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Search - "useless methods"
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I wrote a database migration to add a column to a table and populated that column upon record creation.
But the code is so freaking convoluted that it took me four days of clawing my eyes out to manage this.
BUT IT'S FINALLY DONE.
FREAKING YAY.
Why so long, you ask? Just how convoluted could this possibly be? Follow my lead ~
There's an API to create a gift. (Possibly more; I have no bloody clue.)
I needed the mobile dev contractor to tell me which APIs he uses because there are lots of unused ones, and no reasoning to their naming, nor comments telling me what they do.
This API takes the supplied gift params, cherry-picks a few bits of useful data out (by passing both hashes by reference to several methods), replaces a couple of them with lookups / class instances (more pass-by-reference nonsense). After all of this, it logs the resulting (and very different) mess, and happily declares it the original supplied params. Utterly useless for basically everything, and so very wrong.
It then uses this data to call GiftSale#create, which returns an instance of GiftSale (that's actually a Gift; more on that soon).
GiftSale inherits from Gift, and redefines three of its methods.
GiftSale#create performs a lot of validations / data massaging, some by reference, some not. It uses `super` to call Gift#create which actually maps to the constructor Gift#initialize.
Gift#initialize calls Gift#pre_init (passing the data by reference again), which does nothing and returns null. But remember: GiftSale inherits from Gift, meaning GiftSale#pre_init supersedes Gift#pre_init, so that one is called instead. GiftSale#pre_init returns a Stripe charge object upon success, or a Gift (and a log entry containing '500 Internal') upon failure. But this is irrelevant because the return value is never actually used. Pass by reference, remember? I didn't.
We're now back at Gift#initialize, Rails finally creates a Gift object using the args modified [mostly] in-place by all of the above.
Another step back and we're at GiftSale#create again. This method returns either the shiny new Gift object or an error string (???), and the API logic branches on its type. For further confusion: not all of the method's returns are explicit, and those implicit return values are nested three levels deep. (In Ruby, a method will return the last executed line's return value automatically, allowing e.g. `def add(a,b); a+b; end`)
So, to summarize: GiftSale#create jumps back and forth between Gift five times before finally creating a Gift instance, and each jump further modifies the supplied params in-place.
Also. There are no rescue/catch blocks, meaning any issue with any of the above results in a 500. (A real 500, not a fake 500 like last time. A real 500, with tragic consequences.)
If you're having trouble following the above... yep! That's why it took FOUR FREAKING DAYS! I had no tests, no documentation, no already-built way of testing the API, and no idea what data to send it. especially considering it requires data from Stripe. It also requires an active session token + user data, and I likewise had no login API tests, documentation, logging, no idea how to create a user ... fucking hell, it's a mess.)
Also, and quite confusingly:
There's a class for GiftSale, but there's no table for it.
Gift and GiftSale are completely interchangeable except for their #create methods.
So, why does GiftSale exist?
I have no bloody idea.
All it seems to do is make everything far more complicated than it needs to be.
Anyway. My total commit?
Six lines.
IN FOUR FUCKING DAYS!
AHSKJGHALSKHGLKAHDSGJKASGH.7 -
I'll use this topic to segue into a related (lonely) story befitting my mood these past weeks.
This is entire story going to sound egotistical, especially this next part, but it's really not. (At least I don't think so?)
As I'm almost entirely self-taught, having another dev giving me good advice would have been nice. I've only known / worked with a few people who were better devs than I, and rarely ever received good advice from them.
One of those better devs was my first computer science teacher. Looking back, he was pretty average, but he held us to high standards and gave good advice. The two that really stuck with me were: 1) "save every time you've done something you don't want to redo," and 2) "printf is your best debugging friend; add it everywhere there's something you want to watch." Probably the best and most helpful advice I've ever received 😊
I've seen other people here posting advice like "never hardcode" or "modularity keeps your code clean" -- I had to discover these pretty simple concepts entirely on my own. School (and later college) were filled with terrible teachers and worse students, and so were almost entirely useless for learning anything new.
The only decent dev I knew had brilliant ideas (genetic algorithms, sandboxing, ...) before they were widely used, but could rarely implement them well because he was generally an idiot. (Idiot sevant, I think? Definitely the idiot part.) I couldn't stand him. Completely bypassing a ridiculously long story, I helped him on a project to build his own OS from scratch; we made very impressive progress, even to this day. Custom bootloader, hardware interfacing, memory management, (semi) sandboxed processes, gui, example programs ...; we were in highschool. I'm still surprised and impressed with what we accomplished.
But besides him, almost every other dev I met was mediocre. Even outside of school, I went so many years without having another competent dev to work with. I went through various jobs helping other dev(s) on their projects (or rewriting them), learning new languages/frameworks almost every time: php, pascal, perl, zend, js, vb, rails, node, .... I learned new concepts occasionally (which was wonderful) but overall it was just tedious and never paid well because I was too young to be taken seriously (and female, further exacerbating it). On the bright side, it didn't dwindle my love for coding, and I usually spent my evenings playing with projects of my own.
The second dev (and one one of the best I've ever met) went by Novo. His approach to a game engine reminded me of General Relativity: Everything was modular, had a rich inheritance tree, and could receive user input at any point along said tree. A user could attach their view/control to any object. (Computer control methods could be attached in this way as well.) UI would obviously change depending on how the user could interact and the number of objects; admins could view/monitor any of these. Almost every object / class of object could talk to almost everything else. It was beautiful. I learned so much from his designs. (Honestly, I don't remember the code at all, and that saddens me.) There were other things, too, but that one amazed me the most.
I havent met anyone like him ever again.
Anyway, I don't know if I can really answer this week's question. I definitely received some good advice while initially learning, but past that it's all been through discovering things on my own.
It's been lonely. ☹2 -
How to profesionally say: you fucking illiterate and incompetent piece of shit, I am tired of spoonfeeding you because you dont use your fucking brain. I am fucking tired of explaining same concept over and over again for the past 2-3 months. Open fucking google for once and lookup latest practices, and learn what functional programming is and learn how to use operators instead of fucking inventing wheel again and again with your 100 lines boilerplate of code functions. Open your fucking mind for once and lookup stuff for yourself, instead of asking me to explain everything for the 100th time you lazy fuck. Oh and stop asking me "to be nice", this is gaslightling. I am being professional and I am the only person in this company who actually tolerates u on some level, others are just avoiding you you useless piece of shit. If I need to explain something for 5th time and I make you feel bad, it means you should feel bad. So maybe grow some balls and start putting in some effort, instead of playing the victim when you are the supposed 6 year senior and I am the 3 year junior, who has to do your fucking job half of the time. You are incapable of even using the standard architecture, what you use is fucking 6-7 years old. Fucking code monkey with broken english who doesnt understand what hes doing. You dont like my methods? I dare you to schedule an appointment between me and manager or your useless techlead, but I know you wont do that because I know you are afraid of everyone finding out how incompetent you are. You low fruit hanging task licking incompetent shit.1
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Continue of https://devrant.com/rants/2165509/...
So, its been a week since that incident and things were uneventful.
Yesterday, the "Boss" came looking for me...I was working on some legacy code they have.
He asked, "what are you doing ?"
Me, "I am working on the extraction part for module x"
He, "Show me your code!"
Me(😓), shows him.
Then he begins..."Have you even seen production grade code ? What is this naming sense ? (I was using upper and lower camel case for methods and variables)
I said, "sir, this is a naming convention used everywhere"
He, " Why are there so many useless lines in here?"
Me, "Sir, I have been testing with different lines and commenting them out, and mostly they are documentation"
He, "We have separate docs for all, no need to waste your time writing useless things into the code"
Me, 😨, "but how can anyone use my code if I don't comment or document it ?"
He, "We don;t work like that...(basically screaming)..."If you work here you follow the rules. I don't want to hear any excuses, work like you are asked to"
Me, 😡🤯, Okay...nice.
Got up and left.
Mailed him my resignation letter, CCed it to upper management, and right now preparing for an interview on next monday.
When a tech-lead says you should not comment your codes and do not document, you know where your team and the organisation is heading.
Sometimes I wonder how this person made himself a tech-lead and how did this company survived for 7 years!!
I don't know what his problem was with me, I met him for the first time in that office only(not sure if he saw the previous post, I don't care anymore).
Well, whatever, right now I am happy that I left that firm. I wish he get what he deserves.12 -
WORST: moved from Canada to France and went from a company with agile methods to one without methods.
A 8 months nightmare...
So much useless meeting, for no result
A drupal project... with a junior team with no drupal experience at all.
And a general "i don't give a fuck" feeling from everyone.
BEST: My new job. Building from scratch a Team with agile methods, backed by my hierarchy.3 -
Found out today that the company wants to hire the consultant that thinks that unit testing is a waste of time, CI and code coverage metrics are useless, DI is mumbo-jumbo. But 500+ line procedural methods are fine, you just start the method with a small essay of a comment on what it does...6
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After a few weeks of being insanely busy, I decided to log onto Steam and maybe relax with a few people and play some games. I enjoy playing a few sandbox games and do freelance development for those games (Anywhere from a simple script to a full on server setup) on the side. It just so happened that I had an 'urgent' request from one of my old staff member from an old community I use to own. This staff member decided to run his own community after I sold mine off since I didn't have the passion anymore to deal with the community on a daily basis.
O: Owner (Former staff member/friend)
D: Other Dev
O: Hey, I need urgent help man! Got a few things developed for my server, and now the server won't stay stable and crashes randomly. I really need help, my developer can't figure it out.
Me: Uhm, sure. Just remember, if it's small I'll do it for free since you're an old friend, but if it's a bigger issue or needs a full recode or whatever, you're gonna have to pay. Another option is, I tell you what's wrong and you can have your developer fix it.
O: Sounds good, I'll give you owner access to everything so you can check it out.
Me: Sounds good
*An hour passes by*
O: Sorry it took so long, had to deal with some crap. *Insert credentials, etc*
Me: Ok, give me a few minutes to do some basic tests. What was that new feature or whatever you added?
O: *Explains long feature, and where it's located*
Me: *Begins to review the files* *Internal rage wondering what fucking developer could code such trash* *Tests a few methods, and watches CPU/RAM and an internal graph for usage*
Me: Who coded this module?
O: My developer.
Me: *Calm tone, with a mix of some anger* So, you know what, I'm just gonna do some simple math for ya. You're running 33 ticks a second for the server, with an average of about 40ish players. 33x60 = 1980 cycles a minute, now lets times that by the 40 players on average, you have 79,200 cycles per minute or nearly 4.8 fucking cycles an hour (If you maxed the server at 64 players, it's going to run an amazing fucking 7.6 million cycles an hour, like holy fuck). You're also running a MySQLite query every cycle while transferring useless data to the server, you're clusterfucking the server and overloading it for no fucking reason and that's why you're crashing it. Another question, who the fuck wrote the security of this? I can literally send commands to the server with this insecure method and delete all of your files... If you actually want your fucking server stable and secure, I'm gonna have to recode this entire module to reduce your developer's clusterfuck of 4.8 million cycles to about 400 every hour... it's gonna be $50.
D: *Angered* You're wrong, this is the best way to do it, I did stress testing! *Insert other defensive comments* You're just a shitty developer (This one got me)
Me: *Calm* You're calling me a shitty developer? You're the person that doesn't understand a timer, I get that you're new to this world, but reading the wiki or even using the game's forums would've ripped this code to shreds and you to shreds. You're not even a developer, cause most of this is so disorganized it looks like you copy and pasted it. *Get's angered here and starts some light screaming* You're wasting CPU usage, the game can't use more than 1 physical core, and after a quick test, you're stupid 'amazing' module is using about 40% of the CPU. You need to fucking realize the 40ish average players, use less than this... THEY SHOULD BE MORE INTENSIVE THAN YOUR CODE, NOT THE OPPOSITE.
O: Hey don't be rude to Venom, he's an amazing coder. You're still new, you don't know as much as him. Ok, I'll pay you the money to get it recoded.
Me: Sounds good. *Angered tone* Also you developer boy, learn to listen to feedback and maybe learn to improve your shitty code. Cause you'll never go anywhere if you don't even understand who bad this garbage is, and that you can't even use the fucking wiki for this game. The only fucking way you're gonna improve is to use some of my suggestions.
D: *Leaves call without saying anything*
TL;DR: Shitty developer ran some shitty XP system code for a game nearly 4.8 million times an hour (average) or just above 7.6 million times an hour (if maxed), plus running MySQLite when it could've been done within about like 400 an hour at max. Tried calling me a shitty developer, and got sorta yelled at while I was trying to keep calm.
Still pissed he tried calling me a shitty developer... -
So ok here it is, as asked in the comments.
Setting: customer (huge electronics chain) wants a huge migration from custom software to SAP erp, hybris commere for b2b and ... azure cloud
Timeframe: ~10 months….
My colleague and me had the glorious task to make the evaluation result of the B2B approval process (like you can only buy up till € 1000, then someone has to approve) available in the cart view, not just the end of the checkout. Well I though, easy, we have the results, just put them in the cart … hmm :-\
The whole thing is that the the storefront - called accelerator (although it should rather be called decelerator) is a 10-year old (looking) buggy interface, that promises to the customers, that it solves all their problems and just needs some minor customization. Fact is, it’s an abomination, which makes us spend 2 months in every project to „ripp it apart“ and fix/repair/rebuild major functionality (which changes every 6 months because of „updates“.
After a week of reading the scarce (aka non-existing) docs and decompiling and debugging hybris code, we found out (besides dozends of bugs) that this is not going to be easy. The domain model is fucked up - both CartModel and OrderModel extend AbstractOrderModel. Though we only need functionality that is in the AbstractOrderModel, the hybris guys decided (for an unknown reason) to use OrderModel in every single fucking method (about 30 nested calls ….). So what shall we do, we don’t have an order yet, only a cart. Fuck lets fake an order, push it through use the results and dismiss the order … good idea!? BAD IDEA (don’t ask …). So after a week or two we changed our strategy: create duplicate interface for nearly all (spring) services with changed method signatures that override the hybris beans and allow to use CartModels (which is possible, because within the super methods, they actually „cast" it to AbstractOrderModel *facepalm*).
After about 2 months (2 people full time) we have a working „prototype“. It works with the default-sample-accelerator data. Unfortunately the customer wanted to have it’s own dateset in the system (what a shock). Well you guess it … everything collapsed. The way the customer wanted to "have it working“ was just incompatible with the way hybris wants it (yeah yeah SAP, hybris is sooo customizable …). Well we basically had to rewrite everything again.
Just in case your wondering … the requirements were clear in the beginning (stick to the standard! [configuration/functinonality]). Well, then the customer found out that this is shit … and well …
So some months later, next big thing. I was appointed technical sublead (is that a word)/sub pm for the topics‚delivery service‘ (cart, delivery time calculation, u name it) and customerregistration - a reward for my great work with the b2b approval process???
Customer's office: 20+ people, mostly SAP related, a few c# guys, and drumrole .... the main (external) overall superhero ‚im the greates and ur shit‘ architect.
Aberage age 45+, me - the ‚hybris guy’ (he really just called me that all the time), age 32.
He powerpoints his „ tables" and other weird out of this world stuff on the wall, talks and talks. Everyone is in awe (or fear?). Everything he says is just bullshit and I see it in the eyes of the others. Finally the hybris guy interrups him, as he explains the overall architecture (which is just wrong) and points out how it should be (according to my docs which very more up to date. From now on he didn't just "not like" me anymore. (good first day)
I remember the looks of the other guys - they were releaved that someone pointed that out - saved the weeks of useless work ...
Instead of talking the customer's tongue he just spoke gibberish SAP … arg (common in SAP land as I had to learn the hard way).
Outcome of about (useless) 5 meetings later: we are going to blow out data from informatica to sap to azure to datahub to hybris ... hmpf needless to say its fucking super slow.
But who cares, I‘ll get my own rest endpoint that‘ll do all I need.
First try: error 500, 2. try: 20 seconds later, error message in html, content type json, a few days later the c# guy manages to deliver a kinda working still slow service, only the results are wrong, customer blames the hybris team, hmm we r just using their fucking results ...
The sap guys (customer service) just don't seem to be able to activate/configure the OOTB odata service, so I was told)
Several email rounds, meetings later, about 2 months, still no working hybris integration (all my emails with detailed checklists for every participent and deadlines were unanswered/ignored or answered with unrelated stuff). Customer pissed at us (god knows why, I tried, I really did!). So I decide to fly up there to handle it all by myself16 -
As I already said on devrant, I'm a freelance web developer and I also often sell my services for teaching, loving that. Currently I'm teaching PHP with 30 students and it's going very well.
But yesterday, I received an offer for giving another course next month, this time on HTML and CSS, for a company I don't know yet. Almost every line of this email is wrong, outdated by 20 years, or just basically meaningless...
So I thought I could do my best to translate this as close as possible to the original, preserving the wrong formulations too, just for you devranters fellas.
"Hello,
I have an offer for a 2 days course for 5 people (level 1+ and/or 2), on HTML5 and CSS3. Below, the program :
1. XHTML AND CSS2 INTRODUCTION
Advantages and benefits of change
Understanding compatibility for different versions of browsers
HTML, XHTML, CSS edition tools : presentation of the different tools
The CSS language : different types of selectors : class of selector, identifier of selector, contextual selectors, grouped selectors
Blocks of text, boxes of text
The CSS1, CSSP, CSS2 properties
Relative and absolute measures units
2. LAYOUT TECHNIQUES
Full CSS, XHTML websites demo
Positioning with the position property, positioning with the float property
Columns creation
Layout for forms
Layout for data tables
Layout for menus
3. INTRODUCTION TO SVG (SCALABLE VECTOR GRAPHICS)
Role and importance of SVG
Using SVG on client side : basic shapes
SVG structure of document, tags examples
Using CSS styles with SVG
Different integration methods for SVG in a XHTML document
4. OPTIMISATION OF JAVASCRIPT CODE
Introduction to DOM and Javascript
Access to document objects : different access techniques, using this keyword, create elements dynamically
Positioning elements with the help of Javascript : positionning elements relatively to the mouse, move elements
Show/hide elements for creating hierarchical menus
Code optimisation techniques : using objects, objects litterals, loops optimisation
Can you please give me your availability ?"
Seriously...
CSS-fucking-1 ! Is it a course for dinosaurs ?
...And if only my rant was just about the program...
It's totally impossible to cover all these subjects in only 2 days with people of different levels and experience.
The guy exactly said to me : "don't worry about the program, it's an old text but they agreed to it anyway. They just want to learn HTML and CSS, some of them already know it but want to learn more, and the others are total beginers.".
And here is the meaning for the "(level 1+ and/or 2)" part in the email.
So... Surprizingly, I accepted the offer, but asked for at least a 3rd day. I'm waiting for their answer, but I'll do it anyway, adapting the course content to the actual students knowledge. I need the money, after all.
Wish me luck...
It's just sad that these formation companies are selling bullshit to clients that just want to learn something useful. It's too often like that, they sell shitty/useless programs and we have to catch up in real time with students that don't understand why they don't learn what was told to them.3 -
I'm finishing up the most depressing client engagement ever. Ultimately it all traces back to their worthless Expert Beginner EA who thinks he's a genius but can't write code. I don't mean that he's not great at it. It's some of the worst I've ever seen by a person in his position.
In the time I have left here I could do so much to help them clean this stuff up so that future developers could ramp up more easily and there wouldn't be tons of duplicate code.
But I've just given up. You can't help someone who thinks their code is perfect. I don't even bother suggesting stuff any more (like don't have two methods in a class - a "real" one and one for unit testing) because he gets mad or just says that's his "pattern."
If I have a useful improvement, first he'll want me to put all new code in some new library, which is fine as an end result but you don't start with putting single-use code in a library separate from where you're using it. You work with it for a while to see what's useful, what's not, and make changes. But, you see, he just loves making more libraries and calling them "frameworks."
He tells me what he wants me to name classes, and they have nothing to do with what the classes do. When you haven't done any development yet you don't even know what classes you're going to create. You start with something but you refactor and rename. It takes a special breed of stupid to think that you start with a name.
I've even caught the dude taking classes I've committed and copying and pasting them into their own library - a library with one class.
The last time we had to figure out how to do something new I told everyone up front: Don't waste time trying to figure out how you want to solve the problem. Just ask the EA what he wants you to do. Because whatever you come up with, he's going to reject it and come up with something stupid that revolves around adding stuff to his genius framework. And whatever he says you're going to do. So just skip to that.
So that's the environment. We don't write software to meet requirements. We write it to add to the framework so that the EA can turn around and say how useful the framework is.
Except it's not. The overhead for new developers to learn how to navigate his copy-pasted code, tons of inheritance, dead methods, meaningless names, and useless wrappers around existing libraries is massive. Whatever you need to do you could do in a few hours without his framework. Or you can spend literally a month modifying his framework to do the same thing. And half the time his code collapses so that dozens of applications built on his framework go down at once.
I get frameworks. They can be useful, but only if they serve your needs, not the other way around.
I've spent months disciplining myself not to solve problems and not to use my skills.
Good luck to those of you who actually work there. I am deeply sad for the visa worker I'm handing this off to. He's a nice guy and smart. If he was stupid then he wouldn't mind dragging this anchor behind him like an ox pulling a plow. Knowing the difference just makes it harder. -
I stop and write some useless but fun classes/methods which takes my mind off the problem enough that I'm excited to get back to whatever I was working on. It's almost therapeutic reinventing a small part of the wheel in an empty project.
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Stack overflow is full of useless assholes, like I asked a specific question about a problem I am having that is similar to another problem that exists but it is not the same at all in terms of how to fix and instead of helping I’ve got 2 downvotes on it and a comment linking me to a completely unrelated stylistic based question based on something I SAID I HAD ALREADY TRIED CHANGING IN MY QUESTION!!! Here’s my question btw in case anyone can help here before I smash up my laptop 😑:
I have a piece of code in which I am trying to read in words which have been categorised using a number and then placed in a text file in the following format "word-number-" with a new line for each word. However, despite not mixing cin>> and getline and having tried a number of methods I still cannot get it working.
So far I have attempted using a cin.ignore() call to clear any '\n' char's from the buffer, as well as checking if the file is opening in the first place (it is), and using the >> operator instead throughout my code however I could not get that working either. When I place the get line call inside the condition of the while loop, the while loop doesn't run, however when I make the while loop condition a .eof() call it will run once however when I try to print the text that has been read from the getline call it just prints a blank line.
if(file.is_open()){
while(!file.eof()){
getline(file, text, '-');
count++;
cout<<count<<endl;
cout<<text<<endl;
if(count%2 == 1){
wordBuff = text;
}else if(count%2 == 0){
if(stoi(text) == wordClass){
wordList.push_back(wordBuff);
}
}
}
file.close();
}
While I recognise there are a lot of other questions on this out there I cannot seem to get any of their solutions to work and the vast number being related to people mixing the >> operator and getline doesn't help, so any tips or solutions will be of great help -
Hi, so currently in my Java course, I'm learning about abstract classes. I noticed how a method in an abstract class can use an access modifier, however, interfaces don't use them.
In addition to this, I noticed that IntelliJ didn't give me an error stating that adding an access modifier was redundant or useless. So I wanted to know if there is a point in adding access modifiers to abstract methods.
Thanks so much for anyone who can help me out with this!1 -
Useless JS library #0 ready.
Communication among windows in the same window group (iframes and popups with a common root), with dynamically generated objects, so it feels as though you were just calling local async methods.
Useless JS library #1 will be a layout manager, a program that manages panes and tabs, context menus, toolbars and a menubar much like Visual Studio, and let all of that communicate through Useless JS library #0.
Since JS is sloooooow, I try to make everything run the fastest possible, trading startup for runtime resource usage. #0 fulfills this, any message will take exactly 4 stops, although registering a callable method set takes .3 sec.8 -
Just discovered https://twitter.com/ExpertBeginner1. It's the story of my life. Giant classes, copying and pasting, and architects who create frameworks. It's great when we combine all three: A "framework" created by an architect which is made of giant classes that you copy and paste. Imagine a giant generic class where the generic argument is only used by dead code. Pause for a moment and try to visualize that.
It inherits from a base class with lots of virtual methods called by base methods that throw NotImplementedException, so if you don't need them you have to override them to return empty collections. If you're going to do something so messed up you could just put those default implementations in the base. But no, you can inherit, it compiles, and then it throws a runtime error unless you override methods the compiler doesn't require you to override.
The one method you're required to override has a TODO comment telling you what to put there. Except don't ever do what the comment says because that's the old standard. The new standard says never, ever do that.
Most of the time when I read about copy-and-paste coding it's about devs who copy and paste because they don't know how to write or reuse code. They don't mention the environments where copying and pasting the same classes over and over again is the requirement and you're not allowed to write your own code.
Creating base classes where you just override a method or two can potentially work, but only in the right scenarios and only if you do it right. If you're copying and pasting a class that inherits from the base class and consists entirely of repeated code, why the heck isn't that the base class? It could be a total mess, but at least it would be out of sight and each successive developer wouldn't become responsible for it by including it in their own code.
It's a temporary engagement, but I feel almost violated. I know it's a first-world problem, and I get to work indoors and take vacations. I'm grateful for those things.
Before leaving I had to document the entire process of copying and pasting an entire repo, making a ton of baseline edits that should just be in the template but aren't, and then copying and pasting from other places into the copied and pasted code. That makes me a collaborator. I apologize more than once in the documentation, all 20 pages of it that you have to read and follow before you even get to the part where you write the code for what you actually need it to do.
This architect has succeeded in making every single thing anyone does more about servicing the needs of his "framework" than about writing actual code to do what needs doing. Now that the framework is in and around everything it creates the illusion that it's a critical part of our operations. It's not. It's useless overhead.
Because management is deceived into thinking they need it they overlook the fact that it blows up, big and small, every single day. The log is full of failures that I know no one ever sees. A big chunk of what they think it does fails silently, and they don't even notice until months later when they realize how much data they're missing. But if they lose, say, 25% they'll never notice.
When they do notice they just act like it's normal, go into fire drill mode, and fix it. Doom. You're all doomed. I'm standing on the deck of the Titanic next to my jet ski.1 -
in apple's blog they explained why they don't want a `protected` in swift:
https://developer.apple.com/swift/...
> It doesn’t actually offer any real protection, since a subclass can always expose “protected” API through a new public method or property."
Isn't the same thinking applies to `internal` keyword as well? Yet they allow `internal` to be there as default modifier for `class` in a package. Also I don't think `protected` is for the sole purpose of "protection", but for the cleanliness of externally visible interface, some methods are just useless to be exposed and will confuse the consumer if they don't understand internally how the class works. So it doesn't have to be 100% securely `protected` (arguably the term `protected` is a poor choice tho).
but hey, it is apple, being opinionated doesn't surprise me.6