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Search - "gamemaker studio"
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Mini rant ahead:
So just wanted to get something off of my chest in relation to something that continues to prop up constantly in the OSS community.
OSS is not better than proprietary software and proprietary software is not greater than OSS.
Sick of seeing people complain when they see someone using proprietary software like google chrome and the like in comparison to open source alternatives.
We understand that the freedom offered by OSS is clearly better but we should not 'hate' or 'actively avoid' proprietary software.
Key example for me personally is that I use Gamemaker Studio 2 to develop my games and the amount of people who keep negatively branding that choice and tell me to use Godot because it is 'better' and 'open source'
People just really need to respect other peoples choices, if you have something to say on the matter when you see someone using something you may not agree with, sure say your opinion, but don't defend it and go on the attack because other people use differently licensed software.
* And end scene *28 -
Was just thinking of building a command line tool's to ease development of some of my games assets (Just packing them all together) and seeing as I want to use gamemaker studio 2 thought that my obsession with JSON would be perfect for use with it's ds_map functions so lets start understanding the backend of these functions to tie them with my CL tool...
*See's ds_map_secure_save*
Oh this might be helpful, easily save a data structure with decent encryption...
*Looks at saved output and starts noticing some patterns*
Hmm, this looks kinda familiar... Hmmm using UTF-8, always ends with =, seems to always have 8 random numbers at the start.. almost like padding... Wait... this is just base64!
Now yoyogames, I understand encryption can be hard but calling base64 'secure' is like me flopping my knob on the table and calling it a subtle flirt...6 -
Day #128: Visual studio 2015 is still installing... Can't wait for gamemaker to support Visual Studio 2017 for UWP...
Day #129: Just finished the first of 4 windows SDK's to install... things are looking up...2 -
As proud as I am of getting GameMaker studio functioning properly under a VM and then being able to automatically push the games to the Linux desktop... It still pisses me off that some people just refuse to support Linux because of 'no one wanting it' or 'it's not worth supporting all the different distributions', when people are using 20+ GB of storage just to run your application on a Linux desktop clearly proves that people actually want this... (That's also ignoring the thousands of other users who keep asking for it)10
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Can any dev's recommend a good windows emulation program that supports x64 applications?
Really want to be able to run Gamemaker studio 2 on Linux but would rather not install a fully fledged VM.
I'm willing to work with a VM but just rather not have a 12GB installation for a 256MB program...39 -
So for anyone else who uses Gamemaker studio 2... For the love of all that is holy get excited for the updates coming to GML!
Finally it looks like it's becoming more and more off a legitimate language with the addition of lightweight objects and inline methods...
Maybe people will start taking GML seriously and Gamemaker won't be considered a 'basic' engine anymore :-D
All can be found here: https://yoyogames.com/blog/514/...5 -
*Clears throat*
To everyone who say's they won't release X for Y because Y isn't good at Z (For example, people who don't support games on Linux because Linux isn't as good at gaming compared to windows), go fuck yourself with the wide end of a rake...
Fuck me people piss me off with stupidity sometimes .-.
Thing's aren't going to evolve and get better if everyone just abandon's shit at the first fucking hurdle, remember when windows wasn't good at gaming compared to mac, well that fucking changed pretty quick didn't it...
(If anyone is curious how this came about, I'm am still holding hope for Gamemaker studio 2 to come to Linux but in the mean time though about running it's compiler through mono and building a front end to see if I can even do it but was talking to someone about it and they said I'm wasting my time because Linux is shit for games)5 -
Gamemaker studio 2's 2019 roadmap just got released.. Still no Linux IDE (FFS) but it only took them how many years to realise that not every developer is a malicious cunt and give us the ability to disable to sandbox file system?!
I swear they add and change stuff that is so trivial instead of focusing on the engines major problems and absent features, eg. Can't use SVG graphics, the need to be exported in flash (SWF) because you know, makes sense?17 -
*laughs like a crazy mad man*
It's finnaly fucking happening!
No more need for developer mode and now I just need to wait for gamemaker studio 2 to be released on Linux (yeah it'll never happen I know) -
This is sort of a boring story. I always have been interested in making games but actual coding always made me very uncomfortable and never tried it until I got to college. I met some really cool guys there and got into an association that was based on pop culture and videogames. Me and the president of that association started on our spare time to code for a videogame. He made his and I made mine. The software I used was gamemaker studio and I made like 7 games. I wanted to make a website for the games so I learned HTML, CSS and JavaScript. At that first year I was studying criminal justice and was slowly being taken away by programming. I changed my concentration to computer information system thinking that I wanted to do a more general approach but programming kept gaining ground. I had depresion on middle School all through highschool and early college. I'm safe to say that after I decided to code seriously my depression has seize to exist and life feels very good. Coding for me is very rewarding and challenging. I'm soon going to pursue a bachelor degree in computer science and hope I don't change concentration again.2
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Would love to be working on my game if the editor didn't crash every 5 fucking minutes... Really getting tired of Gamemaker studio 2's lack of actually support and stability on windows...4
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Guys pls I just got started into this programing stuff and hope to be a programmer and make games in future. Which of these programing language would be good for me
Java script
C++
Python15 -
I have done nothing but code all weekend. I didnt come far, but man is my code running smooth. YET. Im making a game in gamemaker.