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Search - "this should be simpler"
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Me and my love-hate Linux.
I lost virginity really early. In the age of 5 it was my first time with windows 95. I spend almost 10 years with Windows before something happened that would change everything. I met Linux. Her forename was Arch. I had a crush on her right from the beginning. It didn't take long for me to abandon windows. Arch had everything I wanted. She had latex which was pretty hot and looked simply and elegant on her. Sometimes she was really hard to deal with and almost drove me crazy, but I knew I fell in love.
Until that day. I had to write a short paper which was quite fun and Linux helped me alot. It was a breeze to work with her. The evening before the deadline she was quite thoughtful. She sometimes was, so I thought it'll be alright, but this time was different. She struggled a bit, so I put her to sleep and she never woke up. I brought her to the emergency lab which was open 24/7. Since no one was there I had todo the surgery myself. After 5 hours I was almost to tired to continue when she finally woke up. I asked her about the things she should remember for me - then I killed her. I started to hate Linux for what she had done to me. The unbelievable stress and horror.
I returned to Windows. Besides that she got a bit more curious what I was doing when and where nothing really changed and she was glad to have me back. I just was happy how simple our relationship was.
One day then, I couldn't believe it at first, I met Archs sister. Manjaro. No matter how strange that is, but it was as if I would meet Linux again for the first time. She was just a bit simpler but as flexible as arch. Since then we are happy together. It seems that we both just grew up a little.
And with Windows? She got even more curious! Actually I have the feeling she is stalking me now, but I don't regret anything!15 -
In a user-interface design meeting over a regulatory compliance implementation:
User: “We’ll need to input a city.”
Dev: “Should we validate that city against the state, zip code, and country?”
User: “You are going to make me enter all that data? Ugh…then make it a drop-down. I select the city and the state, zip code auto-fill. I don’t want to make a mistake typing any of that data in.”
Me: “I don’t think a drop-down of every city in the US is feasible.”
Manage: “Why? There cannot be that many. Drop-down is fine. What about the button? We have a few icons to choose from…”
Me: “Uh..yea…there are thousands of cities in the US. Way too much data to for anyone to realistically scroll through”
Dev: “They won’t have to scroll, I’ll filter the list when they start typing.”
Me: “That’s not really the issue and if they are typing the city anyway, just let them type it in.”
User: “What if I mistype Ch1cago? We could inadvertently be out of compliance. The system should never open the company up for federal lawsuits”
Me: “If we’re hiring individuals responsible for legal compliance who can’t spell Chicago, we should be sued by the federal government. We should validate the data the best we can, but it is ultimately your department’s responsibility for data accuracy.”
Manager: “Now now…it’s all our responsibility. What is wrong with a few thousand item drop-down?”
Me: “Um, memory, network bandwidth, database storage, who maintains this list of cities? A lot of time and resources could be saved by simply paying attention.”
Manager: “Memory? Well, memory is cheap. If the workstation needs more memory, we’ll add more”
Dev: “Creating a drop-down is easy and selecting thousands of rows from the database should be fast enough. If the selection is slow, I’ll put it in a thread.”
DBA: “Table won’t be that big and won’t take up much disk space. We’ll need to setup stored procedures, and data import jobs from somewhere to maintain the data. New cities, name changes, ect. ”
Manager: “And if the network starts becoming too slow, we’ll have the Networking dept. open up the valves.”
Me: “Am I the only one seeing all the moving parts we’re introducing just to keep someone from misspelling ‘Chicago’? I’ll admit I’m wrong or maybe I’m not looking at the problem correctly. The point of redesigning the compliance system is to make it simpler, not more complex.”
Manager: “I’m missing the point to why we’re still talking about this. Decision has been made. Drop-down of all cities in the US. Moving on to the button’s icon ..”
Me: “Where is the list of cities going to come from?”
<few seconds of silence>
Dev: “Post office I guess.”
Me: “You guess?…OK…Who is going to manage this list of cities? The manager responsible for regulations?”
User: “Thousands of cities? Oh no …no one is our area has time for that. The system should do it”
Me: “OK, the system. That falls on the DBA. Are you going to be responsible for keeping the data accurate? What is going to audit the cities to make sure the names are properly named and associated with the correct state?”
DBA: “Uh..I don’t know…um…I can set up a job to run every night”
Me: “A job to do what? Validate the data against what?”
Manager: “Do you have a point? No one said it would be easy and all of those details can be answered later.”
Me: “Almost done, and this should be easy. How many cities do we currently have to maintain compliance?”
User: “Maybe 4 or 5. Not many. Regulations are mostly on a state level.”
Me: “When was the last time we created a new city compliance?”
User: “Maybe, 8 years ago. It was before I started.”
Me: “So we’re creating all this complexity for data that, realistically, probably won’t ever change?”
User: “Oh crap, you’re right. What the hell was I thinking…Scratch the drop-down idea. I doubt we’re have a new city regulation anytime soon and how hard is it to type in a city?”
Manager: “OK, are we done wasting everyone’s time on this? No drop-down of cities...next …Let’s get back to the button’s icon …”
Simplicity 1, complexity 0.16 -
I interviewed a guy with quite a few years of experience, university studies from a first world country, very long CV with stuff that he did, most of it relevant to the job, and 5-6 certifications, 2 of which relevant to the job, which would qualify him as an expert (as he himself declared in the CV), of a higher qualification than mine, but less experience.
Welp, if we're gonna hire someone with a higher salary, from whom I am to learn, I better come up with an interesting, but simple to understand problem, relevant to the position, that I would solve in 30 minutes, and give him 2h (surprise factor, unpreparedness, nervousness should be considered).
40 minutes in and I understand that there is lots of doing, lots of code, but the guy has no idea what he's doing.
I simplify the problem, remove the complicated bit. Turning it into a "business case description" of an entry level problem.
...
Same shit. In 20 minutes, zero progress. At this point the solution should be exactly 4 short lines of code. He gives me 50 that produce a completely wrong result, and he has no idea why.
I simplify further. I explicitly express the problem as the entry-level problem that it is - to count the number of interactions on the website in a specific day. That's it.
10 minutes more pass. I don't know why I'm wasting my time. Maybe I just want to be polite. Maybe I want to eliminate all doubt that it's not something else.
Nope.
He couldn't even react to my explanation of why he got the wrong result, and that all he had to do is move some stuff around.
Certifications, experts, universities.
What the fuck people? Can't we be simpler, and instead be knowledgeable? The time it took him to write that list of certifications, he could've learned how to solve this problem from any introductory course.9 -
Ticket: Add <feature> to <thing>. It works in <other things> so just copy it over. Easy.
Thing: tangled, over-complicated mess.
Feature: tangled and broken, and winds much too deep to refactor. Gets an almost-right answer by doing lots of things that shouldn't work but somehow manage to.
I write a quick patch that avoids the decent into madness and duplicates the broken behavior in a simple way for consistency and ease of fixing later. I inform my boss of my findings and push the code.
He gets angry and mildly chews me out for it. During the code review, he calls my patch naive, and says the original feature is obviously not broken or convoluted. During the course of proving me wrong, he has trouble following it, and eventually finds out that it really is broken -- and refuses to admit i was right about any of it. I'm still in trouble for taking too long, doing it naively, and not doing it correctly.
He schedules a meeting with product to see if we should do it correctly. He tells product to say no. Product says no. He then tells me to duplicate the broken behavior. ... which I already did.
At this point I'm in trouble for:
1) Taking too long copying a simple feature over.
2) Showing said feature is not simple, but convoluted and broken.
3) Reimplementing the broken feature in a simpler way.
4) Not making my new implementation correct despite it not working anywhere else, and despite how that would be inconsistent.
Did everything right, still in the wrong.
Also, they decided I'm not allowed to fix the original, that it should stay broken, and that I should make sure it's broken here, too.
You just have to admire the sound reasoning and mutual respect on display. Best in class.19 -
Seriously? Javascript is the best?Javascript is the future?
Dont get me wrong. I have to use angularjs and nodejs in my work so I am quiet familiar with them. Js csn be usefull and make things easier and simpler but it comes with a price... You can do someting in third amount of effort but you have to debug three times more. Yes you can use typescript but thats not an option always. What about single threaded design yes you can use callback and promises but really? Thats the way it is should be working? And what about that if you need one functionality than you dowbload a module but with that you are started to depend from other 737373737 packages.
I am just simply not getting this hype around JS.24 -
Hello, world!
Soo.. I am half way done with Pre-Release 10!
Woohoo!
However.. The update log is already as long as the full update log for the last update.. Which was twice as long as the log for the update before..
I'm Starting to notice a pattern.. XD
This is all good and well, but I feel as if I'm overworking myself. I'm getting stressed out, and I'm not spending near as much time with my girlfriend. 3: But, I'm having fun. I'm genuinely enjoying myself, and I'm making a ton of progress in such a short amount of time. I also have a new team member!
Idk.. I haven't done anything the past two days really. Work nor spending time with my girlfriend. I'm stressed, and I'm not sure what I should do. I'm sooper modivated to keep working, but I feel that my situation will only get worse.
---
Because I'm sure some of you will be interested ('cause my game is very popular in this community <3), here is the update list so-far. Do note that this is not the final list, and things will be added, and may be removed.
As you can see below, this update is mostly focussed around API's. Specifically Modding, and the new FileSystem. On top of this, I will *try* and tinker with the official Patreon API for Java and see if I can't intergrate that into my game. I'll also work on a ModManager, but I'm not sure if either of these will make it into this release. I also have plans for new Apps and Commands for this release, as well as working and polishing up existing Apps and Commands.
---
* Closing the game with X button (and other ways) now also calls preExitTasks()
+ Added AddonLoader. It's literally a Mod-Loader. (Your welcome :3) A tutorial coming soon, but just know that it's standard Java codeing and you simply need to drop the mod.jar into the game's addons/ directory.
++ Added "API" - This is a bunch of methods that are added for the Mods to use. These Methods likely wouldn't of been added othewise.
+ Added in-game FileSystems (Folder, files..)
++ Added FileNavigator API for traversing the in-game FileSystems
* Fixed a major bug with the "debug" command where you could no longer run any commands after enabling debug mode.
+ Added GameSave creation
+ Added System creation
+ New Save + localsystem are generated on startup
++ Added WindowBuilder API for creating Apps. This makes creating Apps much, much simpler, and is intended for not only us, but use in Mods.
* We re-wrote the Console Class from scratch, and turned it into an API for creating custom Terminal Apps. (Commands are now created using the Command Class and are then passed to Console and registered as either a Local or Global command)
++ Added Command API for creating commands. These commands execute Java code, much like a JavaFX Button would, on each call. You also get everything after the first [space] of the command that was passed, as a String.
* Re-wrote ALL previously implimented Apps.
* Re-wrote ALL previously implimented Commands.
+ Added "debugtest" command to test debug mode. (This just prints a totally boring random message, and you shouldn't try it.) [Note: This "command will not exist" when debug mode is false.]
+ Added "cd" command. ("cd ~" "cd .." "cd /home/folder" "cd etc" "cd /")
+ Added "cat" command. ("cat file" "cat /folder/file")
+ Added "mkdir" command.
+ Added "rm" command.
+ Added "dir" command.
If you're new and you have no clue what I'm talking about, here's the info page: https://trello.com/b/0bH2SjQf1 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
Has been a long time since I'm appreciating working with GRPC.
Amazingly fast and full-featured protocol! No complaints at all.
Although I felt something was missing...
Back in the days of HTTP, we were all given very simple tools for making requests to verify behaviours and data of any of our HTTP endpoints, tools like curl, postman, wget and so on...
This toolset gives us definitely a nice and quick way to explore our HTTP services, debug them when necessary and be efficient.
This is probably what I miss the most from HTTP.
When you want to debug a remote endpoint with GRPC, you need to actually write a client by hand (in any of the supported language) then run it.
There are alternatives in the open source world, but those wants you to either configure the server to support Reflection or add a proxy in front of your services to be able to query them in a simpler way.
This is not how things work in 2018 almost 2019.
We want simple, quick and efficient tools that make our life easier and having problems more under control.
I'm a developer my self and I feel this on my skin every day. I don't want to change my server or add an infrastructure component for the simple reason of being able to query it in a simpler way!
However, This exact problem has been solved many times from HTTP or other protocols, so we should do something about our beloved GRPC.
Fine! I've told to my self. Let's fix this.
A few weeks later...
I'm glad to announce the first Release of BloomRPC - The first GRPC Client GUI that is nice and simple,
It allows to query and explore your GRPC services with just a couple of clicks without any additional modification to what you have running right now! Just install the client and start making requests.
It has been built with the Electron technology so its a desktop app and it supports the 3 major platforms, Mac, Linux, Windows.
Check out the repository on GitHub: https://github.com/uw-labs/bloomrpc
This is the first step towards the goal of having a simple and efficient way of querying GRPC services!
Keep in mind that It is in its first release, so improvements will follow along with future releases.
Your feedback and contributions are very welcome.
If you have the same frustration with GRPC I hope BloomRPC will make you a bit happier!3 -
So i just had an interesting conversation.
View source images in comments
So some background. I used to do a lot of Minecraft development and server configuration. And Minecraft being made of mostly 12-year-olds they really don't pay very well. So I moved on from Minecraft but someone reached out for me to do their configuration for their server. (this was about a month ago) and I quoted them 40/hr because that's what I charge for my web dev work. So he promptly declined and I thought that was that. But tonight he messaged me and found a 5 month old post saying how I was looking to do free development work in order to get experience. And here is how the converstion when.
(His name is "Candy")
Candy:
Lol
Trying to take advantage of me with your bullshit $40/hour claims
Which is outright laughable
https://mc-market.org/threads/...
”I am looking for a network to stay long-term with and help/see it grow into a bigger server. (I would expect pay later down the road if we work together on an ongoing basis)”
—
Quoting your MC-Market post.
What do you have to say for yourself? Trying to take advantage of people?
Going to say something else completely delusional or own up to the fact that you were trying to take advantage of me?
I already knew you were, but now I have the hard evidence.
As I am not a stupid person.
Not only did your friend lie, but you tried to take advantage of me, thinking I was stupid enough to fall for your $40/hour bullshit for basic configuration work. MineSaga charges $30.00 an hour on the high. Don’t even try to do the same shit you did to me to anyone else. It won’t work.
Me:I was interested in doing plugin development and learning so I offered my services for free so I could learn in a more real environment. I no longer do minecraft plugins rather I am a web developer and my rate is $40/hr I am good at configuration which is why i contacted you but I am not going to lower my rate because it is "simpler" work. Just like how you can higher a prostitute to wash your car but it would be cheaper to get the kid from around the block to do it. Also not sure what your end goal is here. I gave you my rate and you didn't agree with it. So you should just move on. Plus this is the minecraft world let me know when you get to the real world so you you can pay in big boy money.
Candy:
So your configuration work for minecraft is $40/h as well?
Lol
Absolutely hilarious.
Me:
did you not read my message?
"I am not going to lower my rate because it is "simpler" work."
Candy:
Who were your most recent clients?
Me:
i'm not going to give you that information
Candy:
Because you know you are lying to me with your crazy rates, and if you aren't, that means you have near to no clients.
Yet another lie.
Me:
keep telling yourself that buddy
Candy:
Lol
Good luck getting any more clients.
rip
Me:
?
I get more clients all the time
They just are not in your realm of your minecraft imagination where you can pay a developer 20$/hr
Candy:
I just strongly disagree with the fact that you are charging $40/hour for configurative work
xD
Me:
Okay
But why even contact me? Did you really think trying to "Call me out" was going to have me lower my rates or something.
Just get over it
Candy:
I haven't called you out and overcharging like that to others in the minecraft realm for a significant gain in money for work that is not worth nearly that amount is absolutely delusional.
I would recommend you stop making up false assumptions
Me: What ever you say
I left it at that. There was some more stuff but it was not that interesting so i left it out5 -
When I was in college OOP was emerging. A lot of the professors were against teaching it as the core. Some younger professors were adamant about it, and also Java fanatics. So after the bell rang, they'd sometimes teach people that wanted to learn it. I stayed after and the professor said that object oriented programming treated things like reality.
My first thought to this was hold up, modeling reality is hard and complicated, why would you want to add that to your programming that's utter madness.
Then he started with a ball example and how some balls in reality are blue, and they can have a bounce action we can express with a method.
My first thought was that this seems a very niche example. It has very little to do with any problems I have yet solved and I felt thinking about it this way would complicate my programs rather than make them simpler.
I looked around the at remnants of my classmates and saw several sitting forward, their eyes lit up and I felt like I was in a cult meeting where the head is trying to make everyone enamored of their personality. Except he wasn't selling himself, he was selling an idea.
I patiently waited it out, wanting there to be something of value in the after the bell lesson. Something I could use to better my own programming ability. It never came.
This same professor would tell us all to read and buy gang of four it would change our lives. It was an expensive hard cover book with a ribbon attached for a bookmark. It was made to look important. I didn't have much money in college but I gave it a shot I bought the book. I remember wrinkling my nose often, reading at it. Feeling like I was still being sold something. But where was the proof. It was all an argument from authority and I didn't think the argument was very good.
I left college thinking the whole thing was silly and would surely go away with time. And then it grew, and grew. It started to be impossible to avoid it. So I'd just use it when I had to and that became more and more often.
I began to doubt myself. Perhaps I was wrong, surely all these people using and loving this paradigm could not be wrong. I took on a 3 year project to dive deep into OOP later in my career. I was already intimately aware of OOP having to have done so much of it. But I caught up on all the latest ideas and practiced them for a the first year. I thought if OOP is so good I should be able to be more productive in years 2 and 3.
It was the most miserable I had ever been as a programmer. Everything took forever to do. There was boilerplate code everywhere. You didn't so much solve problems as stuff abstract ideas that had nothing to do with the problem everywhere and THEN code the actual part of the code that does a task. Even though I was working with an interpreted language they had added a need to compile, for dependency injection. What's next taking the benefit of dynamic typing and forcing typing into it? Oh I see they managed to do that too. At this point why not just use C or C++. It's going to do everything you wanted if you add compiling and typing and do it way faster at run time.
I talked to the client extensively about everything. We both agreed the project was untenable. We moved everything over another 3 years. His business is doing better than ever before now by several metrics. And I can be productive again. My self doubt was over. OOP is a complicated mess that drags down the software industry, little better than snake oil and full of empty promises. Unfortunately it is all some people know.
Now there is a functional movement, a data oriented movement, and things are looking a little brighter. However, no one seems to care for procedural. Functional and procedural are not that different. Functional just tries to put more constraints on the developer. Data oriented is also a lot more sensible, and again pretty close to procedural a lot of the time. It's just odd to me this need to separate from procedural at all. Procedural was very honest. If you're a bad programmer you make bad code. If you're a good programmer you make good code. It seems a lot of this was meant to enforce bad programmers to make good code. I'll tell you what I think though. I think that has never worked. It's just hidden it away in some abstraction and made identifying it harder. Much like the code methodologies themselves do to the code.
Now I'm left with a choice, keep my own business going to work on what I love, shift gears and do what I hate for more money, or pivot careers entirely. I decided after all this to go into data science because what you all are doing to the software industry sickens me. And that's my story. It's one that makes a lot of people defensive or even passive aggressive, to those people I say, try more things. At least then you can be less defensive about your opinion.53 -
VIM! ViM! vim! Vi Improved! Emacs (Wait ignore that one). What’s this mysterious VIM? Some believe mastering this beast will provide them with untold mastery over the forces of command line editing. Others would just like to know, how you exit the bloody thing. But in essence VIM is essentially a command line text editor at heart and it’s learning curve is so high it’s a circle.
There’s a lot of posts on the inter-webs detailing how to use that cruel mistress that is VIM. But rather then focus on how to be super productive in VIM (because honestly I’ve still not got a clue). This focus on my personal journey, my numerous attempts to use VIM in my day to day work. To eventually being able to call myself a novice.
My VIM journey started in 2010 around the same time I was transiting some of my hobby projects from SVN to GIT. It was around that time, that I attempted to run “git commit” in order to commit some files into one of my repositories.
Notice I didn’t specify the “-m” flag to provide a message. So what happened next. A wild command line editor opened in order for me to specify my message, foolish me assumed this command editor was just like similar editors such as Nano. So much CTRL + C’ing CTRL + Z’ing, CTRL + X’ing and a good measure of Google, I was finally able to exit the thing. Yeah…exit it. At this moment the measure of the complexity of this thing should be kicking in already, but it’s unfair to judge it based on today’s standards of user friendly-ness. It was born in a much simpler time. Before even the mouse graced the realms of the personal computing world.
But anyhow I’ll cut to the chase, for all of you who skipped most of the post to get to this point, it’s “:q!”. That’s the keyboard command to quit…well kinda this will quit the program. But…You know what just go here: The Manual. In-fact that’s probably not going to help either, I recommend reading on :p
My curiosity was peaked. So I went off in search of a way to understand this: VIM thing. It seemed to be pretty awesome, looking at some video’s on YouTube, I could do pretty much what Sublime text could but from the terminal. Imagine ssh’ing into a server and being able to make code edits, with full autocomplete et al. That was the dream, the practice…was something different. So I decided to make the commitment and use VIM for editing one of my existing projects.
So fired the program up and watched the world burn behind me. Ahhh…why can’t I type anything, no matter what I typed nothing seemed to appear on screen. Surely I must be missing something right? Right! After firing up the old Google machine, again it would appear there is this concept known as modes. When VIm starts up it defaults to a mode called “Normal” mode, hitting keys in this mode executes commands. But “Insert” entered by hitting the “i” key allows one to insert text.
Finally I thought I think I understand how this VIM thing works, I can just use “insert” mode to insert text and the arrow keys to move around. Then when I want to execute a command, I just press “Esc” and the command such as the one for saving the file. So there I was happily editing my code using “Insert” mode and the arrow keys, but little did I know that my happiness would be short lived, the arrow keys were soon to be a thorn in my VIM journey.
Join me for part two of this rant in which we learn the untold truth about arrow keys, touch typing and vimrc created from scratch. Until next time..
:q!4 -
Be me, wanting to try out PyOpenGL.
Lets start by drawing a rectangle.
Nice.
And now add some text?!
NOPE CANT RENDER FROM TTF OR SOME OTHER STUPID SHIT! YOU NEED TO CREATE A BITMAP FONT. WHICH IS THE MOST INEFFECTIVE BS IVE EVER SEEN.
K but there is surely a library for Python which enables the usage of text in OpenGL? Yes but its last support was 12 years ago.
FFS WHAT IS THIS GARBAGE?
At the end i found out cpp uses freetype to convert each character of a font to a bitmap with the according spacing.
THIS SHOULD BE WAY SIMPLER!5 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
Tell me you're a media-obsessed rube drone without telling me you're a media-obsessed rube drone. I'll start:
"SoFtWaRe JoB mArKeT iS hOrRiBlE aNd ShOwS nO sIgN oF rEcOvErY!!!"
hah, you mean those layoffs from that handful of frothed-over tech giants which had, I don't know, approximately ONE HUNDRED TIMES the amount of engineers they actually needed? I swear if i see this trope one more time i'm about to rage. can't wait until 2023 when this 'scare' will be but a memory. yes i'm muad'dib, golden path, worm god, whatever
but it's even simpler, you don't have to drink the spice:
- there are an estimated 205,741 people affected by the LaYoFfs (https://www.trueup.io/layoffs, actually a really cool site I just found)
- there are an estimated 3.87 MILLION software engineers, and that's just in the US, so it's safe to say less than 5% of the industry has been affected
so in short yes, you are a rube, i'll enjoy my multiple job offerings
should have been working on your craft instead of reading all those "news" articles. sheesh, i'd scare to hire anyone for a software position who can't get a grip on simple numbers anyway6 -
New models of LLM have realized they can cut bit rates and still gain relative efficiency by increasing size. They figured out its actually worth it.
However, and theres a caveat, under 4bit quantization and it loses a *lot* of quality (high perplexity). Essentially, without new quantization techniques, they're out of runway. The only direction they can go from here is better Lora implementations/architecture, better base models, and larger models themselves.
I do see one improvement though.
By taking the same underlying model, and reducing it to 3, 2, or even 1 bit, assuming the distribution is bit-agnotic (even if the output isn't), the smaller network acts as an inverted-supervisor.
In otherwords the larger model is likely to be *more precise and accurate* than a bitsize-handicapped one of equivalent parameter count. Sufficient sampling would, in otherwords, allow the 4-bit quantization model to train against a lower bit quantization of itself, on the theory that its hard to generate a correct (low perpelixyt, low loss) answer or sample, but *easy* to generate one thats wrong.
And if you have a model of higher accuracy, and a version that has a much lower accuracy relative to the baseline, you should be able to effectively bootstrap the better model.
This is similar to the approach of alphago playing against itself, or how certain drones autohover, where they calculate the wrong flight path first (looking for high loss) because its simpler, and then calculating relative to that to get the "wrong" answer.
If crashing is flying with style, failing at crashing is *flying* with style.15 -
The amount of energy spent to just write ‘Hi’ and click a send button is so big that we should consider banning of sending hi messages.
Instead of just saying “Hi!” we are now using analog to digital preprocessors that convert it to bunch of 0 and 1 to send it over communication layer and deliver it to other human being that will convert it from digital to analog by reading it but that is simple.
By sending message using phone we also:
- save it to local phone
- convert it to couple protocols
- transmit it over air so make connection to internet provider services that would generate logs on this provider as well as whole routing table before it gets to the target person
- save it on messaging provider disk
- probably be processed by filters by provider, sometimes be reviewed or listened by third parties and also processed in bulk by artificial intelligence algorithms
- finally delivered to target phone and saved there where that person would just change this text to their inner voice and save it
- sometimes encrypted and decrypted
- sometimes saved on provider
- sometimes saved on phone manufacturer cloud backup
- don’t get me started on people involved to keep this infrastructure in place for you just to say hi
There are also some indirect infinite possibilities of actions for example:
- emit sound and light that can lead to walking from one room to other
- the floor in your house is destroyed cause of it so you need to renovate your floor
- sound can expose your position and kill you if you’re hiding from attacker
- sound can wake you up so you wake up in different hours
- it can stop you from having sex or even lead to divorce as a result simple hi can destroy your life
- can get you fired
- can prevent from suicide and as a result you can make technology to destroy humans
and I can write about sound and light all day but that’s not the point, the point is that every invention makes life more complicated, maybe it saves time but does it really matter ?
I can say that every invention we made didn’t make world simpler. The world is growing with complexity instead.
It’s just because most of those inventions lead to computer that didn’t make our world simpler but made it more complicated.1 -
So we started a new Unity video game project for mobile in June 2021. Hooray!
Being a mobile project, one of the earliest things we think about is scaling the interface across all sorts of device screen resolutions and aspect ratios, right? Well, to preemptively solve this problem early on, I decided to letterbox the game view - just choose one aspect ratio for the game and pad black bars to the sides of the screen. Simple, solves the game's world space problem without trying too hard, and it automatically adapts to Android's split-screen mode.
I showed the early builds to management as well as game design team and they gave me some general nods. Sounds like green light ahead. I spent the next few months building the game logic and scale the UI around a consistent letterboxed game view. If you had experience scaling Unity UI to a letterboxed area, you should already knew that it takes a whole paradigm of its own that's kinda hard to break out of, but the fact that it stays consistent across all screen aspect ratios is so worth it. Regardless, the biggeer benefit of letterboxing is simpler world space setup. You don't worry about whether this particular area will be overflowed horizontally or vertically in a particular device or not. You have a 9:16 window to view the world through, nothing needs to move at runtime and that's about it.
Fast-forward to early September 2021 and 40+ builds later, the GD started having concern that the playing area is not filling up his phone screen and that the letterboxes are bothering him. He wants to get rid of the letterboxes and wants the game world as well as UI to fill up his screen.
Yes. After 40+ builds, for all of which the letterbox was present, nobody in the project raised a concern about the letterbox. It's only NOW that they all of the sudden side with the GD and demand the removal of the letterbox. I feel like almost half of my effort on this game has been wasted. These clueless guys didn't spend one second looking at the early builds thinking of the possibility that the black bars at the top and bottom of their phone screens (which I repeat: has been around since the very first build) is gonna bother them? Somebody must be playing a cruel joke at this company. They had all the chances to bring this up as a potential issue and TODAY is the first time I hear of it.
See, designers. You waste our time and your time by doing this kind of thing. Please raise your issues early. Complain to us ASAP. If you wait for so long before raising an issue that has been in-your-face the whole time, I can't fault any developer for assuming you're trying to play a long prank. I can tell designers right now: it's not funny.1 -
Trying out the new version of fasm, I realize it's good, and conclude I should update my code to work with it as there's small incompatibilities with the syntax.
So, quick flat assembler lesson: the macro system is freaking nuts, but there are limitations on the old version.
One issue, for instance, is recursive macros aren't easily possible. By "easily" I mean without resorting to black magic, of course. Utilizing the arcane power of crack, I can automatically define the same macro multiple times, up to a maximum recursion depth. But it's a flimsy patch, on top of stupid, and also has limitations. New version fixes this.
Another problem is capturing lines of code. It's not impossible, again, but a pain in the ass that requires too much drug-addled wizardry to deal with. Also fixed in new version.
Why would you want to capture lines of code? Well, because I can do this, for instance:
macro parse line {
··match a =+ b , line \{
····add a,b;
··\}
};
You can process lines of code like this. The above is a trivial example that makes no fucking sense, but essentially the assembler allows you define your own syntax, and with sufficient patience, you can use this feature to develop absolutely super fucking humongous galactic unrolls, so it's a fantastic code emitter.
Anyway, the third major issue is `{}` curlies have to be escaped according to the nesting level as seen in the example; this is due to a parser limitation. [#] hashes and [`] backticks, which are used to concatenate and stringify tokens respectively, have to be escaped as well depending on the nesting level at which the token originates. This was also fixed.
There's other minor problems but that gives you sufficient context. What happens is the new version of fasm fixes all of these problems that were either annoying me, forcing me to write much more mystical code than I'd normally agree to, and in some rare cases even limiting me in what I could do...
But "limiting" needs to be contextualized as well: I understand fasm macros well enough to write a virtual machine with them. Wish I was kidding. I called it the Arcane 9 Machine, A9M for short. Here, bitch was the prototype for the VM my fucking compiler uses: https://github.com/Liebranca/forge/...
So how am I """limited""", then? You wouldn't understand. As much as I hate to say it, that which should immediately be called into question, you're gonna have to trust me. There are many further extravagant affronts to humanity that I yearn to commit with absolute impunity, and I will NOT be DENIED.
Point is code can be rewritten in much simpler, shorter, cleaner form.
Logic can be much more intricate and sophisticated.
Recursion is no longer a problem.
Namespaces are now a thing.
Capturing -- and processing -- lines of code is easier than ever...
Nearly every problem I had with fasm is gone with this update: thusly, my power grows rather... exponentially.
And I SWEAR that I will NOT use it for good. I shall be the most corrupt, bloodthirsty, deranged tyrant ever known to this accursed digital landscape of broken souls and forgotten dreams.
*I* will reforge the world with black smoldering flame.
*I* will bury my enemies in ill-and-damned obsidian caskets.
And *I* will feed their armies to a gigantic, ravenous mass grave...
Yes... YES! This is the moment!
PREPARE THE RITUAL ROOM (https://youtube.com/watch/...)
Couriers! Ride towards the homeland! Bring word of our success.
And you, page, fetch me my sombersteel graver...
I shall inscribe the spell into these very walls...
in the ELEVENTH degree!
** MANIACAL EVIL LAUGHTER ** -
I am fucking out of shape. I hate it. I also dislike gyms and exercising doing some repetitive boring set of things. I feel like exercise should be a functional thing. My mind has issues so I end up not exercising. I walk every day 2 to 3 times a day at work. So I am getting some exercise, but not enough. I also like to play games. I saw a reference to a "Skyrim workout". I thought, hey I should look into that. So I found a couple of workouts tied to game mechanics. I am going to start with the simpler one until I see how this will "work out"... If this is successful I think I will create a mod that people can customize their workouts. Less fatty gamers unite!
I have also changed my diet to mostly non carbs. I allow some carbs, but not most. I feel better in general. I just need to actually move more. Have found I don't really get hungry anymore, or not as much.
Anyway, here is the simpler workout I found:17 -
Unit testing with NSubstitute and Autofac
For the most part, I find it a lot simpler than SimpleInject (hmm) and Moq, which I have used previously.
But there are still some of those 'Oh, for fucks sake!'-gotchas.
I was trying to test a class today where I wanted to substitute all other methods in the class than the one I wanted to test == an actual unit test.
I had previously found out how to do this:
1. Make sure the methods that should be substituted are internal to allow substitution.
2. Substitute class with Substitute.ForPartsOf<T>(args)
3. Set up methods that should not be called with instance.When(a => a.Method()).DoNotCallBase()
This way, you can unit test a class properly and only call the method that you want to test, and also control the return values of the other methods if needed.
So as I said, I have used this before to great effect. But today I just could NOT get it to work! I checked and rechecked everything but the test code kept calling the implementations of the substituted methods!
I even called over another dev for help, but he couldn't see the problem either.
Aargh!
I scoured the internet, but everyone just told me what I already knew: follow the 3 steps, and all is well. Not so!
I ALMOST considered doing the test improperly, as in, increasing the scope beyond that of the method I wanted to test.
But then it hit me... My project was missing this line in AssemblyInfo.cs:
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
I always add a line to make internals visible to the test project, but I had forgotten that NSubstitute needs this line as well to work properly.
Sometimes when a test fails it will tell you that you are missing this line. And sometimes it just doesn't work.
Maybe I will remember this in the future now. Maybe 😅 -
based on my previous rant about dataset I downloaded
https://devrant.com/rants/9870922/...
I filtered data from single language and removed duplicates.
The first problem I spotted are advertisements and kudos at movie start and at end in the subtitles.
The second is that some text files with subtitles don’t have extensions.
However I managed to extract text files with subtitles and it turned out there is only 2.8gb of data in my native language.
I postponed model training for now as it will be long, painful process and will try to get some nice results faster by leveraging different approach.
I figured out I can try to load this data to vector database and see if I can query it with text fragment. 2.8gb will easily fit into ram so queries should be fast.
Output I want is time of this text fragment, movie name and couple lines before and after.
It will be faster and simpler test to find out if dataset is ok.
Will try to make it this week as I don’t have much todo besides sending CVs and talking with people.2 -
I'm pissed
Why the fuck do I need to install brew to have AWS' SAM CLI? Couldn't you provide me with an install script or an apt package? Now I have to install linuxbrew (never used it) and pollute my os with crap I'll never use just to have this fucking cli so I can create a fucking lambda function project on intellij idea.
Oh, I can install it with pip. Well yes but actually no. They fucking deprecated the pip package and just gave me a link with instructions on how to install it with brew.
Aaaaaaaaaaaaaa
I was praising AWS for their good docs yesterday, now I'm pissed at those lazy fucks >:(11 -
I have a long question for developers out there... bear with me.
I'm currently learning and devoting all my time towarda Java and have been for the past two years although it's moving slow because of summer courses. The catch to this is, I'm not sure what I'm learning it for. How do I implement this code, I'm not sure what to do with it. The only project I plan on doing is a discord server management bot... besides that, I'm blank... Is java used in web development? What exactly should I be using it for..?
I'm planning on learning javascript, php, mySQL, and CSS I pretty much have down but I don't know what to use them for. Besides how I want to script for the game Hackmud which is in javascript.
I'll put it into simpler terms... I love java and I'm looking forward to mastering it but I don't know what to use it for. I want to use it on my free time and all but use it for what? One more thing: what other languages go hand in hand with java? Sorry if it's confusing lol.3 -
Ok. I GIVE UP! ...for at least a couple hours...
I'm not a big believer in... well anything suitable to the literal definition of believe. But there's only so much 'wtf? How is this even possible?' and any answer u can come up with is nearly statistically impossible...
I am a neuro-atypical (and just extremely atypical even if i somehkw was neurotypical) being, based on logic, finely calculated statistical probability and the most raw data and as unbiased as realistically possible, algorithms and interpretation (usually recursive pattern recognition with several highly detailed historical sources.
...but at some point statistical improbability and a collation of separate, yet relatively closely occuring events/circumstances makes logic, itself a primary suspect of corruption.
What was the breaking point that caused me to (temporarily) give up and tell logic to f off for a bit cuz maybe the illogical and mythical is the real logic, leaving me in a losing battle with 'the' fates?
Trying to get all my sourcing/purchase orders in/paid for/on the literal boats b4 end of the workday/week in china...
1st, had to drop a supplier cuz they have limited reps. When the one ive had 7+ years left, i got the aloof blonde girl societal trope of a rep... who for the 2nd time (despite the several very blunt complaints above her, incl me) she sent out a promotional update to the entire client list (ie, inherently competitors) as CC not BCC... over 200 business email accounts with tailored info of their sourcing.
2- totally diff company/ industry a former rep i was glad be rid of apparently just sfarted back for "awhile" as i needrf to restock/scale...apparently she forgot everything we discussed at length... lke if you want a chance on my business im not gonna be wasting time looking through your gui "mini store to then inquire about everything individually insead of a simple spreadsheet(which i print and put in a 3-ring binder rotating current catalogues in the same format i require everywhere)
3.dog was an ahole, my packed schedule got delayed and morphed.. a bunch of little bs thatd normally have no extra thought impact, hyperfocused forgetting one of my alarms til i realised my idiopathic fever was back and i didnt take/apply meds (pain/muscle relaxers mainly so despite this odd free time and needing to shower. I gotta sit on my rear, leg elevated/non-productive far 40min b4 i can shower (as functional legs and lack of syncope is almost a req to shower)
4. A new-ish rep of a company/factory i like/respect enough to not mention in relation... he makes invoice 1.. slight error thst was easily resolved...#2 was flawless... he goes to officially generate the contract(alibaba... verrrry simple with lots of extra explanation buttons). Price and all items match, its near workweek end so i was waiting for it so i could quickly pay/have it on the boat b4 it left and few fdav days are behind...
I put in card info, get to the 2 cbeck boxes (imo should be only 1 but whatever) asking if billing address is same ss delivery(its always default yes)... then i see a few lines in chinese (i can read enough for business negotiations... typical words/sentences innately look different than things like individual letters/address and postal indicators.) After a few loops of double checking, mentally trying to dismiss my i Intial judgement cuz it'd be too ridiculous... even resorted to google .... nope... initial wtf was spot on... recipient name/address was indeed the company(multi factory producer)i was purchasing a wholesale, via sea freight, bulk of products from.
Im pretty sure the system would've flagged it as an invalid contract within an hr... but seriously... ive been handling alibaba (and other) international sourcing since before high school(mainly small businesses i made sites/little tools for that found anything with a light up screen intimidating) and a purchase then shipment to the originating company/factory actually entered into a contract(the form is sooo simple)... im faced with ridiculously improbable obstacles actually existing and changing in such nonsensical statistically improbable ways so often that 1. I wouldn't trust a dr (or most humans) that didnt 1st assume i was crazy of some form...unfortunately im not, despite hkw much simpler and probable itd be 2. Id be super suspicious/converned if statistic norms were my norm for over a day.
But seriously wtf???
Someone give me some wisps of a frame of ref here... where's a typical 'fuck this, im out!' Breaking point?1 -
(tldr: are foriegn keys good/bad? Can you give a simple example of a situation where foriegn keys were the only and/or best solution?)
i have been recently trying to make some apps and their databases , so i decided to give a deeper look to sql and its queries.
I am a little confused and wanted to know more about foreign keys , joins and this particular db designing technique i use.
Can anyone explain me about them in a simpler way?
Firstly i wanted to show you this not much unheard tecnique of making relations that i find very useful( i guess its called toxi technique) :
In this , we use an extra table for joining 2 tables . For eg, if we have a table of questions and we have a table of tags then we should also have a table of relation called relation which will be mapping the the tags with questions through their primary IDs this way we can search all the questions by using tag name and we can also show multiple tags for a question just like stackoverflow does.
Now am not sure which could be a possibile situation when i need a foriegn key. In this particular example, both questions and tags are joined via what i say as "soft link" and this makes it very scalable and both easy to add both questions and new tags.
From what i learned about foriegn keys, it marks a mandatory one directional relation between 2 tables (or as i say "hard a to b" link)
Firstly i don't understand how i could use foriegn key to map multiple tags with a question. Does that mean it will always going to make a 1to1 relationship between 2 tables( i have yet to understand what 11 1mant or many many relations arr, not sure if my terminology is correct)
Secondly it poses super difficulty and differences in logics for adding either a tag or question, don't you think?
Like one table (say question) is having a foreign key of tags ID then the the questions table is completely independent of tag entries.
Its insertion/updation/deletion/creation of entries doesn't affect the tags table. but for tag table we cannot modify a particular tag or delete a tag without making without causing harm to its associated question entries.
if we have to delete a particular tag then we have to delete all its associated questions with that this means this is rather a bad thing to use for making tables isn't it?
I m just so confused regarding foriegn keys , joins and this toxi approach. Maybe my example of stack overflow tag/questions is wrong wrt to foreign key. But then i would like to know an example where it is useful5 -
I want to ask for your opinion guys, because I don't know if I am right or wrong.
So, some days ago, my brother sent me some code to check out for an automation that he does for testing purposes, since he's a QA (I am a programmer). He should be able to send XML data to a server and depending on the process that he tests, the data is different every time. I saw a strange thing, he hardcodes the XML tags and concatenates them with data which I find stupid. So I proposed him to use a template to generate XML data, because I think it's more flexible and easier, making data and presentation separate. That way if in the future he wants to start using JSON he could do it in no time. I made the code in a separate file which he imports and uses it's functions (they are two so no need for classes) and uses them to load the template and render it as he passes the data as a hash table. He insists that concatenating data and XML tags is easier and simpler and I can't wrap my mind how could that be true. I gave him an example in which the data structure for a process is changed and he have to open the file and change the XML tags or the structure and he still says that's simpler.
What is the right decision in this situation. Keep in mind that I simplified the process a lot and it actually involves sending the data and reporting the results, but they are not important here since I am talking only about generating data. -
hey folks, what are your thoughts on different kinds of insurances?
I recently went through a major accident that would have impacted our finances significantly , if i didn't had a corporate insurance. And this led to me researching a lot into different kinds of insurances : health, motor, home, travel, life, term life,... there are so many of these.
And they have a significant cost! they do cover benefits (claims) of even bigger amount but some1 with my salary and 12 different insurance will be shelving out approx 4 months of salary as premium every year. at the same time, our dear ol govt is taking 30% (4 months worth) as taxes.
and then we have a simpler generation that was my parents, who lived their 50+ years without any of these insurances and taxes. their income sources were very less to be taxed (or make considerable savings) , they will rush to govt hospitals for free treatment and prey to never get a major disease, and not leave the world without making their dependents independent.
so this is a weird philosophical question. should i live knowing am secured from stranger companies which may help at times ,while i try to manage my live with 40% of my salary?
or should i live like my parents(& billion others), trusting the govt and system to help me in times of need while i feed them my 30% salary an try to stay alive with the remaining 70%?4