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Search - "aaa games"
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>be me
>graduate
>find job with a start-up
>offer me 1% share as signup bonus
>why the hell not
>make 50 dollars/hour
>lowkey they didn't give me any real work
>only had to write some simple ass JS functions for the website
>asked boss to work from home
>he accepted
>tfw i get paid to play games, watch tv shows and write the occasional shitty ass piece of code for 50 dollars/hour
>that's about 1 AAA game/hour
Stay in school. Get your degree, kids.14 -
Is it just me or has the quality of AAA games declined substantially? Feels like every “good” game nowadays is a remake of another one.10
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My condolences go out to the 800 or however many amazing employees/devs that were laid off at Activision Blizzard due to poor leadership and guidance. Idk how many were devs were laid off but it’s all a shame. To think that one of the leading AAA companies is so fucking blind to the truth and only go for $$$ is a waste. If they had people in charge whom actually understood why products in the gaming industry are fun and popular and strives to make good games instead of slot machines and didn’t treat their development staff with such disrespect then maybe they’d make good games. Even bringing the great name of blizzard down to shit.. it’s phenomenal how blind they are and where they put their money. They are disgusting and need to get their head out of their ass even though it wouldn’t help anyone. Sorry to anyone that is involved with them10
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A YouTuber posted a video today about how Linux users' bad attitudes account in some part for the fact that AAA games are not getting released as much on Linux as on Windows.
Here's my bad attitude: Fuck AAA games. I don't want them on linux. I don't want them to exist. The AAA studios are colluding to change the market to be less about selling games and more about leasing access to them, and prioritizing revenues based on mictrotransactions and gambling-- with a pursuant focus on exploiting addictive personalities for profit. We don't need that on linux, and frankly, I don't think EA, Ubi, Activision, Bethesda, and Epic do either. Linux is an environment of choices, where the inner workings of any particular piece of software are far more exposed than they are in closed systems like windows, mac, and consoles. That exposure breeds understanding, and the last thing the AAA studios want is a knowledgeable, informed customer base. They want naive children with access to their parents' bank accounts, and they want to eliminate all means to access games other than themselves. This is not behavior we should be rewarding by asking them to expand into our space.20 -
Game Streaming is an absolute waste.
I'm glad to see that quite a lot of people are rightfully skeptical or downright opposed to it. But that didn't stop the major AAA game publishers announcing their own game streaming platforms at E3 this weekend, did it?
I fail to see any unique benefit that can't be solved with traditional hardware (either console or PC)
- Portability? The Nintendo Switch proved that dedicated consoles now have enough power to run great games both at home and on the go.
- Storage? You can get sizable microSD cards for pretty cheap nowadays. So much so that the Switch went back to use flash-based cartridges!
- Library size/price? The problem is even though you're paying a low price for hundreds of games, you don't own them. If any of these companies shut down the platform, all that money you spent is wasted. Plus, this can be solved with backwards compatibility and one-time digital downloads.
- Performance on commodity hardware? This is about the only thing these streaming services have going for it. But unfortunately this only works when you have an Internet connection, so if you have crap Internet or drop off the network, you're screwed. And has it ever occurred to people that maybe playing Doom on your phone is a terrible UX experience and shouldn't be done because it wasn't designed for it?
I just don't get it. Hopefully this whole fad passes soon.19 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
People talk about how they would love to switch to Linux, but cannot, as they claim that gaming lives on Windows. This may have been the case ten years ago but it isn't now.
And further, Microsoft is working hard to break steam, humble, gog, and any other delivery systems they do not control. Such anti-consumer behavior should not be tolerated, let alone rewarded. One result of this is that almost every indie game that comes out now has native Linux support within months, if not on day 1.
The only weak spot is AAA games. But as AAA games and mobile games begin to converge, in terms of the subscription/microtransaction models they're both moving toward, with very few exceptions, I personally don't think I'm really missing anything when I see a Windows-only game for $60 with no Linux support.
And if I really want, I can play un-wine-able Windows games through parsec, though that's getting rarer and rarer all the time.11 -
Microtransactions are ruining the AAA gaming industry. I have always liked a good fighting game. So I looked at Street Fighter 6. Base game is $60, better version is more, bestest version is way more. Plus from reading reviews the fucking game is riddled with microtransactions.
What happened to buying a fucking game and not feeling like you got ripped off? When you bought the fucking game you got the whole fucking game.
I am disgusted with what these big names are doing. Ruining a once less sketchy industry.
I have even seen games that start out good. Then after a few patches they introduce the microtransaction bullshit. The Conan games are like that. The main complaint is adding this bullshit for base game items.
I wonder how they think this is good for their player base. They just fired the dude at Unity over trying to fuck over customers. Of course the company cannot be trusted so a lot of bigger labels are jumping ship to other engines.
What kinda pisses me off is I will try and find a decent game on Steam and look and look and all I find is garbage. How did Steam turn into such a trash heap? I won't touch an EA game (which is where that CEO from Unity came from). It is too bad because I really liked Mass Effect.
tldr - gaming has turned into shit.8 -
I always found this video a must-watch for game-developers.
It's a long video, and he kinda sounds like a fanboy at times (especially in the beginning).
But he makes some great points about the modern gaming industry.
So if you're a game developer, or someone interested in games, and you have 30 minutes of spare time; here's an interesting video:
https://youtube.com/watch/...1 -
I remembered an old game I played when I was a kid. There were no reliable downloads, so I spun up a brand new Win 11 VM to play it in, in case the .iso was some sort of disguised coin miner or something.
Anyways, it ended up working and being the real game (yay!) but the moral of the story is the VM + the entire game is about 12 GB, which is 10% the size of a lot of modern AAA titles.
I can have a whole other fucking computer running, dedicated to only this one game, for a tenth of the storage space of modern games.6 -
It's interesting that AAA games are becoming analogous to pop music, as they relate to the medium of which they are part. E3 is just a bunch of trailers for rushed sequels to existing, played-out franchises. The big price tags are almost universally not worth it, as these games typically release with major bugs, and often rely on grind-enforced microtransactions.
Meanwhile, indie games keep getting better, more innovative, and remain reasonably priced. Ubisoft, EA, Bethesda, Rockstar, and the rest of the big-budget studios can eat my ass.14 -
This isn't a funny rant or story. It's one of becoming increasingly unsure of the career choices I've made the path they've led me down. And it's written with terrible punctuation and grammar, because it's a cathartic post. I swear I'm a better writer than this.
The highlights:
- I left a low-paying incredibly stable job with room to grow (think specialized office worker at a uni) to become a QA tester at a AAA game studio, after growing bored with the job and letting my productivity and sometimes even attendance slip
- I left AAA studio after having been promoted through the ranks to leading an embedded test tools development team where we automated testing the game (we got to create bots, basically!) and the database, and building some of the most requested tools internally to the company; but we were paid as if we were QA testers, not engineers, and were told that wouldn't change; rather than move over or up, I moved out to a better paying, less fabulous web and tools development job for a no-name company
- No-name company offered one or two days remote, was salaried, and close to home. CTO was a fan of long lunches and Quake 3 Arena 1-2 hours at the end of every day. CTO position was removed, I got a lot of his responsibilities, none of his pay, and started freelancing to learn new skills rather than deal with the CFO being my boss.
- Went to work as a freelancer for an email marketing SaaS provider my previous job had used. Made loads of money, dealt with an old, crappy code base, an old, cranky senior dev, and an owner who ran around like the world was on fire 24/7; but I worked without pants, bought a car, a house, had a kid, etc;
Now during ALL of this, I was teaching game dev as an adjunct at my former uni. This past fall, I went full time as a professor in game dev. I took a huge pay cut, but got a steady schedule (semester to semester anyway) and great benefits. I for once chose what I thought was the job I wanted over more money and something that was just "different". And honestly, I've regretted it so much. My peer / diagonally above me coworker feels untrustworthy half the time and teaches the majority of the programming courses when he's a designer and I've been the game programming professor for 8 years (I also teach non-game programming courses, but those just got folded into the games program...); I hate full-time uni politics; I'm struggling with money for my family; and I am in the car all the time it feels like. I could probably go back to my last job, which had some benefits, but nowhere near as good; my wife doesn't want me back to working in the house all the time because that was a struggle unto itself once we had a kid (for all of us, in different ways); and I have now less than 24 hours to tell my university I want to not pursue longer term contracts for full-time and go back to adjunct next Fall (or walk away entirely), or risk burning a bridge (we are reviewing applicants for next year tomorrow, including my own) by bailing out mid-application process.
I'm not sure I'm asking for advice. I'm really just ranting, I guess. Some people I know would kill to have the opportunities I have. I just feel like each job choice led me further away from a job I liked, towards more money, which was a tradeoff that worked out mostly, but now I feel like I don't have either, and I'm trapped due to healthcare and 401k and such. Sure, I like working more with my students and have been able to really support them in their endeavors this semester, but... that's their lives. Not mine. The wife thinks I should stay at the university and we'll figure out money eventually (we are literally sinking into debt, it's not going well at all), while most people think I should leave, make money, and figure out the happiness factor once my finances are back on track and the kid is old enough to be in school.
And I have less than 24 hours it feels like to make a momentous decision.
Yay. Thanks for reading :)2 -
I really hate that I have all of these abandoned prototypes and games because almost all of them contain features that other AAA developers are claiming as next gen...
Cunt I had them working years ago!
(Let's just not talk about my fully scalable self learning AI IV was going to implement to my games)2 -
Planning on building a Ryzen 5 2400G setup for light gaming/home lab stuff, I need it to run a bunch of VMs and have passable frame rates in games on Linux (I hardly play AAA hard to port games, so should be okay there).
Planning on going full Linux for this, you guys got any tips/warnings/gotchas? Also, have any of you encountered issues with using NVMe SSDs on Linux?7 -
Being addicted to Linux is a side effect of me not being able to get a faster computer when I was young.. Windows had a hard time on the machine I had.. Meanwhile Linux Desktop with compiz fusion ran like lightning with all those crazy effects.. If I had a faster computer I think I would've rather be addicted to AAA games.. Nowadays I can't use Windows because it's not as user friendly as things like Gnome.. Also it's not developer friendly compared to Linux Distros.. Simple things like changing the volume feels clunky in windows.. And the shitty windows explorer is the worst file manager of all the default ones in any OS.6
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So just opened Twitter at work to see Dark souls remastered is a thing... Instantly though "here we go, a $100 rerelease capped at 30FPS on console, oh well still getting it", went to EB games and read the description for the Xbox edition, running at 60FPS and for $60 AUD.... Dear all AAA developers...
THIS IS HOW YOU DO A REMASTER!!!!
Up the frame rate to 60 if previously capped at 30, upgrade textures and charge a reasonable amount for it!
Well done Bandai!3 -
I need help!
This is gonna be a long question/story.
I'm a Syrian based in Malaysia working as a lead web dev in a good company.
I have a friend in trouble and I want to help him.
Here's a summary:
My friend is a project manager at a gaming studio he happens to be an Iranian atheist with around 2 years of experience in the game making industry.
He worked on and delivered a couple AAA games at his current place of employment as a project manager in one of the teams that made those games.
He stood up for his team when the management was overworking team till after midnight sometimes and forcing them to work on weekends without any tangible compensations ( basically they gave them things like free lunches, movie tickets, etc).
The result of his standing up to his team was the management handing him a notice telling him that he'll be fired within 2 months due to "underperforming".
This was a month and a half ago.
He looked around in Malaysia for a job that can get him a working visa, but his niche background couldn't help.
After his termination in few weeks he can extend his stay at Malaysia for approximately 2 - 3 months.
Now the reason why I mentioned that he's an "Iranian atheist" is the fun part of this story (sarcasm), Iranian government considers him as an "infidel" and he's banned from Iran.
His Iranian passport can't get him anywhere where he can make a living.
So basically he has close to no options.
Now to where I come into all of this:
I want to help him.
I'm going to dedicate my free time for the next 2 - 3 months teaching him web development, the problem is, I don't know how to teach web development in such a short time, in fact I've never taught anyone programming from scratch.
If he can show promising results I know that I can make a case for him get him a position in the company I work for.
I already convinced him today to try and learn web development because I can tell that in Malaysia there's always demand on good web developers.
Now to my request:
how can I best teach web development to someone with no programming background ? I'm thinking about teaching him front end development, so: HTML, CSS/SASS and JavaScript. maybe react js as well if possible ( high demand is usually on React/ Angular front end developers)
Did anyone here teach programming to someone else before?
Did anyone here learn web development in such a short time?
If you've read all this... Thank you :)17 -
Bleh, the game awards winners are a bunch of console hand-me-downs, or console exclusives. Fuck AAA games.13
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Game with AAA technological qualities but with gameplay and polish value and size of the games of old. Basically something even better than, say, Witcher 34