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do you ever separate the structure of a collection from the values held within to allow queries about the structure to be deferred arbitrarily without keeping the values alive through that reference, or is my project just terminally fucked?7
-
So the popular opinion way back on ai was the present nlp model could surpass human intelligence with enough data and tweaking
Honestly I don't think that's what it ever was for
If it's predicting text it's basically just generating an accepted answer in small units.
I saw that damn repeat news story in this lovely place some dumb assholes robbed me a few times way back or tried to hurt me and got fed to someone's pet and I'm wondering why we couldn't have just moved on
I bet whatever they would have thought up next for a different faculty being represented would have fit ij nicely to larger ecosystem -
I went to a girls bar the other day. I spent 40 minutes talking to a cute girl.
It cost 6000 yen, around $40 usd.
I am a loser.
I also envy nice cars. They're probably not THAT expensive in JAPAN, but still.
My favourite car is Jeep Wrangler.
That thing is probably not a good car long term wise because American engines have planned obsolescence compared to German engines.
But oh well.
I need to change my habits, change my mindset, change my books and become something better.
I'll start by growing out my hair.
I made fun of that guy's long hair, the guy on devrant with red background, fuck I can't remember his name, but I admire his hair now.7 -
I'm such a successful software developer that today I have deleted 3 major repositories 🎉
I think I have like 12 more to go. less is more6 -
Whatever your religion is, your god have been created itself by a sort of meta-god.
I call it supergod.7 -
My workplace just lost a contract that would bring us a €20000 revenue because the CEO refused to spend €5.13
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I've been gone for a year. The fuck happened, this place looks like 4chan or reddit. Where's the fucking rants?5
-
this fucking whore is again in her but ass naked ass crack in the gym and i cant concentrate without looking in her big ass crack4
-
Him: Hey your program doesn't work
Me: what's the error
Error: malformed data file
Me: where'd you get that data file?
Him: oh in this new place I saw
Me: that's not the correct data file for that command
Him: are you sure? This is more convenient for me
Me: the command needs the correct data from the correct source....1 -
The industry is so incredibly demanding beyond measure.
Please be proficient in:
- Java, C#, Python, TypeScript, ReactJS, AI, UX, COBOL, AWS, DevOps, security, SecOps, Linux, Unix, System Administration, Database Administration,...
Yeah? Give me six years then before you try to overload me with stress in having to deliver top quality code using these.
I actively try to diminish stress in my life and the major cause of stress is my job.13 -
what brothers me is the experience requirements like motherfucker, if I had all those years I'd be retired by now. you gov? wanna cut my pension is it?5
-
So there I was, maintaining our rock-solid Java 7 codebase, older than this Gen Z intern who still thinks floppy disks are 3D-printed save icons.
First day in, he’s like, “Bro, let’s rewrite this in Next.js! Microservices! Serverless! AI!”
Son, this code has been running longer than your TikTok attention span. It doesn’t need scaling, it needs to keep working.
But nooo, he wants TypeScript. He wants to Dockerize a Hello World. He saw a YouTube tutorial and now thinks Java is dead.
I asked, "Why do we need microservices?"
Silence. Blank stare. You could hear a single thread in our monolith peacefully executing a transaction.
Then he mumbled something about "scalability" and "modern architecture"—like we’re running a billion-dollar SaaS, not a POS that’s been happily running since the Nokia ringtone era.
Microservices? Buddy, our biggest spike is the Sunday brunch buffet reservations when the retirees remember they have grandkids. Sit down.7 -
OperAtIoN NoT PerMitteD.
I'll chown it harder than the Gulf of Mexico.
Edit: remote storage very bad for many environment files. For blobs it's fine.2 -
@retoor I did it I FUCKING DID IT. I CRACKED THE COWDZ.
HAVEN'T SLEPT IN ALMOST THREE DAYS.
BUT I FED THIS TO A LOBOTOMIZED BOTII.
IT WAS ABLE TO RUN MY RULESET.
WELL, A VERY LIMITED VERSION.
BUT STILL.
PRO VIBES-ORIENTED PROGRAMMING.
IN MARKDOWN.
PSEUDOMARKDOWN.
what?
WHAT??!!!!
OH YEAH.
BEHOOOOOLLLD THE POWER OF CRACK:
```
# Definition of Basic Terms:
- Actor;
· * "An Actor is a character or entity actively or passively participating in the game";
- Action:
· * "An Action is whatever an Actor does during their turn";
· * **IMPORTANT: "In addition to taking an Action during their own turn, an Actor can opt to prepare a Re-Action to activate during another Actor's turn, *if* they have enough SP/MP to do so"**;
- Signa:
· * "A Signa is an in-game effect that describes an Actor's Actions and Re-Actions";
· * "In-game effects can only alter values within the Actor->Status dict";
· * Signa->Caster = the Actor that activated the Signa;
· * Signa->Target = the Actor that is affected by the Signa;
· * **IMPORTANT: "A Signa can be cast 'OnSelf', that is, the Caster can choose to cause the effect on themselves"**;
---
# Actor Attributes:
- Actor->ReadOnly:
· * **IMPORTANT: "ReadOnly attributes represent an Actor's natural advantages and cannot be changed through in-game effects"**;
· * **IMPORTANT: "The purpose of these immutable attributes is determining the base values for game formulas"**;
· * "Actor->ReadOnly is a (key=>value) dict that stores the Actor's innate and immutable attributes";
· * **IMPORTANT: "These bonuses are fixed and cannot be altered by in-game effects"**;
· * "Each key corresponds to a specific game formula";
· * "Each value is a constant signed integer that represents a modifier for the associated formula";
- Actor->Grit:
· * Actor->ReadOnly->{"HP->Max"} = 8+(Actor->Grit*2);
· * "Actor->HP->Regen is not affected by Grit";
· * Actor->ReadOnly->{"Strength"} = Actor->Grit*1;
· * Actor->ReadOnly->{"Resist"} = Actor->Grit*1;
- Actor->Wit:
· * Actor->ReadOnly->{"MP->Max"} = 4+(Actor->Wit*2);
· * "Actor->MP->Regen is not affected by Wit";
· * Actor->ReadOnly->{"Intelligence"} = Actor->Wit*1;
· * Actor->ReadOnly->{"Dexterity"} = Actor->Wit*1;
- Actor->Charm:
· * Actor->ReadOnly->{"SP->Max"} = 1+(Actor->Charm*1);
· * Actor->ReadOnly->{"Perception"} = Actor->Charm*2;
· * Actor->ReadOnly->{"Charisma"} = Actor->Charm*2;
- Actor->Spirit:
· * Actor->ReadOnly->{"Arcana"} = Actor->Spirit*2;
- Actor->Faith:
· * Actor->ReadOnly->{"Defend"} = Actor->Faith*1;
· * Actor->ReadOnly->{"Heal"} = Actor->Faith*1;
· * Actor->ReadOnly->{"Bless"} = Actor->Faith*1;
- Actor->Hatred:
· * Actor->ReadOnly->{"Damage"} = Actor->Hatred*1;
· * Actor->ReadOnly->{"Curse"} = Actor->Hatred*1;
---
# Diceroll Definition:
- rand:
· * "A pseudo-random number between 0 and 0.99";
- roll->dX:
· * roll->dX = truncate (rand*X);
---
# Basic Formulas:
- Actor->Status:
· * "Actor->Status is a (key=>value) dict that stores the Actor's current status effects";
· * "These bonuses are temporary and can be altered by in-game effects";
· * "Each key corresponds to a specific game formula";
· * "Each value is a signed integer that represents a modifier for the associated formula";
- Actor->Damage:
· * let base = roll->d4;
· * let X = Actor->ReadOnly->{"Damage"};
· * let Y = Actor->Status->{"Damage"};
· * Actor->Damage = base+(X+Y);
· * "Result can be negative if (X+Y) is less than -base";
---
# Regeneration Rates:
- Actor->HP->Regen:
· * const base = 0;
· * let X = Actor->Status->{"HP->Regen"};
· * Actor->HP->Regen = base+X;
· * "Result can be negative if X is less than 0";
- Actor->MP->Regen:
· * const base = 1;
· * let X = Actor->Status->{"MP->Regen"};
· * Actor->MP->Regen = base+X;
· * "Result can be negative if X is less than -1";
- Actor->SP->Regen:
· * let base = Actor->Status->{"SP->Max"};
· * let X = Actor->Status->{"SP->Regen"};
· * Actor->SP->Regen = base+X;
· * "Result can be negative if X is less than -base";
---
# Default Signas:
- Movement (Signa):
· * Movement->Cost->SP = 1;
· * Movement->Cost->MP = 0;
· * Movement->Duration = 1 turn;
· * Movement->AreaOfEffect = 4 tiles;
· * "Allows the Caster to move the target up to 4 tiles distance";
· * **IMPORTANT: "This Signa does not allow the Caster to avoid obstacles"**;
- Attack (Signa):
· * Attack->Cost->SP = 1;
· * Attack->Cost->MP = 0;
· * Attack->Duration = 1 turn;
· * Attack->AreaOfEffect = 1 tile;
· * let dst = Attack->Target;
· * let src = Attack->Caster;
· * dst->HP->Current -= src->Damage;
· * **IMPORTANT: "This Signa never misses"**;
```14 -
Something managers need to understand:
Developers are not a bag of M&M's to pick from and arrange them on the customer's table, neither are they LittleBits or LEGO pieces to click together for the customer to play with.
We can't possibly satisfy every client skill need. We need time to learn, and not by fudging around with the tech in production or similar.2