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Search - "rockets"
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I had a dream where I got a job at SpaceX. Long story short, rockets fell from the sky, people died, and Musk got really angry. I don't think I'll be applying at SpaceX anytime soon.7
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During the first rocket fly to the moon, they developed a calculator for the rocket scientists to calculate the flight.
Today's smartphones have the power to do the calculations for dozens of rockets at once, and what do I do with it?
I PLAY ANGRY BIRDS4 -
I fucking hate toxic positivity. Every fucking corporation pushes the notion that "lifE iS aWeSomE, wE cArE abOuT pEoPle" and other such bullshit, and when you point it out, they call you a bad, toxic person.
No, you don't care about your community, let alone the whole world. You're just trying to make people believe that spyware, wage slavery and being fired by a neural network is the norm. You're making money off of those who don't have a choice.
If you account all people, not just American white rich 1%, it turns out that for the vast majority of people life is either an uphill battle or straight up nightmare. People are working in shifts and have no time or emotional resource to spend on themselves. Most of the people can't afford a house or a flat. Even those who can still suffer from mental illnesses, to the point where there are more mentally challenged people than mentally healthy ones. The word "neurotypical" meaning "mentally healthy" is wrong.
You want nothing but to sell your stuff and earn more money off of Chinese and Indian factory workers who work 16-hour shifts. Maybe your life is great, but aggressively pushing this notion is a big, wet spit in the face of humanity.
Fuck you. Fuck your space rockets. Fuck your twitter accounts. Fuck your institutionalized exploitation of the weak. Fuck your products. Fuck your "open source". Fuck your "GDPR compliance". Fuck your offshores, your hedge funds and your tax evasion. Fuck your bailouts. Fuck your ships spilling tons of crude oil, fuck your factories, fuck your slave labor, fuck your anti-suicide nets in Chinese dormitories.
One day, because of you, our planet will become unlivable. You will hop into your fancy space rocket to go to that top-1% elite Mars colony. Nice job.
But I will pray for a solar flare to hit you and turn you and your fucking rocket into radioactive ash.20 -
Falcon Heavy launch coming up!
I can't wait. That's something people should watch, fuck the superbowl!
I would say it's 60% as significant as the moon landing was, if not more; a field of technology we should really focus on, but governments rather spend money on stupid war
Make sure to tune in tomorrow, 18:30 / 06:30pm UTC, on SpaceX's YouTube channel
It's going to be spectacular, success or failure7 -
Fuck big tech companies. Fuck their surveillance capitalism. Fuck their monopolies and anti-competitive bullshit. Fuck their tax dodging. Fuck their fighting against the right to repair. Fuck their worship of revenue above all else. Fuck their 30% cut on everything. Fuck their world-destroying revenue models built on heartless AI and zero customer service. Fuck their automated banning systems with zero explanation as to why the fuck they've banned you, with zero fucking recourse. Fuck their amoral psychopathic CEOs and their fucking space rockets. Fuck all this shit. When I'm done with this IT project I'm fucking done with tech.
Okay I'm done now.14 -
'Sup mates.
First rant...
So Here's a story of how I severely messed up my mental health trying to fit in university.
But the bonus: Found my passion.
Her we go,
Went to university thinking it'll be awesome to learn new stuff.
1st sem was pure shock - Programming was taught at the speed of V2 rockets.
Everything was centred around marks.
Wanted to get a good run in 2nd sem, started to learn Vector design, but RIP- Hospitalized for Staph infection, missed the whole sem and was in recovery for 3 months.
So asked uni for financial assistance as I had to re-register the courses the next semester. They flat out refused, not even in this serious of a case.
So, time to register courses for third semester, turns out most of the 2nd year courses are full, I had to take 3rd year courses like:
Social and Informational Networks
Human Computer Interaction
Image processing
And
Parallel and Distributed Computing (They had no prerequisites listed, for the cucks they are: BIG MISTAKE)
Turns out the first day of classes that I attend, the Image proc. teacher tells me that it's gonna be difficult for 2nd years so I drop it, as the PDC prof. also seconds that advice.
Time travel 2 months in: The PDC prof is a bitch, doesn't upload any notes at all and teaches like she's on Velocity-9 while treating this subject like a competition on who learns the most rather than helping everyone understand.
Doesn't let students talk to each other in lab even if one wants to clear their friend's doubt, "Do it on your own!" What the actual fuck?
Time for term end exams and project submission: Me and 3 seniors implement a Distributed File System in python and show it to her, she looks satisfied.
Project Results: Everyone else got 95/100
I got 76.
She's so prejudiced that she thinks that 2nd years must have been freeloaders while I put my ass on turbo for the whole sem, learning to code while tackling advanced concepts to the point that I hated to code.
I passed the course with a D grade.
People with zero consideration for others get absolutely zero respect from me.
Well it's safe to say that I went Nuclear(heh.. pun..) at this point, Mentally I was in such a bad place that I broke down.... Went into depression but didn't realise it.
But,
I met a senior in my HCI class that I did a project with, after which I discovered we had lots of similar interests.
We became good friends and started collaborating on design projects and video game prototyping.
Enter the 4th sem and holy mother of God did I got some bad bad profs....
Then it hit me
I have been here for two years, put myself through the meat grinder and tore my soul into shreds.
This Is Not Me
This Wont Be The End Of Me
I called up my sister in London and just vented all my emotions in front of her.
Relief.
Been a long time since I felt that.
I decided to go for what I truly feel passionate about: Game Design
So I am now trying to apply for Universities which have specialised courses for game design.
I've got my groove again, learnt to live again.
Learning C# now.
:)
It's been a long hello, and If you've reached till here somehow, then damn, you the MVP.
Peace.9 -
I forged a katana once, under the supervision of a swordsmith. Nothing super special like damascus patterning or anything, but the cutting edge was pretty sharp.
Ugh sorry, lame word jokes.
In terms of software...
Microsoft Office Ribbon (cutting edge at the time, lol). Only as a maintenance drone on a bunch of manual search-and-replace work and merge conflict resolving.
Ariane 6 family of rockets (Welding X-rays and other DICOM quality assurance).
Software for continuous flow chemistry, developing microfluidic PCBs to perform Elisa immunology assays during the Mexican flu outbreak. Idea was to eliminate the need for microplates, expensive robots, microwell washers, etc — just have blood plasma, enzymecoated nanoparticles, antigen, conjugated detection reagents and substrates flowing programmatically through a PCB with a spectrophotometer built in.5 -
I kinda hate my life right now.
I hate my job: I've been working as a flutter developer for a month and a half (even though I was hired to do backend) and I discovered I don't like frontend, it doesn't give me enough challenges. Every once in a while I have to do something complicated and have fun working, but most of the time it's just boring layout shit.
I can't do any side-projects, everything bores me. I want to get into really low level programming so bad but the steep learning curve makes me lazy.
I don't feel like I'm doing enough. I'm learning quite a bit about flutter, but I don't want to work with that, I hate it, so I feel like I'm just wasting my time. I'd like to work on something complicated and meaningful, like developing flight systems for rockets or whatever, but there's sooo much road ahead of me I just feel like I'm never gonna make it, plus I have to be very smart to do that and I'm starting to think I'm not as smart as I thought I was. I've been programming for almost 10 years now, but I can already see my college friends getting practically on my level in 2-3 years. I can't let that happen and this thought is making me stressed and burning me out. Programming is literally the only thing I'm good at (or at least I think I am), if I don't have that I don't have anything, because I suck at everything else (I'm not exaggerating, I wish I was though).
I can't see friends because of the corona. I've met with friends about 7 times in a year and I havent been with a girl god knows since when. Meanwhile, practically everyone I know is partying, having fun, going to the beach and I'm here, at home, typing this fucking rant and feeling sorry for myself.
I also wanto to get fit but every time I try to do so something happens and I have to wait 2 months in order to start again.
There isn't anyone I can trust enough to share some feelings and thoughts I have and this is eating me up.
I am unhappy and have been like this for a while now. Every once in a while I smile, yes, but most of my day is endless boredom either because of work or the lack of it. I just want to go back to normal, I don't want to think about my future, I want someone to talk to, I want to be able to cry.
I hate this.19 -
I had a dream where I got a job at SpaceX. Long story short, rockets fell from the sky, people died, and Musk got really angry. I don't think I'll be applying at SpaceX anytime soon.2
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(!rant && !dev && awesome == true)
So for the space fanatics here who didn't knew. SpaceX will launch their falcon heavy rocket today Can't wait 😊22 -
I used to think musk was smart af, genius programmer until very recently after he took over Twitter. The more he says about programming probably to impress the groupies the more I realized he has no idea Abt the topic.
He might know things about manufacturing and rockets but dude level of ignorance in software is astonishing19 -
Me: what we want our users to do is inherently complex. We can't make it "iPhone-intuitive", this thing needs instructions.
my boss: we have put people on the moon
me thinking: how intuitive do you think that rocket was4 -
How do you debate the "it's more complex in my opinion" statement?
So, some months ago I was looking at some code which has stuff as 300 lines of code function(s) and I could feel the bad smell irl...
I analyze it a bit and there is a lot of stuff which is misplaced, repeated or unsafe.
I first re-arrange it and remove redundancy, then break it down in about five functions (plus a caller), all is now readable and assignIcon k(made-up name) only assigns an icon, it doesn't also send a rocket in space.
But then I put the code in review and the previous author of the code says that it's now unreadable, because s/he has to look as multiple functions. I counter by showing how s/he does not need to read 300 lines of code to find a bug, but approximately 60, and I point at how misleading having an `assignIcon` function which also sends rockets in space is.
The counter? "But it looks confusing to have smaller functions, revert it."
How would you debate that? I am shy and hate myself a lot, so I have issues debating good points, but I am really really sure a lot of bugs I encountered were due to stuff like this so I would like to be able to explain my point in a more efficient way, for future teams.12 -
We're making reusable rockets and putting cars in space but I still can't pay with my fingerprint instead of a fucking pin code.9
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Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
It's not necessarily code related, but ever since I was a kid in grade school, I've wanted a lab where I could solder and build and mix chemicals and build rockets and brew beer and blow stuff up and do all kinds of science that would ruin my carpet and/or otherwise go horribly wrong if done in my living area. One day soon (I hope), I'll have enough space to have a proper lab, just not today.
I daydream about that shit.1 -
1. Creativity - you can create anything from typing words and a little electricity - office programs, new medicines, predicting cancer from images, robots, planes, satellites, rockets that put people to the Moon or robots to Mars - all use machines programmed with code.
2. Challenge - some of the projects and algorithms are so complicated that full understanding of them is great challenge.
3. Freedom - you only need a laptop and internet and a bit of electricity and you can code from anywhere on Earth or if you’re Astronaut you can even code from space. -
Yeah, making rockets is hard and all but have you tried correctly integrating eslint-prettier settings with your IDE settings..5
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Ok, which datacenter do I have to set fire to, in order to stop these FUCKING PROMOTIONAL SMS MESSAGES THAT I KEEP GETTING FROM MY FUCKING PHONE OPERATOR??
NOW I'M GETTING PUSH MESSAGES TOO?!? BURN IN HELL YOU FUCKING FUCKS!
I WILL BUILD A FUCKING ARSENAL OF FUCKING ROCKETS AND I'LL SHOVE THEM UP YOUR SHITTY ASS AND BLOW YOU UP IN SO MANY PIECES THAT EVEN AVOGADRO WON'T BE ABLE TO COUNT HOW MANY WILL BE LEFT OF YOU.
AND SPOILER ALERT: I ALREADY KNOW HOW TO BUILD ROCKETS, SO YOU BETTER START RUNNING4 -
You’d think with all the money bezos has for space rockets he’d have enough to make it so that provisioning a single damn database on aws doesn’t take 20 fucking minutes2
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I think if WPRocket were an actual rocket, it would be one of those rockets Elon Musk detonated over a farm somewhere.