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Search - "joel"
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Inspired by @h3ll, this is a combination of current and former coworkers:
Awkward Wizard:
This guy has the social skills of a microwaved dog turd. He is a genius, but working with him is about as uncomfortable as sticking a grill skewer in your eye and twisting it repeatedly until close of business. He laughs at inappropriate times, and every time he does, an unborn child tears its own ears off. He explains things in a way that only himself and Satan understand, then talks to you like you're a child when you don't follow his logic. He is the guy you hide when the CEO is around. His code is immaculate.
Backstab McGillacutty:
This bowl of bile is the son of a bitch that takes credit for everybody else's work. When you do something good, he was miraculously involved, but when you mess up, this twat is the dicknose that brings it up in retrospective and calls you out by name to the boss. You can usually find these guys talking shit about the CTO, until the boss quits. Then they buddy up with the CTO and become a Joel Osteen-esque evangelist for everything the CTO wants in a shitty, underhanded attempt to climb the ladder. Fuck this guy.
Professor Fuckwaffle:
This coworker used to teach Computer Science classes. Their resume is amazing, and they can speak to the most complex of design principles. This is the shitstain that you hire because of their skill and knowledge only to find out that ol' fuckwaffle can't apply the shit they spout to save their wretched lives. You'll spend more time listening to fuckwaffle lecture than you will reviewing their code (because they cant fucking write any!) You know the saying, those who can, do, and those who can't, teach? Yeah, that shit was written for Fuckwaffle.
Last but not least:
Scrumdumb:
This guy isn't even a coder. This guy is worse than the the scum you pour out of the bottom of a slow-cooker that you forgot to wash last time you made chicken. He's a non-technical PM. You know the type, right? He usually says "cloud infrastructure," "paradigm," "algorithm," "SDLC," etc but has no grasp of any of them. He often opens his dumpster to spout off something like "You can just create a new class for that" while talking about HTML. I won't waste any more breath on Scrumdumb, he already creates enough work for me.3 -
The most badass dev you've met in real life? For me, it was meeting Joel Spolsky, founder of Stack Overflow and Trello!15
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"There’s a subtle reason that programmers always want to throw away the code and start over. The reason is that they think the old code is a mess. […] The reason that they think the old code is a mess is because of a cardinal, fundamental law of programming: It’s harder to read code than to write it." - Joel Spolsky8
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Looks like it's time to update the old CV... Christ have I really been here for 8 years.
It's been fun, the most fun time of my life but with new owners breathing on everything stuffs starting to fall to shit.
To use a SysOps analogy there are category 1 - critical warnings ringing in my ears.
I can accept a lot, but I'm genuinely concerned for the future of this place, and after trying to fix things for long enough to realise the new owners are the ones drilling the holes in the ship it's time to sink or swim, and I don't feel like sinking.
To quote billy Joel,
It seems such a waste of time
If that's what it's all about
Mama if that's movin' up
Then I'm movin' out1 -
Sometimes your music app knows just the right song to play.
Story:
Production program was working (has been for a long time). But suddenly it starts failing. I spent a long ass time trying to see what went wrong.
Problem:
Security update on the server 🙃
Now I've got the client, his minions, and the users emailing me to fix this. But I didn't start this fire!
Song: We didn't start the fire, by Billy Joel -
"I In fact choose to use a coffeemaker to boil vegetables. Why? Because if I used something else that just makes coffee, my client would ask me 'Can it boil vegetables?'" - Joel Fisher1
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Just love it when the client discloses their requirements in phases. M sitting here with the complete stack waiting for him to come online and fuck me a little more as he discloses the next phase. Client's done this 3 times already. Fuck that asshole.
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!Dev
So Malaysian government decided to say this in the press conference on Covid19 increased cases and quote "I didn't failed, is just I didn't get it to work."
And now my friend's brother who failed the exam try to convince his parent , by telling them "I didn't failed the exam , is just I didn't pass the exam ."
I genuinely think that Malaysian government is copying Joel Osteen.8 -
Just when I get hopeful about Github. Ugh.
Meta stack overflow has been ignored for years and the community is mostly self policed. Here come these corporate shmucks to fuck it up with bullshit marketing jargon.
#thePoop
I miss Joel already.26 -
I can’t remember if I shared this cringe with you all or if I was too embarrassed by it, but…
In the spirit of giving, I gift you all this cringey parody song I recorded 3 years ago. “I Program in C”. Lyrics written by Chris Frederick on amiright.com, song parodied is I Go to Extremes by Billy Joel.
https://smule.com/recording/...
Happy holidays, friends.6 -
A remake of a website named Death Roulette where Twitch viewers could bet against each other on how the streamer would die in different roguelike games like Spelunky or Crypt of The Necrodancer.
The original hadn't been updated in a long time and the API it used for Twitch authentication was deprecated and removed so I built my own version in about 2 months, just in time for streamer "Vargskelethor" Joel to play Spelunky 2 with his chat when the game came out.
Needed a bit of help from another chat member to get it running at scale but all in all that was my first full-stack project.1 -
Our company fails the Joel test so badly, most strongly on the question 'Do you use the best tools money can buy?'
I've got the best laptop in the company, which is why I'm not allowed to complain (even though I do, see image), but some of my co-workers have dreadfully slow machines. I pity them so much, especially whenever I sit next to them to do some pair programming e.g.41 -
The job I recently accepted scores a facking 5 out of 12 on the Joel Test 😦😦😦
I'm glad to have gotten a job, but it seems like I'll be looking for one again soon4 -
A friend suggested that I'd start learning a scriptable language like Ruby, Python or JavaScript instead of beginning with HTML and CSS, until I feel comfortable with programming.
I want to be a web developer and Ive learned some HTML.
So, any opinions?9 -
Definitely Jon Skeet. Not only is he #1 on stackoverflow. He is actively tackling the hardest problem of them all: Time zone.
Closely followed by Joel Spolsky. The founder of stack overflow. Feels like all his products (fogcreek, trello) revolutionizes developer productivity and addresses actual pain points5 -
I'm a lazy ass person and I wanna learn web development.
However, I only have one problem.
I don't have a computer, or even a laptop.6 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
Joel Spolsky wrote a great article about estimating the time it will take for dev work: https://joelonsoftware.com/2007/10/...1
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Fuck you, BouncyCastle. I really like you but the way you have documentation. It's annoying. Nice name. Cool project.
Here, I'm write Java Docs for JUnit tests! For every damn test case!
So damn less documentation even SO said mind your own business! It's been more than 15 hrs. Not a single reply! I died a little today. They have examples but they are not really "examples". No passion at all for documentation!
You should watch and learn from AssertJ docs. OMFG @joel-costoglia sets standards for code style and docs before pull requests. The examples are LOTR themed for god's sake. I'm not asking for fluent API. I just want docs. What class does what. A simple program structure required.
Dyn4j, deeplearning4J have wonderful docs. Why not BouncyCastle?!!!!! -
I don't come over the fact vinesauce joel came across an PhpStorm Ad during a geoguessr stream and cracked up about it.
He stated something like "Oh no! The pee pee Storm!!!"
It was hilarious! xD