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AboutThe future is yours <codeIt/>
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SkillsPython,Django,PHP,JS,Java,C ,C++
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LocationIndia
Joined devRant on 8/31/2017
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!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
A young guy I work with burst into tears today, I had no idea what happened so I tried to comfort him and ask what was up.
It appears his main client had gone nuts with him because they wanted him to make an internet toolbar (think Ask.com) and he politely informed them toolbars doesn't really exist anymore and it wouldn't work on things like modern browsers or mobile devices.
Being given a polite but honest opinion was obviously something the client wasn't used to and knowing the guy was a young and fairly inexperienced, they started throwing very personal insults and asking him exactly what he knows about things (a lot more than them).
So being the big, bold, handsome senior developer I am, I immediately phoned the client back and told them to either come speak to me face-to-face and apologise to him in person or we'd terminate there contract with immediate effect. They're coming down tomorrow...
So part my rant, part a rant on behalf of a young developer who did nothing wrong and was treated like shit, I think we've all been there.
We'll see how this goes! Who the hell wants a toolbar anyway?!401 -
Small company (1-100 people).
The head of the company comes into the 4-man engineering department and tells the RF engineer that the wireless project will be canceled. The project timeline the RF engineer proposed the week before is not feasible for the company.
RF engineer asks, point blank, if he should pack up and leave. The guy says "no".
A few weeks later the RF engineer puts in his letter of resignation. The head of the company pulls him aside and asks why he's leaving. Wants to know what went wrong...
THE F***ING RF GUY WON'T BE DOING RF, THAT'S WHY!!!
Management at this company is so confused.
(Had to rant. I hear that's what this site is for...)3 -
EDIT: devRant April Fools joke (2019)
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Hey everyone!
Today, @trogus and I are very happy to announce a devRant feature that we’ve been working on for many months. After extensive time and money investment, it’s finally here! Introducing, pixelated avatars!
@trogus came up with this awesome idea about a year ago, but we couldn’t get it just right so we had to tons of work/research to make those pixelated avatars give the full sense of retro and ULTIMATE pixelation. We think everyone will appreciate how this effort turned out.
Anyway, let us know what you think, and we hope you enjoy!
p.s. here is @trogus’s avatar - the model we used to make sure the feature is perfect!51 -
Example of really really bad UX. The site consists of more than 50% of the footer and at least 10% of the header.
Whoever designed this shit deserves a shoe deep in his ass.11