Details
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Abouthustling to become a game developer
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SkillsC++, Java, Latex
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LocationBangalore, India
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Github
Joined devRant on 12/23/2017
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!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
*Asks Question on StackOverflow
*Question get downvoted -2
*Replies to my own question with a solution that I found, and it worked
*Reply get downvoted -4
Cries on corner...19 -
System.out.print(“My life sucks so bad”);
*Started a new job in january - no motivation to study in school.
*Girlfriend dumped me after 5.5 years (she met an awesome co-worker to hang with) - i had to move out with all my shit and find a new place to live.
*Losing friends who i made when i was with her.
*No motivation to finish any of my projects.
*Had christmas and new years with her - shittiest of all years.11 -
I know it wasn't ethical, but I had to do it.
Semester 4 started this week, we all got to vote which day we wanted the lecture to be held on. There were quite a few options. My preference was Monday at 7:30pm.
So I entered the poll, as I have every other semester. But I noticed something, this particular poll didn't require any form of identification. Not even a Student ID.
I dug deeper, found that it used local cookies to store weather you'd voted or not, this is obviously a security problem, so I opened up Python and wrote a simple Selenium program to automate this process.
I called it the "Vote Smasher". First it would open the webpage, then it would choose Monday 7:30pm and vote. Then it would clear it's cookies, refresh and do it over again.
I ran it fifty times.
Can you guess what the revealed vote was for UCD SP4 IT was?
I heard my lecturer mutter:
"The votes aren't usually this slanted..."
I could hardly contain my giggles.
My vote won by about fifty over the others 😂
Let me just say, it was his fault for choosing such a naive poll system in the first place 😉36 -
This might be a little off topic, but I just wanted to talk about this for a bit.
I know that quite a lot of devs aren't the happiest of people, and I've seen many of you discussing depression around here. It's great to have this platform be open about these issues.
Makes you remember that people aren't all that bad, a small conversation with another person could make your day a bit more bearable.
Also, don't forget to have an honest conversation with yourself sometimes. Cut yourself, and others, a bit of slack.
Don't let the big black dog grow too much. It will still be there, but don't let it engulf you in darkness. 💜19