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Search - "battlefield"
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So I visited my aunt's house a few days back.
They heard I write code (read: Google and copy-paste from Stack Overflow), and wanted me to help repair their computers.
Saw my cousin playing Battlefield 4 at sub-20 fps with a GTX 750 Ti on the lowest settings. His fucking CPU fan was bust, and judging by the amount of dust in his system, I literally thought he was cramming dust in there on purpose.
After a heavy dusting, another stick of RAM (4GB -> 12GB), a new heatsink (CoolerMaster T400i), and a fresh copy of Windows 10 (along with Office, etc.), he could play games at 60+ fps again.
What do I get? Not even a fucking thank you. Just a "you done yet? I want to play video games."
I mean... Gee. Your cousin flew all the way to a new continent, spent his precious vacation time helping you out, and all he gets is a cold-ass shoulder.
Even my fucking ex gave me more than that.16 -
Built my 1st ryzen 7 2700 desktop with RTX2070 using Black Friday deal. Also got a free copy of battlefield 👍25
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I am always caught in the middle of Nerf gunfights as my colleagues love shooting at each other all around the clock.
And I hate it so much that I decided to remove all ammo from the battlefield.
No ammo, no gunfights. Does that make sense?11 -
Next time my wife falls asleep on the couch, I am not going to play Battlefield, I'm going to work on my side project...
Yes I am...
Yes I am...
... Probably...
🤔5 -
Wife asleep early, getting a great dose of Battlefield, maybe I can finally finish the last bits of my app tonight! 😮
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Had to stretch my legs after working for a while so I took a walk around the office. Then I found this laying around in a bookshelf. I might be staying a bit longer today!4
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2 loads of laundry... check
Bit of time of Battlefield to get rid of some stress... check
Glass of whiskey to keep me coding...check
Wow - I've actually got a few minutes to spare on my home project! -
Shooting people in the face in Battlefield or Counterstrike.
No such thing as motivation loss there.3 -
Google's attempts to follow the iPhone just make me think, "Might as well get an iPhone."
I wish Google would create a high-end phone with grippy, durable case, replaceable two-day battery and SD card slot. Vanilla Android with latest updates. Bring it in at a reasonable price (which I'd hope would be possible if not trying to squeeze everything).
Given me a real alternative here. Don't try and lead with design. It's letting Apple choose the battlefield.7 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
When the infinite layers of upper management and committees don't trust the ones in the battlefield, are too paranoid and disconnected from reality. They are the ones blocking and preventing the release.
Otherwise, we devs are on schedule, almost no bug left. -
So yeah, my IDE is open and I'm just doing my daily rounds on SO when my rig suddenly feels like it's melting from playing Battlefield in 4K everything max. Chrome! Chrome! Chrome! It thinks were married, taking liberties with all my free real estate. You are out! Hey Firefox DE.1
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Not exactly programming related, more game hosting wise.
I was playing with my friend on his Battlefield 4 server when someone casually states "Great job would come back Mr. Server". -
I have an unused Steam Key for Battlefield 5
If anyone wants it, Key is in the comments. First Come First Serve ;)5 -
So I decided to have some funzies over the weekend. Started XCOM 2. Built a team for a mission, spent an hour customising. Then I spent 3 hours going through and not failing miserably even once. The last fucking part of the mission, my favourite sniper dies after getting hammered in the face with a fucking laser beam. Then I lose control of the battlefield and everyone dies. Start again because I'm NOT gonna lose my awesome sniper!
This game is like designing software, planning deployment strategies, and disaster recovery at the same time. Recommended for all devs!6 -
JavaScript has made my mind a battlefield of positive and negative thoughts. One side is telling me I'm not good enough, I cant do anything on my own, I dont understand how to do anything and it's always going to be like that. And the other side is telling me I'm fine it's a whole new side of programming (compared to python) and I just have to get used to it and its behavior, and I have to practice more and find good resources (which I have now thanks to a lot of you) idk I'm just struggling cause I realize how far behind I am and I wont be able to get and hold a job if I'm this shit at everything1
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!dev
Hey guys, I'm looking for a good pc game to buy (fps, single player and online multiplayer) and I'm considering pre-ordering battlefield 5 since it seems very promising, but it won't be out until 20/11 so if you know any good games please let me know, thanks!12 -
So today at the electronics shop I saw an 500Gb on sale. For some reason it also came with a code for Battlefield 2042. The price label was written in a very confusing way, so I thought it was actually ~22EUR instead of ~118EUR off. It sounded too good to be true, but my train of thought was that it's entirely possible that they are really desperate to get people to play their shitty game.
Unfortunately it was too good to be true and it was actually actually 96EUR. What a scam.
In case you wanna look it up yourself, you can also find it online (For a lot cheaper than in that store). "WD_BLACK 500GB SN750 SE NVMe"
For some reason it's cheaper with the game, I wonder why (But it's still a tad overpriced)1 -
! rant
so i finally got back to Control (the game), since i finally got the dlcs.
finished the main story long time ago, even though i didn't finish all the sidequests, so i'm kinda doing that now before starting the dlc.
it might be just that i didn't explore all the nooks and crannies of the oldest house before, since even the place where the "hunt down and finally fire Tomassi" was a place i haven't been to before, and all question marks on the map (and i assume that place was there even before the dlc, because the quest existed too), but i'm noticing a surprising amount of unvisited rooms now, and i assume at least some of them were added by the dlc.
which made me think: how cool that the lore of the game just enables them to add new extensions to the building without breaking it because just yeah, they appeared recently, it's the oldest house...
however i still hope that maybe at least after 100%ing the main game, the place will get to some more... homely state? i'd love a state where it would feel at least a bit more like a place i'm in charge of, and less than a battlefield perpetually in progress.
anyways, still a great game, i forgot how nice it feels to be in that place. looking forward to the dlcs, just have to find the proper time and mood to immerse in it fully.19