Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "xcom"
-
Any code of your own that you haven't looked at for six or more months might feel as it has been written by someone else.3
-
Just pushed a 400+ line stored procedure in production. It's fucking magic and is probably never gonna be touched because no one will understand it and because "it works".5
-
This is What which happens when client appreciate your efforts but your manager takes them all in his account. 😑1
-
He couldn't sleep for 2 days because he missed her.
I couldn't sleep for 4 days because I missed a stupid ";" in my code. 😟 -
The worst interview, I'll say the worst questions I ever being asked by stupid interviewer is "Where is your remote server located?", well I said "are your kidding me???" 😂 😂 😂2
-
So I decided to have some funzies over the weekend. Started XCOM 2. Built a team for a mission, spent an hour customising. Then I spent 3 hours going through and not failing miserably even once. The last fucking part of the mission, my favourite sniper dies after getting hammered in the face with a fucking laser beam. Then I lose control of the battlefield and everyone dies. Start again because I'm NOT gonna lose my awesome sniper!
This game is like designing software, planning deployment strategies, and disaster recovery at the same time. Recommended for all devs!6 -
A system to build note-taking systems. tatatap dot com.
It’s the most successful for a few reasons: it got launched, people find it useful, but most importantly it’s been fun and continues to be fun to work on.
I think the fun-to-make factor is massively underestimated as a success indicator. Working on the right product (whatever that means) that is unenjoyable is like using an amazing computer with a broken keyboard. It’s never going to work.
Sure, with any project there’s annoying stuff, but it’s the trend overall. Is the core functionality fun to work on?
In the case of Tap the core component is a notation parser, open sourced called sowhat, github dot com/tatatap-com/sowhat
That was super fun to make and learn about lexing and parsing. It’s pretty far along but there’s still a lot I’m planning to add.