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Search - "animator"
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On a french TV show:
Animator: So Jean-Pierre what do you do in life?
Jean-Pierre: well, I'm a computer ingineer
A: Oh, so you're the guy we call when the printer is fucked?
JP: Absolutely not, I'm the one who make programs and softwares that don't work, so they call us again
Literally me 😂1 -
Obviously this year. I went from KDE Neon (bloat ree) to Arch, learnt Git, Golang, vim, some JS, did my first major public project (asl), learnt how to package python stuff, did my first collab (private repo with a friend), did my first public collab (animator), made 225 contributions on GitHub (so far), won the "Most Technical" award in my Science Fair, went on climate protests, and sh*t-tons more.
And I joined devRant!
I'm excited for 2020!1 -
When you accidentally thought Vue JS is Vivus JS and argue why would you need a SVG animator to compare with React. JS naming. God.1
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Animator for 15+ years. Started self learning python a few months back. I made my first useful app today... Move the cursor every 10 seconds. 2019 is off to a good start.
I'm new to programming but I already love devRant.
Happy New Year everyone! 😀5 -
Summer starts now!
Things to do.
1. Get better at overwatch
2. Learn 3d modeling
4. Learn animation
5. Learn how to apply programming to animation to make the process quicker
6...do job bc I need money.5 -
Designer: These form elements should not be textboxes; they should be dropdown menu's.
Me: No problem. Done.
Designer: Could you make X the only selectable option in field A and Y the only selectable option in field B?
Me: I sure can.
Me: Implements a dropdown menu with only one option, knowing that asking questions would label me as "difficult" and "technical". Uploads to production, decides to take a smoke break.
My coping mechanism: Maybe you should also add an Animator to the IK targets on your character controller in Unity instead of depending on a slerped IK weight value.4 -
I've been editing sound effects, animations, image assets, creating things from scratch if I don't have what I need, all while I am hired as a software engineer.
We are supposedly an interactive contents company, while we have only two designers (none of which specializes in software design) for half a dozen projects, no sound engineer, and no animator.
I've been using Krita and Audacity as much as VS Code these days - my hobby skills I never thought would use in a professional environment. I wonder how did my predecessors work, surely not every software engineer also happens to be a hobbyist artist.4 -
wasn't a fight, really, just me having gotten frustrated after half an hour of trying to explain to a 2D animator what smear frames are, since we were making a flying hummingbird, found out that multiframe animations for the wingflaps looked like crap for its flapping speed, so i was like "oh, i know, let's just make the whole wing flap a 3frame anim, one frame wings down, one smear frame, one frame wings up, done"
cue the UNIVERSITY EDUCATED ANIMATOR looking at me with confusion, asking what are smear frames.
cue half an hour of repeated attempts at explanation, each attempt imagining him to be a younger and younger child, last 3 attempts i was actually sketching it out for him in photoshop and playing it to him (via photoshop's timeline for making animated gifs) so that he could see how it looks, which still didn't help him get it.
it turned very unpleasant towards the end, due to me getting very dumbfounded and irritated and interlacing the last couple of explanation attempts with remarks on my fascinated disbelief that a university educated and graduated animator not only had no idea what smear frames are, but isn't even getting it after having it explained multiple times as if he was an elementary school child.
at that point my boss stepped in, told me to go have a smoke, and when i came back, he managed to explain it to the animator by some of the interpersonal magic he (the boss) had.
that dude (the boss) was amazing.
p. s. the hummingbird turned out looking amazing, thanks to the smear frames.9 -
Overall, pretty good actually compared to the alternatives, which is why there's so much competition for dev jobs.
On the nastier end of things you have the outsourcing pools, companies which regularly try to outbid each other to get a contract from an external (usually foreign) company at the lowest price possible. These folks are underpaid and overworked with absolutely terrible work culture, but there are many, many worse things they could be doing in terms of effort vs monetary return (personal experience: equally experienced animator has more work and is paid less). And forget everything about focus on quality and personal development, these companies are here to make quick money by just somehow doing what the client wants, I'm guessing quite a few of you have experienced that :p
Startups are a mixed bag, like they are pretty much everywhere in the world. You have the income tax fronts which have zero work, the slave driver bossman ones, the dumpster fires; but also really good ones with secure funding, nice management, and cool work culture (and cool work, some of my friends work at robotics startups and they do some pretty heavy shit).
Government agencies are also a mixed bag, they're secure with low-ish pay but usually don't have much or very exciting work, and the stuff they turn out is usually sub-par because of bad management and no drive from higher-ups.
Big corporates are pretty cool, they pay very well, have meaningful(?) work, and good work culture, and they're better managed in general than the other categories. A lot of people aim for these because of the pay, stability, networking, and resume building. Some people also use them as stepping stones to apply for courses abroad.
Research work is pretty disappointing overall, the projects here usually lack some combination of funding, facilities, and ambition; but occasionally you come across people doing really cool stuff so eh.
There's a fair amount of competition for all of these categories, so students spend an inordinate amount of time on stuff like competitive programming which a lot of companies use for hiring because of the volume of candidates.
All this is from my experience and my friends', YMMV.1 -
!rant
So the game I've been working since January is showing off a demo at ECGC also known as the East Coast Game Conference in North Carolina :D
http://ecgconf.com/
If anyone is free on the 17th to 19th of April and enjoys games come try it out!
(it's $35 for a pass at least for the standard pass at least)
The game is called Redemption's Guild, which is a multiplayer online VR RPG and our company is called Unlit Games.
Our website: https://unlitgames.com/redemptionsg...
Sadly I won't be there but some people from the company will :D
I've been working hard to make this game, I hope the people that play it enjoy it as much as I loved (and still love) working on it.
Also our animator is giving a talk, so if you enjoy animation and possibly how it was done (i'm not 100% what the talk is about lol) stay for that aswell!2 -
Anyone here do animation?
So I'm developing this command-line animation program. It'll obviously only be for quick stuff
I'm thinking of accepting frames and an expression to order, overlay and diff/patch frames.
What kinds of things should I implement? I have done basically no animation ever.
Previous post: https://devrant.com/rants/2312640/...
PS join the chat! https://gitter.im/animator-project/...
https://github.com/skuzzymiglet/...2 -
last day of bug fixing, 2 little bugs left, the last modify broke EVERYTHING (never touch an animator class on unity if u don't remember where and how many times u reused it)
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I'm troubled by the stuff I made back when I did not know how I should use Unity's Animator. I have these animators that open and close a dialog with transition effects, but I used Triggers to accomplish it. With Triggers, no matter how I construct it, it seems that there is always this weird edge case that can only happen if Triggers are spammed.
Why I did not use Bools for open/close state is beyond me. And I have tons of those Animators to fix. FML.