Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "destiny 2"
-
A friend of mine was playing Destiny 2 just now and the game crashed. This was legit the error message :31
-
I'm pissed off 😠!
Why you might ask, well....
So I woke up, went to my pc to see if destiny 2 had finished downloading!
1. My dog shit right next to my pc
2. Destiny 2 wasn't downloaded (after 13 hours)12 -
>>> Stadia thread <<<
Stadia is a new Cloud Gaming platform that runs on GCP and details were announced some minutes ago.
For maximum performance you would need at least 35mb/s, while about 10mb/s are enough for 720p l, Stereo gameplay.
Maximum performance provides 4k, HDR and 5.1 Surround Sound and comes in at 9,99$ / month for Stadia Pro. As far as announcements go, there are no lower performance tiers available.
Stadia Pro will get you unlimited access to your Games (I believe this is Bring-Your-Own-License, but I might be wrong), while Stadia Basic allows unlimited access to one specific game. For that you probably buy the game directly of Stadia, which then includes any fees in it's price.
Stadia will be usable on all devices that run Chrome and on the Chromecast Ultra. Android will get it's own app, first available on the Google Pixel 3, to be expanded later on, iOS was not mentioned.
Google developed a custom Stadia controller that works out of the box, including an Google Assistant and a DVR button. However, all other controllers should supported too, but I don't believe that's the case for playing on the Chromecast Ultra.
Starting now, you can get the Stadia Founders Edition, that allows you to be one of the firsts on the platform, includes a Controller, a Chromecast Ultra, 3 months of Stadia Pro, 3 additional months of Pro you can gift to your buddy and some Destiny Bundle with the first and second game, including all add-ons, plus the Destiny 2 Season pass.
The founders edition can be pre-ordered right now for about 129$.
Stadia launches 'later' this year, founders edition buyers will be the first to get public access on launch.8 -
1. I'm sick with a cold. I'm dying.
2. You know, it feels like some objects' destiny is bound to mine. Like this woolen shawl that over 15 years ago I used to use to keep my head warm in the heavy snow, then forgot it existed and now it resurfaced as I was talking to mom about my head being cold while having the cold.
3. If things go well, this shawl will come with me on my next trip. That is, if this cold doesn't make a stop in afterlife.
**achoo**18 -
I kinda feel the pain of the developers over at Bungie. They just had over 15h downtime of Destiny 1 and 2 and had to stay up all night to fix it.
You did a good job - have a nice weekend :)5 -
TL;DR Calendar services sucks.
Imagine yourself as startup. You don't want to spend fortune on paying $5 per user per month for Google Services. Also you don't want to pay that to Microsoft for O365. You want to run it itself because you already have droplet running with your other services (ERP for example. Funny story too btw.) Ok, decision has been made, let install something.
I have pretty good experience with OwnCloud from past as Cloud file sharing service. Calendar is not bad for single user purpose (understand it as personal calendar, no invitations to others, sharing is maximum I tried) What can possibly go wrong when I deploy that and use its Calendar?
Well, lot. OwnCloud itself runs well (no rant here) but Calendar is such pain in ass. Trouble is with CalDav under hood and its fragmented standards. So, you want to send invitation to your team for recurrent meeting. Nothing weird. It sends as one invitation to each one, good. Now you realize you have a conflict, so you need to change time of one occurence. Move it, send update. And here comes shitstorm. It is not able to bisect one occurence from series. So it splits it to separate events and send invitation for every single one. 30 INVITATIONS IN 2 SECONDS! Holy sh*t! You want to revert that. Nope, won't do. So you accept your destiny and manually erase every single one with memo in head about planning recurring events.
Another funny issue is when SwiftMailer library (which is responsive for sending e-mails from OwnCloud) goes to spamming mayhem. It is pretty easy to do. When e-mail doesn't comply to RFC, it is rejected, right? So if because of some error CalDav client passes non-compliant e-mail (space as last character is non-compliant btw) and SwiftMailer tries to send it to multiple recepients (one of them is broken, rest is fine), it results in repetitive sending same invitation over and over in 30 minute interval. Sweet.
So now I am sitting in front of browser, looking for alternatives. Not much to choose from. I guess I'll try SOGO. It looks nice. For now.5 -
My school said 2 days ago that they are upgrading their networking equipment. They finished yesterday.
I SHALL COMETH WITH RESULTS LATER TODAY
TO DESTINY, GENTLEMEN! KEEP PUSHING!6 -
The one I use the most often is the AWS API (usually via a wrapper like boto3), but I hate it so it's not my favorite.
Ive been playing with the Bungie.Net API for a while, with the end goal of building some kind of dashboard for information about the various weekly events and such in Destiny 2. I guess that's currently my favorite. -
Finally successfully set up continuous deployment on a personal project. Ever, really. And on one of my few open source applications. Destiny Clan Manager... it uses the Bungie API to help you manage your clan on Destiny 2. Neat little weekend project. Made some changes today, and thought... why not. It's all using Azure.
If you're interested: https://github.com/demortes/DCM2 -
Visual Studio is a fucking shitheap of an IDE and everyone who worked on it should be fucking incinerated.
I've been trying to get Unity to build my game for about a fucking hour and a half now, only to realize that it was a warning from a script that was causing it to fall flat on it's face.
So I deleted the script because it was a shitty script anyways, not much was being lost here, and I started building the game, and lo and behold, it was actually fucking doing something.
I went to go get a drink, only to come back to see that this stupid fucking engine gave me yet ANOTHER error that wasn't even from a script anywhere in my game's files.
It was fucking Visual Studio. It didn't even give me that concise of a fucking error, just "this file doesn't exist" or whatever hypercomplex bullshit it spat out at me.
So, I took to google, and found that I should open the solution file hidden within the uncompleted build, and upon doing so Visual Studio told me it needed to install some more shit in order to do so.
I decided to let it do it's thing, and you wanna know what the real kicker is?
I started writing this rant when it was at 25%.
I had started talking to my friend about how absolutely fucking garbage and slow this IDE is at around the point where it started downloading. It took fifteen fucking minutes for it to get to 25%.
I could uninstall and reinstall both Destiny 2 and Killing Floor 2, twice, in the time takes for this shitty fucking program to install its tumor of an update onto my system.
FUCK Visual Studio.
Fuck the person who conceived the idea of it.
And fuck every single person who supports it.
Every single person that thinks this fucking anathema of an IDE was a good idea should be incinerated.12