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AboutHello World
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SkillsJava
Joined devRant on 3/16/2018
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I had a secondary Gmail account with a really nice short nickname (from the early invite/alpha days), forwarded to another of my mailboxes. It had a weak password, leaked as part of one of the many database leaks.
Eventually I noticed some dude in Brazil started using my Gmail, and he changed the password — but I still got a copy of everything he did through the forwarding rule. I caught him bragging to a friend on how he cracked hashes and stole and sold email accounts and user details in bulk.
He used my account as his main email account. Over the years I saw more and more personal details getting through. Eventually I received a mail with a plaintext password... which he also used for a PayPal account, coupled to a Mastercard.
I used a local website to send him a giant expensive bouquet of flowers with a box of chocolates, using his own PayPal and the default shipping address.
I included a card:
"Congratulations on acquiring my Gmail account, even if I'm 7 years late. Thanks for letting me be such an integral part of your life, for letting me know who you are, what you buy, how much you earn, who your family and friends are and where you live. I've surprised your mother with a cruise ticket as you mentioned on Facebook how sorry you were that you forgot her birthday and couldn't buy her a nice present. She seems like a lovely woman. I've also made a $1000 donation in your name to the EFF, to celebrate our distant friendship"31 -
My "Coding Standards" for my dev team
1.) Every developer thinks or have thought their shit don't stink. If you think you have the best code, submit it to your peers for review. The results may surprise you.
2.) It doesn't matter if you've been working here for a day or ten years. Everyone's input is valuable. I don't care if you're the best damn programmer. If you ever pull rank or seniority on someone who is trying to help, even if it isn't necessarily valid or helpful, please have your resume ready to work elsewhere.
3.) Every language is great and every language sucks in their own ways. We don't have time for a measuring contest. The only time a language debate should arise is for the goal of finding the right one for the project at hand.
4.) Comment your code. We don't have time to investigate what the structure and purpose of your code is when we need to extend upon it.
5.) If you use someone else's work, give them the credit in your comments. Plagiarism will not be tolerated.
6.) If you use flash, you will be taken out back and shot. If you survive, you will be shot again.
7.) If you load jQuery for the sole purpose of writing a simple function, #6 applies.
8.) Unless it is an actual picture, there is little to no reason for not utilizing CSS. That's what it's there for.
9.) We don't support any version of Internet Explorer and Edge other than the latest versions, and only layout/alignment fixes will be bothered with.
10.) If you are struggling with a task, reach out. While you should be able to work independently, it doesn't make sense to waste your time and everyone else's to not seek assistance when needed.
11.) I'm serious about #6 and #7. Don't do it.48 -
Conversation between me (intern) and a guy from communications, let's call him Bob.
Bob: "Hey, client X wants these pages to be changed."
Me: "Again? Last time I changed them was less than a week ago!"
Bob: "Yeah, everyone thinks X is a pain in the ass, but hey, more money for us."
Me: "But you don't pay me..."
Bob: "Oh yeah, you're right haha XD."
Me: "Haha... :')"2 -
!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221