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Search - "sprint velocity"
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Sales employee Bob wants a clickable blue button.
Bob tells product owner Karen about his unstoppable desire for clickable blue buttons.
Karen assigns points for potential and impact (how much does a blue button improve Bob's life, how many people like Bob desire blue buttons)
Karen asks the button team how hard it is to build a button. The button team compares the request to a reference button they've built before, and gives an ease score, with higher score being easier (inverse of scrum points).
These three scores are combined to give a priority score. The global buttonbacklog is sorted by priority.
Once every two weeks (a "sprint") the button team convenes, uses the ease scores to assign scrum points. Difficult tasks are broken up into smaller tasks, because there is a scrum point upper limit. They use the average of the last 5 sprints to calculate each developer's "velocity".
The sprint is filled with tasks, from the top of the global button backlog, up to the team's capacity as determined by velocity. Approximate due dates are assigned, Bob is a happy Bob.
What if boss Peter runs into the office screaming "OUR IMPORTANT CLIENT WANTS A FUCKING PINK BUTTON WHICH MAKES HEARTS APPEAR"?
Devs tell boss to shut the fuck up and talk to Karen. Karen has a carefully curated list of button building tasks sorted by priority, can sedate boss with valium so he calms the fuck down until he can make a case for the impact and potential of his pink button.
Karen might agree that Peter's pink button gets a higher priority than Bob's blue button.
But devs are nocturnal creatures, easily disturbed when approached by humans, their natural rhythms thrown out of balance.
So the sprint is "locked", and Peter's pink button appears at the top of the global backlog, from where it flows into the next sprint.
On rare occasions a sprint is broken open, for example when Karen realizes that all of the end users will commit suicide if they don't have a pink heart-spawning button.
In such an event, Peter must make Bob happy (because Bob is crying that his blue button is delayed). And Peter must make the button team of devs happy.
This usually leads to a ritual involving chocolate or even hardware gift certificates to restore balance to the dev ecosystem.23 -
Been on a fairly large project for the past two months. Been getting more and more productive and confident with each sprint! Always informed that I’m doing fine. Left a four hour task in progress for a day or so while tending to a PR which had been pending for a week and a half and was currently under review. Removed from the project due to issues with velocity.1
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So today we had a pre-sprint-planning meeting where the POs told us about the stories currently in the backlog. They went ahead and "roughly prioritised" some of them. Their priorities were:
- normal (but asap please)
- has to be done this sprint, because the feature has to be in the next release (code freeze after this sprint)
- top priority, because this has to be in the previous release (which was released last friday)
The non-normal stories alone are about twice our normal velocity. Good job guys. Good job. -
Dev: [does some weird code to make test pass]
Me: this won't work. Literally the documentation says what you did won't work once we move towards our end goal architecture.
Dev: [shows middle finger and requests merge and somehow managed to get code merged]
.... One Sprint later nothing works...
Dev: [does some weird code to make test pass]
Me: no. You need to solve underlying problem.
Dev: [shows middle finger and requests merge and somehow managed to get code merged]
.... One Sprint later nothing works...
Me: please stahp
Dev: [shows middle finger and requests merge and somehow managed to get code merged]
Me: WTF man do your fucking job
Scrum Master: stahp lowering our velocity
Me: wut? 😒2 -
I like the people I work with although they are very shit, I get paid a lot and I mostly enjoy the company but..
Our scrum implementation is incredibly fucked so much so that it is not even close to scrum but our scrum master doesn't know scrum and no one else cares so we do everything fucked.
Our prs are roughly 60 file hangers at a time, we only complete 50% of our work each sprint because the stories are so fucked up, we have no testers at all, team lead insists on creating sql table designs but doesn't understand normalisation so our tables often hold 3 or 4 sets of data types just jammed in.
Our software sits broken for months on end until someone notices (pre release), our architecture is garbage or practically non existent. Our front end apps that only I know the technology have approaches dictated by team lead that has no clue of the language or framework.
Our front end app is now about 50% tech debt because project management is so ineffectual and approaches are constantly changing. For instance we used to use view models for domain transfer objects... Now we use database entities, so there is no commonality between models but the system used to have shared features relying on that..sour roles and permissions are fucked since a role is a page regardless of the pages functionality so there is no ability to toggle features, but even though I know the design is fucked I still had to implement after hours of trying to convince team lead of it. Fast forward a few months and it's a huge cluster fuck to enforce.
We have no automated testing of any sort or manual testing in place.
I know of a few security vulnerabilities I can nuke our databases with but it got ignored.
Pr reviews are obviously a nightmare since they're so big.
I just tried to talk to scrum master again about story creation since any story involving front end ui as an aspect of it is crammed in under one pointed story as sub tasks, essentially throwing away any ability to calculate velocity. Been here a year now and the scrum master doesn't know what I mean by velocity... Her entire job is scrum master.
So anyway I am thinking about leaving because I like being a developer and it is slowly making me give up on doing things to a high standard and I have no chance of improving things, but at the same time the pay is great and I like the people.