Details
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AboutJust another coder converting ideas into usable things.
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SkillsJava, JavaScript, PHP, Python, C, BSD, Processing, I.T Administration, Teaching
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LocationSpain
Joined devRant on 9/12/2016
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The beauty of DevRant is that you don't need to assign people as "friend" in order to express thoughts and share them with like-minded awesome people.3
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I'm almost 29 and only have finished high school. I never new what I wanted to do until 7 years ago. Software engineering and development.
It took me a little while an some effort to find a employer who sees my potentials and is willing to invest in me.
Two weeks ago I decided to finally go back to school again (self study). Last week my boss told me he is proud and willing to share the costs.
Today my books arrived.
I am so excited and nervous!! November 5th (also my birthday) will be the first day of school.22 -
New devRant swag! Hoodies (zip-up) for all your fall/winter sweater needs: https://swag.devrant.io/products/...15
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!rant
After over 20 years as a Software Engineer, Architect, and Manager, I want to pass along some unsolicited advice to junior developers either because I grew through it, or I've had to deal with developers who behaved poorly:
1) Your ego will hurt you FAR more than your junior coding skills. Nobody expects you to be the best early in your career, so don't act like you are.
2) Working independently is a must. It's okay to ask questions, but ask sparingly. Remember, mid and senior level guys need to focus just as much as you do, so before interrupting them, exhaust your resources (Google, Stack Overflow, books, etc..)
3) Working code != good code. You are an author. Write your code so that it can be read. Accept criticism that may seem trivial such as renaming a variable or method. If someone is suggesting it, it's because they didn't know what it did without further investigation.
4) Ask for peer reviews and LISTEN to the critique. Even after 20+ years, I send my code to more junior developers and often get good corrections sent back. (remember the ego thing from tip #1?) Even if they have no critiques for me, sometimes they will see a technique I used and learn from that. Peer reviews are win-win-win.
5) When in doubt, do NOT BS your way out. Refer to someone who knows, or offer to get back to them. Often times, persons other than engineers will take what you said as gospel. If that later turns out to be wrong, a bunch of people will have to get involved to clean up the expectations.
6) Slow down in order to speed up. Always start a task by thinking about the very high level use cases, then slowly work through your logic to achieve that. Rushing to complete, even for senior engineers, usually means less-than-ideal code that somebody will have to maintain.
7) Write documentation, always! Even if your company doesn't take documentation seriously, other engineers will remember how well documented your code is, and they will appreciate you for it/think of you next time that sweet job opens up.
8) Good code is important, but good impressions are better. I have code that is the most embarrassing crap ever still in production to this day. People don't think of me as "that shitty developer who wrote that ugly ass code that one time a decade ago," They think of me as "that developer who was fun to work with and busted his ass." Because of that, I've never been unemployed for more than a day. It's critical to have a good network and good references.
9) Don't shy away from the unknown. It's easy to hope somebody else picks up that task that you don't understand, but you wont learn it if they do. The daunting, unknown tasks are the most rewarding to complete (and trust me, other devs will notice.)
10) Learning is up to you. I can't tell you the number of engineers I passed on hiring because their answer to what they know about PHP7 was: "Nothing. I haven't learned it yet because my current company is still using PHP5." This is YOUR craft. It's not up to your employer to keep you relevant in the job market, it's up to YOU. You don't always need to be a pro at the latest and greatest, but at least read the changelog. Stay abreast of current technology, security threats, etc...
These are just a few quick tips from my experience. Others may chime in with theirs, and some may dispute mine. I wish you all fruitful careers!221 -
Loved the first project at the university. Your game had to load a map from txt file and create a labirynth with a player inside. It shoud include a bird's eye view and FPS-like - all using only console characters. There were some bonus points - for example for animation or built-in map editor. (language was C)29
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My non-programming project: the first 10.000 decimals of pi, in small wood sticks. 9.974 to go ...3
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Hey there! New here. Just found this app and it seems pretty cool so far! Where is everyone from? I'm Janelle from NYC.17
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There are only two reasons you should use Windows:
1. You are developing for Windows.
2. You cannot live without a game which still has no Linux support.
However, the right thing to do is refuse all contracts on Windows development and quit playing games that have no Linux port.21