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Search - "programming animation"
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rant, but not an IT kind... okay, maybe not even a rant, more like depressive rambling:
in 3 days, I'll turn 29.
i'm living with my mom, in the apartment where I was born, in the room i've been living since I was born (with the exception of 2 attempts to move out which together lasted 9 months).
my theoretical monthly income should/could be around 4000€, based on my skills and experience.
but I'm a (manic)-depressive, chronically lonely idiot loser (and the manic phases come more and more rarely in recent years), so
my practical average monthly income fluctuates from 0 to about 200.
i am unable to keep a job for more than 4 months, so after being fired from about 20 or so of them since I was 18, it takes immense amounts of mental and emotional energy to even start looking for one now... so I usually don't.
i've been about 12000€ in debt for the past 8 or so years, half of which is just debt collector fees.
it's kinda funny, for years, i've been unable to solve a debt which theoretically amounts to 3 months of my theoretical achievable salary.
my father, who just left without a word of explanation when I was 18, has decided this is not viable anymore, so I'm supposed to move out by 10th of next month, "either to some cheap rooming house, or under the bridge, I don't care", as he put it.
I can't remember how it feels to exist a single hour without feeling existential dread and dreading each next day, not knowing what to do or if i'll even be able to try and do something, because this feeling is so strong that it often blocks me from being able to do anything. i just shiver most of the time that i'm awake, feeling like you feel few minutes before puking and crying at the same time. and that feeling is my "how are you?", "you know... normal".
i can't remember what it feels to feel any other way and can't even imagine it, and can't imagine that I'll ever achieve any less shit feeling.
literally all of my social contact consists of going out once to twice a month with the only 2 friends and 2 aquaintances I have who have the time and will to spend it with me.
oh, and hiding in my room, avoiding talking to my mom, because each time we talk she just reminds me what a piece of shit failure I am, and tells me how it's not that hard to change it, I just have to stop being lazy and start working for it.
she's... kind and caring about it, which somehow maybe makes it even worse.
i have about 10 almost complete game designs, each of them at least 50% more original and interesting (at least to me) than the things that are coming out for the past 10 years, being lauded as "the most original and unique".
I have been trying to make them, ANY of them, since I was 18, but I always lose all the drive and resolve and energy in like 4 months, because it's like trying to build a city on my own on a deserted island. too big for one person, but there was never anyone to help me. closest I ever got was one of my friends telling me "i've been thinking many times that i'd love to work on some project with you, if I had the time".
and second time, when I actually found an artist I was going to pay, and he was awesome, and after two weeks of me telling him how awesome what he does is and how it fits the project and my ideas perfectly, he backed out saying "i'm afraid I can't do the quality you require from me".
never ever in my life did I get actual help with something I actually wanted or tried to do.
i have no idea how it feels to have someone working with me on something I actually consider interesting and meaningful, on any of the things which I wanted to make, which made me learn programming.
I've learned graphics and animation and everything going into game making pipeline on my own because I realized nobody will ever help me, so I'll have to do all of it on my own.
I've tried to make a kickstarter once, but I started crying hysterically in the middle of writing it, because I felt like a begging piece of failure shit, even more than usual, so I deleted it.
most of people treat me like shit failure unworthy and undeserving of living, precisely as I myself know I deserve to be treated, because that's what I am, but when I ask for permission to kill myself, since I see no other solution to stop being a burden, they get angry at me that I'm just emotionally blackmailing them. when I afterwards ask them "so help me in any way to do any of the projects i want/need to do", they respond they've got no time for that.
when I talk about all of this, I get told to stop whining.
happy 29th birthday, me, a piece of shit who should've never survived this long, who should've never been born in the first place.
yay.
also, I know this is not the kind of crap that's supposed to be posted here, but i've got nowhere else. sorry.47 -
On the screen: four text boxes cycling through rainbow color backgrounds and spinning wildly in circles.
Manager walks in.
Here's the context.
We were pair programming and working on a simple form. We were just finishing up the style, and I suggested we use a CSS3 animation to make the invalid fields pulsate a light red once.
I'm the young guy in the office, so I am most familiar with the "new" front end stuff like flex and CSS3.
My colleague was unfamiliar with CSS3 animations, so I implemented the red flash quickly and showed him.
He was curious what else you could do with CSS3 animations, so I changed my "to/ from" to a "0%/ 25%/ 75%/ 100%" style animation to show how keyframes worked. Then I made the animation iterations infinite so it went on forever. Of course, I didn't have any normal colors on hand so I just went with my debug colors: red, green, blue, yellow, etc.
We submitted the form with invalid inputs and sure enough, they flashed rainbow colors. It looked pretty funny so I thought "haha, lets quickly add rotation while we're at it"
That's the point where the education turned to a little fun but it wasn't going to take more than a second.
So we did it and it looked pretty funny and it actually made me laugh. Then we started discussing next steps on the form (back-end). Discussion lasted maybe five minutes before our manager visited to update us.
As we were discussing, the invalid controls were still spinning and rainbow colored in the background. Whoops.
The words we managed to say were just "It's invalid" and then we broke out laughing.3 -
Hello, I'm now gonna rant for a bit. I'm usually not a ranty person (wait, why am I on this site again?) , but here we go. I sometimes feel misunderstood about my side projects.
I don't know about you guys, but when I program on my free time, sometimes I just want to grab a glass of wine and explore things I think bout during the day. So, during the start of my CS-education, when I started to get my programming feet a little warm, I wrote this tic-tac-toe game (as you do...), and I thought "Well I know how to play the game. Surely I can program an AI to play against". So I thought hard for an evening or two and came up with something that wasn't too shabby (I can't win).
Then another time when learned about creating GUIs we got to do simple menu based stuff with buttons and pulldown menus following a certain structure, but we also learned that positions of components can be set freely. So I thought "Well, if I can freely change the positions of components, surely I can animate stuff and if I map that to some keys I can create a real time game!". So I wrote a small platformer with two squares that ideally succeed in killing one another. After animation I started fantasising about 3D rendering, so I created a small application which creates the illusion of 3D, which was cool and all, but that got me dreaming of creating a real 3D engine. It became almost like a cause of mine; to understand how it all works and create a 3D engine from scratch.
So now I've written a 3D engine. A simple one, mind you, without all the bells and whistles, but still a 3D engine.
So, after all this rambling, what is this rant about? It's about how people react to all this. The reactions are divided. Some are impressed, mostly people who cannot program, but others are like "hm...". For example, during job interviews, when people ask me if I've done anything on the side and I mention this, people usually go like ".... hm... :| Well that's great. So mostly just done your own stuff?". Well YES! What is that supposed to mean? That I've not created shippable applications? I've explored, which I myself believe is valuable! I believe I've learned something along the way. And most importantly I've enjoyed it. Maybe I'm over interpreting this, but sometimes it feels like people don't even understand the joy in it, like it's illogical. Why create something that in the end won't create any real value?
Am I alone in this? Or perhaps, have I just written far to long and uninteresting a rant for anybody to read this far? I don't know. You tell me.13 -
can we all take a moment to appreciate the developers of flutter. they're smart, and they took the time to make flutter the *right* way.
they used an easy to learn language that's ideal for mobile development, which means hot reload/restart is possible (because dart supports aot and jit compilation)
the way it's designed is beautiful. everything is a widget, and it's easy to customize them via named parameters.
the community is great. it's not large, but it's supportive, with two active subreddits. yesterday i asked a question on r/flutterdev, and a member of the flutter team at google answered the question with a comprehensive answer.
flutter is very consistent across platforms. if it works on android or ios, you can bet it'll work on the other just as well, with the exception of platform-specific code.
it is VERY performant. unless you write a major bottleneck, 60fps is easy to achieve.
animations are EASY. define a tween and animation controller and then write a callback function. not to mention it's straightforward, and complex/combined animations are easy, too.
you can get almost direct access to the canvas, should you need it, with custompainter.
oh my god, this is revolutionary in the programming world. development is quicker than it is with native android alone, and for people who have no access to a mac, like me, i can develop for ios and compile via code magic. if you haven't checked it out and you develop for mobile, check it out.
oh yeah, did i mention it's not just mobile. hummingbird - flutter compiled to web - is already in experimental public betas, and will likely be released by the end of the year. there's also experimental desktop support, which is amazing, and much better than electron. not to mention flutter is the future, as it will be the primary way to make apps on fuchsia os.13 -
Summer starts now!
Things to do.
1. Get better at overwatch
2. Learn 3d modeling
4. Learn animation
5. Learn how to apply programming to animation to make the process quicker
6...do job bc I need money.5 -
This basically is me rambling all my thoughts that have been clouding my mind.
Learning other programming languages after learning the first is harder than I expected. I learned python first but that's making learning others (which I know arent similar but ) C, ES6, PHP, etc. I need to figure out what makes each one special and get a proper path instead of learning them all the same way. Which is easier for the web dev languages but fuck man I just need a good path for them and I'm good. Like learn this this this this that and that and I've got a basic understanding of the language I dont need to stress and I can casually build my knowledge from here now that I understand all this. Cause I love programming and I want to be the best I can be and just get to the level I am with python. And at some point I have to learn about basic electronics and learning how to program Arduinos with C so I can do stuff with that because I really really REALLY want to.
It doesnt stop there. I want to learn another language and no I'm not talkin bout programming anymore I mean I wanna learn Japanese and German (but japanese primarily) but it doesnt help that I'm always either in school, studying, programming, or playing games. I just cant find time to practice Hiragana&Katakana (two basic writing systems in japan) and it doesnt help that I'm a lazy procrastinating piece of shit that doesnt have or can keep a proper schedule and hell I barely can English and Its my native tongue. Ugh. Itd be better if I had a native speaker to help me tbh.
And finally I want to learn basic pixel animating I have dreamed as a kid to do some kind of animation and programming and I want to do both for games I want to program for fun but it doesnt help that I cant draw sprites or anything for shit. I cant get it and I just am fucked but I'm going to ask some people I know and a few subreddits for advice/help/resources with that
Welp that was the Bubbles Power Hour none of you probably are keen followers of mine and if I had any I'd be shocked and honored but thanks for reading anyways and any advice on anything is always appreciated!random rambling electronics es6 stress language learning php python c foreign languages pixel art javascript11 -
Content strategy expert: How long would it take to program an SVG animation intro video
Me: I'm not sure I've never programmed one before.(still teaching myself)
Content expert: iS it even possible?
Me: yeah all things are possible in programming ;)
Content expert: so then how long would it take
Me: no.
Content expert: but wouldn't it be easier if...
Me: no, go away2 -
the more i learn about web dev, the more i realise the reason for its mess up . There are 2 major problems in it : the people who create various important concepts and tools for web dev were 1) working on it without any collaboration and agreements on the philosophy and 2) were too stubborn on their ideology i guess.
There is no limitation to anything's functionalities, and the limits that are "defined" are badshit crazy. for eg:
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HTML creator : "I am gonna make a language that would provide a skeleton to web page. it will just have the text and basic markers to let the scripting and styling engines/languages know which text is supposed to be rendered and how.
It won't provide any click or loading functionality.
someone: "So i guess opening a page or loading an image would be handled by JS or other programming language? also, bold , italic or division would be added via CSS?"
HTMLguy : Nah, my html engine would ALSO do that.
someone : what , why? won't that just be stupid and against your philosophy?
HTMLguy : WHAT? am too awesome, can't hear you
w3c , 50 yrs later : sorry can't change this, gotta support the 50 yrs of web dev and billion sites
=================================
CSS guy: I am gonna make the world's best beautifying stylesheet language to provide colors, styling, fonts and backgrounds to a page. every loadings and clicks would be handled somewhere else
Some1: cool, then clicks, hover and running of animation would be handled by JS only
CSSguy :Umm, i guess i could handle those.
Some1 wha-?
CSSguy : Thankyou Thankyou Thankyou for the nobel price!
====================================
JS guy : I am gonna make a god web programming language! It can do everything: add/remove html tags, add styling, control animations, control browser, handle clicks , perform operations, everything!
some1: cool! you must be making very large programming language with lots of modules.
JS guy: No! i am gonna keep it small. no built in classes and file imports! just use the functions directly. if someone wants the additional lib functionality, install them on your server
some1 : innovative! what's typeof NaN ?
JSguy :shut up.6 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
When I was 7, my dad bought me a pc. (in 2007). It had some sort of pentium processor and 2 gb ram. I had that pc until I turned 18. We changed the power supply some ports and mouse / keyboard but that's it. I learned all the programming basics, design even animation on that pc. It would take days to render a simple 2D animation. When I finally got the chance to go to a university and move overseas, I bought my own pc. As a full fee paying student, I still couldn't afford the latest and the greatest tech. I somehow bought a core i7, and with 8 gb ram, no bells and whistles. And now I'm almost 21. So when my friends recommend me killer games, I'm sorry fam, call me maybe 10 years later.2
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Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
Few months ago, I had to do a project group in uni. The spec was horrible and very easy for someone who already know how to program, so I try to put this project into a higher level. Make a framework for it, spend night programming, make it in full ajax. Used bootstrap to make it pretty, used Jquery and animation. Anyway, me and my team were very happy about what we did, and what we learned when we made it.
Result ? Practically the lowest grade, because it was to complicated...FML -
Idea, a devrant type website that can be split into different work groups, animation, programming, composing, ect. and then subgroups for more specific jobs, like Reddit and DevRant fused together.7
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Once upon a time I was a student. We had QBasic programming with graphics involved in it. Once I was thinking about animation as we were told in the classroom. In order to perceivably move an object, we were supposed to draw the object, erase the screen, give some delay then draw the object again at a slightly different position....repeat the same thing all-over...
I suppose I had not done this exercise even once.. I might have seen it happen at our labs, I did not like it.. because I was clearly able to make out that screen is clearing...there was too much fluctuation..it did not look good as an animation..
I tried to better the process by redrawing in black color instead of calling a clearscr() routine and keeping all other things same.
I had also put an infinite outer loop so that I can see the process all over again after the circle (it was a circle I was moving btw), started from one end of screen and reached the end of screen.
As I hit F5, I was so impressed by the results...that I kept staring at it for 10 passes of the circle.. it was pretty darn smooth.. -
I was late with getting into programming and only started considering it after completing an education in animation before (unwillingly) working jobs outside of that field for a few years.
I had to really dig to try and figure out what I'd enjoy doing, and it's when I asked myself what I enjoyed about things in the past like railroad tycoon that I got on the track (eh?) of putting stuff together and making it work.
I remember seeing my friend play and I was screaming internally at his "who cares it works" solutions. When we later played ottd I would try to set up my stuff so that it was readable and because I realized how annoying it is when I can't figure out what my friend's tracks are supposed to do without asking him.
I was basically a developer all along. It's just that my only programming language was railroad tracks and signals. -
My first interaction with Computers started in 1996/1997 and it was Dangerous Dave, PacMan, Mario, Pre that pulled me in so deep. We had multiple Floppy Disks and each of them used to go awry after a few months of use. Had to keep deleting stuff to fit all my Favourite Games
A year later I learnt the basics of MS-DOS and GWBasic. Looking at seniors do C Programming on Borland Turbo made me feel scared and one of them said it is the real language to make Games, and all types of Animation stuff. I was very intrigued but only for a while. I kept playing Games which was what I was fit for at that time -
Hi guys i have been off for a while but in that process i realized am good with animation and design plus video editing... programming is a bit hectic am almost giving up but the problem is that i am on my last semester (computer science) and i have to come up with a project in order to graduate... I just need some advice1