Do all the things like ++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatarSign Up
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple APILearn More
Search - "insanity"
Rename a variable for clarity.
Third-party lib behaves differently, breaks things.
Change the var names back.
Stash changes and checkout previous commit.
Diff with stash.
No notable changes. (some comments, ...)
Checkout branch again, pop stash.
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5
Redux is absolute fucking insanity. There is no way in hell there isn't a better way to do this. Absolutely unintelligible, convoluted piece of garbage.5
My body decided to work against me
Last 3 days my “sleep schedule” has been “stay in bed with eyes closed until it’s morning without falling asleep”
If I go insane please tell my dog she was adopted. Ah… insanity is starting to kick in, next steps I’m defending pascal and managers…2
I wanted a ruby gem and needed an older version of ruby to run it. Fine, what's the best way to get multiple ruby versions on one system, apparently rvm.
Now I want rvm.
I can't have rvm without getting gnupg first though.
Before I can get gnupg I need brew.
Now I have brew setting my computer on fire compiling god knows what so it can get gnupg so I can get rvm so I can get the ruby version I want to get the gem I want!
It's been running for quite a while...
This isn't the first or last time that the convenience of packages and versions leads to a maze like trail of prerequisites you need to follow.
I'm sure there's some tool that would've helped with my problem, but the problem shouldn't be this bad to begin with!
I understand why it happens but it still sucks and it's a lot of wasted time.
Frankly I'm expecting some people will have gotten so used to this kind of insanity that they won't get why I'm renting about it, oh well, it made me feel better and gave me something to do while brew is melting my machine.3
Not sure if reading tech blogs in bed while falling half asleep is a sign of brilliance or insanity.3
That feeling when you are on call and a report comes in of a feature not working correctly for a system you know nothing about. Sure, I’ll dig in a bit and troubleshoot before throwing over the fence. Hmm, feature was never coded - not in a shelve-set or branch…just never done. Was supposed to be done over a year ago I’m told. Humanity is too sick to survive.1
You know the symmetry of this insanity is only possible because people do the same things mimicking the novel actions people like John boy took or reproducing things so closely that with memory fading in time basic decay model of forgetting which so far as I can tell may blur details but leave major impressions of even some of the most insignificant things people simply engage in "novel" actions like this rant.
How's it feel to be part of an oversized music box ?
Need to wander somewhere new
Just bitched out the same customer service woman telling her I wish her and everyone like her would just die so I wouldn't have to waste another day recovering my own goddamn property i keep double paying for.
I'm sick of having to buy the same movies and games just so some butt sniffing pederast can have a pay check.
speaking of pederasts, table 2 just showed up. more assholes with potential copies in the same places. while two creepers i could also photograph sit behind me for some reason.
so sick of repetition.
and you fucking cunts wouldn't even need to be bothered with this if you hadnt stolen soooo much of my time without adequate recompense.
not that i'd of course agreed to this insanity.
but these people should have to suffer AND pay us.2