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Search - "solid principles"
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Just need to get this off my chest. Started a new job 3 weeks ago at a company that has been around ~18 years, it is only recently that they have started to grow more rapidly. I was brought in under the guise that they wanted to embrace change and better practices and so said I was up for the challenge.
In my 2nd week I was asked to produce a document on tackling the technical debt and an approach to software development in the future for 3 consultants who were coming in to review the development practices of the company on behalf of the private equity firm who has taken a major stake in the company. I wrote the document trying to be factual about the current state and where I wanted to go, key points being:
Currently a tightly coupled monolith with little separation of concerns (73 projects in one solution but you have to build two other solutions to get it to build because there are direct references.).
Little to no adherence to SOLID principles.
No automated testing whatsoever.
Libraries all directly referenced using the file system rather than Nuget.
I set out a plan which said we needed to introduce TDD, breaking dependencies, splitting libraries into separate projects with nuget packages. Start adhering to SOLID principles, looking at breaking the project down into smaller services using the strangler pattern etc. After submitting what I had written to be part of a larger document I was told that it had been tweaked as they felt it was too negative. I asked to see the master document and it turns out they had completely excluded it.
I’ve had open and frank discussions with the dev team who to me have espoused that previously they have tried to do better, tackle technical debt etc but have struggled to get management to allow them. All in all a fairly poor culture. They seem almost resigned to their fate.
In my first 2 weeks I was told to get myself acquainted and to settle myself in. I started looking at the code and was quite shocked at how poorly written a lot of it was and in discussions with my manager have been critical of the code base and quite passionate and opinionated about the changes I want to see.
Then on Friday, the end of my third week, I was invited to a meeting for a catch up. The first thing I was told was that they felt I was being too openly critical in the office and whether I was a good fit for the company, essentially a stay or go ultimatum. I’ve asked for the weekend to think about it.
I’ve been a little rocked by it being so quickly asked if I was a good fit for the company and it got my back up. I told them that I was a good fit but for me to stay I want to see a commitment to changes, they told me that they had commitments to deliver new features and that we might be able to do it at some point in the future but for now I just needed to crack on.
Ordinarily I would just walk but I’ve recently started the process to adopt kids and changing jobs right now would blow that out the water. At the same time I’m passionate about what I do and having a high standards, I’m not going to be silenced for being critical but maybe I will try and tackle it in a different way. I think my biggest issue is that my boss who was previously a Senior Developer (my current position) has worked at the company for 12 years and it is his only job, so when I’m being critical it’s most likely criticising code he wrote. I find it hard to have the respect of a boss who I had to teach what a unit test was and how to write one. It makes it hard to preach good standards when by all accounts they don’t see the problems.
Just wondering if anyone has suggestions or experience that might help me tackle this situation?12 -
In january 2023 i was contacted by a recruiter offering me a job position.
I DID NOT ASK FOR A JOB.
I WAS NOT LOOKING FOR A JOB.
THEY contacted ME.
Ok. So i went along with it and see how it goes. They probably wont hire me nor would i give a shit. Chatted with this recruiter for a while. She forgets to answer my message for 5 fucking days. Twice. Once because she was doing God knows what and the second time because she was on paid vacation. Fine i don't give a shit about you at all anyways.
So this recruiter chatting has been stretched out for several days. I think over a WEEK. So she forwarded me to their lead developer.
I applied to work as a full stack java spring boot backend + angular frontend engineer.
So:
- java backend
- angular frontend
- full stack
- shitload of devops
- shitload of projects i built
- worked with clients
- have CS degree, graduated
- worked a job at their rival company
What could go fucking wrong with all of these stats right?
During technical + hr interview (3 of us on google meets) they asked me what salary I'd be comfortable with.
I said $1500/month straight out.
keep in mind:
- In my country $500 or $600 is a salary for engineers per month
- You get a raise of +$150 which is around $750 after working for 1+ year
- You can earn $1000+ after you work for +2 years
- Rent here is $200-300 a month at minimun. And because of inflation its just getting worse especially with food. So this salary is not for living but for survival.
Their lead engineer gave me a WHOLE ASS FUCKING PROJECT TO BUILD and i had to code it within 10 days. Great so at least 17+ days of my fucking life to waste on these fucktards who contacted ME.
The project was about building a web app coffee shop literally what mcdonalds has when you order via those tablets. I had to build this in java spring boot and angular. I had to integrate:
- docker, devops
- barmen, baristas, orders
- people can order at the table or to go
- each barista can take 5 orders at a time
- each coffee has different types of fields and brewing time
- each barman brews each coffee different period of time
- barista cant take more than 5 orders for to go until barman finishes the previous order
- barista can take more than 5 orders but if those orders were ordered from table, and they have to be put in queue
- had to build CRUD admin functionality coffee's
- had to export them all of the postman routes
- had to design a scalable database infrastructure for all of this alone
- shitload of stuff more
And guess what. After 10 painful days I BUILT THE WHOLE THING MYSELF AND I BUILT EVERYTHING THEY ASKED FOR. IT WAS WORKING.
Submitted it. They told me they'll contact me within 7 days to schedule the final Technical interview after they review what i built. Great so another 17+7 days of my fucking time wasted.
OH and they also told me to send them THE WHOLE GITHUB REPOSITORY AND TRANSFER OWNERSHIP TO THEIR COMPANY'S OWNERSHIP. once you do this you cant have your repository back. WTF? WHY CANT YOU JUST REVIEW THE CODE FROM MY PUBLIC REPOSITORY? That was so weird but what can i fucking do argue with these dickheads?
After a week of them not answering i contacted them via email. They forgot and apologized. Smh. Then they scheduled an interview within 3 days. Great more of my time wasted.
During interview i was on a google meets with their lead engineer, 1 backend java spring boot engineer and 1 angular frontend developer. They were milking me dry for 1 whole fucking hour.
They only pointed out the flaws in what i built, which are miniscule and have not once congratulated me on the rest of the good parts. I explained them i had to rush those parts so the code may not be perfect. I had other shit to do in my life and not work for your shitty project for $0/hour for 10 days you fucking dickriders.
So they quickly ran over to theory. They asked me where is jwt token stored. Who generates it. How the backend knows to authenticate user by it. I explained.
What are solid principles. I said i cant explain what is it but i understand how it works, why its needed and how to implement it (they can clearly see in the project i just build that i applied SOLID principles everywhere) - but i do admit i dont know the theory behind it 100% clearly.
Then they asked me about observables and promises in angular. I explained them how they work and how subscribe method is used (as they can clearly see that i used it in the code). Then they asked me to explain them under the hood of how observables work. The fuck? I dont know and dont care? But i can learn it as i work there?
Etc
Final result: after dragging this for 1 fucking month for miserable $1500/month they told me: we can either hire you now but for a much lower salary which you probably wont be happy with, or you can study more these things we discussed "and know why the car leaks oil" and reapply back to us in 2-3 months!23 -
Serbia. $600/month for
- full stack
- angular dev
- java spring boot backend dev
- jenkins
- ci/cd pipelines
- jira
- unit integration E2E tests
- kubernetes
- docker
- graphql
- postgres
- sql queries
- aws
- microservices
- deployments
- scala
- kafka
- maven/gradle
- bsc or msc cs degree
- in depth knowledge of
-- observables
-- design patterns
-- jwt and how it works
-- ssl certificates
-- solid principles
There is more but i forgot the rest17 -
Got a CTO at my Unity job that's younger than me, which by itself is fine, but the only reason this guy was put into that position was because the previous CTO left the company at the time where I was relatively new and he is the person most familiar with the codebase of our primary project than I was at the time.
I understood the decision at the time, but still, having a position of power being handed to them just as a matter of inheritance doesn't command my respect. Nevertheless, I withheld my judgement at the time to see how his leadership goes.
Not even 1 year in and this young CTO started making jabs at me, calling my code hard to read and incomprehensible, to my face, in front of everybody else.
Motherfucker, I don't find his code easy to read either but I went out of my way to frequently ask him, the previous CTO and other teammates to clarify what they wrote here and there. He on the other, made no attempt to ask me for clarification and instead waited until company meetings to air these grievances.
Our boss started to ask me to follow SOLID principles (even though he can't recite what that acronym means) due to complaint from the CTO guy, even though the CTO guy doesn't even follow SOLID himself! But I took the higher road and didn't flip it right back on him.
What I did propose in return though, is that the dev team start using pull requests and have a code review process if the CTO wants to sign off on everything that gets in the codebase. Sounds reasonable enough, right? Not for this guy! He immediately starts complaining that reviewing pull requests would be more work for him. Motherfucker, you refused to go to my table to ask for clarifications about my code yet still want to understand what goes on, then do code review.
It was at this point that I realized that this guy doesn't actually want me to write good, clear code. He wants me to write code HIS way so that he can understand. Yeah okay, I can accept that idea in isolation. Some open-source projects require contributors to follow certain coding convention to make the maintainers' job easier too. One project that immediately came to mind is "In-game Debug Console for Unity 3D" (disclosure: I am a contributor to this project)
But guess what?
THIS COMPANY DOESN'T HAVE A FREAKING CODING CONVENTION. NOT WRITTEN DOWN ANYWHERE. NOT EVEN A VOCAL ONE.
What this CTO guy wants from me is a complete blackbox.
To all fellow devs out there, I hope you don't work with a CTO like this, or become one.5 -
How do you deal with massively poorly-performing and unknowledgeable teams?
For background, I've been in my current position for ~7 months now.
A new manager joined recently and he's just floored at the reality of the team.
I mean, a large portion of my interview (and his) was the existing manager explicitly warning about how much of a dumpster fire everything is.
But still, nothing prepares you for it.
We're talking things like:
- Sequential integer user ids that are passable as query string args to anonymous endpoints, thus enabling you to view the data read by that view *for any* user.
- God-like lookup tables that all manner of pieces of data are shoved into as a catch-all
- A continued focus on unnecessary stored procedures despite us being a Linq shop
- Complete lack of awareness of SOLID principles
- Actual FUD around the simplest of things like interfaces, inversion of control, dependency injection (and the list goes on).
I've been elevated into this sort of quasi-senior position (in all but title - and salary), and I find myself having to navigate a daily struggle of trying to not have an absolute shit fit every time I have to dive into the depths of some of the code.
Compounded onto that is the knowledge that most of the team are on comparable salaries (within a couple thousand) of mine, purely owing to length of service.
We're talking salaries for mid-senior level devs, for people that at market rates would command no more (if even close) than a junior rate.
The problem is that I'm aware of how bad things are, but then somehow I'm constantly surprised and confronted with ever more insane levels of shitfuckery, and... I'm getting tired.
It's been 7 months, I love the job, I'm working in the charity sector and I love the fact that the things I'm working on are directly improving people's lives, rather than lining some fintech fatcat's pockets.
I guess this was more a rant than a question, and also long time no see...
So my question is this:
- How do you deal with this?
- How do you go on without just dying inside every single day?8 -
I’m so sick and tired of the cattle-minded people in the software world. I love coding and improving myself; I've got over 18 years of experience. I enjoy what I do, and I like being good at it. I know my way around a variety of different technologies, and I could easily outperform most engineers with similar experience. If I don’t know something, I get excited to learn and I ask questions. I don’t enjoy standing in the spotlight about what I know; I prefer supporting, helping, solving problems, improving solutions, and simplifying everything.
From my experience, the best solution is the simplest, shortest, fastest, and leanest one. But unfortunately, there are people in the workplace who think the opposite of me and blindly follow this so-called prophet named Uncle Bob, zealously writing all his SOLID principles and dogmatic code, turning their work environments into a toxic mess. I’m so done with it. You have no idea how harmful a person can be when they cling to the teachings of a guy like Uncle Bob—someone who probably hasn't even written the "s" in software himself and is just trying to sell his book. In almost every job or team I join, there’s one of these people who drags junior developers into writing dogmatic code by chanting about SOLID principles, Uncle Bob, and object-oriented programming.
Software engineering isn’t something you can learn from a book written by people like Uncle Bob, who haven’t coded a decent product in a real development process. Experience is something entirely different, and from my experience, everything taken to extremes turns out badly. Wherever I see an Uncle Bob disciple, the work inevitably slides into the extremes. For someone writing in C and C++, it’s disheartening to hear about object-oriented programming, SOLID principles, and agile nonsense. I’m tired of seeing people cluttering their code with interfaces for every little thing, over-engineering patterns, and stuffing every piece of code with interfaces to make it “testable.” They run around claiming they’re writing SOLID code, doing TDD, following “best practices,” yet they can't solve any real problems or algorithms. They take a week-long task and drag it out to six, making simple things complex and distancing themselves from real solutions. I’m sick of these types.
If you’re a junior developer, please ignore the fools trying to lead you down this path, and don’t become dogmatic about what you learn, especially if you’re writing C++.
I’ve never seen any real engineer who takes this SOLID, object-oriented nonsense seriously. Believe me, once you reach a certain threshold, you won’t hear these words anymore. Software isn’t just about that. Object-oriented programming, especially if you’re not writing Java or C#, and especially if you’re working in C++ (thankfully, C doesn’t even have it), is something you should definitely steer clear of. Robert C. Martin, aka Uncle Bob—if only you had written your book with a focus on Java or C#. These dogmatic code writers with 7-8 years of experience crying at the sight of free functions in C++ really give me a headache. Because of you, these people exist, and I don’t have the energy to deal with this nonsense at my age.rant agile uncle bob object oriented solid c dogmatic code oop solid principles c++ tdd robert.c martin7 -
Built my own IoC container for C#. This taught me way too much about SOLID principles and dependency injection that i could give lessons now 😂
I'm still using my own IoC in my projects... It's great 🤘11 -
http requests
literally the bread and butter of any software engineer building applications, you would ASSUME they know what they are doing...
and you're gonna write a seperate http get and post function for every type you have?
apparently stuff like this that is written by "senior" developers? you don't even have a basic understanding of software...
i'm won't do it that way, becuase i'm an adult, not a child
what i'm going to do is write a HTTP request util function that can be used for any type and HTTP verb. DRY, single responsibility, etc.
imagine making the http request itself a responsibility coupled to the type 😂😂😂😂
get a clue and come back later
i can't tell anymore if my thoughts are so outlandish compared to everyone else that no one understands them, or if i've been doing this so long that i just immediately understand what needs to be done and don't know how to explain it to anyone else anymore (or take the mental effort to)
peace out
oh P.S.: imagine thinking the SOLID principles are only applicable to OOP
stay safe out there folks, its getting more painful every day8 -
SOLID and KISS principles are necessary when building enterprise apps. Some people don’t think about design and make things complicated when it should be simple. 😒1
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I've played around a bit with illustrating the SOLID principles (Single Responsibility, Open/Closed, etc., you know).
You may check it out here: https://okso.app/showcase/solid
Let's see if it will be helpful or more confusing :D13 -
Today I was told that full stack is another name for a shit developer who wont be able to develop anything good because they aren't focused on one skill.
But it was by a person who claims to like OOP but doesn't know the 4 principles, SOLID, GoF, or DDD. So I take it with salt. But he claims his entire company follows this philosophy.
I think that some developers just decide that they're hot shit and refuse to talk about any other skills they don't know about since they must not be needed if they don't know them. Code is code.9 -
Why do technical interviewers expect and force you to know a made-up word such as SOLID and treat it as if it's a gospel?
Is this "SOLID" a technical standard now that should be taught in schools?
I'm not against learning and using the principles in SOLID. I just find it funny (and weird) that if I didn't watch the talk by the guy who came up with SOILD, I wouldn't be able to answer the interviewer.17 -
I've been creating my Typescript/C# projects using SOLID principles. Whenever someone randomly joins me in my projects at work, i feel they need a lot of help. Specially since they know programming, but are not familiar with SOLID.
Like ohhh ok you created a base class for that, or ohhh that method already exists in the base class sorry i've implemented it again, or ohhhh ok you already implemented this method in that class.
The more classes i create the more complicated it becomes, sometimes for me too!
I feel I have to write a documentation for the code I write just to keep up with the different, but code changes/augments so writing a doc is really time consuming.
However if i didnt create base classes or interfaces it would be less complicated to browse through method definitions.
I am happy with the code like that though, but in some specific times it's a pain in the ass.
Comments?2 -
A lot of this might be an assumption based on not enough research on both NestJS and TypeScript, so if something here is not well put or incorrect then please feel free to provide the necessary info to correct me since I care far more about getting dat booty than I do being right on the internet :D
Sooo, a year or so ago I got a hold on the Nest JS framework. A TypeScript based stack used to build microservices for node. Sounded good enough in terms of structure, it is based on the same format that Angular uses, so if you use Angular then the module system that the application has will make sense.
I attempted (last night) to play with the framework (which I normally don't since I am not that much of a big fan of frameworks and prefer a library based approach) and found a couple of things that weird me out about their selling points, mainly, how it deals with inversion of control.
My issue: This is dependency injection for people that don't really understand the concept of dependency injection. SOLID principles seem to be thrown out of the window completely due to how coupled with one another items are. Literally, you cannot change one dependency coming from one portion to the other(i.e a service into a controller) without changing all references to it, so if you were using a service specification for a particular database, and change the database, you would have to manually edit that very same service, or define another one....AND change the hardwire of the code from the providers section all the way into the controllers that use it....this was a short example, but you get the gist. This is more of a service locator type of deal than well....actual dependency injection. Oh, and the documentation uses classes rather than interfaces WHICH is where I started noticing that the whole intention of dependency injection was weird. Then I came to realize that TypeScript interfaces are meeheed out during transpilation.
Digging into the documentation I found about custom providers that could somehowemaybekinda work through. But in the end it requires far too much and items that well, they just don't feel as natural as if I was writing this in C# or Java, or PHP (actually where I use it the most)
I still think it is a framework worth learning, but I believe that this might be a bias of mine of deriving from the norm to which I was and have been used to doing the most.3 -
I realized something. No matter what tech i use to code a project there will always be a dev to take a shit on it
someone will recommend to use redis, after i use redis some other dev will trash me for having such a poor choice and recommend me socket.io
Then if i use socket.io some 3rd dev will trash me cause thats not the right way of building stuff and recommend me kafka
If i use kafka some 4th dev will trash me and say why i dont use angular
If I use angular 5th dev will trash me for not using react
If i use react 6th dev will trash me for not using nextjs
Tired of this bullshit
I'll use whatever tech i need. If i dont know what to use ill ask and take the first suggestion. I'll just build a saas and when it starts earning money ill pay other devs to refactor and scale the hell hole (which wont be cause i write good code following solid principles and not spaghetti). Much simpler solution than wrecking my head with decisions of tech stack8 -
Any other people here that find Python to be actually a harder language than Java? With Java it's much easier to keep track of your code and to track what variables refer to certain object types.
It feels like Python has much more quirks and feels therefore much more inconsistent as a language. Object oriented programming is more verbose with static methods and decorators being vague for example. This makes it harder to grasp concepts like design patterns and SOLID principles in Python imo.7 -
I am just student looking for job, and got this pre interview test:
Develop an Android or iOS app with login and password input field, download button, place for image we prvided.
... reading further:
What we are looking for in the code ?
internal quality:
-consistent formatting of the source code
-clean, robust code without smells
-consistent abstractions and logical overall structure
-no cyclic dependencies
-code organized in meaningful layers
-low coupling and high cohesion
-descriptive and intention-revealing names of packages, classes, methods etc.
-single small functions that do one thing
-truly object-oriented design with proper encapsulation, sticking to DRY and SOLID principles, without procedural anti-patterns
-lots of bonus points for advanced techniques like design patterns, dependency injection, design by contract and especially unit (or even functional or integration) tests
external quality:
-the app should be fully functional, with every state, user input, boundary condition etc. taken care of (although this app is indeed very small, treat it as a part of big production-ready project)
-the app should correctly handle screen orientation changes, device resources and permissions, incoming calls, network connection issues, being pushed to the background, signing deal with the devil :D and other platform intricacies and should recover from these events gracefully
-lowest API level is not defined - use what you think is reasonable in these days
-bonus points if the app interacts with the user in an informative and helpful way
-bonus points for nice looks - use a clean, simple yet effective layout and design
... I mean really ? and they give me like 2 days ?4 -
At first i was told to go to college BY PEOPLE WITH NO COLLEGE because i wouldnt be able to find a job without degree
Like a sucker i fell for it and believed in those LIES so i sacrificed my life for school
Then later i found out PEOPLE WHO FINISHED COLLEGE told me i just need knowledge in order to be hired, and turns out degree is unimportant
Like a sucker i fell for it and believed in those LIES so i studied and worked on practical projects and gained knowledge
Now when I try to get hired, they admitted that i am able to complete complex projects and i know how to solve the problems even if i see them for the first time. But they rejected me because "im not sure why the car leaks oil".
I have to understand and know what the whole framework is doing under the hood, how everything works, how dependency injection works under the hood, SOLID principles under the hood, decorators how they work under the hood etc.
So now it turns out
- sacrificing life for school is not enough
- sacrificing life for degree is not enough
- sacrificing life for learning and gaining knowledge is not enough
- now the new trend is i have to know not only how to drive a car like a professional formula F1 driver, i also have to be a mechanic and know how to fix the car if it breaks.
MATRIX IS A BIG FAT BULLSHIT AND A LIE.
I feel like they're looking for a senior developer knowledge to pay him junior developer salary
WTF IS THIS BULLSHIT?
I sacrificed 10 days of my life for their bullshit to build this project from scratch as a technical interview. They never said congrats on all the parts that were built right, but only complained about the small portion of bugs i didnt have time to fix.
ALL OF THIS FOR A SALARY OF $1500/MONTH THAT I ASKED. THATS LESS THAN 20,000$ A YEAR. THEY EITHER GAVE ME AN OPTION TO WORK FOR WAY LESS (500-600$/month) OR CALL THEM BACK IN A FEW MONTHS.
I JUST FINISHED COLLEGE AND THEY EXPECT ME TO HAVE 20 YEARS OF SENIOR DEVELOPER EXPERIENCE.
WTF IS THIS SLAVERY BULLSHIT?
HAVING A 500$/MONTH AS ENGINEERING SALARY WITH A DEGREE IS BELITTLING OF THIS JOB.
NO I DONT LIVE IN INDIA I LIVE IN SERBIA. MY DOG IS SICK AND IT COSTS 100$ A DAY JUST FOR HIS TREATMENT. HOW AM I SUPPOSED TO SURVIVE WITH A SLAVE SALARY IN THIS ECONOMIC CRISIS.
I DON'T UNDERSTAND2 -
Good code is a lie imho.
When you see a project as code, there are 3 variables in most cases:
- time
- people / human resources
- rules
Every variable plays a certain role in how the code (project) evolves.
Time - two different forms: when certain parts of code are either changed in a high frequency or a very low frequency, it's a bad omen.
Too high - somehow this area seems to be relentless. Be it features, regressions or bugs - it takes usually in larger code bases 3 - 4 weeks till all code pathes were triggered.
Too low - it can be a good sign. But it should be on the radar imho. Code that never changes should be reviewed at an - depending on size of codebase - max. yearly audit. Git / VCS is very helpful here.
Why? Mostly because the chances are very high that the code was once written for a completely different requirement set. Hence the audit - check if this code still is doing the right job or if you have a ticking time bomb that needs to be defused.
People
If a project has only person working on it, it most certainly isn't verified by another person. Meaning that only one person worked on it - I'd say it's pretty bad to bad, as no discussion / review / verification was done. The author did the best he / she could do, but maybe another person would have had an better idea?
Too many people working on one thing is only bad when there are no rules ;)
Rules. There are two different kind of rules.
Styling / Organisation / Dokumentation - everything that has not much to do with coding itself. These should be enforced at a certain point, otherwise the code will become a hot glued mess noone wants to work on.
Coding itself. This is a very critical thing.
Do: Forbid things that are known to be problematic in the programming language itself. Eg. usage of variables in variables, reflection, deprecated features.
Do: Define a feature set for each language. Feature set not meaning every feature you want to use! Rather a fixed minimum version every developer must use and - in case of library / module / plugin support - which additional extras are supported.
Every extra costs. Most developers don't want to realize this... And a code base that evolves over time should have minimal dependencies. Every new version of an extra can have bugs, breakages, incompabilties and so on.
Don't: don't specify a way of coding. Most coding guidelines are horrific copy pastures from some books some smart people wrote who have no fucking clue what you're doing and why.
If you don't know how to operate on people, standing in an OR and doing what a book told you to do would end in dead person pretty sure. Same for code.
Learn from mistakes and experience, respect knowledge from other persons, but always reflect on wether this makes sense at this specific area of code.
There are very few things which are applicable to a large codebase on a global level. Even DRY / SOLID and what ever you can come up with can be at a certain point completely wrong.
Good code is a lie - because it can only exist at a certain point of time.
A codebase should be a living thing - when certain parts rot, other parts will be affected too.
The reason for the length of the comment was to give some hints on what my principles are that code stays in an "okayish" state, but good is a very rare state -
When even core C# implementations break some of the SOLID principles.
ReadOnlyCollection<T>, MembershipProvider, ... -
So, I have a pretty decent understanding of big complete languages like Java, I build android applications following several design patterns, solid principles, building big stuff with databases and servers and libraries interconnected with gradle, tracking everything with git, using tdd and functional programming capabilities blablabla ... And I still have trouble making sense of a FREAKING STUPID SHELL SCRIPT I MEAN WHO CAME UP WITH THAT SINTAX I HATE IT SO MUCH OMG I CAN'T EVEN
But for real everytime I need to read a '.sh' I literally wanna throw my computer away and die. Am I alone? -
when i look at the code structure of the project i work on with my friends, i always think about how to implement the SOLID principles of bob martin for clean code
... and then i think about the clusterfuck of almost unmaintainable code that has been created over time and all the unit testing that doesn't exist at all and how much time and effort it would need to correct that code and how i realize that i don't even understand the principles and how to implement them
... and then i give up and go on coding even more mess
... and then i repeat😅😖😩3 -
Be humble. Nobody knows everything.
Keep learning: read books, take Pluralsight courses, go to meetups.
Write unit tests for your code. No really! Write unit tests for your code!
Learn what the SOLID principles are.
Your job does not define who you are, you define who you are.1 -
Has anyone actually ever seen evidence of SOLID principles being 100% adhered to, as opposed to people just saying they're using them correctly then you look at their code and they're clearly not.
I can count more than one responsibility here...1 -
Get a solid educational foundation in software engineering. There is so much more than just developing or programming. In addition be sure you get a solid understanding of object oriented principles. This really makes the difference between highly educated devs and self taught devs. The latter almost always have some lack of knowledge.
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Compromise.
I think that sums up development pretty much.
Take for example coding patterns: Most of them *could* be applied on a global scale (all products)… But that doesn't mean you *should* apply them. :-)
Find a matching **compromise** that makes specific sense for the product you develop.
Small example: SOLID / DRY are good practices. But breaking these principles by for example introducing redundant code could be a very wise design decision - an example would be if you know full ahead that the redundancy is needed for further changes ahead. Going full DRY only to add the redundancy later is time spent better elsewhere.
The principle of compromise applies to other things, too.
Take for example architecture design.
Instead of trying to enforce your whole vision of a product, focus on key areas that you really think must be done.
Don't waste your breath on small stuff - cause then you probably lack the strength for focusing on the important things.
Compromise - choose what is *truly* important and make sure that gets integrated vs trying to "get your will done".
Small example: It doesn't really matter if a function is called myDingDong or myDingDongWithBells - one is longer, other shorter. Refactoring tools make renaming a function an easy task. What matters is what this function does and that it does this efficiently and precise. Instead of discussing the *name* of the function, focus on what the function *does*.
If you've read so far and think this example is dumb: Nope... I've seen PR reports where people struggled for hours with lil shit while the elephant in the room like an N+1 problem / database query or other fundamental things completely drowned in the small shit discussion noise.
We had code design, we had architecture... Same goes for people, debugging, and everything else.
Just because you don't like what weird person A does, doesn't mean it's shit.
Compromise. You don't have to like them. Just tolerate them. Listen. Then try to process their feedback unbiased. Simple as that. Don't make discussions personal - and don't isolate yourself by just working with specific persons. Cause living in such a bubble means you miss out a lot of knowledge and insight… or in short: You suck because of your own choices. :-)
Debugging... Again compromise: instead of wasting hours on debugging a problem, ASK for help. A simple: Has anyone done debugging this before or has some input for how to debug this problem efficiently?... Can sometimes work wonders. Don't start debugging without looking into alternative solutions like telemetry, metrics, known problems etc.
It could be a viable, better long term solution to add metrics to a product than to debug for hours ... Compromise. Find a fitting approach to analyze a problem instead of just starting a brute force approach.
....
Et cetera et cetera. -
Hey-a. Started a new organization to bring better software to the world that will follow DRY, KISS and SOLID principles as much as possible. Using Golang as the main language for evertything including W3 stacks replacement. Check it out on my GitHub.2
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A philosophical question about maintenance/updating.
There is no need to repeat the reasons we need to update our dependencies and our code. We know them/ especially regarding the security issues.
The real question is , "is that indicates a failure of automation"?
When i started thinking about code, and when also was a kid and saw all these sci fi universes with robots etc, the obvious thing was that you build an automation to do the job without having to work with it anymore. There is no meaning on automate something that need constant work above it.
When you have a car, you usually do not upgrade it all the time, you do some things of maintance (oil, tires) but it keeps your work on it in a logical amount.
A better example is the abacus, a calculating device which you know it works as it works.
A promise of functional programming is that because you are based on algebraic principles you do not have to worry so much about your code, you know it will doing the logical thing it supposed to do.
Unix philosophy made software that has been "updated" so little compared to all these modern apps.
Coding, because of its changeable nature is the first victim of the humans nature unsatisfying.
Modern software industry has so much of techniques and principles (solid, liquid, patterns, testing that that the air is air) and still needs so many developers to work on a project.
I know that you will blame the market needs (you cannot understand the need from the start, you have to do it agile) but i think that this is also a part of a problem .
Old devices evolved at much more slow pace. Radio was radio, and still a radio do its basic functionality the same war (the upgrades were only some memory functionalities like save your beloved frequencies and screen messages).
Although all answers are valid, i still feel, that we have failed. We have failed so much. The dream of being a programmer is to build something, bring you money or satisfaction, and you are bored so you build something completely new.13 -
Today I made a class to do one simple thing. Duplicate a database entry along with a few of its relationships. At first it didn't make sense to create one class for that but I decided to follow my SOLID gut. It ended up being almost 100 lines long with just one entry function working as a route controller. Thank God for SOLID principles...
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Question directed to devs who know a bit about setting up middle sized architecture.
Prestory: Joined into development of a middle sized online game. Figured they created a monolith over the last 6 years up to a point where nothing works properly and nothing can be changed without wrecking the whole system. Figured a monolithic approach isn't such a great idea.
Current Situation: In a different, same scale online game development team, game itself working but team is struggling with architecture.
My job is to come up with an approach on how to set up masterserver/matchmaking/database etc. Reading through various articles about common principles (SOLID etc.), i figured that a microservice+event-/servicebus architecture may work for that kind of project.
The idea would be to have a global interface in which microservices can be hooked. So a client registers to a client handler on startup, then starts to queue for a game, the client handler throws an event on the bus to register the user to matchmaking. The matchmaker happens to listen to those events (Observer Pattern) and adds him to matchmaking, when a match is found it throws an event on the bus to connect the user to the server, etc. One can easily imagine a banhandler throwing in a veto to cancel such an action, metrics and logging is fairly simple to add (just another service listening to all events), additionally Continuous Delivery, FRP and such are also beneficial advantages and it is said to scale well.
The question is, would you do the same, is there maybe something i might be overlooking? Do you have better ideas?
Keep in mind that we are not too experienced and are bound to different languages (python, C++ and java mostly) and are a small (4 Devs) Team with different strengths.
Thank you for your feedback and criticism!1 -
Anyone that recommends a book that is not boring to read, has figures/code examples and easy to understand for design principles such as SOLID?1