someone they could unload their secrets on (knowing I won't tell anyone (because I don't gossip(because it's waste of time) ) ). So I know almost every gossip worthy shit that I don't want to know about or don't care. Sometimes they even ask me for some relationship advice and then it seems like I am like a rubber duck for extroverted people cause at that point they kind of ask questions that clearly they want some specific answer (wich if I don't provide they will say themselves). Also it is also lame to ask me as I have never been in a relationship (I am an Indian and here somehow people seams to get in a relationship just to be in a relationship. (cause it's "modern", "forward thinking" "cool") (which I can already see will not last)). I am not against relationships but I think it's better to appreciate a friendship rather then forcing that "a girl and a boy can't be friends".
Ooh BTW the question to other introverts is if they become rubber ducks to there surrounding people?13 -
I’ve somehow ended up in a situation where I have a big project to work on - alone, since I’m the only dev in the whole company with any expertise whatsoever in that area… which is exhausting enough by itself, since I have nowhere to turn to when I struggle with it, no one to rubber duck with and share the workload with, no one to review my code. On top of that, I’ve somehow become thee go to dev resource when it comes to this integration, that client’s custom shit and so on. I’ve been doing this big damn project since late August, and I keep getting pulled off it for weeks at a time. I think I haven’t had more than a day or two in a row to concentrate on it for at least 3 months… and my manager keeps asking me when it’ll be done. What I’d give for a few more devs to share the workload with…1
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Things I learned in this 2 month training in an IT company ;
- the way @marcerisson wanted me and my group project team to use Git (and kept yelling at us about ) is actually the proper, professional way of using Git
- there is a difference between an MVC model and a fucking pack of overcomplicated spaghetti code
- commenting your code and naming your variables properly IS IMPORTANT especially when another dev might read it 15 years later (i see you Mr I Name All my Variables With the Name Of the Function and A Number)
- « if it worls it ain’t stupid » also apply in a professional area
- where ´s my fucking rubber duck2 -
FUCK ME IN MY INDICES.
FUCK THE GPUS IN THEIR INDICES.
I mean... I understand (roughly) why the meshes are sent to gpu in this form, but at the same time...
...there's a reason why first thing I did when I was coding my procedural geometry generation library, was abstracting away all of that stuff...
...sadly, as many useful things, when I was looking for that lib on the start of this contract, I couldn't find it. and I was like "doesn't matter, this is a simple thing, using the library would be just a lazy overkill anyway".
well, fuck.
two hours of playing around with two fucking triangles, trying to figure out which indexes are pointing to the correct vertices in a list containing FOUR outline paths.
(lower inner, upper inner, lower outer, upper outer, exacly in this order).
i mean, yeah, it's actually pretty straightforward stuff... for someone not as dumb as me =D
you just have two offsets, one that jumps you to start of the upper path, another that jumps you to the start of the outer path, then it's just
0 + upOffset to get the vertex extruded upwards from the zeroth of the inner path, or
0 + outOffset to get the zeroth from the outer outline, or
0 + outOffset + upOffset, to get the one extruded from zeroth outer vertex...
and so on.
simple stuff, then you just replace the zero with loop control var, put them in the right order, and voilá! walls!
except... whatever, why am I describing in such detail, not necessary, you're not my rubber duck =D
in short, figuring out which fuckin vertex is which, when the list contains ...well, any number of points, and you need to plug the gap between last and first points of the paths, where you need to wrap around the list...
...has proven to be surprisingly hard for me.
funny how much I love doing these things with meshes, despite how bad I am at doing them, which makes me hate doing them despite loving it =D2 -
I'm in a big fat fucking stinking rut, as in progress on this project has absolutely stagnanted.
Gonna rubber face your duck now **UNZIPS** excepts I don't have zippers, as joggers are the one true way; fake Adidas til I fucking drop.
Brain damage aside, I understand both how I've layed out the data and what I'm supposed to do with it. We have a virtual machine, an array of instructions and arguments for a given process within it, and we need to walk this array and map values to registers.
We also need to spill values inside registers to stack, IF they are required at a further point within that block. This also isn't terribly complex. We simply look forward in the array and see if the value is an argument to any instruction that *needs* this value to be loaded (ie, within a register).
So this implies multiple iterations; we need to better understand how one particular value is used throughout an F before we can make a final decision on how many registers and stack space are actually needed for the whole block.
Here's where it gets tricky. If there's a call, we need to be certain that the symbol being invoked has already been fully processed. Besides the obvious fact that recursion fucks me up, there's another matter: say a private method gets invoked by another private method. We can take advantage of this, by which I mean, sacrilege incoming so put on this toga.
Looking at the output for C compilers, it would seem this is not done in practice, I would assume because it's a pain in the ass. But when you have the guarantee that F will only be called internally, as that's what "private" means, there's two ways it can go:
0. It's well below the 13-20 cycle threshold, so you inline the fucker. No suprises there.
1. It's a more involved affaire, and invoked in more than one place, so you don't inline it. Codesize matters.
Recursion and [1] are the big deal things holding me back. Not because it's too hard, like I said this is kindergarten level abstraction. I'm just slow and fanatical, which is how I prefer to spell "constant obsessive paranoid delusions". I can see the potential optimization I can pull here, so I'm stuck trying to figure it out.
Idea would be, handling the register allocation and stack spill for an internal-internal (or deep internal; what we like to call a "guts" method) in synchronization with the *calling* processes. This is, fundamentally, violating all conventions -- but so under the hood no one will notice.
Let me give you an example. If we were to pass some value to a function, expecting to mutate it and get a different value back, in a lot of cases it'd be stupid to make an implicit copy by using two registers, one for input and another for the output. Dude, it's one cycle. Multiply it by a million, say sixty times per second, for every time you __needlessly__ make a copy of a value that we've already stated is mutable.
Clearly unacceptable. This is, in the strictest sense, everywhere in every single codebase. Premature micro optimization is the root of all goodness, God is great and praiseworthy. So how do we go about it?
Answer is I know and I don't know. By which I mean to say, this very thing I've done by hand. Assembly is fun. Now the issue is teaching a calculator how to do it. Not so fun.
There is a dependency chain between processes, as I believe I've kind of alluded to. I'm trying to make decisions on the side of the caller depending on the details of the callee, which is why recursion is rawdogging my soul. This is the same situation, it's inverting the direction of one or more links in the dependency chain, which makes no fucking sense.
And yet it does.
Brain, explain yourself.
How do *you* handle this without crashing?
Brain?
<<ME STEWPED; BEEP-BOOP>>
Alright then, that was a useless attempt at fuckery. Let's have a nap then, maybe it'll come to me in the morning. That's what I've been saying to myself for almost a month now.
Perhaps it is a hardcoded fuk.1 -
The Code Abyss Beckons! 🤯
Hey fellow devs, brace yourselves for a wild ride into the chaotic realm of code confessions and debugging dramas! 🎢💻
So, here I am, standing at the precipice of my latest coding adventure, armed with a keyboard and a questionable amount of caffeine. 🚨☕
Today's quest involves unraveling the mysteries of a legacy code that seems to have been written in a language only decipherable by ancient coding sages. 😱📜
As I navigate through the nested loops of confusion and dance with the dragons of runtime errors, I can't help but wonder: Is this what the Matrix feels like for developers? 🕵️♂️💊
In the midst of my debugging odyssey, I stumbled upon a comment in the code that simply said, "// Abandon hope, all ye who enter here." 🏴☠️📛 Well, isn't that reassuring?
And then there's the moment when you finally fix that elusive bug, and you feel like you've just tamed a mythical creature. 🦄✨ Victory dance, anyone? 💃🕺
But let's not forget the rubber duck sitting on my desk, patiently listening to my monologues about algorithms and existential coding crises. 🦆🗣️
So, dear coding comrades, how's your journey through the code abyss going? Any epic wins or facepalming fails to share? Let the rants flow like a river of improperly closed tags! 🌊🚫
May your semicolons be where they should and your documentation be ever truthful. Happy coding, and may your merge conflicts be swift and painless! 🌈🤞
#CodeOdyssey #DebuggingDrama #DevRantChronicles9