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CoreFusionX392810hIt's kind of normal with the technical progress of consoles/PCs.
Traditional RPGs used build mechanics to introduce complexity while keeping hardware demands simple.
Skyrim is indeed simply more visceral, because pretty much everyone loves *watching* how you bonk something in the face in contrast to just seeing a dice roll, a simple animation, and imagining it, but of course this imposes different limitations, mechanically, and hardware related.
Then again, imagine how much a hit Skyrim was, that Bethesda has been living off of it for like, 15 years already, which is A LOT. -
Liebranca127810hI played Morrowind first, then Oblivion, then Skyrim, and then did Arena and Daggerfall just for kicks.
They're all the same fucking game when you squint hard enough, but there's this and that element I enjoy about (title#0) that is missing in (title#1) and (title#2), and so on and so forth.
Solution: send more modders to gulag. -
I know Skyrim was supposed to be visceral and stuff but its performance sucks and it feels like you're swimming in mud if you play it that way
I think you could've made it visceral and deep at the same time
Skyrim gets far better with the combat overhaul mod, for realistic combat. otherwise it's just too boring. hate games where combat feels meaningless
oblivion has even more RPG elements
problem with Morrowind is I couldn't hit a mud crab so I just stopped trying to play it
they should've kept the deep combat and lore and added "visceral" on top (and maybe better performance so everything didn't feel like mud). would've been perfect
Skyrim has a bunch of filler quests that feel empty and like nothing. made the game so miserable. like all that Falkner shit. I was in there like 200 hours with no way out and I think I lost 2 save games to that area. ceased being a fun choose your own adventure RPG and became a single player tramline you can't escape. urgh -
my favourite activity seemed to be getting stupid stoned and reading books in vampire lairs though lol
I thought the nords were quite boring though. oblivion had tons of diversity on the other hand because it was a trading post (and the invasion by demons also helped a little more, even though I felt those were ultimately a little shallow and repetitive) -
@antigermanist have sex, do drugs, and play video games
once you're done playing the video games have more sex
then take more drugs
then fall asleep
Related Rants
Any long time TES fans here? There is a lot of discussion in Reddit about how older TES games seemed to have a larger variety of game mechanics that have been stripped on newer game releases. People getting really upset when saying Skyrim is a dumbed down Oblivion and Oblivion is a dumbed down Morrowind and Morrowind it a dumbed downed Daggerfall.
I didn't notice this as much when going from Morrowind to Oblivion. I never did play Daggerfall. But I did notice it quite a bit when going from Oblivion to Skyrim. It felt like arcadification and making it simpler for console players. Which is a reason I play modded to get more features back.
So I put it succinctly: Skyrim was made less sophisticated to appeal to larger less sophisticated audience.
I currently prefer playing Skyrim because of the large modding community adding new content, the amazing modded graphics, and the large amount of mods adding features from previous games. But I also realized something about myself when playing Skyrim. Part of the reason for its appeal is that the base game is less RPG like in the traditional sense. It is more visceral and hand on, gritty even. This appeals to my unga bunga side. While still giving me the RPG details I like out of games. On the flip side I play modded Minecraft because it is technical and requires thinking.
So for me: unga bunga game is Skyrim, technical game is Minecraft.
Did I go to far trying to describe the arcadification of Bethesda games?
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