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Search - "appdata"
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Okay... I think I will just delete AppData to have a stable Windows installation.
Source: https://answers.microsoft.com/en-us...1 -
OK< been a long time user of Unity.
Tried the latest update as I and others were enthusiastic about creating a joint project of gamers and developers.
As I was building up a started website and we were getting things with Unity ready...BOOM,. They Fuck up the installs.
Not just a minor thing here or there but not finding its own Fucking file locations where it installs shit. You try and say, Hey Unity you fucking twat, install here in this folder.
Boom again, it installs part of it there, and then continues installing shit everywhere else it wants to. Then the assholes at Unity give this Bullshit claim "the bug has been fixed."
Just reinstall.
Fuck you, its never that simple, You have to delete all sorts of fucking files to make sure conflicts from a previous corruption isn't just loaded on top of so it does not fuck up later.
So we did all that from programs, program data, program(x86), AppData Local, Local Low, and Roaming.
For added measure we manually removed all the crap from the registry folders (that was a pain but necessary), and then ran a cleaner to make sure all the left over shit was gone.
Thinking, OK you shit tech MoFo's we are clean and here we go.
HOLY SHIT BALLS, Its fucking worse with the LTS version it recommends and Slow as Fuck with their most recent version which is like 2020 itself, and insane piece of fucking bloated garbage and slower than a brick hard shit without fruit.
So we were going to all go post on the forums, and complain the fix section isn't fixed for shit.
Fuck us running backwards naked through a field of razor grass. Its so overloaded with complaints that they shut down further posts.
What makes this shit worse is we cannot even get the previous fucking versions of the editor before all this to work where our only option is without using the fucking Hub demand is just install 2018.
great if we started coding and testing in that. We cannot get shit where we were at back on track because you cannot fucking backward load an exported saved asset file.
Unity's suggestion? Start over.
Our Suggestion? Stop fucking smoking or using whatever fucking drug you assholes are on, you fucking disabled the gear options so we can resolve shit ourselves, and admit you did that shit and other sneaky piece of shit back stabby, security vulnerable data leak bullshit things to your end users.
Listen to your fucking experienced and long time users and get rid of the Fucking backward stepped hub piece of shit everyone with more brains than whatever piss ant pieces of shit praised that the rest of us have hated from day fucking one!
And while fixing this shit like it should be fucking fixed if you shit head bastards want to continue to exist as a fucking company, overhaul the fucking website or get the fuck out of business with now completely worthless SHIT.
Phew:
Suffice it to say....
We are now considering dealing with the learning curve and post pone our project going with unreal just because of these all around complete fuck ups that herald back to shit games of versions 3.0 and earlier.8 -
Hey everyone, cozyplanes here with another quick excel prank i thought of.
It is called TEEST, and the technique behind is simple, but interesting. Recommend taking a look, and pranking with your friends.
The following is the README of TEEST (Text in Excel Every Single Time) in Github.
You can check the simple project here ( https://github.com/cozyplanes/teest )
Disclaimer: Do not use or modify neither the program or the source code to make software violating the law.
### How do I use it?
1. Head to https://github.com/cozyplanes/teest and download the latest release `EXE` file.
1. Windows may warn you with the missing signature. The file is a DEBUG file, so there isn't a publisher signature. You can proceed downloading anyway since it has been virus checked by the developer.
2. Type the message you want to display in the textbox.
3. Click `Save text` button.
5. To check the file, click `Cancel` button in the opened popup dialog.
### What happens?
When an MS Excel file (`.xlsx`) has been opened, by using TEEST, two files gets opened.
1. The original file user opened
2. Excel file named `message.txt` with the custom message you have written.
`message.txt` excel file will open every single time a person opens a excel file.
*In some older versions of Excel, the message may overlap with the user opened file.*
### Why does this happen?
When MS Excel program is executed, it is programmed to check the files in the following 2 folders.
- `C:\Program Files\Microsoft Office\Office[versionnumber]\XLSTART`
- `C:\Users\%username%\AppData\Roaming\Microsoft\Excel\XLSTART`
In normal conditions, there is no file in those folders (or the folders doesn't exist at all) but when you use TEEST and click `Save text` button, it saves `message.txt` file in the folders above. From MS Excel is executed again, it will find out there is a file in the folders above, so it will show those text files in Excel.
### Where is this technique used?
There should be a lot of software using this trick, but it is widely known for ransomwares such as `GandCrab` and `TeslaCrypt` displaying decryption methods in MS Excel by this trick.
### How can I disable it?
1. Open TEEST again.
2. Click `Save text` button and click `Cancel` in the following popup.
3. Delete `message.txt` file in the opened explorer.
### LICENSE
This software is under the MIT License. Refer to the `LICENSE` file for more information.
### Contact
<cozyplanes@tuta.io>
Spam/Ads not allowed. Please only send questions or concerns about the software. It may take up to 48 hours to get a reply.13 -
I'm trying to deploy an Azure Function via Visual Studio. VS gives me this error:
Publish has encountered an error.
Publish has encountered an error. We were unable to determine the cause of the error. Check the output log for more details.
A diagnostic log has been written to the following location:
"C:\Users\myusername\AppData\Local\Temp\tmp16F8.tmp"
Let's check the log then!
"Microsoft.WebTools.Shared.Exceptions.WebToolsException: Publish has encountered an error. We were unable to determine the cause of the error. Check the output log for more details. "
Fucking piece of crap1 -
Error: Can't find Python executable "C:\Users\*****\AppData\Local\Programs\Python\Python36-32\python.EXE", you can set the PYTHON env variable.
hmmm what if I go to that location
Python 3.6.4 (v3.6.4:d48eceb, Dec 19 2017, 06:04:45) [MSC v.1900 32 bit (Intel)] on win32
ಠ_ಠ5 -
I will never rant enough about Windows. It is so aged. I have 6TB of storage, 2 SSD of 1To and 1 HDD of 6TB
But windows doesn’t care, it will pack everything in the same disk in this damned AppData no matter where you install your softwares, making main disk full.
Wanted to build a rather big docker image, but yeah, because I guess that the guys from Docker have other things to do than caring of a 90s OS with a fancy UI, they use an emulated ext4 file system, it filled my disk, Docker is crashing because of that, letting me no other choice than removing the emulated disk.10 -
In my firm we've got a shadow IT team where I'm part of. Sometimes we need to call the "IT support team" who are lacking the knowledge of common IT sense. Some weeks ago I called them up to extend our ip range since we've got no rights to do it ourselve. They replied with: please disconnect the cable and reconnect it. (Bear in mind our lease time was 24h)
Some other guy called me up to check my pc for viruses... he was looking for the task manager so I pushed ctrl shift esc and he asked me wondering HOW did you do this? He even didn't know things like %appdata%. I had a talk with him and gave him as much tips as I could.
The poor fella
Thanks for reading my nonsense post1 -
You know these people who want your support but do everything they could possibly do to prevent you from helping them?!
This one is about text-based support.
Basically, I told them to use a software. One guy said: "There is always an error right in the beginning when I start the app."
I ask: "What does it say?"
Another dude joins: "Yes, I get the same. Update fails or something..."
I ask: "What's the exact error message?"
Second guy: "Retrieving update failed or something similar..."
*whaaa, guess what: this is by no fucking way what I meant with "exact error message"*
Well, I ask nicely to look it up again and tell me the details.
Then, I suggest a possible solution for this abstract problem. Answer:
"No, it only happens at start."
What the fuck do you think I am? A stupid monkey who cannot read?! I know that it happens at start, that's why I suggested what I suggested! And don't think you're so intelligent to believe that deleting an update.exe in %appdata% had nothing to do with your problem. You don't have a single fucking clue how software works in its simplest manner.
What the fuck. -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
Long story short,
I made a repository on GitHub containing all the necessary files to build network-card specific firmware that the developer Mellanox does not suply openly to the general public anymore.
Can they (Mellanox) do something to me for that? 😨
And should i pick a license for that repo?
The files were grabbed from either an old russian ftp who grabbed them from the mellanox page years ago while they were available.
Or from some programs appdata tmp folder where they magically appeared during installation.
The files are 2 different kinds,
Either a core firmware textfile containing encoded binary 😵, or
Adapter specific config files that could also be dumped from the adapter card itself.
In total, mellanox provides version compiled 2.9.1000,
I obtained "sources" for
2.9.1200
2.9.8350 and
2.10.0720
Which are massively better and needed for certain features and functionality. Like building in PXE.
Thanks1 -
I fucked up my Windows installation by moving AppData to a secondary (1TB HDD) drive... dude... I wish they started a new and better Windows without all the backwards compatibility shit for new computers like mine, so we can do not complex, but not simple shit like freaking moving a "system" folder (that should only be for *apps data*).rant external disk i may have to reinstall again god damnit windows 1tb appdata hdd fucked up installation corrupted9
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What creates these files and folders?
Cache, GPUCache, Local Storage, Cookies, etc...
I see that many different programs have a folder in my appdata with these exact files/file structures in it. Is there some sort of framework that creates these? I'm just curious.4 -
Function in my Dao file is:
@Query("SELECT * from appData WHERE type = :type ORDER BY id DESC")
fun getData(type: String): Flow<List<AppData>>
The database contains a column of automatically generated int primary key 'id', a column of string named 'type', and another string column named 'content'.
A Part of code from my composable function is:
val currentRetrievedDate: Date = Date()
val currentDate: String = SimpleDateFormat("dd-MM-yyyy").format(currentRetrievedDate)
var lastDateObjectList by remember { mutableStateOf(emptyList<AppData>()) }
LaunchedEffect(streakCounterViewModel) {
coroutineScope {
streakCounterViewModel.appDataRepository.getDataStream("lastDate")
.collect { newDataList ->
lastDateObjectList = newDataList as List<AppData>
}
}
}
if (lastDateObjectList.size>1){/*TODO*/
for (i in 1 until lastDateObjectList.size){
LaunchedEffect (Unit){
streakCounterViewModel.deleteData(id = lastDateObjectList[i]!!.id,
type = lastDateObjectList[i]!!.type,
content = lastDateObjectList[i]!!.content)
}
}
}
val lastDateObject: AppData?/* = lastDateObjectList[0] ?: null*/
lastDateObject = if (lastDateObjectList.isNotEmpty())
lastDateObjectList[0]
else null
var lastDate = lastDateObject?.content ?: "00-00-0000"
var currentStreakObjectList by remember { mutableStateOf(emptyList<AppData>()) }
LaunchedEffect(streakCounterViewModel) {
coroutineScope {
streakCounterViewModel.appDataRepository.getDataStream("currentStreak")
.collect { newDataList ->
currentStreakObjectList = newDataList as List<AppData>
}
}
}
if (currentStreakObjectList.size>1){
for (i in 1 until currentStreakObjectList.size){
LaunchedEffect (Unit){
streakCounterViewModel.deleteData(id = currentStreakObjectList[i]!!.id,
type = currentStreakObjectList[i]!!.type,
content = currentStreakObjectList[i]!!.content)
}
}
}
val currentStreakObject: AppData?/* = currentStreakObjectList[0] ?: null*/
currentStreakObject = if (currentStreakObjectList.isNotEmpty())
currentStreakObjectList[0]
else null
var currentStreak = currentStreakObject?.content ?: "0"
In this code, the last login time and last streak of user is already saved, we just have to fetch the data from the local database, make sure that there are not more than 1 occurrences of same data type in the database, and then use that data. But this, instead of using the database values, uses 00-00-0000 as the lastDate, and uses "0" as the currentStreak (which should only be used for the first not, and in some rare situations only), and is not able to retrieve data from the database properly.
The data saving and updating logic is working fine, but only the retrieval part is causing some issue.
The complete project is also uploaded on github: at HealthEase repo of tauqirnizami4 -
When your work machine has some cloud av, with single whitelisted directory.
Moving appData was quite an experience, especially when certain visual studio extensions have absolute paths in registry. -
I'm almost ashamed to ask this but...
I need help with git, not GitHub but just plain git.
So I have Linux on windows because I realised all i need is bash, not all of Linux. So I'm taking a tutorial on git because... I'm a programmer, I need to know this. So I am also doing some demo stuff on my own and... I have no clue where to put the file I want to handle with git. In pretty sure I should put it in the file containing the .git folder, which includes .bash_history, etc. But when I git init and git status, it doesn't see it, so am i doing something wrong?
To be specific the test file is in
C:///Users/...6