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Search - "c# unity3d"
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I spend over 3 hours thinking why my code doesn't work. It turns out you need to attach the code to the game object. Who would have known...........10
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My psychiatrist has recently taken me off paroxotine which i was taking for anxiety. As a result, I'm wide awake unable to sleep cos my head is running at a million miles an hour. You know what I keep thinking?
1.) Sweet hairy balls of Mary Theresa I'm getting married in 3 months.
2.) Installing Arch sounds like fun. I wonder if I can do Unity3D and C# dev on it.
3.) @Gitpush, @Alice, @Linuxxx, @Bluenutterfly, @ThatDude, @AlexDeLarge Love your rants, keep up the good work!14 -
Hello everyone.
I've seen people doing story/rant to introduce themselves, and I never done that, probably because I'm terrible at doing so, and the more people their is, the more complicated it gets for me. 😥
Usually I try to blend in, and be the same color as the wall. But I want to try something different, so bear with me as I go through this painful process. 😶
So here I am, a lonely dev, who only have friends through a screen, living in a dark room only lit by green leds (tho sometimes it turn red/pink), lost in a small street of Paris. I usually avoid posting on social media, but here on devRant, I feel alright, somehow, it feels like home... 🤗
Started developing at 14 with html and php, then css and js (with the later still being a mystery to me). 🤔
I never really had a real job. Had 3 month as an intern into a human size web agency, and despite the recommandation they gave, I didn't like the job... Dropped from school and self learned everything I know today. Did a certain amount of personal projects, but no publication for lack of confidence. As of today, I'm 28. 🙂
Then a year and half ago, I changed to c# with unity3D, and I had a ton of fun since. 😄
Learned cg effect, texturing, 3d, a bit of animation. I'm working on a project of indi game with two people that are my only social interaction outside of my family, and now devRant. I don't mind being lonely tho. 😯
But this community is awesome, so I'm glad I stumbled across that sad face on the play store. 😄
Also it's 7:30am, I didn't sleep because of this post, I'm tired, and yes I'm an idiot.21 -
Some time ago I went for a job interview (Unity3D Dev). I have little experience in this field and never thought that I would get this job but wanted to gain some and thought that it would be a great opportunity.
So after the interview, which was great and I really enjoyed it, I've been tasked with making a simple minigame. Only requirements were that there have to be player controls, character must avoid obstacles and camera must be moving with player's progress. I've made a little spin on those. In 2d minigame I've created you are piloting simple (made out of 3d primitives) rocket. You have to avoid randomly spawned platforms. If you hit one, you explode. You also die, if you hit a wall or fall out of camera and hit Destroyer. Camera is constantly moving as long as you are moving. The spin is that you have very limited fuel. To regain it you have to land on said platforms with your thrusters. It took me around 12h to make this game. The only reason I know it is because they wanted this info. I've learned a bit while working on this minigame and had a lot of fun. It was a great impuls to start learning gamedev again and stop stagnation I fell in when I started my studies and work.
Today I've got response. Obviously I didn't get the job. They took more experienced person and I totally understand that. But there's more. They were so great to give me pretty extensive review of what was done good, what could be done better and how to gather more experience. They said that the game met their expectations and was written well. That's great, because I was worried that it would be bad since I haven't worked on graphics at all.
So, at least I got an impulse to start learning and maybe I'll even go for some game jam!4 -
!rant
I'm a long time Unity3D C# programmer and i mostly build android games for fun. About half a year ago i dumped windows for Debian Linux(fucking love it) but I quickly started to miss my unity3d environment. Unity in a VM doesn't work and the outdated, beta, crash prone linux version doesn't support android so i started looking for an alternative.
I decided to give Godot a shot but moving from a statistically typed language to a dynamically typed one literally breaks my brain. The last couple of hours of reading the documentation pretty much consisted of: WHAT? YOU CAN'T DO THAT! NO. WHAT? WTF IS THAT SYNTAX? oh I think I'm getting it WHAT DO YOU MEAN POINTERS DON'T EXIST!?22 -
!rant I need job advice. Please reason with me.
I am 26, got 2 years of experience in c# and unity3d.
I did some research and it turns out that the minimal paying average with my job/experience over the whole country is at least 300€ a month more than what i get payed currently.
I made a list of pros and cons, and am just not sure what would be smartest to do in the long run. Here is a list for both options, please chime in on me if you can!
Points for current job:
Permanent contract (hard to fire me etc.)
Get to make mostly mobile games but nothing really big
Fun small team whom i get along with (i am on the spectrum and can be hard to deal with social or costumer related things)
Rarely any overtime (i like to know my hours)
Easy but slow jobs (badly organized, drag on forever)
Rarely challenged and thus boring me
I get to shoot nerf guns at colleagues whenever
Low chance of a 300€/m pay increase (not worth it to boss, financials aren't that great but the company is promising)
Points for any other job:
Unknown working condittions
I am probably bad and uknowledgeable about any tool they give me to work with because my experience is so monotone
Start on short term contract again all over
At the least a 300€ net increase a month
Prob closer to home then 1h drive away
I get to learn new things but give up on games/apps as i know them
Probably get knowledgeable seniors
Probably end up in a bigger more serious company where i am just a number
I am bad in new social envirnoments, oh the angst is real
And a few things besides it are that i personally only have as goal to own my own house with my fiance as soon as i can. And this means i will need to take out a 200k loan or something along those lines, to be paid off over 30 years max.
This means that the permanent contract is very valuable in my eyes, but so is monthly pay increase.
I want to have fun in my job, i want to learn new things and better ways. But i also want to be able to say "enough" to something if it overwhelms me. I just know some things are not for me and i would mess up if i were made to do them. I fear that to not be an option in a big company. I would be forced out of my comfort zone without any regard for me or my learning curve.
Any advice is welcome. Please keep it general if you can so others can learn from this as well. Seniors advice will probably be helpfull to all starting programmers!10 -
bool rant = false
I became my school's computer club president just last year. Although it's a computer club most of them aren't specially good in computer. We learn Photoshop for mostbof the time. So I decided to bring in unity3d and teach it myself.
I did managed to teach them in a slow pace. What came to me as a surprise is that I inspired another student to held unity class in school to teach other students game making .
Sometimes little thing we do may influence people in a big way we don't know.2 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
It's been a while DevRant!
Straight back into it with a rant that no doubt many of us have experienced.
I've been in my current job for a year and a half & accepted the role on lower pay than I normally would as it's in my home town, and jobs in development are scarce.
My background is in Full Stack Development & have a wealth of AWS experience, secure SaaS stacks etc.
My current role is a PHP Systems Developer, a step down from a senior role I was in, but a much bigger company, closer to home, with seemingly a lot more career progression.
My job role/descriptions states the following as desired:
PHP, T-SQL, MySQL, HTML, CSS, JavaScript, Jquery, XML
I am also well versed in various JS frameworks, PHP Frameworks, JAVA, C# as well as other things such as:
Xamarin, Unity3D, Vue, React, Ionic, S3, Cognito, ECS, EBS, EC2, RDS, DynamoDB etc etc.
A couple of months in, I took on all of the external web sites/apps, which historically sit with our Marketing department.
This was all over the place, and I brought it into some sort of control. The previous marketing developer hadn't left and AWS access key, so our GitLabs instance was buggered... that's one example of many many many that I had to work out and piece together, above and beyond my job role.
Done with a smile.
Did a handover to the new Marketing Dev, who still avoid certain work, meaning it gets put onto me. I have had a many a conversation with my line manager about how this is above and beyond what I was hired for and he agrees.
For the last 9 months, I have been working on a JAVA application with ML on the back end, completely separate from what the colleagues in my team do daily (tickets, reports, BI, MI etc.) and in a multi-threaded languages doing much more complicated work.
This is a prototype, been in development for 2 years before I go my hands on it. I needed to redo the entire UI, as well as add in soo many new features it was untrue (in 2 years there was no proper requirements gathering).
I was tasked initially with optimising the original code which utilised a single model & controller :o then after the first discussion with the product owner, it was clear they wanted a lot more features adding in, and that no requirement gathering had every been done effectively.
Throughout the last 9 month, arbitrary deadlines have been set, and I have pulled out all the stops, often doing work in my own time without compensation to meet deadlines set by our director (who is under the C-Suite, CEO, CTO etc.)
During this time, it became apparent that they want to take this product to market, and make it as a SaaS solution, so, given my experience, I was excited for this, and have developed quite a robust but high level view of the infrastructure we need, the Lambda / serverless functions/services we would want to set up, how we would use an API gateway and Cognito with custom claims etc etc etc.
Tomorrow, I go to London to speak with a major cloud company (one of the big ones) to discuss potential approaches & ways to stream the data we require etc.
I love this type of work, however, it is 100% so far above my current job role, and the current level (junior/mid level PHP dev at best) of pay we are given is no where near suitable for what I am doing, and have been doing for all this time, proven, consistent work.
Every conversation I have had with my line manager he tells me how I'm his best employee and how he doesn't want to lose me, and how I am worth the pay rise, (carrot dangling maybe?).
Generally I do believe him, as I too have lived in the culture of this company and there is ALOT of technical debt. Especially so with our Director who has no technical background at all.
Appraisal/review time comes around, I put in a request for a pay rise, along with market rates, lots of details, rates sources from multiple places.
As well that, I also had a job offer, and I rejected it despite it being on a lot more money for the same role as my job description (I rejected due to certain things that didn't sit well with me during the interview).
I used this in my review, and stated I had already rejected it as this is where I want to be, but wanted to use this offer as part of my research for market rates for the role I am employed to do, not the one I am doing.
My pay rise, which was only a small one really (5k, we bring in millions) to bring me in line with what is more suitable for my skills in the job I was employed to do alone.
This was rejected due to a period of sickness, despite, having made up ALL that time without compensation as mentioned.
I'm now unsure what to do, as this was rejected by my director, after my line manager agreed it, before it got to the COO etc.
Even though he sits behind me, sees all the work I put in, creates the arbitrary deadlines that I do work without compensation for, because I was sick, I'm not allowed a pay rise (doctors notes etc supplied).
What would you do in this situation?4 -
I started coding by playing really bad video games. After being suckered into using what allowance I had, I started hacking them to make them better. This led to hacking up MySpace... (ha) That led to actually trying out new languages and eventually unity3d/c# to learn proper coding techniques. I regret nothing!
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Any Unity3D devs out there?
My thoughts: Unity3D is an amazing game engine. It lets you really quickly go from concept to implementation and allows you to prototype very quickly. My concern is that I find it incredibly hard to write good code using it. It's very difficult to write in a test driven way, especially if you put any logic in a MonoBehaviour. It is possible to work around this by using Zenject or another DI framework. You could even use entitas which is an entity component system. But these all have their downsides too. Zenject I find to be quite boilerplatey and not that easy to test either. I also find it really frustrating to be using a really old very of C# (maybe C#4 equivalent but I think it's customised in some way for the engine).
Anyone else struggle to enjoy writing code for Unity3D games?18 -
Haven't done much work on my game since December. Ok so I havent done anything on my game since December. Learned Mockito and JUnit formally (finally) because that's what we'll be using at work.
Never really learnt unit testing prior, just knew it's power. I just need to find the right unit testing and mocking frameworks that work well with .net, C# and Unity3D and I'll be great.
I'll finally attempt to properly test that (those) annoying part(s) of my game. So many vectors to work out and often the object is moved to or along the wrong vector.
I'd always only imagined having to use stubs which is why I've never understood how unit testing would really help in such a dynamic environment as video game development. Especially as a one man team. Mocking is about to be my lifesaver.
Anyone able to suggest a good testing and/or mocking framework for C#, .Net, Unity3D? -
I was working on a C# project and then Unity3D came in, it was the end of the month, got paid, new sexy half naked models came in... Hall of fame, here I come!
#forever_alone1 -
So, some friends of mine are going to work on a horror game in Unity2019.
Does anybody have software recommendations for audio editing, shader development or such?
Any advice greatly appreciated.9 -
How can i throw cube my completely different direction on every click while maintaining restruction shown by cyan lines4
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My first post, found this website cause I was mad that my UI Images in Unity weren’t showing and dragging them around left holes in my UI. #Fuck unity and their random ass bugs you can’t do anything about(sometimes).3