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Search - "gamemaker"
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One year for Christmas, my dad got me an old tower and installed Windows 98 on it. He also got two old-school PCI WiFi cards so that my "new" computer could access the Internet via his.
I started learning basic web development. I would convince my mom (an English teacher) to buy me books on programming all the time when she was getting her own books at the store.
Eventually, I got a book on Blitz Basic and started making my own video games.
Then GameMaker, Java, C/C++, and more web development and design happened until all the sudden, out of nowhere, I'm a computer scientist 😁
It's crazy how much we owe to our parents. And neither us nor them even realized what they were doing at the time!1 -
Finally made my laptop a dedicated linux machine, time to start working on a theme then to start on OS development until Gamemaker comes to linux! :-P14
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Mini rant ahead:
So just wanted to get something off of my chest in relation to something that continues to prop up constantly in the OSS community.
OSS is not better than proprietary software and proprietary software is not greater than OSS.
Sick of seeing people complain when they see someone using proprietary software like google chrome and the like in comparison to open source alternatives.
We understand that the freedom offered by OSS is clearly better but we should not 'hate' or 'actively avoid' proprietary software.
Key example for me personally is that I use Gamemaker Studio 2 to develop my games and the amount of people who keep negatively branding that choice and tell me to use Godot because it is 'better' and 'open source'
People just really need to respect other peoples choices, if you have something to say on the matter when you see someone using something you may not agree with, sure say your opinion, but don't defend it and go on the attack because other people use differently licensed software.
* And end scene *28 -
Was just thinking of building a command line tool's to ease development of some of my games assets (Just packing them all together) and seeing as I want to use gamemaker studio 2 thought that my obsession with JSON would be perfect for use with it's ds_map functions so lets start understanding the backend of these functions to tie them with my CL tool...
*See's ds_map_secure_save*
Oh this might be helpful, easily save a data structure with decent encryption...
*Looks at saved output and starts noticing some patterns*
Hmm, this looks kinda familiar... Hmmm using UTF-8, always ends with =, seems to always have 8 random numbers at the start.. almost like padding... Wait... this is just base64!
Now yoyogames, I understand encryption can be hard but calling base64 'secure' is like me flopping my knob on the table and calling it a subtle flirt...6 -
Day #128: Visual studio 2015 is still installing... Can't wait for gamemaker to support Visual Studio 2017 for UWP...
Day #129: Just finished the first of 4 windows SDK's to install... things are looking up...2 -
Nothing is ever more depressing than finally being able to install your preferred game engine using Wine only to be held back by being unable to install .NET 3.5 on Wine 3.0 :'-(13
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As proud as I am of getting GameMaker studio functioning properly under a VM and then being able to automatically push the games to the Linux desktop... It still pisses me off that some people just refuse to support Linux because of 'no one wanting it' or 'it's not worth supporting all the different distributions', when people are using 20+ GB of storage just to run your application on a Linux desktop clearly proves that people actually want this... (That's also ignoring the thousands of other users who keep asking for it)10
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Do you guys often get upset because of people that ask your job because when somebody asks me what I do for a living and I say "I'm a programmer" this someone says one of these:
1- Oh really, can you tell me HoW tO HaCk NaSa? (It's more often than you think)
2- WOW AWESOME SO I HAVE THIS BiLlIon DolLarS ApP IdeA CaN yOu ProGraM iT?
3- Hm... and... what do you do for a living? (Apparently programming is not a job)
4- Cool! Me too! Bcs once I MaDe ThiS GaMe I prOGraMmed WiTh GaMeMaKer (true story, and it was a flappy bird, but in the place of the bird it was chuck norris with a moustache instead.)(with lasers.)(Also it wasn't really working.)
5- Cool bro, so, can you take a look at my printer?
6- Hm nice * looks away with disgusting face * (that was my own family lol ;-;)9 -
My first dev project was making a small 3D engine in GameMaker 7 when I was 14. I had been using gamemaker for two years then but I never got past the "platformer movement and collisions" and "top down movement and collisions"
It was the first thing I made myself without following a tutorial and spend quite a few afternoons at school to ask my Math teacher to explain things like sin cos and tan. Words I saw on the internet but did not understand.1 -
Can any dev's recommend a good windows emulation program that supports x64 applications?
Really want to be able to run Gamemaker studio 2 on Linux but would rather not install a fully fledged VM.
I'm willing to work with a VM but just rather not have a 12GB installation for a 256MB program...39 -
So for anyone else who uses Gamemaker studio 2... For the love of all that is holy get excited for the updates coming to GML!
Finally it looks like it's becoming more and more off a legitimate language with the addition of lightweight objects and inline methods...
Maybe people will start taking GML seriously and Gamemaker won't be considered a 'basic' engine anymore :-D
All can be found here: https://yoyogames.com/blog/514/...5 -
*Clears throat*
To everyone who say's they won't release X for Y because Y isn't good at Z (For example, people who don't support games on Linux because Linux isn't as good at gaming compared to windows), go fuck yourself with the wide end of a rake...
Fuck me people piss me off with stupidity sometimes .-.
Thing's aren't going to evolve and get better if everyone just abandon's shit at the first fucking hurdle, remember when windows wasn't good at gaming compared to mac, well that fucking changed pretty quick didn't it...
(If anyone is curious how this came about, I'm am still holding hope for Gamemaker studio 2 to come to Linux but in the mean time though about running it's compiler through mono and building a front end to see if I can even do it but was talking to someone about it and they said I'm wasting my time because Linux is shit for games)5 -
!rant
Warning : This rant is long and is a rant asking for help and suggestions. If you will read and dont leave any comments, please go search other rants. Thanks.
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Hi, fellow ranters. In our community, we have a tech class where teens (teens here mean 14yo -15yo) come to learn computer stuffs. Teens here are selected by a test and an interview. There are some teens who are f***ing awesome. One of them are proficient in scratch. (yeah, the orange cat) Another is awesome at PhotoShop, and the other loves windows xp. The teacher uses Microsoft Visual C++ IDE made in the 1990s. The kid sitting to my left made flappy bird with gamemaker. About 10 to 11 teens doesnt know what ctrl+alt+del does in windows and never did programming before... 3 among them always brings coke and oreos and eats super loudly. CRACK! And I bet no one knows about git.
Ok. Enough for the awesome teens. Now what we learn.
We learn C! Yes, C. We learned for, if else, switch and all those stuffs, then learned variables, which made other students who never did programming before be (―,.―).
Next class we will learn about functions in 3 hours. Then array and pointer in 3 hours. Thats it for c programming. Then we do some unnecessary stuffs and time for the finals.
We need to make a project with up to 4 teens as one team. Now I am asking you awesome ranters to suggest some projects for about 4 pros and 16 noobs can do. 10 hours are given in class and we can do in other times by ourselves in home. What should we do? I bet many of them will say to make ascii art in c which is dull and I have no thoughts of doing that.
Any thoughts will be appreciated.
Thank you for reading.
To see my skills, go to my profile page.
| Comments below
v17 -
Gamemaker studio 2's 2019 roadmap just got released.. Still no Linux IDE (FFS) but it only took them how many years to realise that not every developer is a malicious cunt and give us the ability to disable to sandbox file system?!
I swear they add and change stuff that is so trivial instead of focusing on the engines major problems and absent features, eg. Can't use SVG graphics, the need to be exported in flash (SWF) because you know, makes sense?17 -
Well I guess my first dev project will probably end up as my last (For good reason).
Not long after dippig my toe in the programming world by messing with Minecraft mods, I decided to take a gamemaking class at my high school which introduced me to gamemaker, straight away I was able to use my java knowledge to sort of become the go to person for help, so while everyone was following tutorials for a basic pac man clone I had started work on the final asignment which was to create a fundamentally playable game.
Taught myself how to use spritesheets, tilesets, external libraries and the like and decided, fuck it lets make an RPG based around looting dungeons, ended up decidng on the title 'Plunder', since then the project grew and grew in scope to the point it is now unrecognisable with my goals as of now compared to then.
Now that project has been placed on hold as the story and world just grew in scope to the point I litteraly do not have the knowledge or time to actually work on the game, so I've started converting that world into a book which is slowly motivating me to almost slice up the game and work on individual pieces.
But considering the drain and effort that has gone into this, pretty sure IF (And that's a big if) I ever do release this game that took basic concept 9 years ago, don't think I would ever be able to top that achievement.
Thankyou for coming to my ted talk.
(Just for shits and gigs I might try and did up some old projects related ot this and post them in the comments if anyone may be interested ¯\_(ツ)_/¯) -
Ladies, gentlemen and fellow Aussie ranters....
Today is the day, I finnaly admit defeat on running GMS2 on a Linux distro...
Depsite the use of multiple wine version, swapping between 32 and 64 bit installations, throwing mono in as well as attempting with .NET core, even with all of the above at once (Don't ask).
With many hours behind me and many... many... many broken installs and dead VM's, I am admitting defeat.
The war between me and wanting to use a product I paid for where ever I wanted has come to an end and I am the only casualty in this war.
*Salutes and the last post starts playing in the distance*4 -
Continued from https://www.devrant.io/rants/575042
Hi, everyone!
Time for a new great collab project!
Read the above rant I posted previously to see what our class is...
So the teacher(who uses visual c++ ide made in the 1990s) said to make an android based application or make a game but without using any block programming (like scratch) which means for android app development, we should make in java, js, c#, or any app makin' programming language. For game development, we should use either unity(yes, I am good at it) or unreal or gamemaker or buildbox. LibGDX is not allowed (I wonder how the teacher knows this library... strange).
Any ideas upon making apps or games? Prefer apps btw...
Something using SQLite or database will be appreciated but not dull student management system.
Any ideas appreciated.2 -
Whoever designed how audio metadata is stored in gamemaker archives is now on my hitlist.
I think my comments on my parser sums up my mental state pretty well.
https://gist.github.com/BenjaminUrq...4 -
Me: Ok it looks like Gamemaker will never come to linux and I can't get it running under wine... Suppose it wont hurt to learn monogame while I have Linux, Mac and windows to hand...
*Googles tutorials*
Me: Oh god there is fuck all, it just points to XNA stuff... Oh look a tutorial for monogame itself!
*Notices its an official Microsoft tutorial*
Me: Swallow your pride Alex... Go to the dark side and use a Microsoft product willingly...
... I feel dirty... As if i should have a bleach bath...2 -
This is sort of a boring story. I always have been interested in making games but actual coding always made me very uncomfortable and never tried it until I got to college. I met some really cool guys there and got into an association that was based on pop culture and videogames. Me and the president of that association started on our spare time to code for a videogame. He made his and I made mine. The software I used was gamemaker studio and I made like 7 games. I wanted to make a website for the games so I learned HTML, CSS and JavaScript. At that first year I was studying criminal justice and was slowly being taken away by programming. I changed my concentration to computer information system thinking that I wanted to do a more general approach but programming kept gaining ground. I had depresion on middle School all through highschool and early college. I'm safe to say that after I decided to code seriously my depression has seize to exist and life feels very good. Coding for me is very rewarding and challenging. I'm soon going to pursue a bachelor degree in computer science and hope I don't change concentration again.2
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*laughs like a crazy mad man*
It's finnaly fucking happening!
No more need for developer mode and now I just need to wait for gamemaker studio 2 to be released on Linux (yeah it'll never happen I know) -
I've said this once before and I'll say it again, if you create a game engine, development kit or the like that is single threaded with no easy ability to allow multi threaded work loads, grab a cactus and firmly shove it down your urethra :-3
(It's mostly a rant with GameMaker but fuck sake, we have CPU's with more than 1 core... Let us use them!)4 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
Dev chat:
Been a while since I asked one of these questions, decided it's about time to bring them back, so what was everyones latest 'fuck it' moment, whether it was an 'ill do it myself' or a 'fuck this shit' moment...
Currently I am going through a fuck it moment, sick of complaining that GameMaker is not available on Linux, so I'm jumping head in and building an IDE that will hopefully use mono to run the GMS compiler... Despite me having barely any major knowledge in the language I'm using nor the knowledge to easily build a code editor on its own...1 -
What's everyone's opinion on visual design languages (languages designed just for visual elements. EG, XAML and HTML)
Personally I am not a fan of them at all, much rather have everything done programmatically, maybe this is coming too much from me using GameMaker and also vala with GTK, it just seems to be easier to grasp and work with imho.6 -
Turn my partner's idea into fruition. I'm trying GameMaker since the concept is a text based 2d game.1
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I spent a lot of my time as a little kid playing video games and typing on my old computer. Somehow I found GameMaker (6 or 7, I think) and started pumping out little games with the free version. I didn't like the drag and drop stuff so I learned GML (GameMaker Language).
A few years later someone gave me a PHP book and while I never actually learned anything from it, it did get me interested in learning a real programming language (not GML).
Around this time Minecraft became popular, and with a lot of YouTube videos I got a grasp on Java, and a little C++/C#.
Tinkering around in scripting languages finally lead me to JavaScript which of course introduced me to HTML and CSS.
I loved how quickly a website could me created compared to a compiled program, so I started spending most of my time learning Web Technologies.
And that leads me to where I am today. By this point I've spent over half of my life programing in various languages and formats and I've loved every bit of it! -
Would love to be working on my game if the editor didn't crash every 5 fucking minutes... Really getting tired of Gamemaker studio 2's lack of actually support and stability on windows...4
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Thinking abut changing game engines entirely form GameMaker (Instability and lack of communication), mentioned in a previous rant I was going to look into Godot and Unity but starting to think it might just be worth building my own engines from the ground up in either C# or C++ (after i learn more of it)...
Just want to know if any other dev's out there have done this and what experience they had with it, or if there are any legible documents out there regarding it?10 -
With the help of GameMaker.
It was my first look behind the scene of video games. At first I was using Drag&Drop.
Then slowly I got my hands dirty by coding and I started to enjoy it. I then later (after reaching the highest level possible in GML (jk)) decided to learn more famous languages. -
I was always into computers, ever since I was a kid. Played a lot of videogames on Windows 98 and XP, and a lot of my earliest drawings were level ideas for those games. My first encounters with code were with game creation software like GameMaker, but I barely touched the code proper outside of editing a few variables from other people's code. After that I basically forgot all about it and spent most of my teen years being a shutin.
Skip ahead to my last year of high school without much idea on what to do. I was good at math when I wasn't being a lazy shit, so between that and what my parents expected of me, I was prepared to go to university for civil engineering. However, two things changed that decision, the first being a great IT professor, when me and a friend were so far ahead, he started assigning us some harder work, and suggested we study computer science at university. The second was a super jank and obscure open-source early 2000's game that somehow still has a thriving community and is actively being developed. I stumbled upon it by chance, and after playing for a while, I submitted a balance change on the GitHub repo. Even though it was just a single variable change, that time I got it. That time I saw how powerful programming could be and what could be done with it. I submitted PR after PR of new features, changes and bugfixes, by the time I left there I had a somewhat solid grasp of the fundamentals of programming, and decided to enrol in the computer science degree.
Enrolling was possibly the best decision I ever made (not america; debt isn't an issue), as well as giving me actual social skills, every course I took just clicked. The knowledge I already somewhat intuitively had a vague grasp on from videogames, general computer use and collaborating with russian coders who produced the jankiest shit that was still somehow functional was expanded upon and consolidated with a high-quality formal education. Four years later and I'm fresh out of uni, it was a long road between when the seed was first planted in my mind and now, but I've finally found out what I want to do with my life.
won't know for sure until i find a job though ffs -
Guys pls I just got started into this programing stuff and hope to be a programmer and make games in future. Which of these programing language would be good for me
Java script
C++
Python15 -
rant. Tried to fix a weird bug in gamemaker, with some unfamiliar technic, resulting in another bug. Then one hour later, still no solution to that bug until I look around in the code seeing that I already used the exact solution that fixes the first bug.
In gamemaker there are scripts. I tried to forcefead the fucking script with a variable when calling it. Inside the script, there where already variables working fine with the extension or what-to-call-it:
other.(insert variable).
And that pisses me off. -
I wanted to get into programming since secondary school (at around age 14), and I started out with some very basic gamemaker stuff. Later I also started doing some C#, but I didn't have the patience or skill to create anything actually cool or useful. Then at age 18 I went to uni to pursue a cs degree, and that's when I actually properly learned how to program in C#, with a bit of Haskell, Python and C++. A little more than a year after that I got a job as a Java developer (with many many thanks to a friend of mine, @chappio). I already knew how to program but there I learned a lot more about good practices, quality control, testing and so on. Fast forward to now, 2 years later, and I'm almost done with my bachelor's degree (just a few more months) and I still work at the same company with much joy. Pursuing my dreams has worked out pretty well so far, let's hope it stays that way :)
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I have done nothing but code all weekend. I didnt come far, but man is my code running smooth. YET. Im making a game in gamemaker.