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Search - "number precision"
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I feel the need to take a different approach to this week's rant. I think someone needs to defend teachers, for a number of reasons. Obviously this is probably out of place on devRant but it is a kind of rant against those who think they know everything and have nothing to learn.
1) Teachers are not industry specialists. They do not spend their lives keeping on top of the latest framework or project management methodology or code management tool. They are educators and that brings its own set of out of hours challenges and training exercises.
2) They have a course to teach and have probably used the same one for quite some time. Years probably. They (should) teach the fundamentals of programming not a particular language or syntax or quirk. Those fundamentals don't really change. Logic, problem solving, precision, structures, etc.
3) They need to provide a course which will cater for different skill levels. There are always class members who are bored because it's too easy and others who struggle in any subject.
4) Teaching is like any profession - there are really, really good ones, OK ones and there are shit ones.
5) They have probably never developed a detailed project or solution in their lives. They don't know the pitfalls and challenges that teams face in this kind of environment. Should they - maybe. But the probably don't.
I think that's all... I'm not a teacher (although I did fancy the idea at a time) but just feel they get a rough ride sometimes (particularly on here).4 -
POSTMORTEM
"4096 bit ~ 96 hours is what he said.
IDK why, but when he took the challenge, he posted that it'd take 36 hours"
As @cbsa wrote, and nitwhiz wrote "but the statement was that op's i3 did it in 11 hours. So there must be a result already, which can be verified?"
I added time because I was in the middle of a port involving ArbFloat so I could get arbitrary precision. I had a crude desmos graph doing projections on what I'd already factored in order to get an idea of how long it'd take to do larger
bit lengths
@p100sch speculated on the walked back time, and overstating the rig capabilities. Instead I spent a lot of time trying to get it 'just-so'.
Worse, because I had to resort to "Decimal" in python (and am currently experimenting with the same in Julia), both of which are immutable types, the GC was taking > 25% of the cpu time.
Performancewise, the numbers I cited in the actual thread, as of this time:
largest product factored was 32bit, 1855526741 * 2163967087, took 1116.111s in python.
Julia build used a slightly different method, & managed to factor a 27 bit number, 103147223 * 88789957 in 20.9s,
but this wasn't typical.
What surprised me was the variability. One bit length could take 100s or a couple thousand seconds even, and a product that was 1-2 bits longer could return a result in under a minute, sometimes in seconds.
This started cropping up, ironically, right after I posted the thread, whats a man to do?
So I started trying a bunch of things, some of which worked. Shameless as I am, I accepted the challenge. Things weren't perfect but it was going well enough. At that point I hadn't slept in 30~ hours so when I thought I had it I let it run and went to bed. 5 AM comes, I check the program. Still calculating, and way overshot. Fuuuuuuccc...
So here we are now and it's say to safe the worlds not gonna burn if I explain it seeing as it doesn't work, or at least only some of the time.
Others people, much smarter than me, mentioned it may be a means of finding more secure pairs, and maybe so, I'm not familiar enough to know.
For everyone that followed, commented, those who contributed, even the doubters who kept a sanity check on this without whom this would have been an even bigger embarassement, and the people with their pins and tactical dots, thanks.
So here it is.
A few assumptions first.
Assuming p = the product,
a = some prime,
b = another prime,
and r = a/b (where a is smaller than b)
w = 1/sqrt(p)
(also experimented with w = 1/sqrt(p)*2 but I kept overshooting my a very small margin)
x = a/p
y = b/p
1. for every two numbers, there is a ratio (r) that you can search for among the decimals, starting at 1.0, counting down. You can use this to find the original factors e.x. p*r=n, p/n=m (assuming the product has only two factors), instead of having to do a sieve.
2. You don't need the first number you find to be the precise value of a factor (we're doing floating point math), a large subset of decimal values for the value of a or b will naturally 'fall' into the value of a (or b) + some fractional number, which is lost. Some of you will object, "But if thats wrong, your result will be wrong!" but hear me out.
3. You round for the first factor 'found', and from there, you take the result and do p/a to get b. If 'a' is actually a factor of p, then mod(b, 1) == 0, and then naturally, a*b SHOULD equal p.
If not, you throw out both numbers, rinse and repeat.
Now I knew this this could be faster. Realized the finer the representation, the less important the fractional digits further right in the number were, it was just a matter of how much precision I could AFFORD to lose and still get an accurate result for r*p=a.
Fast forward, lot of experimentation, was hitting a lot of worst case time complexities, where the most significant digits had a bunch of zeroes in front of them so starting at 1.0 was a no go in many situations. Started looking and realized
I didn't NEED the ratio of a/b, I just needed the ratio of a to p.
Intuitively it made sense, but starting at 1.0 was blowing up the calculation time, and this made it so much worse.
I realized if I could start at r=1/sqrt(p) instead, and that because of certain properties, the fractional result of this, r, would ALWAYS be 1. close to one of the factors fractional value of n/p, and 2. it looked like it was guaranteed that r=1/sqrt(p) would ALWAYS be less than at least one of the primes, putting a bound on worst case.
The final result in executable pseudo code (python lol) looks something like the above variables plus
while w >= 0.0:
if (p / round(w*p)) % 1 == 0:
x = round(w*p)
y = p / round(w*p)
if x*y == p:
print("factors found!")
print(x)
print(y)
break
w = w + i
Still working but if anyone sees obvious problems I'd LOVE to hear about it.38 -
Can anyone see where this repeats predictably?
Decimal('507.724375') / Decimal('173.2336')
I set the precision to 500+ digits and I'm not seeing any repetitions at a glance.
If there isn't, this is my new favorite irrational number.30 -
Back again to the horrow show.
We start with the integration. It’s a new project, let’s see how it works. First step: authentication. From the documentation it claims to be an oAuth2. Wait..why just 2 steps to authenticate?! Nevermind, we’ll contact them later. Let’s go on for now.
They need a timestamp with microseconds precision. Here you are!
Nope. Come on! Take the damned timestamp! Nope. Let’s take a look at theirs. If it’s with milliseconds precision, WHY 7 digits after comma?!!!! We decided to contact them. And then.........their answer: we don’t know of any exact number of digits to represent milliseconds.
I see...so it’s arbitrary!!! What are you going to tell us next? One hour can be 3.14159265 minutes then?!!2 -
Not dev related.
Two incidents that I'd like to share.
So here in India two major streams for college are engineering and medicine (others do exist). So entrances to both these colleges are based upon entrance exams. So here are two "events" that happened this year and worth mentioning.
Incident 1:
The exam for the engineering stream had a section where the answer is a number with up to two digits of decimal. Range is (0.00 - 9.99) So apparently this two decimal precision created some confusion and the court decided that if the answer is precisely "seven" then only the candidates who've marked 7.00 are given marks while those who marked 7.0 or 7 were given wrong answer.
Incident 2:
So for the medical entrance, exam was for 720 marks (180 questions * 4marks each). So every candidate from the state of Tamil Nadu were given a full 196 marks as bonus because the translations from English to Tamil we're inaccurate.
Now I need to mention that around 300 marks would fetch a decent seat in a government college.
What the fuck is happening? One the only thing they're supposed to conduct every year is also messed up. And who the fuck created complicated shit like 7.00 is correct while 7.0 and 7 are wrong. I mean should the candidate worry about the getting the answer or marking it?
For those who don't know wrong answers are penalized heavily and there's huge competition.
https://m.timesofindia.com/home/...
https://m.timesofindia.com/india/...1 -
If anyone has a moment.
curious if i'm fucking something up.
model:
self.linear_relu_stack = nn.Sequential(
nn.Linear(11, 13),
nn.ReLU(),
# nn.Linear(20, 20),
# nn.ReLU(),
nn.Linear(13,13),
nn.ReLU(),
nn.Linear(13,8),
nn.Sigmoid()
)
Inputs:
def __init__(self, targetx, targety, velocityx, velocityy, reloadtime, theta, phi, exitvelocity, maxtrackx, maxtracky,splashradius) -> None:
# map to 1 and 2
self.Target: XY = XY(targetx, targety)
# map to 3 and 4
self.TargetVel: XY = XY(velocityx, velocityy)
# TODO: this may never be necessary as targeting and firing is the primary objective
# map to 5, probably not yet needed may never be.
self.ReloadTime:float = reloadtime
# map to 6 and 7
self.TurretOrientation: Orientation = Orientation(theta, phi)
# map tp 8
self.MuzzleVelocity:float = exitvelocity
# map to 9 and 10, see i don't remember the outcome of this
# but i feel it should work. after countless bits of training data added.
# i can see how this would fuck up if exact values were off or there was a precision error
# maybe firing should be controlled by something else ?
self.MaxTrackSpeed: Orientation = Orientation(maxtrackx, maxtracky)
# these are for sigmoid output, any positive value of x will produce between 0.5 and 1.0 as return value
# from the sigmoid function.
self.OutMin = 0.5
self.OutMax = 1.0
# this is the number of meters radius that damage still occurs when a projectile lands.
# to be used for calculating where a hit will occur.
self.SplashRadius:float = splashradius
Outputs:
def __init__(self, firenow, clockwise,cclockwise,up,down,oor, hspeed, vspeed) -> None:
self.FireNow = float(firenow)
self.RotateClockWise = float(clockwise)
self.RotateCClockWise = float(cclockwise)
self.MoveUp = float(up)
self.Down = float(down)
self.OutOfRange = float(oor)
self.vspeed = float(vspeed)
self.hspeed = float(hspeed)9 -
So for a question on Codeforces, I got the basic logic right, but for one particular test case, the input is a huge number of 250 digits. But the most unsigned long long int can handle is 19 digits. So I used double instead of int, but that makes me lose precision. And I also cannot use the % operator (modulo) which is int only. How do I get around this ?2
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How to Improve Aim in FPS Games?
First person shooting games require very sharp aim. If you have perfect aim, you win; you don't have it, you lose!
To improve your aim skills in your favorite FPS games, you need to practice a lot. But, you cannot practice while playing the game itself. Also, you must tune the setup to make sure your gaming mouse favors you.
In this article, I am sharing ways you can use to polish your aim skills and win. Here you go.
Choosing the Right Mouse & Grip
It is important that you get your hardware right. It includes a good gaming mouse and a high quality mousepad.
No, I am not suggesting to buy a $150 gaming mouse. But, make sure the mouse you are using has a precise laser sensor and the correct weight distribution. It matters a lot.
Secondly, make sure the grip suits your style. I personally prefer palm grip as it favors fast movement and more control over the mouse.
So choose your gaming mouse wisely.
Tuning the Right Settings
After you’ve got the right mouse, the next thing you need to consider is the software settings - DPI, sensitivity and acceleration.
DPI is the number of pixels moved on the screen while moving your mouse by 1 inch on the mousepad.
Having high DPI ensure quick movement and lower DPI improves precision. So, you need to find the correct balance between the two!
I discourage using mouse acceleration when you are playing an FPS game. You must turn it off in your mouse settings.
Practice, Practice, Practice
As I mentioned in the beginning itself, practice is the most important part in improving your aim for FPS games.
Fortunately, there are tools that you can use online to practice aim training. I recommend using this aim trainer online here, that's my favorite website to practice aim training https://clickspeedtester.com/aim-tr...
which has all the options and modes you would ever need for aim training.
Aim Booster lets you play in challenge as well as training mode. You can also choose from easy, medium and difficult mode.
There are different aiming methods you can practice - quick shot, double shot, twitching, sniper shot etc. I personally love playing the sniper shot as it drastically improves precision.
Final Words
Well, those were the most easy and totally worth trying ways to become a sharpshooter in FPS games. Although, no one can become pro overnight. It needs time and practice in equal amounts.
I hope these ways would help you in winning your favorite shooting games. Tell me comments how much it helped you.1