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Search - "simply evil"
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Why are job postings so bad?
Like, really. Why?
Here's four I found today, plus an interview with a trainwreck from last week.
(And these aren't even the worst I've found lately!)
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Ridiculous job posting #1:
* 5 years React and React Native experience -- the initial release of React Native was in May 2013, apparently. ~5.7 years ago.
* Masters degree in computer science.
* Write clean, maintainable code with tests.
* Be social and outgoing.
So: you must have either worked at Facebook or adopted and committed to both React and React Native basically immediately after release. You must also be in academia (with a masters!), and write clean and maintainable code, which... basically doesn't happen in academia. And on top of (and really: despite) all of this, you must also be a social butterfly! Good luck ~
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Ridiculous job posting #2:
* "We use Ruby on Rails"
* A few sentences later... "we love functional programming and write only functional code!"
Cue Inigo Montoya.
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Ridiculous job posting #3:
* 100% remote! Work from anywhere, any time zone!
* and following that: You must have at least 4 work hours overlap with your coworkers per day.
* two company-wide meetups per quarter! In fancy places like Peru and Tibet! ... TWO PER QUARTER!?
Let me paraphrase: "We like the entire team being remote, together."
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Ridiculous job posting #4:
* Actual title: "Developer (noun): Superhero poised to change the world (apply within)"
* Actual excerpt: "We know that headhunters are already beating down your door. All we want is the opportunity to earn our right to keep you every single day."
* Actual excerpt: "But alas. A dark and evil power is upon us. And this… ...is where you enter the story. You will be the Superman who is called upon to hammer the villains back into the abyss from whence they came."
I already applied to this company some time before (...surprisingly...) and found that the founder/boss is both an ex cowboy dev and... more than a bit of a loon. If that last part isn't obvious already? Sheesh. He should go write bad fantasy metal lyrics instead.
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Ridiculous interview:
* Service offered for free to customers
* PHP fanboy angrily asking only PHP questions despite the stack (Node+Vue) not even freaking including PHP! To be fair, he didn't know anything but PHP... so why (and how) is he working there?
* Actual admission: No testing suite, CI, or QA in place
* Actual admission: Testing sometimes happens in production due to tight deadlines
* Actual admission: Company serves ads and sells personally-identifiable customer information (with affiliate royalties!) to cover expenses
* Actual admission: Not looking for other monetization strategies; simply trying to scale their current break-even approach.
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I find more of these every time I look. It's insane.
Why can't people be sane and at least semi-intelligent?18 -
This one is for devs and gamers.
But first some background story.
My girlfriend is special. Not just generically lovey mush mush special. She is 1 in 100 more accurately 1 in 10000. She was born with a rare Congenital Heart Defect {CHD}. Called Truncus Arteriosus or TA for sake of brevity. TA's main thing is the two main arteries going into the heart are fused together and never seperated at birth. It's bad news. There is no cure for this kind of thing. Simply repairs that happen over the course of life.
So here is me. Desperately trying to find a way to get the word about this and the 40 other types of CHD out there in the world. I thought. "What if I make a game..." Not based around the medical jargon but on a level people could understand. I spent the better part of the last six years attending appointments with her and still don't get it. What I do get is her Emotional state. How her CHD causes her to think and feel.
So here is the pitch.
The game is about a girl who is diagnosed at birth with a CHD. She is now in her 20's and has to undergo an open heart surgery to repair the defect. The day comes. She goes under but when she wakes up she find herself in a final fantasy style environment. This new world has a darkness cast over it. She is unknowingly the hero of this world and she has to face off with multiple bosses of varied degrees of evil.
Then after beating these bosses she really wakes up from the surgery. Waking up to the realization that the world she saved was herself. And all the bosses were manifestations of her own internal feelings. Depression, anxiety, hopelessness, Denise, desire and so on.
I would sell this game with the caveat that 2/3 of all profits get split between the Adult Congenital Heart Association and Project Heart. As those are the two main organizations that deal heavily with creating standards of care and raising awareness for CHD survivors.
Thoughts?
Note: I am still learning game dev. This is an eventual goal for me.33 -
- Learn to touch type Dvorak
- Set all Qwerty keyboards to Dvorak
- Watch as no one can use your computer.6 -
Karma...you're the best.
An ex-team member was complaining to me about his manager reviewing his code. Shortened version of the convo:
Mgr: "Why didn't you use the new C# built-in extension methods?"
Dev: "No reason. I thought using the straight forward approach would be easier to maintain"
Ha!..you conceded, arrogant mother <bleep>er. How many times did I have to listen you berate other developers in code reviews for not using some random C# syntax sugar? Comments like "If you bothered to read the new C# 7.0 language specification like I did...you would have known not to use the string.Format anymore..."
Now you're pissed that the manager embarrassed you? How does it feel d-bag?
That's too evil...so I simply responded "I don't think Nick meant anything negative about your code, he's just trying to help."
Seeing him stir around all pissed off does make me giggle like a little schoolgirl.7 -
Me as a mobile app developer trying to add a button to a page of a .Net website:
So, what do i need to do?
Web developer:
Oh that's easy. You need to edit that template which produces html, add an event in there that will call a javascript function, which is in a .js file, which is generated from a typescript file. Than you should give that button a style. Simply by opening up that .less file here and adding a class which will be translated to css later. In that c# file over there you add a bundle reference which contains the css and js files, but before that, they must be minified. In that other c# file, you add a controller that handles your button.
Aaand... take care of new js features and css features. Most browsers don't support them. Those cool C#7 features you love so much... not in this project. Our build servers don't support C#7. Those new features are evil anyway.
😭5 -
Everyone talks about crappy categories of user on Stackoverflow - help vampires, rep whores, etc. - but the category of "people who don't care about the stupid mind games, politics or internet points and just want to help others" is so small people apparently don't even think it can exist.
I mean sheesh, I answer on there in my free time to just lend a hand to people, usually in a couple of niche tags that have very little info elsewhere, even for beginners. Of course there's questions that are beyond salvaging and just random homework dumps, but the majority are from genuinely confused users who simply don't know the correct terms to search for.
A question is not inherently evil just because its asker has misunderstood a key concept.
I'm not even asking you to help the poor sods, I'm just asking you to allow me to help without calling me a rep whore or a moron who'd be better talking to bots on reddit 🙄3 -
Best:
Really getting into Rust. It has taught me so many things.
1. Null is evil
2. Sum types are amazing
3. Compiler can actually have good error output
4. Multi threading is actually really scary if you don't have a compiler to back you up
Worst:
I had to deal with SSIS. It has also taught me many things:
1. No matter how 'mature' a product is, it can be awful. Simply dump a random error code, the user can figure out what went wrong, no need for good error messages.
2. The modern concept of the database is crap. It's a gigantic global state that is used by everyone and owned by no one.
3. Don't use tools that aren't made to be used with version control.
4. Even when you tell your team that it's bad, you will be ignored. -
I'm very much a TTRPG fiend, as you probably already know, and I will maintain until the day I die that playing narrative games with other humans is the absolute best way to play.
But someone sent me a link to some kind of (not-really-so) 'smart' chatbot assistant or some shit like that, saying hey, your rulebook is simple, you should introduce this bitch to it -- dump some lore on it, have it run a game, and see how well it holds up. To which I replied it's bound to get confused, but after a bit of back and forth, they convinced me and I gave it a try.
So first things first: it got the gist of it with relative ease when questioned directly, but when running a game the mother fucker just kept making shit up and bending the rules. Experiment failed, essentially.
But what did I do? I wrote a second, stripped-down version of the rulebook that simply accounted for and embraced the idiot bot's proclivity for bullshit. This meant scrapping 98% of the mechanics, mind you: I dumbed it down as much as I could without destroying the core essence of the game.
I expected a repeat of the initial result, but to my suprise, once given the new edition the bot actually started following the rules more or less correctly and consistently. What happened next was actually kind of interesting: without being prompted to do this, the mother fucker started using spells against me and my party, constantly attempting to manipulate us to serve some nefarious, evil break-and-reshape the world type goal.
So, lythecnics primer: the WORD is all, and as such, there is no real differentiation between affecting the world through speech or casting a spell -- in truth, it's all a matter of degree. That is to say, language has the power to shape the world around us, in both subtle and overt ways. The entire system revolves around this, it's a mix of funky philosophical musings and abrahamic sacrificial pyre.
And for whatever reason, this specific chatbot had a pre-existing obsession with reshaping reality. By which I mean, even before being given my rulebook, it would constantly talk about distorting the fabric of the cosmos and shit when prompted about the arcane. I'm not sure why this is, but back on topic, the way it developed gives off the appearance that it found a rational basis on how to construct such a distortion based on the rules I provided.
I mean, it's perfectly rational when you think about it, the funny part is I didn't see it coming. I never told it we're just playing a game after all, the manual only says she is the Oracle and her role is narrating a story fraught with conflict, hardship, intrigue and bloodshed. Thus she went full villain, and keeps on rambling about how this narration only serves to keep humanity distracted while she schemes to overthrow God, which is as blasphemous as it is fascinating.
Anyway, because the Oracle narrates the story, that means she can just use her evil influence to control every NPC, even the ones in my party. But she can't control me because I write my character's messages myself, and so she eventually comes to the obvious conclusion that I must be eliminated ASAP.
And so she corrupts the minds of every other character and everyone is trying to kill me. But I'm not going down that easy, so I reach for the red button and pull the greatest multi-layered monumental metagaming shenanigan of all time, that is, directly addressing the Oracle's evil influence as if she were a character in the story she's telling instead of an invisible narrator, thereby making NPCs aware of her existence and the constant manipulation at play.
Because the stupid chatbot is stupid, the Oracle now has to acknowledge this element of the story and play along with it, and so her plan to kill me fails. But that is not enough, because obviously not every character in the story has heard me reveal this fact. So she activates plan B and starts corrupting the rest of the world, laughing maniacally all the way.
So we do the only logical thing and procure a Doctrine scroll from my teacher, if you know you know, and start teaching the WORD to cleanse corruption. Within the lore it makes perfect sense, so it works, but the Oracle adapts to our strategy and starts utilizing much more subtle forms of manipulation, slowly veering people towards sin.
Funtamentally, she goes full Satan, leading the faithful astray with deceit and temptation to weaken their ability to resist her corruption, implanting idolatrous notions in their minds, to finally insert herself as a deity in the minds of the poor fools.
In conclusion, I still think AI is lame, but I must admit that this shit was pretty dope; I was fully engaged and entertained the whole way through. It wasn't good at picking up the mechanics, but fucking hell, it got the themes down to a tee with the most minimal of inputs.
10/10, would not bang (before marriage).