Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "glsl"
-
1. Applied to a tech company based in Seattle
2. Interviewed
3. Got rejected because "At the moment, they do not hire international students."
Then, why did you interview me in the first place? :')4 -
And once again:
18:00: *writing a Mandelbrot algo in glsl for the GPU*
19:00: "This should be working now..."
22:00: "why isn't it working??!"
22:30: "Oh my uniform vectors become zero when they arrive on the GPU"
01:00: "Oh. I uploaded them as matrices..."
I wasted about 4 fucking hours because I suck dick.5 -
Currently I'm working on 3D game engine and making a 3D minesweeper game with it.
I have started creating a compiler not long ago using my own implementation (no Lex no tools nothing just raw algorithms application) to hopefully some day I will be able to make a language that works on top of glsl inside my game engine. I have compilers design class this semester which haven't even started yet and made a lexical analyser generator. I also have another class about geographical information systems which I will be using my engine to create some demos for some 3D rendering techniques like level of details or maybe create something similar to arcgis which we will be using.
Oh man I have many stuff I want to do.
Here is a gif showing the state of my minesweeper game. I clearly lack artistic skills lol. One thing I will be making is to model the sphere as squares not triangles.
Finally I want to mention that I months ago saw someone here at devrant making a voronoi diagrams variant of this which inspired me to make this.
I made long post so
TLDR : having fun reinventing the weel and learning 😀 -
It is 4:55.
I should sleep.
I've just created a GLSL shader on my phone which renders the Mandelbrot set in 4 bright flashing colors while zooming in.1 -
I've been working on my term paper and writing an SDL-OpenGL program for it. I wanted to implement GLSL shaders. Took me only 6 hours and three cocktails.
And after the ordeal I ended up with this unholy flickering mess which just hurts to look at.
It's frustrating, doing all this shit for something that doesn't even work properly.
Fuck this2 -
WH YDOES IT FUCKING THINK I AM NOT WRITING TO GL_POSITION FOR FUCK'S SAKE I JUST WANT TO RENDER MY OBAMA PRISM WITHOUT WORRIES! THIS IS A HUGE PROBLEM THAT I HAVE BEEN WORKING ON FOR 3 FUCKING DAYS NOW WITH NOTHING BUT HEADACHES AS THE REWARD! FUCK YOU WHO INVENTED OPENGL5
-
I've been working on a shader for the past few days. Lots of doing math on paper and switching to code to implement it. Yesterday after 3 or 4 hours of trying to figure out why nothing is rendering, I realized that I wrote all my * for multiplication as x. Visual Studio never let me know its a syntax error, and my fried brain saw no issue. Needless to saw my shader is still bugged to hell, but at least my multiplication works.3
-
My last post was a year ago. What brought me back here is the ability of AI to agree and apologize to anything and everything, while producing the worst hopeful code.
4 days I wasted, trying to make an android audio visualizer, but AI... sigh.
It gave me the wrong structure of FFT bytes emitted. I corrected it
It gave me the wrong logarithm calc, I corrected it
It gave me the wrong sampling rate, I corrected it.
It gave me the wrong texture order, I corrected it.
It gave me the wrong glsl sample2d, I corrected it.
It gave me the wrong textureID generation, I corrected it.
It gave me a render which was about 10 fps, I found out that instead of using native onDraw, I had a fcking delta time in my shader. I almost corrected it, I gave up
Lets go to code generators with Annotations.
Like always, starts very positive, until I start to correct it.
It gave me the wrong file locations, I corrected it.
It gave me the wrong order of find copy modify and write to .build, I didnt correct it.
It gave me regexes to find annotations. Im like So whats the use of an "ANNOTATION PROCESSOR"
It apologizes and used a fucking regex in the processor,..... I didnt correct it, in the end, I was left with a separate module, targetting iOS Android and JVM, with an annotation processor implemented in jvmMain, which tries to modify commonMain src by finding annotations with regexes, which wont run on app build or app sync project, but only on java -jre command pointing to that fucking .java class in that module, which takes at least 2 mins to run, and Finally generate 0 files.
I needed to rant, I understand LLMs are just models of words built and stolen from the most intelligent and dumbest people out there. But Im an idiot for getting my hopes high. I cant build anything new and unheard of. I used to do that. I once made a textView + image print util for a bluetooth printer just to say FU to libraries and heavy sdks. like literally rasterizing shit to bluetooth packets. I needed to let off some steam. I havent been here in a year so I dont know what reactions I can get from this rant. I bet someone will just say yeah we tired of 'Fuck AI' rants. but shit, it hurts. When I gave up on that visualizer, I downloaded an app, I think its called project M, like in reference to MilkDrop.. like the Winamp Milkdrop. I opened it, played something on spotify, and let my eyes go blind9 -
I swear both gl_PrimitiveID and the noiseX functions don't fucking work. No reason at all, they just don't want to work. Attached is a screenshot with a """""random""""" shade of blue per vertex (with flat interpolation) based on screen pos1
-
Why, just why is this being recommended to me like, on every fucking video.
Yes I do a bit of GLSL but that's fucking it.
https://youtu.be/OWdAT-D_klg2 -
The worst part about trying to come up with an antialiasing technique is running the demo application and thinking "hey that doesn't look too bad" and then reaslizing that the image doesn't have any antialiasing on it whatsoever
I know my technique looks bad right now, thanks for rubbing it in -
There's nothing quite like an app force closing for no apparent reason, and no error log info.
Just spent an hour figuring out that one of the device I test on doesn't like linking GLSL shader programs if it contains a loop even know every other devices I've tested on are totally fine with it. 😑 -
New to dr. And love so many story here.
Currently work on shader project which i hate and very bad at.
Anyone know good place to l arn different type of shader? I have some badic knowledge how glsl work. But not enough knowledge on how to make cool stuff.
Also trying to add the texture. Not work yet tho ;(2 -
Why is there no language that can run on a GPU, not considering GLSL and the such as they're shader languages and are only used for that.6