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Search - "carnival"
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I just won this debugging buddy at a children's carnival. I must name him. I'm taking suggestions. The winning suggestion gets ++ on their 20 latest rants.18
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!dev
I'm on holiday in gran canaria, and its carnival at the moment. Its amazing, the parade basically turned into a massive street rave moving around las Palmas and it was actually really fun listening to all the music and dancing.
One truck went past and there must have been close to 1000 people following it dancing, if you ever get the chance I totally recommend coming. -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
Just wanted to let you guys know that I'm in Berlin for a week.
Do you have some great locations?
We've (group of friends) already visited almost every sightseeing, the urban bar, Mercedes Platz, Matrix, an Italian restaurant, an Indian restaurant in the first days of our trip. We still have 5 days to relax here.
Today we are going to visit a multicultural carnival.9 -
My colleagues excel at envisaging shit extracurricular activities. It may not be so godawful irritating if they weren't hypocritical scum, all of them but ESPECIALLY, the girls. When you're sick, nobody checks on you. When you text them, they don't reply. They only initiate conversations to get something. They are never friendly except they need a favor and have run out of options. You can't borrow more than one 1k naira from any during an emergency. Then they force you against your will to oblige them
Last year, they came up with this crappy cook fest assigning dishes each staff is to cook and present like some science expo project. I declined but participation was enforced. Things went sour with the caterer I recruited. Work that day was a living hell for me, I eventually had to leave
Next, they devised an end of year dinner, instead of converting all that money to a much needed 13th month salary or even bonuses. Thankfully, attendance was not compulsory so I and one other girl could exempt. Why would I buy/borrow dress code costumes at such short notice, to assemble with a bunch of people who think I'm crap?
This year again, they roped me into this dumb "love feast" program for valentine. I was livid and incensed. I stormed the inbox of one of the male instigators and gave him a piece of my mind. This scoundrel literally shakes my hand irl like it's covered in poop. Nowadays, he waltzes into my office without the courtesy to greet me. I'm so inconsequential and insignificant. He ordered me to delete the messages, implying he might leak them like the ex hr once did. Of course, I refused
The girl they paired me to buy gifts for doesn't reply my chats. I literally sent some that morning but she had the audacity to walk up to me and tell me what she wants me to buy her. It's our bosses fancy mug and my next seat buddy immediately tells me how crazy expensive it is
They've all got read notifications turned off. It's not even creepy messages or require deep thinking or lengthy replies. It's just not being regarded worthy to be communicated with. These are the people I'm going to spend a dime on. They don't even TRY to pretend I'm a human being. Literally don't talk to me but everyone else plays with each other. Personally, I'm not a gift person. I NEVER buy myself anything unless it's an absolute necessity. So why would I rack my brain, go out of my way to get you some shit you aren't even going to appreciate? It's a waste of money and intentions. They claim it helps with team bonding. I'm sore and bitter cuz that is a lie. Those interested in each other go home together, outings, sleep together, reply each other's messages. They don't need some formal carnival to do any of that
Messages are the most basic things. It's utterly insulting cause everyone always has their devices holstered. They respond to the boss instantly when tagged on the group. Any act of not communicating directly, is both deliberate and a passive declaration of war. So why drag me into your annoying shows? Do your clique thing however you want. Leave me the hell out of it9