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Search - "amnesia"
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A developer's worst nightmare is having amnesia.
Imagine being an expert in 6 programming languages and you suddenly lost your memory.
YOU'RE IN DESTINATION FUCKED ALREADY.5 -
When you touch your code that was written 2 years ago. It's like looking on pictures of young yourself, naive and ambitious ;)1
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I've sadly been using an iPhone for the past few weeks 😔
I'm a hard core android fan but,well if I'm honest with you I got super high and got amnesia woke up with a dead screen on my android phone so got myself an iPhone since I needed to test an app I'm building , comes to think of it that women twice my age I kissed to piss her off might of broken it .. so my friends say ...
Anyway the point being iphones ... not that bad I'm aware people praise their software but it's to rigid for my liking there's features android has I believe that makes it superior
Cameras are better ... build quality is solid. Can't complain really. My android was a one plus 3 great phone also
I might get the s8 I'm waiting to see if they hold up or the new one plus phone if I find the specs ...
The point is as devs we get so stuck in our ways I consider us generally the most open Minded people but not when it comes to tech we are generally hard core fan boys of one company or another
But in truth, there's a lot of great products out there worth our money even if they are apple ... money grabbing bitches.
I say this because my hate for apple whilst it's still there I can at least respect them a little for certain things especially their phones20 -
Me: We need to allow the team in the newly acquired subsidiary to access our docker image repositories.
Sec Guy: Why?
Me: So they can run our very expensive AI models that we have prepared onto container images.
Sec Guy: There is a ban on sharing cloud resources with the acquired companies.
Me: So how we're supposed to share artifacts?!?
Sec Guy: Can't you just email them the docker files?
Me: Those images contain expensively trained AI models. You can't rebuild it from the docker files.
Sec Guy: Can't you email the images themselves?
Me: Those are a few gigabytes each. Won't fit in an email and won't even fit the Google drive / onedrive / Dropbox single file size limit.
Sec Guy: Can't you store them in a object storage like S3/GCS/Azure storage?
Me: Sure
Proceed to do that.
Can't give access to the storage for shit.
Call the sec guy
Me: I need to share this cloud storage directory.
Sec Guy (with aparent amnesia): Why?
Me: I just told you! So they can access our AI docker images!
Sec Guy: There is a ban on sharing cloud resources with the acquired companies.
Me: Goes insane
Is there a law or something that you must attempt several alternative methods before the sec people will realize that they are the problem?!?! I mean, frankly, one can get an executable artifact by fucking email and run it but can't pull it from a private docker registry? Why the fuck would their call it "security"?9 -
I had a few girlfriends in the past and now am married for 4 years and can't remember any gfs before the married life. Ever had a pre-identity crisis?
My mind: "WHO THE F&*! WAS I? WHAT DID I DO? ITS LIKE TOTAL RECON AND AMNESIA ALTOGETHER!!"5 -
is coding amnesia a thing? i ran into an error few weeks back and today when i ran into it i completely forgot any knowledge i had of it2
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!rant GOD FUCKING DAMN IT!
I failed at a dating sim, how the fuck did I fail at a dating sim? They're designed to make you feel love and romance or some shit like that! The girl got hit by a car, almost died, got amnesia, forgot all about me and then presumably started dating me, but I don't know CAUSE THE FUCKING GAME ENDED!
*sigh* I have work to get back to.13 -
one of those days where the boss has his weekly amnesia and completely forgot an agreed feature discussion.. sigh..8
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i was on vacation. one week in denmark without a computer.
7 days without a single line of code written. i am scared to boot my pc because i can not tell if i am able to write an application anymore.
But hell i need this. I feel so unproductive T.T
Wish me luck3 -
A coworker asked me about a specific tool because he "had heard" that I had some experience with it, whether that tool would allow a certain use case, and whether there was some documentation.
Wait, in which project was that? None of mine anyway, hmmm... ah that one, from a few years ago. Who wrote the reports back then? Can you guess?
THAT MODDAFOKKA!1 -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
My favorite xkcd quotes (order is not significant )
1. _*It's the world's tiniest open-source violin.*_
2. ...too honest. Scale it back.
3. I'd like to bestow upon you the first annual AWARD of EXCELLENCE in BEING VERY SMART. May you continue to grace our internet with your wisdom.
4. wait, what?
5. Yeah, uh ... I accidentally took the Fourier transform of my cat ...
6. Okay, we _suck_ at this.
7. You either need more medication or less. Not sure which.
8. I THINK EVERYONE INVOLVED HERE IS CUTE
9. World's Greatest Daughter
10. People who open bananas for the other end
11. Just for the sake of the argument, we should get a boat! You can invite the Devil, too, if you want.
12. This explain a lot.
13. My bag is 90% backup batteries.
14. Well- will you be my "it's complicated" on facebook?
15. Oh God. Gotta get out. The window.
16. Sweet! I finally got my subduction license!
17. I'll tell you later - you wouldn't appreciate the punchline over this 12kbps cell phone codec.
18. RON PAUL evolves into TRON PAUL
19. Just talk to them like a f***ing human being
20. In ordering #5, self-driving cars will happily drive you around, but if you tell them to drive to a car dealership, they just lock the doors and politely ask how long humans take to starve to death.
21. I eat my body weight in food every 31 days. That's slightly faster than the human average.
22. Nice try, Mike. Get out of the well.
23. Apollo retroreflectors
24. Can't see space vampires
25. My class on screenshots was a big hit, although for some reason I only ever sold one copy of the digital textbook.
26. WHAT.
27. Introducing The xkcd Phone 6, VIII, 10, X, 26, and 1876. We didn't start this nonconsecutive version number war, but we will not lose it.
28. My morality has evaporated over the harsh UV light.
29. Come on. Somewhere at the edge of the bell curve is the girl for me.
30. P.P.S. I can kill you with my brain.
31. Time to accelerate this giant machine up to terrifying speeds and steer it using my hands, which I am allowed to do because I took a 20-minute test in high school!
32. My normal approach is useless here
33. Wake up, sheeple!
34. Sir- strategic command has send us a lunch order.
35. Yeah, but first I'm gonna go comatose for a few hours, hallucinate vividly, and maybe suffer amnesia about the whole experience.
36. HOLY S***. Guys- people are complicated!
37. OH GOD- SPIDERS
38. Perhaps you need a crash course in taking hints. Here's your first lesson: We're not actually walking somewhere together; I'm trying to leave this conversation and you're following me.
39. How did the pole vaulters get up to our balcony?
40. Friggin' Python
41. I am the goddamn *Michael Jordan* of blurring the line between metaphor and reality. [tosses a basketball] -
Okay, can anyone explain to me why this is the third time in a row that I have to re-disable "fast startup" after a windows-update?
I know, some of you might think that windows sucks, and I agree, to some extent, but I still want to be able to play my games there.
So, is there any rational explanation for the fact that windows seems to suffer from some kind of amnesia when it comes to settings? I don't believe it was either bad intent or complete incompetence from the developers...
Is it a certain design decision? Or is is that hard to implement "persistent" settings storage?3 -
Once upon a time to prevent people from stealing my work I created a program that converted photos and files into double sided sheets of at codes with packeted contents so I could scan them into a high resolution file later and recompose them into a series of files
So very aggressively insistent we’re the dumb slaves that run all this crap in being cruel and evil and fucking themselves over that they stole these sheets from the document folders I carried in my backpack and sent me into a traumatized state pre amnesia and wasted 5 years of my life
Now all these same period are either leering programmed fools or withered miserable sacks of skin and I’m no closer to moved on from this bs and I find myself exasperated that everyone and their retard incestuous uncle would want to deny and repeat the same crap over and over as they as they are only making themselves crazy as well. Says something no records equals no future in essence essentially the reason if it’s not physically secured on land that cannot be taken away and we keep trading law and order for .., whatever these idiots get out of this well all die before we reach much furthet3 -
So how many generations of the same people are you raising simultaneously or are you people killing them in between passing all of us off as younger than we are ? Just curious
Wonder just how much of a group of monsters you all are since I’ve seen counting on 5 duplicates this far with periods of amnesia in between24 -
You know of people weren’t pretending to have amnesia I’d feel like Cassandra vindicated even if I’m being denied the I told you so because Troy is burning down
Heh told you so a second or third time2