Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "fear of death"
-
I've been away, lurking at the shadows (aka too lazy to actually log in) but a post from a new member intrigued me; this is dedicated to @devAstated . It is erratic, and VERY boring.
When I resigned from the Navy, I got a flood of questions from EVERY direction, from the lower rank personnel and the higher ups (for some reason, the higher-ups were very interested on what the resignation procedure was...). A very common question was, of course, why I resigned. This requires a bit of explaining (I'll be quick, I promise):
In my country, being in the Navy (or any public sector) means you have a VERY stable job position; you can't be fired unless you do a colossal fuck-up. Reduced to non-existent productivity? No problem. This was one of the reasons for my resignation, actually.
However, this is also used as a deterrent to keep you in, this fear of lack of stability and certainty. And this is the reason why so many asked me why I left, and what was I going to do, how was I going to be sure about my job security.
I have a simple system. It can be abused, but if you are careful, it may do you and your sanity good.
It all begins with your worth, as an employee (I assume you want to go this way, for now). Your worth is determined by the supply of your produced work, versus the demand for it. I work as a network and security engineer. While network engineers are somewhat more common, security engineers are kind of a rarity, and the "network AND security engineer" thing combined those two paths. This makes the supply of my work (network and security work from the same employee) quite limited, but the demand, to my surprise, is actually high.
Of course, this is not something easy to achieve, to be in the superior bargaining position - usually it requires great effort and many, many sleepless nights. Anyway....
Finding a field that has more demand than there is supply is just one part of the equation. You must also keep up with everything (especially with the tech industry, that changes with every second). The same rules apply when deciding on how to develop your skills: develop skills that are in short supply, but high demand. Usually, such skills tend to be very difficult to learn and master, hence the short supply.
You probably got asleep by now.... WAKE UP THIS IS IMPORTANT!
Now, to job security: if you produce, say, 1000$ of work, then know this:
YOU WILL BE PAID LESS THAN THAT. That is how the company makes profit. However, to maximize YOUR profit, and to have a measure of job security, you have to make sure that the value of your produced work is high. This is done by:
- Producing more work by working harder (hard method)
- Producing more work by working smarter (smart method)
- Making your work more valuable by acquiring high demand - low supply skills (economics method)
The hard method is the simplest, but also the most precarious - I'd advise the other two. Now, if you manage to produce, say, 3000$ worth of work, you can demand for 2000$ (numbers are random).
And here is the thing: any serious company wants employees that produce much more than they cost. The company will strive to pay them with as low a salary as it can get away with - after all, a company seeks to maximize its profit. However, if you have high demand - low supply skills, which means that you are more expensive to be replaced than you are to be paid, then guess what? You have unlocked god mode: the company needs you more than you need the company. Don't get me wrong: this is not an excuse to be unprofessional or unreasonable. However, you can look your boss in the eye. Believe me, most people out there can't.
Even if your company fails, an employee with valuable skills that brings profit tends to be snatched very quickly. If a company fires profitable employees, unless it hires more profitable employees to replace them, it has entered the spiral of death and will go bankrupt with mathematical certainty. Also, said fired employees tend to be absorbed quickly; after all, they bring profit, and companies are all about making the most profit.
It was a long post, and somewhat incoherent - the coffee buzz is almost gone, and the coffee crash is almost upon me. I'd like to hear the insight of the veterans; I estimate that it will be beneficial for the people that start out in this industry.2 -
I quit abusive relationship. I quit smoking. I quit vaping salt nicotine, yes, the one that vape bloggers tell you is impossible to quit. I overcame opioid drugs addiction that developed when I recovered after a surgery back in 2015.
My last addiction is sugar. Yesterday night was the night when I ate about 100 grams of it in one take, feeling like I need more and more to take that hunger away. It felt EXACTLY like when I was hitting my 50mg vape literally every 20 seconds no matter the headache and dizziness.
I’m already insulin-resistant. After I’ve eaten all that sugar I felt really thirsty and then it hit me. I don’t want diabetes. I don’t want to inject myself. And I’m already insulin-resistant. It’s not me who crave sugar, it’s my internal animal and it only understands the language of pain and fear of death.
After I quit it, I’m officially a superhuman. Addicted to nothing but self-expression. That’s what I like, that’s who I naturally am.12 -
PORTFOLIO INFLATION
when every junior is writing algorithms, the next step up, the only way to keep up is writing apps. When every junior is writing apps, the next leg up is writing an entire SN.
Eventually junior full stack devs are writing microservice streaming cloud backend content delivery optimized social networks wrapped in virtualization with load balancing, proper CI, public accessible analytics apis, written in custom webaseembly compiled scripting backend utilizing both the latest graphql and every single feature of postgres, while also being a web site builder, an in browser app, mobile optimized, designed to transmogrify your asset pipelines linearflow functional-oriented modular rust cratified turbencabulator while cooking your turducken with CPU cycles, diffusing your gpt, and finetunning your llama 69 trillion parameter AI model to jerk you off all at the same time.
And then the title "wizard" becomes a reality as the void of meaning in our lives occupied by the anxiety of trying to reduce the fear of rejection in job hunting, is subsumed by the brief accidental glance into the cthulian madness-inducing yawning abyss of the future which is all the rest of our lives we have to endure existing for until at last sweet sweet death consumes us and we go to annihilation never having to configure one more framework or devops deploy of another virtual environment.
And it dawns on us that we no longer develop or write code at all. No, everything has become a "service" in this new hellscape future. We slowly come to the realization that every job is really just Costco greeter, or eventually going to be reduced to something equivalent, all human creativity, free will and emotions now taken care of by the automation while we manage the human aspects, like sardines pushing against one another not realizing their doom has been sealed along with the airless can they have been packed into, to be suffocated by circumstance and a system designed to reduce everything to a competition of metrics designed by the devil, if the metrics were misery", and "torture", while we ourselves are driven by this ratfuck wheel to turn endlessly toward social cannibalism, like rats eating their babies, but for the amusement of wallstreet corporate welfare whores who couldnt turn a dime if it wasnt already stolen.
And on our gravestones, those immortal words are carved, by the last person who gave up the ghost, the last whose soul wasnt yey shovelled onto the coal fires driving the content machine consuming the world:
Welcome to costco. I love you.12 -
I'm not sure where I'm going with this, but I'm fucking sick of my experience with the world.
I have a feeling that all that 1984 conspiracy type of ideas that I previously considered bullshit and fear mongering are real.
(Just to be clear, I'm not including most conspiracy theories which are very ignorant like flat earth, fake moon landing, or antivax, the people that spread those theories can die a horrible death IMHO).
Corporation consolidation is a fact and appears to become irreversible.
Because of technology, I can stay in the comfort of my house, safe from crime and be entertained without needing to have direct contact with humans.
People might say "that's your fault for not leaving the house". True but that is just how the world is.
The outside world in the cities I lived in is not a welcoming place.
Hell if you fucking find a bench it's a goddamn miracle, and if you do and sit for a long time, the police stares at you like you are up to something.
People don't talk to you because "don't talk to strangers".
It can be rare to find water or a bathroom that isn't a complete shithole.
So no wonder I rather stay at home, the outside world is hostile.
So yeah, go to a mall or something. And consume, consume, consume, because the outdoors suck.
Many pioneers thought technology was to improve the quality of life.
But no, it's just more isolation, less direct contact with people, less giving a fuck about other people.
And that's how feel about people of today. The least amount of fuck giving about others possible.
You would you would connect to more people faster, but no, the result is just millions of people browsing through the same "entertainment", shitty aggregated content.
Yes, consolidation affects internet too. Everything goes through fucking google, youtube, or whatever other fucking top 10 company.
Just like the class disparity, 1% of the things online get 99% of the exposure.
So if you're a small time anything, basically fuck you, because you're not something enormous.
Like, I wished I was a game developer, but there's thousands of brilliant indie games that get released every year, and they barely make what they're worth.
So why should I fucking try? So I can get ruined financially and I don't have a place to live in?
Software itself is so complex that is impossible to scrutinize decently.
We all laugh at congressmen asking the zuck silly questions.
Out of touch, true, but in hindsight, it is true to some extent that software is hard to regulate. Every software I on earth doesn't meet some standard one way or another.
Or maybe it's just too many of us right now.
When people scroll their search results to get access to the things they should be interested in, the only practical interface right now is being showing one link at a time.
But there's millions and millions of results.
One redeeming aspect of life is that one day I won't be alive anymore to observe the disgusting world we live in.
This could be just pure rambling and I can't prove any of the things I'm saying, I could just have been making the wrong friendships. So take this with a grain of salt.7 -
Damn simulation.
Some juniors grabbed keyboard and reprogrammed main species to stay at home and fear of death while I was busy working with other features.
Moreover someone made additional changes from infected computer and guess what....
Unfortunately it’s real time system with increasing entropy and we can’t revert changes so fixing damn shit would take from one to two decades.
We don’t have backups cause last time we used them we also killed dinosaurs.
It would be just easier to erase everything and start from beginning cause our statistics charts are fucked up - again but motherfucker boss don’t want to do it.
He’d rather teleport again to adjust the world. Damn fucker thinks he’s god but in fact he’s just prick with rich parents.
I’ve decided to piss him off by adjusting planet thermostat so we can start over.
2 years more and changes would be irreversible.
Damn job.6 -
"Almost everything – all external expectations, all pride, all fear of embarrassment or failure – these things just fall away in the face of death, leaving only what is truly important." - Steve Jobs3
-
And this is how it starts. I bought a Raspberry Pi 3 B+, quite some time ago. Plain board, just the board and a case. Why? Well, I have no idea. I always wanted one for some reason... and finally got one.
I got a good sd card for it, and flashed raspbian and... now what? What should I do with this?
*Looks up "Cool RPi projects"*
*Nah, I already have a NAS... No, wouldn't really use a media center... play games?*
*Well, let me just install sshd and come back to it later.*
Today, I run pi-hole, jekyll, node, gitd, a ton of other things that ends with d... I am even considering buying an extra one (maybe two).
Now I'm really afraid of what would happen if I give in to the urge of buying sensors and add-on boards.2 -
When I’m getting to 100k MRR, if I have any developers but me, I’m gonna spoil them. I mean making them obscenely spoiled. Here, take your 4 times the market salary. Enjoy the culture and never leave.
Why? Because my architecture approach makes products that don’t need many devs, plus I don’t like making useless features. Every product has a scope. Every scope can be completed. “There are always tasks” notion is wrong.
Also, because to me 1000% and 10000% margins aren’t different at all. Those who seek MOAR and MOAR money, amassing more money than they can ever spend, do it out of fear.
I don’t have any kind of fear. Those who looked their death straight in the eyes don’t fear materialistic misfortunes.
My favorite word is “enough”. I speak it to myself several times a day, over and over, like a mantra. It helps me overcome but-what-ifs that plague people to the point of using next.js just to make trivial saas apps that can be replaced by Excel in one week of work.8 -
By working for the matrix all of my biggest propositions worries concerns and probabilities are now being confirmed. Giving 1/3 of your life every day to the matrix, gets you home so exhausted and drained that you need to sleep or rest on couch for 2/3 of your life and before you know it it's time for bed to repeat all of it again by sleeping for 3/3 of ur life. And the matrix cycle repeats till death. You are basically a slave robot who works, rests from exhaustion and then sleeps so you could repeat the whole cycle tomorrow.
This is my biggest fear. This is my worse fucking living nightmare. How can people tolerate this? I mean sure if i was paid a million dollars a year I could tolerate it. But this is bearly bearable. I have to escape this box9 -
!dev
Should I be myself? A tougher question than is seems.
I’ve had major struggles, faced and conquered death, travelled the world, and live with highly functioning Aspergers and much more. Not boasting, just laying the background info.
With all of this it has led me understand, on a fundamental level, difficult truths that most people only understand upon death (if ever at all).
These lessons have had an unspeakable positive impact on my life and the way I approach things.
The problem seems to be that many of these truths are non-transferable, and that the process of even mentioning them makes most people uncomfortable.
I understand though, that the best truths in life are ALWAYS uncomfortable, and that there is great value in this for those who choose to accept it.
But should I risk putting these views into the world in a recorded manner?
This is something I struggle with all the time.
Currently, I do not use social media often (devRant excluded) because it is a cancer. Even when FB came out in high school I knew (without having the words to express it) that it was dangerous and cancerous to real life.
But it is such a powerful tool that it cannot be ignored.
———
For example. I moved across the country without a job, away from everyone I ever knew, to pursue the goal of starting my own software businesses.
The responses I got to this included...
“Won’t you miss you family and friends?”
“Why don’t you save for a while and go then?”
“Why don’t you look for a job and leave when you get one?”
“Aren’t you afraid of being alone?”
Most these seem like legitimate questions, and because I cared about these people I treated them as legitimate.
But my real opinion is that every one of those questions is based on either weakness, fear or stupidity.
- Of course I will miss my family and friends, why try to guilt me into sacrificing life for this!
- Why not wait for “the right time”, because the right time never comes. That is an excuse for failures to continue failing.
- Why not wait to get a job? Because that won’t happen if your not there! It’s just a fact, get over it!
- You are alone! You can try to fill your life with people and crap but in the end you are born and die alone! I’ve been dead and know this like I know the sun will rise.
But you see all of that above, for most people that stuff hurts. It seems insensitive and cruel.
It hurts because it is true.
————
That’s just a small sample of things.
The larger question still stand...
Should I be myself?
I really don’t know the answer and don’t expect one to come. Maybe someday I will find a way to do this.
For now I will continue to be what people expect me to be.
———
To end this I am gonna quote the rapper Pusha T and his new album...
“Remember Will Smith won the first Grammy?”
“And they ain’t even recognize Hova until Annie”
“So I don’t tap dance for the crackers and sing Mammy”
Maybe some day I will be able to stop tap dancing...
Maybe
https://open.spotify.com/track/...7 -
Fear.
Fear rules the world.
Why coercion? Because control. Why control? Because it gives better chances of survival. Why survival? Because fear of death is hardwired into us.
Why greed? Because money. Why money? Because wen day is dark, you need money to pay your way out. If you lose your job, you’ll still have money. It’s fear yet again.10 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
Ah, yes, the ages old dilemma of a piece of shit function written in-between taking long drags out of a fucking crackpipe being more reliable than the refactored version; how delightful.
Now, they say broken code from cleanup of sketchy bits is better than any working snippet whose reading feels as pleasant as being repeatedly slapped with a decaying rhinoceros testicle sack, but I'll be fucked if I don't __sometimes__ feel like I just *might* prefer eating the maggot soup out of the rotting fucking gonads of deceased male pachydermata than deal with this kind of shit: feet facing backwards and all that.
Ugh. If only I could live my life without everyday feeling like I'm on a pointless quest to slay a mother fucking dragon, where everytime I get to the castle I'm suddenly a mustachioed italian plumber stepping on turtles and my bitch is in another sicillian ghetto. You know, basic shit.
The good thing in seeing these old errors pop up again after my shoddy bandaid of a patch is taken off is that I'm finally experienced enough to realize that my ~ A P P R O A C H ~ was wrong to beg with. And this is VERY nice, because I came in to do some trivial maintenance of forgotten code, and now I have a plan for correcting a very small and silly but definitively annoying as fuck design error.
Why am I so annoyed then? Because it's more and more work, it never fucking ends, and I can't EVER take a break: with apocalypsis incoming, as we have clearly seen in the stars, tea cups, palm readings, crytal balls, ouija boards, and also in the cover of old-school pornographic magazines nailed to the wall of a defunct newspaper kiosk, the fear of economic collapse is somewhat too real to even THINK about any kind of necessary vacation.
And so: fucking shit, here we go again... TIME FOR MORE COFFEE.
<ad> But have YOU ever picked ingesting the hairy BALLS of a large mammal over doing your stupid job in a proper way? Is the ghost of your dead self haunting the hollow being that remains in this meaningless plane of existence? Do you lull yourself to sleep by chanting dark prayers to the Horror Immemorial with a heartfelt desire for the sweet release of death?
While it may be true that your corporate masters are keen on savagely raping your every breathing hole from the ass up to your fucking eyesockets on a daily basis, there's no good reason NOT to have a good time -- and with the help of ScalySalad, you will be able to unwind in the evenings by realizing your *supressed* childhood dream of debouring the certified, lab-tested, 100% authentic, gonorrhea-infected ASS of a sewer-dwelling lizard man!
ScalySalad pimps only the FINEST specimens of failed, government-sanctioned and highly clandestine experiments for your lacertaerotic pleasure. These proud and noble creatures were once human beings, until they were kidnapped by [CENSORED] in order to be used as weapons of war against their enemies. And for the lowlow price of GABTRIDTIHSTAE, you will be among the few lucky ones to experience the GLORIOUS taste of their anal cavities before they go extinct!
Go NOW to triple.doble.you dot. dot you.www www.triplewww.wwwwwwwwwwww dot if you click and it's malware you deserve it DOT com, and use my promo code SALAMUNCHER for 20% OFF on a date with a homeless societal reject turned prostitute after being [CENSORED] by state scientists!
Illegal inter-species fornication has never been easier! Thanks to ScalySalad for sponsoring this �vI�n��lK�^�3��V#^B�^NI�%^G�v�|3I��.1 -
What ai model would I use to propagate a series of survival factors and decision making scenarios that if the optimal order of activities are pursued would lead survival and even prosperity and the worst set of possibilities would lead to death where the environment and sensations being experienced would always lead to specific pitfalls but wherein some of these pathways would lead to later reward and where the obstacles like predators could be overcome by simple combinations of objects which would be a crude mimicry of the invention ?
Neural nets don’t see to fit this given my understanding but there is a training aspect I’m looking for where the creature being simulated dies, develops fear responses, feels pain, avoids pain, remembers things, develops behaviors related to characteristics in creatures, has unborn motivations that weight decisions, and learns to prioritize.
I had created a massive dataset of objects including memories and aspects of semantic memory and episodic memory colored by emotion inspired by past conflict and reward with the idea that a running average would affect behavior and decide on various behaviors all the way down to perceptual differences
Any thoughts again ? Or will wolf try to steal these too ?29