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Search - "i might survive this"
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You remember when I said the people near me might take everything away?
THE DAY HAS COME.
FUUUUUUUUUUU-
Do I have to say how retarded it is to take a PC and a phone away from a person who first off, loves tech, second of all, gets all her university assignments and information THROUGH an email, third, wants to be a game developer?
Seems like even telling them that I am trying to get as much informed about gaming industry as a whole isn't a valid fucking reason for why I use tech as often as I do... I want to be a game dev, you fucking morons.
So... This began by them AGAIN drilling me about the university progress. I cannot even remember my goddamn schedule, for fuck's sake! How do you expect me to remember every damn grade, every damn exam date and every damn subject name? They also expect me to study 100% of the time I'm using the PC. WHO does that?
They start drilling. I try not answering. It drives them mad. They start exploding. I try all I can to calm the goddamn situation. It's not enough for them. NO, they HAVE TO KNOW EVERYTHING! I try all I can to survive the situation without a conflict. Too late. At a certain point my amazingly clever father says I'm definitely autistic for trying to answer in as little words as I can. Because they totally don't give me a reason to never want to talk at all in their presence...
They got mad enough to take the phone, the PC and my headphones away.
And now here I am, writing this on a university PC in Chrome of all :|60 -
Worst of 2020:
Seeing company get stuck in an organizational swamp. Devs tend to be reasonably good at working from home...
Management isn't. Meeting quality has gone down the drain, half of management thinks "if the boss can't see me why work at all?", the other half has constant calls with tiny working groups where nothing is final and everyone is left confused.
I'm convinced: Everything management is afraid of about allowing devs to work from home is based on projection of their own weaknesses.
They're not passionate enough to work without oversight. They might not be introverts, but extroverts are perfectly able to communicate poorly, especially when a few digital hurdles get in the way.
The average developer might actually be more attuned to the intricacies of emotionless text chats, and preventing disruptive elements in video calls.
Also, unless someone physically helps a manager to remove their head from their own ass once in a while, their "gut feelings" about the market and products are actually just amplified bias caused by their endless self-absorbed yelling into the echo chamber that is their stretched out rectum.
Holy motherfucking hell, have I seen some weird projects float by in 2020, pooped out by isolated product managers whose brain clearly has melted when they had to survive without office fruitbaskets and organizational post-it walls.
Yeah let's promote our international character, by giving away travels and hotel bookings, using pictures of happy hugging people in foreign countries... Great promo during a pandemic.
Or let's get "woke" and promote the "colored users" on our platforms, by training ML to categorize people by skin pigment (Apart from how illegal and ethically insane that is on multiple levels, about 85% of our users pick shit like anime characters and memes for their avatar).
Or how about we make a Microsoft Store app, even though the vast majority of our end users are students using cheap Android phones, older iPhones, Macbooks and Chromebooks.
😡
Anyway, now that I have dressed up my Christmas tree with some manager intestines...
Best of 2020:
I got to play through my Steam backlog, work on hobby projects, and watch a lot of YouTube.
All this pandemic insanity has convinced me all the more that I want to work way more in Rust, and publish way more on open source projects.
I became maintainer/collaborator on a bunch of semi-prominent libraries & frameworks, and while no community is perfect, I enjoy my laid-back coffee-fueled debugging on those packages much more than listening to another crack addicted cocksucker in a suit explain their half-assed A/B test idea to me at 9AM.
So, 2021 will be me half-assing through the spaghetti at my official fuckfest of a job so I can keep filling my bank account — and investing way more time and effort into stuff I find truly engaging, into projects with a heart and a soul.3 -
I was assigned a girl that's new to the industry (but with a master's degree).
I had high hopes, as people told me she is quite a curious fellow. As I am just a junior Dev with 2 yrs of experience Ididn't know if I could handle her.
We started working on a project. Which was a change request for a previous project I had developed. I gave her 2 days to read and understand the functional requirements of previous project and this CR. Then explained everything too.
Then I gave here another 3 days to read the previous design document to learn how this code worked.
I asked her multiple times if she has any questions. She said she got everything. Cool.
One week goes by. We start to code the CR while she is shadowing me. I explained why we chose one of the two approaches. And why we are making any of the changes. She as usual nodded in agreement.
I asked her to create Unit test cases.
She couldn't write even one. So, I quizzed her, she knew nothing about the project! Nothing at all!
FUCK!
I wrote down the test cases in short hand and told her to document it (by reffering previous UTC). She wrote the test cases in short hand in the document. And she reused the previous document and did not even clean it out.
After fixing the document I asked her to execute them. But nope, she doesn't even know how the application flows for this project. FML.
It took her 3 days to write and test 8 test cases.
Now she is assigned to me in another project. This one is more complicated. And I gave her a function skeleton to complete. I figured that it will take me 15 minutes so let's give her a day. But nope. 3 days no progress.
I get it someone might not be quick to grasp something. But you know what grinds my gears? That even after this you act like a know it all! Fuck! For someone who hasn't worked with her she is the most dilligent developer.
How the fuck does someone survive masters and suck so bad!22 -
Our division lead's second in command offered to help me white board and get promoted.
This dude is one of my major role models. He would become my boss instead of the sexist, backwards tyrant of a bastard that I currently report to.
I asked him a question and wound up being told to join their study group and to let him know what I need help with in terms of resume, etc.
There are a few lights at the end of this hell hole of a tunnel. I have a few other options, too.10 -
This happend to me around 2 weeks ago. For some reason, I decied to post this now.
I won the lottery, yey! I mean, bot really, but I am <19yo student, "less than junior dev" in my office, but sonce I am the only one who is capable of working with hardware, I was working month back as a sysadmin for a few days. Our last sysadmin was really good working but really, really toxic guy, so he got fired on a spot after argument with some manager or whatever, no big deal, we could have another guy hired in a week. But, our backup server literally was on fire, all data probably dead because bad capacitor or whatever. This was our only backup of everything at the time. Everyone in full fucking panic mode, we had literally no other working HW we could use for backup, but then comes me, intern employed on his first dev job for 3 months. That day I bought some HW for my own personal server at home (Intel NUC with some Celeron, 4GB DDR4 RAM and two 240GB SSDs for RAID 1. My manager asked everyone in the office for sollution how to survive next 4 days before new server arrives. People there had no idea what tk do and no knowedgle about HW, I just came from a break and offered my components for a week, since there was noone else who can work with HW, servers and stuff like this, manager offered me $500+HW cost if I, random intern, can make it work. I installed Debian on that little PC, created RAID1 from both SSDs, installed MySQL server and mirrored GIT server from our last standing server (we had two before one of them went lit 🔥), made simple Python script to copy all data on that RAID, with some help of our database guy copied whole DB from production to this little computer and edited some PHP so every SQL request made on our server will run on that NUC too. Everything after ±2 hours worked perfectly. Untill a fucking PSU burned in our server and took RAID controller with him in sillicon heaven next night, so we could not access any data unltill we got a new one. Thanks to every god out there, I was able to create software RAID from survived HDDs on our production server and copy all data from that NUC on the servers software RAID and make it working at 3 AM in the night before an exam 😂. Without this, we would be next ±40 hours without aerver running and we might loose soke of our data and customers. So my little skill with Linux, Python, MySQL and most importantly my NUC hardware I got that day running as a backup server saved maybe whole company 😂.
Btw, guess who is now employee of the year with $2500 bonus? 😀
Sorry for bragging and log post, but I was so lucky an so happy when everything worked out, good luck to all sysadmins out there! 👍
TL:DR: Random intern saved company and made some money 😂7 -
Should I Close-Source my project?
I have been working on a Desktop/hacking simulator game and up until now the project has been Open-Source. I'm at a point now where I haven't gone too far to turn back.
Last night I got to thinking about my game, and what I want to do in the future. The game will always remain Free, but I might sell it to another company later down the line, something I can't do if I stay Open. I want to makea good game. And I don't want to do it for money (because that has never worked out for me in the past) but I want to *be able* to make money if I wanted to. I mean, I have been told by several developers that my game will be "ground breaking/a worldwide phenomenon/a Minecraft competitor" while being Open is one of my main selling points, besides populatity, what do I have to gain? I said I don't want to develop for money (mainly because the pressure gets to me) but I'm so poor I'm almost literally starving. I make $3/mo from Patreon and survive from donation from relatives. I feel like I need this. But I also feel selfish. Information should be free, ya know?
Idk.. This started serious and turned into a ramble.. Guess that's what this app is all about.
Leave your opinions below.25 -
Backstory: A few months ago, I wrote an inventory management web app for internal use by the sales team, logistics, and whoever else might need to use it.
Earlier this week: A few minutes before I usually leave, my phone rings. It's some dude I've never heard of. No idea what his function at the company is, still don't, probably never will, don't care. He's never used the app before, and says he's having problems. His cube's on my way out, so I swing by.
I'm not making this next part up. This dude is probably 60 years old, and he's using a very old looking gateway desktop (with the cow print logo thing on the chassis), running Windows XP (not a typo), using IE7.
I don't know what to say, so I just stare at the desktop, look at dude, laugh, and eventually explain that he's never going to be able to use the system via the web app until his rig is replaced.
What the fucking fuck is this. How could this have happened. How do our it people still fucking have jobs. Better question, how did this thing survive the y2k bug?rant this isn't a museum edge case ffffffuuuuuuuuuuuucccccckkkkk evil sorcery 1999 wants its shit back9 -
The worst part of being a dev
My social dilemma
In a fast paced world where the average human spends at least 6 hours a day with technology, deriving basic entertainment, pleasures and engaging in various activities.
Here we are the developers that have to engage with technology for longer hours for a living , having to keep up with deadlines, immersing our minds in complicated algorithms and then the endless possibilities of entertainment from the machine in so few human hours a day , you wonder how you’d get off, and to top it up, I personally work from home.
And then the dilemma of overcoming different suggestions from various parties in taking a break off, a break off to what you later ask yourself, thus creating the shadow of doubt, splitting the fragile programmer’s mind , trying to solve this imaginary puzzle, “this bug of the mind”.
Then the challenge often arises in creating a balance, telling yourself, just catching up with people with this same technology takes a whole day, or then again quitting my Job, but from my little experience of life, nobody likes a poor visitor, this is actually worse than a “bug” and as I bask in this quagmire, “a little voice in my head keeps singing keep doing what you love doing”.
Like an infinite loop of crazy, spiralling back to these machines, trying the find and fix the balance of normalcy. Always remembered the cool years of college tho, with so much people around and then again that was college.
An then the thought arises, maybe something else might be worth doing, but after so much time spent in building your skills and the enormous joy of programming even typing without looking at the keyboard is a real pleasure, and yeah sure the days are short with the reality of a constant need to survive, remain sane, compete and make the best of life in such short time.
Then how do we know if we have fallen off the so-called “social track”, when we have only lived so little to really comprehend the most parts of life? with such constant stream of unanswered question, you’d realise you shouldn’t have burdened the mind creating such questions in the first place
But then again maybe it gets better, one of the above, the disturbed mind or the situation as whole and yes I try oh I try, I place calls, do some visiting, no relationship tho but with a good perspective in mind.
In this race of life, you sometimes ask yourself would you rather be in a different position, or maybe already put exactly where we belong. For this illusionary fight with self is a fight with reality as a whole and true bliss comes from actually letting go as time and people pass you by.
And my greatest achievement to date aside family and my work is getting into the 1000 club on devRant.2 -
1. Work more on AltRant
2. Start (and finish!) a C-compatible original programming language transpiler with my own syntax and everything (I might talk about it in my next rant)
3. Somehow survive college (I am dying there someone save me from this torment)1 -
Hi guys! I need your help.
I'm currently facing a big decision.
I've got a job offer a couple of days ago. The new job would involve an 80% raise to my current salary, and I would make another step on the hierarchy ladder.
BUT
The new place is not a software development company. They have a small team working on internal stuff, but they are basically maintaining a 12 years old garbage.
My job would be, to design the new system from the ground up. At the moment, the new system has to do the same things as the old one, just faster and better. Then they'd like to extend it further.
The first part is not challenging, but the things that they planned in the future sound interesting.
The problem is, that my current company just got a new contract and I'm supposed to conduct the deploy (speaking with their managers, prepare their sites for installation, and install). And since it is a small startup, the deploy depends highly on me.
If I take the new job, then I have to start in February which ultimately means that I screw my current company real bad. They'll probably survive, but they might lose this contract and/or lose money.
If I do what makes economic sense, then I take the job. (fuck it's almost 2x as much!!) But I have mixed feelings about it.
I've got 48 hours to decide.
What do you guys think?7 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
You know how each generation is taught more and more advanced stuff? My grandparents didn't have a clue about the the things my parents were learning at school. My parents could only catch up with my school course until like 7-8 class. Considering this trend we should have no idea about half the things our kids will be learning in higher classes.
However, since AI is taking its pace, schools are adapting and starting to use it for teaching, workplaces are leveraging it to rely on employees' brainpower and skill less and less,... I wonder if we won't see a downtrend. I wonder if we won't be the smartest generation who managed to ingest so much knowledge, and all the generations to come will only focus on mastering prompt engineering.
I wonder, how long will we survive with this dumbed down society... As the primal instinct is to overcome your opponent with greater force, possibly destroying it and everything around. And less educated tend to rely on primal instincts more.
I wonder if I'll live long enough to see Idiocracy [the movie] manifest in real life.
I know I refer to Idiocracy movie more often than anyone refers any other movie here. But it just hits too close to home too often. It might look like a silly something to spend time staring at, but man.. It's got one hell of a point4 -
! Dev
I don't know much about the biology, but from what i know, a virus is never treatable. In due course of time we might generate a medicine that will modify our immunity system to fight against it, like polio and when this medicine is available, all the human race would get it and that's how this epidemic ends.
Until then, we all would need a total social isolation at some instance of time, as it is being done now.
But here is my main question : what to do until then? How will the economy survive? General stores, grocery markets, restaurant and fast food, clothings and many other industries and dominantly involves direct interaction.
Shutting down and going online is also not the solution. Poor/small businesses can't afford it. companies like amazon , dominos, etc have huge network of delivery guys for e shopping, but won't that be soon banned too?
Looks like our technology in robotics and drone delivery is too slow to be proved effective in this situation . I am hoping the technology would be a solution to such situation.
What are your thoughts about it?4