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Search - "messy code"
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"Let's do some pair programming! It will be fun!"
... Fuck no.
Either I start coding and you open a beer, or the other way around. And sure, I do not mind doing each other's code reviews. I respect your feedback.
But I can't look over your shoulder while you misspell keywords. When I write code, I search, try, debug and play at a high speed.
I'm an impressionist/surrealist writing messy passionate functions, breaking lots of things with broad paintbrush strokes before finishing it into detailed perfection. I remember all the places in the code I need to work on, and cover everything with tests.
You're a baroque coder, sometimes even a hyperrealist, with your two-finger 10 wpm typing, writing code strictly line-by-line, decorating every statement with the right checks & typehints in advance. You can not keep two functions in your head at the same time. You write tests reluctantly, but you hate that I barely plan. You plan everything, including your pee breaks.
As a coworker I respect you.
But there is no bigger hell than pair programming with you.14 -
I. FUCKING. HATE. MOBILE. DEVELOPMENT.
I already manage the data, devops, infra, and most of the backend dev.
We had a mobile guy. He was great. I never had to think about it and kept moving quickly on my work. #SpecializationOfLaborFTW
He left. Why? Because they wouldn't give him a small raise despite being one of the best mobile engineers in the firm. WTF.
I made the mistake of picking up just enough slack on this workflow in the interim such that I'm, apparently, the fucking god-damned release manager, fixer of pipelines, fixer of build configs, fixer of anything where someone just needs to RTFM for a half-hour to not fucking break things.
Now, 8 months later...and, apparently, Fortune 500 companies are too fucking god-damned cheap to pay for someone who actually knows WTF they're doing for a very reasonable thing to have at least one dedicated set of eyes for.
I never wanted to be a mobile dev.
I never will want to be a mobile dev.
And I certainly don't want to manage your HALF-FACE-FUCKED detached expo configs.
There's a reason I never intentionally involved myself in mobile. All the way down, it's just shitty cross-compilation, transpilation, dependency-hell, brittle-as-fuck build processes so we can foot-gun and mouth-gun react-native and expo and babel and whatever the fuck else cargo-culted horseshit into the wild.
And why? What's the actual fucking root cause? The biggest white elephant that ever fucking elephant-ed? It's because Apple and Google decided to never collaborate on a truly-native cross-platform SDK--where engineers could write native code that compiles to native binaries that's simply write-once, run-everywhere. They know they could have done that, and they didn't. So what'd they get back? Expo--a too-cleverly-designed backdoor/hack--more-or-less a way to circumvent the sane release process software has usually followed: code -> executable -> deploy. Or code -> deploy (for interpreted langs). Expo's like "keep your same executable, we're just gonna to do updates by injecting new code into it whenever we want". Didn't we learn anything with web? Shit gets messy real quick? Not to mention: HEY EXPO, WE WERE ALREADY BUILDING NATIVE APPS, YOU SHORT-SIGHTED FUCKS. THANKS FOR LURING OUR CTOs INTO FORCING EXPO DOWN OUR THROATS W/ THE IMPLICIT (BUT INCORRECT) TOO-GOOD-TO-BE-TRUE PROMISE THAT WE CAN HAVE WRITE-ONCE, RUN-ANYWHERE WITHOUT ANY BUY-IN OR COOPERATION FROM THE ACTUAL TARGET PLATFORMS.
And, we just, like, accept this? We all know it's garbage engineering. The principles we learned in the classroom aren't just academic abstractions--they actually yield real-world results--and eschewing them yields real-world failures. Expo is tightly-coupled to high-heaven, with leaky abstractions six-ways-to-christmas, chock-full of foot-guns, and fails the most basic test of quality: does it, "just work?"
Expo is fucking shameful and it should fucking die. Its promises are too bold, its land-mines too many, its future-proof-ness is alway, always, always questionable as fuck and a risk to every project that uses it.
You want a rant? This is my fucking venue, 'tis not? Well, then this is a piss and vinegar rant straight from my blood-red, beating fucking heart:
EXPO FUCKING SUCKS. AND IF YOU'RE A FAN, YOU FUCKING SUCK TOO.27 -
Me and small projects:
*writes messy but functional code*
*leaves code for a week*
*wants to finish code*
*code too messy - starts from scratch*
*leaves code for a week*
*wants to finish code*
*code too messy....*3 -
Every day.
I am a PHP developer.
Yeah, "another PHP is awful" rant... no, not really.
It's just unsuitable for some ambitious projects, just like Ruby and Python are.
First of all, DO NOT EVER use Laravel for large enterprise applications. The same goes for RoR, Django, and other ActiveRecord MVCs.
They are all neat frameworks for writing a todo app, as a better-than-wordpress flexible blogging solution, even as a custom webshop.
Beyond 50k daily users, Active Record becomes hell due to it's lazy fat querying habits. At more than a million users... *depressed sigh*.
PHP is also completely unsuitable for projects beyond 5M lines of code in my opinion. At more than 25M lines... *another depressed sigh*.
You can let your devs read Clean Code and books about architecture patterns, you can teach them about SOLID & DRY, you can write thousands of tests... it doesn't matter.
PHP is scaffolding, it's made of bamboo and rope. It's not brick or concrete. You can build quickly, but it only scales up to a certain point before it breaks in multiple places.
Eventually you run into patterns where even 100% test coverage still doesn't guarantee shit, because the real-life edge cases are just too complex and numerous.
When you're working on a multi-party invoicing system with adapters for various tax codes, or an availability/planning system working across timezones, or systems which implement geographical routefinding coupled to traffic, event & weather prediction...
PHP, Python, Ruby, etc are just missing types.
Every day I run into bugs which could have been prevented if you could use ADTs in a generic way in PHP. PHP7 has pretty good typehints, and they prevent a lot of messy behavior, but they aren't composable. There is no way to tell PHP "this method accepts a Collection of Users", or "this methods returns maybe either an Apple or a Pear, and I want to force the caller to handle both Apple/Pear and null".
Well, you could do that, but it requires a lot of custom classes and trickery, and you have to rewrite the same logic if you want to typehint a "Collection of Departments" instead of "Collection of Users" -- i.e., it's not composable.
Probably the biggest issue is that languages with a (mostly) structural type system (Haskell, Rust, even C#/JVM languages to some degree, etc) are much slower to develop in for the "startup" era of a project, so you grab a weak, quick prototyping language to get started.
Then, when you reach a more grown up phase, you wish you had a better type system at your disposal...28 -
In my college days i was designing a bootloader for avr microcontroller , i had the idea to flash code wirelessly to avr over bluetooth and also cross compile the compiler for android device so that you can code on android, every thing went well just one thing didn't, i saw that code of certain size is executing properly , greater than that size gives me wired outputs so i have to dump hex from the avr (that is flashed the by bootloader) and compaire it with the original hex of code it got messy as you can see, most fun part of this bug is that error can be anywhere cross compiler may be fucked up , the bootloader may be fucked up , or it may be my bluetooth module , after 14 hours of staring at the hex code i figured out the mess in bootloader instruction that was changing the page address for flashing .
when it worked it was 3am in night i literally burst into tears of joy next day bought myself a cake to celebrate6 -
I started a nee personal project few weeks ago. I named it SelfVPN. Its simply a VPN client that lets you create DigitalOcean droplets and install vpn server without opening DigitalOcean panel. You just need to add your api key in application.
It takes like 5 min to create new server and deploy vpn server. So I am paying hourly usage of vpn! Even if I don't destroy droplet it wont cost more than 5$ a month.
I am thinking to open source it. But code is too messy 😅 Here is the first look of it27 -
Guy from work: "I have a messy coding style ¯\_(ツ)_/¯".
No, you have a bad coding style. Your repetitive uncommented spaghetti code isn't an artistic expression of your quick imaginative mind jumping from thought to thought. It's a horrible mess that shows me that either you can't do any better or you don't care.8 -
We have a new developer working in our office. He is fairly new, which is understandable, so he asks for help regularly(which I actually appreciate). This time however, he asked for help, and every step of the way argued it. He said he needed help making a small circle(it's just an indicator on a table).
I told him if there is a mat-icon it would be simple, but if not it would still be pretty simple with CSS. He argued that those two options seem messy. I pointed out they are extremely clean actually, and showed him how it was only about 4 lines of css. and 1 if there was a material icon. He agreed it was pretty easy, and then went with a complicated way to have green or red. I let him know that was really trivial, and even gave him the exact code he needed for it(at this point, he could have copy and pasted, adjusted the conditional to the name of his variable, and be done).
He proceeds to take 3 more days to complete this task, making a new component for a colored circle, using templates and nested css in the html, and hard coding the color as opposed to using the material colors we use site wide. All in all 100+ lines of code. And he felt my solution with fewer than 10 lines was messy.14 -
Today is a sad day.
A sad day indeed.
I used to live with my parents for pretty much my whole life until the beginning of this year, when I decided to move and starter living with a friend, in his apartment.
By far, one of the things that I've missed most from my parents' house was the dogs. Boy, I love those four pretty little creatures.
Being a fulltime developer in an area that I honestly don't like that much, I really appreciate my after-work hours. Specially because of the time I could spend with the dogs.
So, the first months away were quite hard. Even though I was living with a friend, I couldn't help but feel alone and really depressed at times.
But then, my friend and my girlfriend decided that it was a nice idea to give me something to grow with again. And Jolyne, my beautiful, smart and messy little dog came to the apartment.
Boy oh boy, my bright days were back.
Getting home and seeing those four small legs and a shaking tail running on my direction was everything I could ask for. I was happy again.
Fast-forward to today.
I finally finished the code for a project I was working on. Everything was working fine. A good day indeed, good sir. Have one on me. - then my friend called me, which is weird considering we almost only talk through Telegram during the day.
All he had to say, with a sad voice and painful tone, was "man... I don't know how to tell you this... But Jolyne is dead".
And that was it. Every good feeling I had was now dead. And a part of me as well.
I stood there, speechless. I mean, I just couldn't believe what I've just heard. She was happy by the morning. We were playing before I left for work. Everything was fine.
Then, four hours later, it wasn't. She was gone.
I came home to a friend that didn't have any more tears to shed. And no dog came running to me like usual.
My fluffy little friend was laying on her bed, like she was sleeping normally. Like nothing had happened at all. She was just sleeping and have not noticed me... At least that was what I wanted to believe.
Three hours had passed then... And I just can't fathom the fact that my dog won't be here anymore. That I won't be able to play with her again like I do every night. That I won't listen to her running around with her toys. That I won't be able to hug her anymore.
I still don't know what to do. I mean, she will be buried. I've already arranged everything.
But I don't know what to do about myself. I don't know how to deal with this pain I'm feeling.
But I will try to move on... I just don't know how.
I'm deeply sorry for bringing you this story. For just writing it down here, like you guys need to share my pain...
But I needed to write this down somewhere. And this place is pretty much the only one where I feel comfortable and welcome enough to do this.
Thank you for your time, my friends.
Thank you.27 -
I know a guy, about 50 years old. He is a self-taught programmer since he was young, and he has always used Visual Basic (never anything newer than VB6).
He once needed to interface with a web application I wrote, so I asked him to send me a POST HTTP request. He didn't know what I was talking about. No notion of REST, sockets, HTTP, nothing.
The he showed me his code. Actually, his codes. He had multiple copies of the project, one for each version, and he even kept multiple variations of the software in different separate folders. He probably doesn't know what "version control" even means.
You think this is messy. You didn't see the actual code (it's a huge application!).
Spaghetti all over the place. Meaningful variable names, what are they? Default names for the controls, like button1, button2, etc, with forms with more than 30 buttons and text fields. This was the most incomprensibile code I have ever seen.
You might think that this guy is just a hobbyist.
No.
He sells his applications. To companies. They are obviously full of errors, but they buy them.
Now, if you're still with me, two questions come into my mind:
- why?? I hate this, because it's impossible to prove to a non-technical person that this is *not* software development.
- how do I know that, to someone else, I am not like him? How can I be sure that I know and will know what needs to be known?4 -
aslkfjasf. i've spent 12 hours today (and lots more over the past two days) trying to reproduce a bug that my [sort of] coworker insists is present. I haven't seen any proof of it anywhere, let alone steps to reproduce it.
I've poured through the code, following all of its tangled noodles of madness from start to fuck-this-shit. I've read and reread the pile of demon excrement so many times i can still read the code when i close my eyes. so. not. kidding.
anyway, the coworker person is getting mad because i haven't fixed the bug after days, and haven't even reproduced it yet. This feature is already taking way too fucking long so I totally don't blame him. but urghh it's like trying to unwind a string someone tied into a tight little ball of knots because they were bored.
but i just figured out why I haven't been able to reproduce it.
the stupid fucking unreliable dipshit ex-"i'm a rockstar and my code rocks"-CTO buffoon (aka API Guy, aka the `a=b if a!=b`loody pointless waste of mixed spaces and tabs) that wrote the original APIs ... 'kay, i need to stop for breath.
The dumbfuck wrote the APIs (which I based the new ones on mostly wholesale because wtf messy?), but he never implemented a very fucking important feature for a specific merchant type. It works for literally every type except the (soon-to-be) most common one. and it just so happens that i need that very specific feature to reproduce this bug.
Why is that one specific merchant type handled so differently? No fucking idea.
But exactly how they're handled differently is why I'm so fking pissed off. It's his error checking. (Some) of his functions return different object types (hash, database object, string, nullable bool, ...) depending on what happened. like, when creating a new gift, it (eventually...) either returns a new Gift object or a string error basically saying "ahhh everything's broken again!" -- which is never displayed, compared against, or recorded anywhere, ofc. Here, the API expects a Hash. That particular function call *always* returns a Hash, no matter what happens in the myriad, twisting, and interwoven branches the code could take. So the check is completely pointless.
EXCEPT. if an object associated with another object associated with the passed object (yep) has a type of 8. in which case, one of the methods in the chain returns a PrintQueue that gets passed back up the call stack. implicitly, and nested three levels in. ofc.
And if the API doesn't get its precious Hash, it exclaims that the merchant itself is broken, and tells the user to contact support. despite, you know, the PrintQueue showing that everything worked perfectly. In fact, that merchant's printer will be happily printing away in the background.
All because type checking is this guy's preferred method of detecting errors. (Raise? what's that? OOP? Nah, let's do diverging splintered-monolithic with some Ruby objects thrown in.)
just.
what the crap.
people should keep their mental diarrhea away from their keyboards.
Anyway. the summary of this long-winded, exhaustion-fueled tirade is that our second-most-loved feature doesn't work on our second-most-common merchant type.
and ofc that was the type of merchant i've been testing on. for days. while having both a [semi] coworker and my boss growing increasingly angry at me for my lack of progress.
It's also a huge feature, and the boss doesn't understand that. (can't or won't, idk)
So.
yep.
that's been my week.
...... WHAT A FUCKING BUFFOON!rant sheogorath's spaghetti erroneous error management vomit on her sweater already your face is an anti-pattern dipshit api guy two types bad four types good root swears oh my3 -
Boss comes in and gives me some js code for syncing data (he hacked it together the other day, really messy with like 5 callback lamdas stacked into each other)
Boss: Make it faster and more reliable and add some progress indicator
So i look at the code and he literally pulls all the data as one json (20+ MiB). Server needs multiple minutes to generate the response (lots of querys), sometimes even causing timeouts....
So i do what everyone would do and clean up the code, split the request into multiple ones, only fetching the necessary data and send the code back to my boss.
He comes in and asks me what all this complexity is about. And why i need 5 functions to do what he did in one. (He didn't -.-). He says he only told me to "make it faster and show progress" not "to split everything up".
So I ask him how he wants to do this over HTTP with just one request...
His response: "I don't care make it work!".
Sometimes i hate my job -.-11 -
Last week, someone contacted me, he said he needed me to fix the existing code on a new WordPress website because the developer did a messy job, so I thought to myself, it can't be that bad, requested for the SSH access and got into the server.
Guys.
Guys..
Guys...
I was wrong, some people really know how to fuck shit up.
I don't want to go into details but there were legit more than 50 plugins installed and activated on the website for no good reason and all the pages took about 45 minutes each to render if not more, so you can literally request a new page, start making coffee and use the washing machine and if you are lucky to have spent 45 minutes, return to a fully loaded page.
For a new WordPress website, it seemed really old.
It was almost as if this developer had a line of code that looked like this:
@Import 'all the bad programming practices ever and the ones yet to be invented';20 -
This codebase reminds me of a large, rotting, barely-alive dromedary. Parts of it function quite well, but large swaths of it are necrotic, foul-smelling, and even rotted away. Were it healthy, it would still exude a terrible stench, and its temperament would easily match: If you managed to get near enough, it would spit and try to bite you.
Swaths of code are commented out -- entire classes simply don't exist anymore, and the ghosts of several-year-old methods still linger. Despite this, large and deprecated (yet uncommented) sections of the application depend on those undefined classes/methods. Navigating the codebase is akin to walking through a minefield: if you reference the wrong method on the wrong object... fatal exception. And being very new to this project, I have no idea what's live and what isn't.
The naming scheme doesn't help, either: it's impossible to know what's still functional without asking because nothing's marked. Instead, I've been working backwards from multiple points to try to find code paths between objects/events. I'm rarely successful.
Not only can I not tell what's live code and what's interactive death, the code itself is messy and awful. Don't get me wrong: it's solid. There's virtually no way to break it. But trying to understand it ... I feel like I'm looking at a huge, sprawling MC Escher landscape through a microscope. (No exaggeration: a magnifying glass would show a larger view that included paradoxes / dubious structures, and these are not readily apparent to me.)
It's also rife with bad practices. Terrible naming choices consisting of arbitrarily-placed acronyms, bad word choices, and simply inconsistent naming (hash vs hsh vs hs vs h). The indentation is a mix of spaces and tabs. There's magic numbers galore, and variable re-use -- not just local scope, but public methods on objects as well. I've also seen countless assignments within conditionals, and these are apparently intentional! The reasoning: to ensure the code only runs with non-falsey values. While that would indeed work, an early return/next is much clearer, and reduces indentation. It's just. reading through this makes me cringe or literally throw my hands up in frustration and exasperation.
Honestly though, I know why the code is so terrible, and I understand:
The architect/sole dev was new to coding -- I have 5-7 times his current experience -- and the project scope expanded significantly and extremely quickly, and also broke all of its foundation rules. Non-developers also dictated architecture, creating further mess. It's the stuff of nightmares. Looking at what he was able to accomplish, though, I'm impressed. Horrified at the details, but impressed with the whole.
This project is the epitome of "I wrote it quickly and just made it work."
Fortunately, he and I both agree that a rewrite is in order. but at 76k lines (without styling or configuration), it's quite the undertaking.
------
Amusing: after running the codebase through `wc`, it apparently sums to half the word count of "War and Peace"15 -
I hate all of these rants about JavaScript being a terrible language.
In reality, it's one of the easiest languages to work with. This makes it easier for new programmers to write messy code, but is it the language's fault?
People get mad about the things that happen when you multiply "undefined" and a string...what do you expect?
You also have the freedom to choose from a variety of tools the community has created to solve existing problems. People just don't realize that they don't *have* to learn everything, you just learn as you need them.
Don't blame JavaScript for you bad programming, terrible type conversion needs, and great tooling.23 -
Normally I just read rants but my new assignments is just to much and I have to vent a bit.
So I was assigned on a new company to help them with their automated tests (I'm normally a developer) which was fine for me. Especially when they said a guy that have 10+ years of experience have worked on the framework for a couple of weeks so it should be fine and ready. So I though it would be a quick deal.
But then I got there and... it's the worst C# code I have ever seen. I can live with the overuse of static, long method and classes and overally messy classes that doesn't really seems to fit (it's bad but not unusual in test code it seems). My biggest problem is overuse of the damn "dynamic" keyword.
Don't get me wrong, dynamic can be good and it have it's uses but here they use "dynamic args" in every single method, every one! They don't care if the method only require one value or ten values, they use dynamic args. Then you follow this "dynamic args" parameter going in to sub method after sub method and you have no idea what they use.
And of course they don't know if anyone use the methods correctly (as you have no damn clue what to use without checking the source code) so in 75% of the methods they convert the dynamic to an object and check if it contains "correct argument".
So what I have here is a code that isn't just hard to use, it's a hell to maintain.
So I talked with this with other testers on the team and they agree, but as most of them lack experience they couldn't talk back to the senior that wrote it. So I hope to sit down with him this week and talk this through because it would be fun to hear the arguments for this mess.
/rant10 -
Pretty sure someone already posted it here, but I don't have the patience to check. Just want to share it.
Source: https://towardsdatascience.com/five...1 -
ARGH. I wrote a long rant containing a bunch of gems from the codebase at @work, and lost it.
I'll summarize the few I remember.
First, the cliche:
if (x == true) { return true; } else { return false; };
Seriously written (more than once) by the "legendary" devs themselves.
Then, lots of typos in constants (and methods, and comments, and ...) like:
SMD_AGENT_SHCEDULE_XYZ = '5-year-old-typo'
and gems like:
def hot_garbage
magic = [nil, '']
magic = [0, nil] if something_something
success = other_method_that_returns_nothing(magic)
if success == true
return true # signal success
end
end
^ That one is from our glorious self-proclaimed leader / "engineering director" / the junior dev thundercunt on a power trip. Good stuff.
Next up are a few of my personal favorites:
Report.run_every 4.hours # Every 6 hours
Daemon.run_at_hour 6 # Daily at 8am
LANG_ENGLISH = :en
LANG_SPANISH = :sp # because fuck standards, right?
And for design decisions...
The code was supposed to support multiple currencies, but just disregards them and sets a hardcoded 'usd' instead -- and the system stores that string on literally hundreds of millions of records, often multiple times too (e.g. for payment, display fees, etc). and! AND! IT'S ALWAYS A FUCKING VARCHAR(255)! So a single payment record uses 768 bytes to store 'usd' 'usd' 'usd'
I'd mention the design decisions that led to the 35 second minimum pay API response time (often 55 sec), but i don't remember the details well enough.
Also:
The senior devs can get pretty much anything through code review. So can the dev accountants. and ... well, pretty much everyone else. Seriously, i have absolutely no idea how all of this shit managed to get published.
But speaking of code reviews: Some security holes are allowed through because (and i quote) "they already exist elsewhere in the codebase." You can't make this up.
Oh, and another!
In a feature that merges two user objects and all their data, there's a method to generate a unique ID. It concatenates 12 random numbers (one at a time, ofc) then checks the database to see if that id already exists. It tries this 20 times, and uses the first unique one... or falls through and uses its last attempt. This ofc leads to collisions, and those collisions are messy and require a db rollback to fix. gg. This was written by the "legendary" dev himself, replete with his signature single-letter variable names. I brought it up and he laughed it off, saying the collisions have been rare enough it doesn't really matter so he won't fix it.
Yep, it's garbage all the way down.16 -
I've been working exclusively from home for over 2 years now. I've been seeing several posts from people talking about adjusting to working from home, so I figured I would compile a list of tips I've learned over the years to help make the adjustment easier for some people.
1) Limit as many distractions as possible. WFH makes it much easier to get distracted. If you have roommates/family members at home, ask them politely to leave you alone while you're working. Make sure the TV is turned off, put your phone on silent, etc.
2) Take regular breaks. I find it easier to accidentally go hours without taking a real break from work. Try working in half hour intervals, and then taking 5-10 minute breaks. Read an article, watch a youtube video, grab some coffee/tea, etc.
3) When you eat lunch, eat it away from your computer. I often find myself eating lunch trying to wrap up fixing a bug, which makes it feel like I never really "took a lunch." Lately I've been trying to step away and do something else completely unrelated to work.
4) Get ready for work like you normally would. It's very easy to wake up, throw on your favorite pair of sweats and sit at the computer with messy hair half awake "ready" to start the day. Instead try doing your normal morning routine before sitting at your computer. It will help your mind and body go into "it's time to work" mode.
5) Keep your work area clean. I find it very difficult to work when my workspace is cluttered. Studies have shown working in a messy place tend to make us less efficient.
6) Keep your work area work related. Try to only have the things you need for work in your workspace. If you're working from your personal computer this can be difficult. I always end up with camera/music equipment left over from the previous night's photo editing/jam sessions. So try to clean off your desk when you're done for the night so it's ready for work in the morning.
7) Prepare for meetings. I have alarms set 10 minutes in advance so I can go from programming mode to meeting mode. During this time I'll go to the bathroom, grab a snack, water, mute all my email notifications, close any non essential programs, get my code ready if I need to present it.
Stuff is hard & stressful right now, but hopefully these tips will make it a bit easier. If anyone else has any good tips please share them.5 -
My coworker when he is copy pasting code without thinking..
Something like that:
var x;
if (veryExpensiveFunction()) {
x = veryExpensiveFunction();
// do something messy with x..
}
Sometimes I really feel the urge to punch him in the neck - and he never knows why I’m freaking out.. :’(4 -
Hello.
Is there anyone else who starts massive amount of projects and never finishes one?
It's a big problem when you lose time you should spent on orders because you work on that-amazing-idea that you'll drop few hours later.
I'm lucky as my employer thinks that all these unfinished stuff are pushing my experience forward, but for me it's depressing to not be able to focus on my work.
What do you do to fight with the urge to code that one more project? What do you do focus on the current work?
I've tried making myself a system for better client-programmer communication to keep myself motivated with better organised feedback and deadlines but ended up dropping it and sticking to terribly messy mailbox.10 -
Ever had the feeling "My code is working fine but I know it's so messy and I should make it readable for others!"
-Never done anything13 -
Not sure if I should be happy of I should cry.
...
I woke early today so I could directly start working on my little project to make some progress.
I was coding for ~10 hours.. The code worked fine for all testcases, except for one. I debugged for hours and I couldnt figure out what was wrong. I tried changing stuff in my code and it got more and more messy to the point where I couldn't even understand my own code anymore. I was so frustrated ...
> Deleted everything I made today.
> Rewrote the entire thing in one hour with a different, more structured approach.
> Worked perfectly for all cases, even the very complex ones.
1 day wasted....
Should I be happy that I came up with something decent in the end? I am still mad cause I wasted the entire day.. Why did I not directly went for the thing I did in the end ..? ._.8 -
Last week, the team lead told me that he can't merge because my code has code smells and going forward, can't have that. We use Sonar and well the way to "fix it" according to him is to mark the line using //NOSONAR.
Most of the issues are minor like Unused imports and for me incomplete TODOs.
And before the "verbal" rule was only need to fix Major + issues. And well the reason I use TODOs is to mark code that probably needs changing in the future. I know there's going to be some feature that these lines have to be changed. But the requirements are fully defined yet from business.
But I sort of blew up on him. YOU WANT TO ENFORCE ZERO CODE SMELLS NOW?!?!?! AND THESE MINOR ISSUES? MARK THEM WITH NOSONAR?
HERE'S WHAT I THINK FOR THE LAST X YEARS... THE CODE DESIGN IS SHIT, MINOR CODE SMELLS AND MANUALLY MARKING THE ONES U NEED TO KEEP... ARE THE LEAST OF OUR PROBLEMS...
THE OTHER PROBLEMS I'VE MENTIONED BEFORE EVER. MOS YEAR BUT YOU DIMWITS NEVER LISTEN.
YOU THINK MY TODOS ARE BAD... 90% OF THE CODE AND FEATURES (THE ONES NOT DONE BY ME) LOOK AND SMELL LIKE MONKEY SHIT. UNDOCUMENTED, MESSY, FULL OF BUGS.
AND GUESS WHAT? NEW FEATURE, SOME DEV FORGETS TO CHANGE SOME COMPONENT THAT DEPENDS ON IT. WOULDN'T IT BE GREATE IF THERE WERE BOOKMARKS... O WAIT...
i just was catching up on comics again and saw this one... with triggered my memory and this rant... My first thought was to forward it to him...11 -
Joined a new company...
It's been a week since I joined.I feel like shit.
There are over 20 employees, however I didn't had a chance to chat with a single person for more than a minute or two. Not a single meaningful or even a shitty but personal conversation. I'm trying to strike up conversations whenever I can, but there are no possibilities to do so. I think they have a few chat groups where I'm not added. At lunch time they suddenly start running to a guy that gathers the money to buy lunch, i saw that and joined, but I'm 99% sure they are communicating/speaking on some kind of chat.
I joined as a front-end developer, however I'm not sure if I'm a junior or whatever here. On the first day they showed me the system, they are using PHP and jquery + es6, the structure is messy and I'm not used to it It should be MVC-like, but messier, but it's not like anything I have seen. I usually work with opencart / cakePHP style systems. There are js files with a lot of custom funcions and sometimes there are functions that have mixed jquery and es6 inside script tags top or bottom of the view files. There are a lot of code that I don't understand, on the third day they gave me a task - to remodel a view (basically one page in the cms) I did it, but they didn't check up on me untill the next day, I gave them some notes on the task I finished, and I started making some of the code easier to read for myself after I was done. They didn't really gave me a new task, and I don't know what to do, don't have anyone to ask about what to do, because there are only 2 developers here, and the other guy is on vacation. The boss is also a coder, but he's never here and I feel like I shouldn't be asking him stupid coding questions, because you know.. He's a boss. I understand a lot more of their PHP code then their js/jquery. I feel like I'm stupid and I don't know what I am doing here and what I will be doing here in the future. I did move across the country to join this company, and if this won't work out i have a rent contract signed for a year. Today I was looking at the clock for the last 2 hours of the work day and waiting untill I could get out of there. To say that I feeling like shit would be an understatement.
I don't have anyone whom I could ask for coding advice outside of the company. Fuck.I have worked in a few companies before, but there was always an introduction to the staff, and or the working environment and usually there was a person that I could ask questions on the regular. This company is bigger however and I'm not an emotional guy whatsoever, but I feel like I will start crying.rant weird company shitty situation new company problems junior developer junior problems weird colleagues new company depression7 -
I've told the same story multiple times but the subject of "painfully incompetent co-worker" just comes up so often.
I have one coworker who never really grew out of the mindset of a college student who just took "Intro to Programming". If a problem couldn't be solved with a textbook solution, then he would waste several weeks struggling with it until eventually someone else would pick up the ticket and finish it in a couple days. And if he found a janky workaround for a problem, he'd consider that problem "solved" and never think about it again.
He lasted less than a year before he quit and went off to get a job somewhere else, leaving the rest of our team to comb through his messy code and fix it. Unfortunately, our team is mostly split across multiple projects and our processes were kind of a mess until recently, so his work was a black box of code that had never been reviewed.
I opened the box and found only despair and regret. He was using deprecated features from older versions of the language to work around language bugs that no longer existed. He overused constants to a ridiculous degree (hundreds of constants, all of which are used exactly once in the entire codebase, stored in a single mutable map variable named "values" because why not). He didn't really seem to understand DRY at all. His code threw warnings in the IDE and had weird errors that were difficult to reproduce because there was just a whole pile of race conditions.
I ended up having to take a figurative hacksaw to it, ripping out huge sections of unnecessary crap and modernizing it to use recent language features to get rid of the deprecation warnings and intermittent errors. And then I went through the same process again for every other project he'd touched.
Good riddance. -
First day on my first job ever, the boss asks me what I want to do. I indicated that I had some experience with php and the yii framework (which was at some point very cool xD), so I wanted to start with something like that. And so it goes: after two days of watching laracasts (which is an awesome platform by the way! :O) I got assigned to a project.
Now the company I work at uses some kind of self built system that tracks how many hours are spent on which project, and compares that to how many hours was estimated implementing a feature would take. That's cool, but then I saw that for the project I was working on the time estimated was 5 work days. This was the estimate for both designing the interfaces and implementing both front and backend. I knew in advance that this was probably way to little time for me, but didn't want to come over as the new kid who can't do shit x)
Anyway, I started on the project and was having fun, but the biggest time consuming aspect of the project was not necessarily that I didn't have enough experience: it was that the developer who started this project and made most of the design choices had written some very messy code, without tests or apparently any refactoring. Also, everything was extremly inconsistent and not according to all the best practices I just watched in my laracasts spree.
So fastforward a little: we're way over the estimated hours. Yay. Now suddenly the boss comes by with an almost angry face that the client is becoming angry and we need to finish soon. He makes it entirely our (me and the front end guy) problem and I just decide to say nothing and try to work faster.
Now I'm stuck writing fugly code on top of more fugly code and when I mentioned to my front end guy that I was almost finished with feature but I only needed to finish up the tests, he said something like "oh just don't write tests, that'll take too long"... Is that really the mindset of this company?! No wonder the project I work on was in a very bad state.
Thanks to devrant I see now that I just need to say something if I know that I won't be able to complete something in a certain amount of time and that other people are just like me (thank god). :) I think I'll need to post more rants to vent my frustrations x)5 -
I’m pissed.
I had previously ranted about being assigned to a very messy project. I spent 3-4 months alone adding features and CLEANING things up.
Recently, there had been talks about a new major development phase on this project. But things lingered and the day before I’m to go on vacation, I get the news that this new phase starts in 2 days. Since I’m going to be on break they’re putting other guys on the project who don’t know anything about it.
Fast forward two weeks later.
I’m back from vacation.
I find out one of the guys has strong opinions about doing things certains ways… but unfortunately they are "ways" of unnecessary complexity, abstraction and verbosity.
After just a couple of weeks I’m already lost in the complexity of his code, which supports features of VERY LOW complexity. Fuck, has he ever heard of KISS? Has anybody heard of it where I work?
Now I have to spend my mental energy trying to make sense of this pile of crap rather than actually spending it getting things done.1 -
One of my former coworkers was either completely incompetent or outright sabotaging us on purpose. After he left for a different job, I picked up the project he was working on and oh my God it's a complete shitshow. I deleted hundreds of lines of code so far, and replaced them with maybe 30-40 lines altogether. I'm probably going to delete another 400 lines this week before I get to a point where I can say it's fixed.
He defined over 150 constants, each of which was only referenced in a single location. Sometimes performing operations on those constants (with other constants) to get a result that might as well have been hard-coded anyway since every value contributing to that result was hard-coded. He used troublesome and messy workarounds for language defects that were actually fixed months before this project began. He copied code that I wrote for one such workaround, including the comment which states the workaround won't be necessary after May 2019. He did this in August, three months later.
Two weeks of work just to get the code to a point where it doesn't make my eyes bleed. Probably another week to make it stop showing ten warnings every time it builds successfully, preventing Jenkins from throwing a fit with every build. And then I can actually implement the feature I was supposed to implement last month.5 -
I do think C# is the best language going. It's basically got everything, and VS is, weirdly for a Microsoft product, among the best IDEs. You get to thinking that it's actually harder to write unorganised code than not with it: it becomes difficult to imagine writing messy, repetitive or spaghetti code in C#.
Then you use Unity.24 -
this code is messy .. it has to be refactored..
abstact those classes to commom interfaces .. create a base class for all those common classes .. make this a parameter, make that a setting.. generalize this, pass a behaviour to that.. separate responsobilities..
hmm .. need to handle that special case .. let's just add a temp method for now to get it compiling .. //todo this later .. maybe add a couple virtual bools to handle the base class behaviour
238 compilation errors! .. let's do a static var for now on this.. and just add this for backward compatibility .. maybe hardcode that dll name, I know it'll NEVER change..
aah finally, all compiles..
oh..
this code is messy .. it has to be refactored.. -
Me: what happens if you type 'echo PATH'? Pipe it to a file and send it to me
Collaborator: *sends me a 17,238 character text file of their PATH contents*
Me: that's no PATH; that's a space station2 -
Before becoming a developer, I used to work as a sales rep at this company that spent a good amount of time building what they believed to be an innovative state-of-the-art “code generator”. It was basically a scaffolding tool for generating software.
They were using it to auto generate customized iOS and Android native mobile app templates, along with a web backed.
The problem was that the generated code was shit, and the developers on the team basically spent more time fixing bugs than if they had built everything from scratch. But their passion for the product meant they just kept using it.
For some reason they never fixed issues in the original templates, so basically all the bugs that were found, kept showing up with each new app!
I have never seen apps like this that essentially had more bugs than features. Opening more than 10 app screen meant the app would freeze and crash. Sign up forms were actually dummy forms. The list goes on...
All the apps had the same shitty UI. For example, Product pages had a product image area that was like 5% of the screen view!
Last but not least, apps had a backend IP address hardcoded pointing to a server with an IP address that was temporary. So one day they had to restart the server and suddenly all customer apps stopped working and required a software update to work!
It was amazing seeing how a team of 3 developers trying to fix messy autogenerated code, couldn’t accomplish what was essentially a website on an app that I managed to build in my free time.
That’s how I knew it was time to quit my job and code full time.2 -
My company’s code base is so messy that the dev branch and master branch is so buggy. But they put the blame on me as usual.
I use git blame, I wasn’t the author .7 -
>be my team
>developing a mobile app
>I'm responsible for developing a "RESTful" API to interface communications between the app and the database
>there's also an "admin" web application which the client themselves will use to manage some shit in the database
>I've developed the API, it works with the mobile app
>instead of just making it simply a front-end app that makes requests to the API like the mobile app does, the guy responsible for the admin app completely ignores my API and implements his own with a certain messy dollar symbol language and a certain bloated piece of server software, accessing the same database directly, and does some operations in his own special way that will break what I've implemented
>now data inserted via admin app is inaccessible to the server API, and I'm expected to "fix" my code so it's consistent with this guy's shit, but the only way to do it is introducing interdependency between the actual API and the admin app's back end
Fuck my life, now I'm the one responsible for the app being broken because no way the guy who's used to kludging unmaintainable shit together fast would ever fuck anything up2 -
When your pm forces you to push new features out too quickly and you're slowly digging yourself into a messy hell, knowing you have to one day refactor thousands of lines of code.4
-
So I've taken over a project, well, not really taken over, we've been hired to add more functionality to a Wordpress site.
I have never seen such a messy code in my life... variables have mixed languages, indentation is a mix of tabs, 2, 3 and 4 spaces, camelcase, snake case, short names, long names. ' and ", no spaces after commas (gotta save those bytes doode)
Almost like it has been copypasted from everywhere.
I think I said 10-15 hours for it. I think I will spend a lot more time tidying up this code.
Hey, look, 3 index files!!
index.php
index__backup.php
index__backup_2.php
I don't dare to look into the CSS or JS, but I know I have to3 -
I practice what I call "Aggressive Oriented Programming" or AOP.
Whenever I'm investigating a bad bug, working on a project that I really hate, or dealing with messy code written by a messy developer, I often find myself resorting to an [internal] state of violence.
It's not like I scream and smash my screen (although sometimes I want to). It usually consists of a few git blames and some curse words in print statements for debugging. This is just my way to vent.5 -
!rant
Got back into android development recently and while everything was pretty flawless ( I managed to get the basic concepts implemented in a day) something wasn't right.
For some reason I was not happy with the code i wrote, although I took examples from google and tried to adapt their code style. It looked aweful. I hated my code.
But the code itself wasn't the core of the problem. I could easily add new features and replace components with new implementations without breaking the app. All those "good code quality" identifiers were there.
Turn out the problem is Java. Or to be more specific: Java 1.6
Every listener which only calls a single function once a worker has finished needs 6 lines of code. If you implement the inferface in the class it gets messy once there are multiple workers and you have a generic interface. And there are no lambdas!
So I made the switch to Kotlin.
The app was converted to kotlin in 30 Minutes. Android studio can convert the classes automatically and very little manual work is needed afterwards.
After that I spent 2 hours replacing the old java concepts with Kotlin concepts: lamdas, non-nullable types, getters and setters in kotlin style (which in this case is c# style) and some other great thing.
The code is good looking now. I like it. I like kotlin as it has a lot of cool things.
Its super easy to learn. It took me about 2 hours to get into it. It combines concepts from java, javascript, c# and maybe a few other languages to form a modern jvm 1.6 compatible typesafe language.
Android dev is fun again!2 -
So this phallus decided to make my day a night mare, I coded the Interface in separate class for each distinct services, He just told me to re write it to one class, before he don't understand it.
I wrote documentation, he said it is not professional. and now the fucking codes are containing redundancies.
For instance if he use my method, all he need is call my function once, and call it everywhere. But now the code is messy as fuck, calling the same thing over and over again which can be done by separate it to a function once, and reuse it.4 -
older clients are returning with my old projects and asking for improvements, I did buy a few very shitty scripts from the internet/ and used one of my friends custom php cms for the other client because I REALLY needed money and they needed the projects yesterday.
Now I'm looking at the code and can't start working because of how messy it all is, I want to remake it all with a good framework and system, but it would take too much time (and they want it fast) and they wouldn't want to pay for the improvements because what they have now works..
I guess the shit you throw out when you're younger does come flying back like a boomerang..3 -
Problem: ugly-ass php spaghetti code that has a technical debt of 16(!!!) years. I mean, it's so spaghetti that has two legacy frameworks that talk to each other inside the same monolith.
Observation: after two months my colleagues, trying to refactoring stuff, they were able to touch so little stuff that it almost made no difference.
How much is worth a rewrite? Because i don't think i can make a difference on a codebase so messy.
I know that rewrite is not the answer 99.9999% of the time, but i have tons of doubts here.13 -
It began when I was tasked with creating a better and more engaging experience for our new Facebook page. This was in Facebook's early days, so there were not really any "best practices". We were making it up as we went along. I decided one way would be to game-ify things, since gaming, at the time, was a Big Deal on Facebook and people were starting to use it to build customer funnels.
Grasping for low-hanging fruit, I decided a Tetris variant around our topic would be fun. I had to hire a dev because at the time I was a static HTML web developer just getting into social media management. I knew nothing about game development or how to use Facebook's API for such things.
Long story short, we got about $10,000 (FB app devs came at a premium then) into the project when I came across a very recent article about the history of Tetris games. It said that even though Tetris had once been considered for all intents to be public domain due to it being created by a Russian coder during the Cold War, it had just been acquired by an IP protection entity that was charging royalties for any variant of Tetris created from a specific date onward and paying the original developer. So, even though I thought I had been thorough in my initial permissions checking, it turned out we were gonna be in deep doo-doo with licensing fees and restrictions if we released this game to the public.
I had to call my boss and admit my error. She was FURIOUS and really gave me an ass-chewing over it. I then had to call the marketing person whose budget I'd been slaving away at wasting. She was a bit more forgiving (her budget was in the millions). Then I had to call the corporate legal department and explain what was going on. They told me to immediately pay any outstanding hours, then fire the dev but not before getting him to send me all code and assets, deleting his copy, and then, upon my receipt of those assets, deleting MY copy so that nothing of it ever existed. And I was supposed to say _nothing_ to the dev about why he was being let go, so that there would be no "trail" leading back to this fiasco. (The dev hounded me for weeks asking what he'd done wrong. It killed me that I was bound and gagged by corporate legal and couldn't tell him.)
I was in so much trouble. I was literally in tears over it. I'd never wasted that much money in my life. That incident pretty much sealed my fate as far as any trust my bosses ever put in me again (not much at all). I was a bit of a pariah in a lot of ways for the next 5 years whereas I had come onto the team as a young social media rockstar at first.
After that, and a couple of other bad scenarios that were less my fault and more due to a completely dysfunctional management and reporting structure, they eventually "transferred" me to another team. Which was really just a way of getting rid of me by sending me to a department that was already starting to outsource overseas and lay people off. It was less messy that way. I was in the first set of layoffs.
Since then, I've had a BIG fear of EVER joining a large corporation EVER again. I prefer to work for small businesses now, even if I get paid less. Much less stressful from an office politics and impact of mistakes standpoint.3 -
Dont become a dev if you:
- Cant sit in the office for 8-10 hours a day
- Dont know how to google information/ errors, instead you interrupt your teammates with stupid questions every 5 minutes
- Are a perfectionist and don't like constant change.
- Are neurotic and give up easily. If you get triggered about broken or messy things to the point where it ruins your day to you and everyone else around you. You need to separate your work from your life.
- Don't have good communication skills. Worst I saw was a guy who speaks with a stutter(nobody understands him) and also writes very poorly (nobody understands his emails). Also he gets very angry when you ask additional questions to clarify what he said. How can you work with someone like that?
- Are very sensitive to critique. I prefer someone telling me that my code is shit and telling me why, instead of feeding me delusions and false validation.
- Dont know how to balance working in team and working solo. Nobody likes lone wolfs who are arrogant and not in sync with the team. But also nobody likes to drag teammates who cant think for themselves and even after years of spent in the field are required constant spoonfeeding because they are unable to google and teach themselves with trial and error.14 -
Do you ever just think of a feature you want to implement in your program, thinking it's going to be a challenge and then you realize "oh, my program is set up in such a way that makes adding this feature literally one additional line and one modified line of code, without making the code messy"?5
-
<rant>
Don't fucking tell me to move business logic from the service to the controller. Don't fucking tell me it will enable an "event driven architecture." Don't fucking use Angular for this project if you're just gonna shit on best practices and write convoluted, messy, inconsistent code and force your coworkers to do the same!
</rant> -
public class Main {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}
sorry for my messy code19 -
Everyone and their dog is making a game, so why can't I?
1. open world (check)
2. taking inspiration from metro and fallout (check)
3. on a map roughly the size of the u.s. (check)
So I thought what I'd do is pretend to be one of those deaf mutes. While also pretending to be a programmer. Sometimes you make believe
so hard that it comes true apparently.
For the main map I thought I'd automate laying down the base map before hand tweaking it. It's been a bit of a slog. Roughly 1 pixel per mile. (okay, 1973 by 1067). The u.s. is 3.1 million miles, this would work out to 2.1 million miles instead. Eh.
Wrote the script to filter out all the ocean pixels, based on the elevation map, and output the difference. Still had to edit around the shoreline but it sped things up a lot. Just attached the elevation map, because the actual one is an ugly cluster of death magenta to represent the ocean.
Consequence of filtering is, the shoreline is messy and not entirely representative of the u.s.
The preprocessing step also added a lot of in-land 'lakes' that don't exist in some areas, like death valley. Already expected that.
But the plus side is I now have map layers for both elevation and ecology biomes. Aligning them close enough so that the heightmap wasn't displaced, and didn't cut off the shoreline in the ecology layer (at export), was a royal pain, and as super finicky. But thankfully thats done.
Next step is to go through the ecology map, copy each key color, and write down the biome id, courtesy of the 2017 ecoregions project.
From there, I write down the primary landscape features (water, plants, trees, terrain roughness, etc), anything easy to convey.
Main thing I'm interested in is tree types, because those, as tiles, convey a lot more information about the hex terrain than anything else.
Once the biomes are marked, and the tree types are written, the next step is to assign a tile to each tree type, and each density level of mountains (flat, hills, mountains, snowcapped peaks, etc).
The reference ids, colors, and numbers on the map will simplify the process.
After that, I'll write an exporter with python, and dump to csv or another format.
Next steps are laying out the instances in the level editor, that'll act as the tiles in question.
Theres a few naive approaches:
Spawn all the relevant instances at startup, and load the corresponding tiles.
Or setup chunks of instances, enough to cover the camera, and a buffer surrounding the camera. As the camera moves, reconfigure the instances to match the streamed in tile data.
Instances here make sense, because if theres any simulation going on (and I'd like there to be), they can detect in event code, when they are in the invisible buffer around the camera but not yet visible, and be activated by the camera, or deactive themselves after leaving the camera and buffer's area.
The alternative is to let a global controller stream the data in, as a series of tile IDs, corresponding to the various tile sprites, and code global interaction like tile picking into a single event, which seems unwieldy and not at all manageable. I can see it turning into a giant switch case already.
So instances it is.
Actually, if I do 16^2 pixel chunks, it only works out to 124x68 chunks in all. A few thousand, mostly inactive chunks is pretty trivial, and simplifies spawning and serializing/deserializing.
All of this doesn't account for
* putting lakes back in that aren't present
* lots of islands and parts of shores that would typically have bays and parts that jut out, need reworked.
* great lakes need refinement and corrections
* elevation key map too blocky. Need a higher resolution one while reducing color count
This can be solved by introducing some noise into the elevations, varying say, within one standard div.
* mountains will still require refinement to individual state geography. Thats for later on
* shoreline is too smooth, and needs to be less straight-line and less blocky. less corners.
* rivers need added, not just large ones but smaller ones too
* available tree assets need to be matched, as best and fully as possible, to types of trees represented in biome data, so that even if I don't have an exact match, I can still place *something* thats native or looks close enough to what you would expect in a given biome.
Ponderosa pines vs white pines for example.
This also doesn't account for 1. major and minor roads, 2. artificial and natural attractions, 3. other major features people in any given state are familiar with. 4. named places, 5. infrastructure, 6. cities and buildings and towns.
Also I'm pretty sure I cut off part of florida.
Woops, sorry everglades.
Guess I'll just make it a death-zone from nuclear fallout.
Take that gators!5 -
I don't know if we can be friend...
I don't like cable art, my desk is messy(no setup), no stickers on my mac, don't care I have to use mac or pc or unix, I don't code at night.....anymore, I don't have problem with ;
But....I love coffee.2 -
My code be like:
Call the method cronk...
WROOOONG MEEETTTTTTTHHHOOOOOOOOOOOOOODDDDDDDDDDD!!!
*climbs out of alligator pit*
Why do we even have that method -
So when code is badly written, more corner cases are unnecessarily introduced. And it’s sometimes tricky to find the corner cases and probably messy to fix the corner cases.
And so the code grows in size as a result. And when these fixes to the corner cases are not well done, they introduce more corner cases.
So what results is a large collection of corner cases. Only corner cases remain when this goes on for a while.
Because of this, every new feature can be effectively translated to a collection of corner cases to be implemented.
As corners grow, triangles become circles and tetrahedrons become spheres.
I live in such a sphere.8 -
Proudest bug squash? Probably the time I fixed a few bugs by accident when I was just trying to clean up an ex-coworker's messy code.
So I used to work with a guy who was not a very good programmer. It's hard to explain exactly why other than to say that he never really grew out of the college mindset. He never really learned the importance of critical thinking and problem-solving. He did everything "by the book" to a point where if he ran into an issue that had no textbook solution, he would spin his wheels for weeks while constantly lying to us about his progress until one of us would finally notice and take the problem off his plate. His code was technically functional, but still very bad.
Quick Background: Our team is responsible for deploying and maintaining cloud resources in AWS and Azure. We do this with Terraform, a domain-specific language that lets us define all our infrastructure as code and automate everything.
After he left, I took on the work to modify some of the Terraform code he'd written. In the process, I discovered what I like to call "The Übervariable", a map of at least 80 items, many of them completely unrelated to each other, which were all referenced exactly once in his code and never modified. Basically it was a dynamic collection variable holding 80+ constants. Some of these constants were only used in mathematical expressions with multiple other constants from the same data structure, resulting in a new value that would also be a constant. Some of the constants were identical values that could never possibly differ, but were still stored as separate values in the map.
After I made the modification I was supposed to make, I decided I was so bothered by his shitty code that I would spend some extra time fixing and optimizing it. The end result: one week of work, 800 lines of code deleted, 30 lines added, and a massive increase in efficiency. I deleted the Übervariable and hardcoded most of the values it contained since there was no possible reason for any of them to change in the future. In the process, I accidentally fixed three bugs that had been printing ominous-sounding warnings to the console whenever the code was run.
I have a lot of stories about this guy. I should post some more of them eventually.2 -
I really want to stress that we should add the ticket for adding the missing test cases in *this* sprint and not postpone it any further.
-- "Isn't there something more important to be added instead?"
There. ALWAYS. Is. Something. MORE. Important. The real problem was that we implement the test cases in the past to begin violating our definition of done. We have to fix and one point and we have to own that decision as nobody else will care about passing tests and test coverage. It's our job to care for that.
Yes, we can instead focus on all the other high-priorities task that should have been done yesterday, yet that won't change the fact that large part our codebase will remain an untested messy blackbox just asking for weird bugs and wild goosechases in the future.
Don't hide behind "high priority tasks". A job is done when it is fucking done and tests are part of that. Hurrying from one important task to the next will just mean we'll never do it. There is no better time than right now.
If code coverage got left behind in the past, then we'll have to suck it up in order to fix it as soon as possible, otherwise we'll just suck forever.rant workflow priorities something more important agile own your shit developer sprint planning sprint testing test1 -
When a dev leaves a project in the middle, and someone else has to continue their shit, that's the worst fucking thing ever!
3000+ lines of codes in just one class? Fuck!
I don't even know where to put my code, where to put debugger break points, where to... fuck fuck fuck!!! >_<4 -
Every work experience so far.
The first one... Internship abroad, very messy codebase, almost no code review.
At the end I was so tired I started watching movies during worktime. -
> be me
> be developing a react native app
>realize the iPhone X notch is clipping your content on the first/home screen of the app
>google says: simple fix
>find a built-in react native thing to add safe area padding
> refresh the app
> ohno.png
> the other screens with navigation bars already have built in padding
> TOOMUCHPADDING.jpeg
> remove safe area thingy
> finds a clever, not particularly hacky way to pad the home screen without showing the header bar by setting its height to 0 and the color to match the content background
> more-problems.app
> there’s a small 1–pixel light colored line separating the header from the content clearly breaking the otherwise continuous single color background
> google.sh
> wtf.txt
> stackoverflow.html
> no responses except something I’d already done
> keep experimenting
> tries basically everything to figure out where that line is coming from
>sets borders to thicccc and bright red
>no bottom border? Ok that’s not it
>opacity?
>forgetaboutit.mov
>try shifting the header position around by a few pixels? Maybe it’s misaligned with the white parent layer underneath?
> nope.jpg
>it’s past bedtime
>Sleep.jpg
>thenextday(today).zip
> what about the content? Is that misaligned?
> nope2.jpg
>Maybe its an iOS feature not a react thing?
> make a test Xcode project, completely native to test
> negative.dng (pun intended)
> more-furious-googling.mp3
> find a native iOS stackOverflow question with the same issue (1px line)
> realize your Xcode test wasn’t done properly.
>atleastimmakingprogress.iso
> start looking into the SO post
>it’s native so I have to find out how to do it in react-native
>invent a bunch of style parameters that don’t exist in the documentation to see if there’s an undocumented thing
>loadsaloadsaerrors.log
>googles for a react native version of the iOS only SO post
> somethingpromising.tar.gz
> *tries it*
> “Haha nope” -my code
> whataboutthisotherthing.bin
> KENSISHSBUCNEGWISBVSIDNRVSIDNFIRJRBDKFNFIDJFIFKFNR
> HOLY FUCK
> IT WORKED
> AFTER TWO FUCKING DAYS OF SHITTERY AND SHENANIGANS
>AND MANY STACKOVERFLOW EDITS TO A NOW VERY MESSY POST
>THEREISNOMOREBORDER(final).zip
>*screams of relief*7 -
I'll tell you the only time... The only times I'll fuck up.
When something changes. That's it.
Nothing else causes me to fuck anything up.
My code gets more and more messy the more people go oh change that ,😐 can that be a capital .... Hold on that box should be smaller
😤😡 Messy = I fuck up.
Now that might well be something I need to work on !
But if you send me twenty emails all with minor things that take seconds to change 😡 I will care less about your project , that makes me lazy.
If you want your project to be perfect on launch .. one plan a couple round of amends maybe 3 and your golden
But I can not keep checking if your application is all good after these minor changes 😐 (these are not situation you can write tests for)
Yes it makes me an asshole I'm aware , but I've been awake 40 hours fixing these peoples work, and quite frankly I couldn't give a toss1 -
A client asked for a tool for his website. So I built it for him and he was satisfied with the thing, cause it did what it should. Nevertheless I was not, because it kind of had a messy backend. I made it working and charged my time. Now I am wondering if I should rebuild the thing to satisfy my code quality for free, or just keep that thing as ugly as it is....
What your opinion on this?6 -
Coworker: "I'll just refactor this one messy piece of code and catch up with you later"
Me to another coworker: "We will not see him anytime soon..." -
How is coupling backend + frontend as a single nextjs app a good idea? What the fuck is this?
What if you have to create new replica sets of a backend because of high load pressure? What about load balancers?? What if i want my backend to be a microservice? How do i unit test the backend if its cluttered with frontend? WTF IS THIS
WHY DID NEXTJS THINK THIS IS A GOOD IDEA AND WHY DO SO MANY DEVS LOVE THIS IDEA AND GLORIFY NEXTJS?
Nextjs seems like the type of framework that was built by a frontend web developer who just refuses to learn backend technology at all costs.
---
its been a few hours and the concept of nextjs is bending my mind rn. I thought nextjs is just another frontend framework. A react killer. Only to find out its both a backend + frontend framework.
Cluttering backend stuff into frontend is gonna get messy no matter how much you try to modularize the code. Am i lost or am i right???
---
Scratching my head over nextjs. Looks like a great framework for small-mid project but definitely not large project. The more shit the project needs the more messy shit become. Angular has modularized all of this in separate folders -- components services guards interceptors (now new stuff coming called Signals) etc. All of it is separated in individual folders and kept frontend-only. Simple enough. No backend clutter
---
Can i even use nextjs strictly as a frontend framework while it uses my custom backend built in java spring boot? For example use nextjs /api/ folder to handle custom routes built outside of nextjs framework?
Am i insane here21 -
Have you ever encountered a situation like this before?
You worked in a team, made many adjustments in the codebase, and all the changes you've made are the best practice (after some research or asking the community).
But the team leader decided to go with the "messy" version of the code and the team leader does adjust the principle of "bad code" in favour of your coworker, just because he/she is a friend of the team leader.
So, whatever you adjust or contribute is simply nullified but any adjustments made by your coworker are considered "new updates".5 -
I think I'm a good developer. I have pretty decent debugging skills, including pulling apart disassembled x86 and other architecture code.
I'm fascinated by how things work.
But almost everything is catered for by a library. Or has already been done.
I find it enjoyable to create a library or program myself, but get disheartened when I find some library or program that is written seemingly very well, compared to my own code. And then I start to think I'm not a good developer after all.
Sort of relates to my previous rant about repeatedly rewriting code.
Applies to me doing programming as a hobby but probably affects my code at work as well... I just can't help but think my code is probably awful compared to what someone else might write.
...then I see incredibly ugly, messy, badly written code by other people and I feel better...
I suppose it is like an artist who sees amazing works but cannot paint to that standard, but is well beyond drawing stick figures with crayons.
Sounds like a trivial problem but it probably impedes my progress with a lot of things.3 -
Hey guys, quick question regarding employers and stuff.
I'm 14 and I've been learning and making things in PHP for around 1 and a half years now. I quite like PHP as, despite the code being quite messy sometimes, it's super easy to learn, and has plenty of features for any use case. My biggest concern is that, when I end up getting a job, whilst 5 and a half years of experience using the language is good, do you guys think PHP will still be in-demand, or should I look towards learning a new stack? Perhaps I should use Ruby on Rails, or Express - React and Redux, or maybe Django? With so many options available for developers, I'm finding it difficult to choose a stack that will stay in-demand in the future. Could anyone help me out with this? Thanks.
Edit: I've been learning Laravel, too.15 -
My fights with other devs always revolve around the position of curly braces:
Should they be on the same line or should they have a whole line just for themselves?
I mean, if they go on the same line you have less lines of code and you can fit more into the same view, but putting them on a new line makes it all a little less messy7 -
We recently hired a new developer, fresh from uni. Very little real experience as I can see.
Unfortunately I weren't available for the interviews, so they chose a dev without me.
All his code is messy, over complicated and uses symfony framework for _everything_
He can't do shit outside of it.
He was tasked to find and replace some links in a few hundred excel documents, he spent ages trying to parse the xlsx documents and the replace the links and write to the document. Spent all day on it, with no results. Even though I often asked him how he was getting on, he said all was fine.
End of day, I get a tad furious, whip out my terminal and do the whole task in 10 minutes with basic bash4 -
My biggest influence on coding style is:
"If code make reviewer puke, code bad."
In all seriousness though, I think the biggest influence is seeing messy code and not trying to replicate that.
I think every code file, however ugly it is, tells you a story. Maybe the coder was less experienced, maybe it was written during crunch or the coder is an enterprise software engineer who has to make a factory for everything and everything is generic.
In my opinion there is no perfect code style. You do what's required and hopefully in your best ability, and, as a bonus, think of the person who has to look at your code next...
For me it's kind of hard to tell whether my code is good. I have no reviewer in the company, which brings the risk of writing code so only you understand it... but so far it has worked and I've definitely seen worse than my 1 year old files. 😄 -
So I go on a 10day holiday and when I come back I realise the scrum master commited a whole bunch of messy code straight to develop and didn’t even bother to run lint or build or test or anything. WHYYYYY??? Everything worked before that. Why is a scrum master who doesn’t have experience in front end allowed to touch my code and commit directly to master?
I know why. Because the whole team does it all the time and they just keep breaking and fixing things over one another and all commit directly to master.
Kill me pleaseeeeeee 😭😭😭5 -
When you are very busy and got a tight schedule but some other team complains to their boss that your changes to a shared library completely broke their work and that is a "showstopper". They say it worked before so it must be their code.
So you try to figure out what happened because you sometimes make mistakes even though you took precautions. It takes almost 3 days of your time because you dive into your commits and into their messy codebase.
Turns out the fucking thing never worked in the first place and nobody took the time to validate this. Worst thing is I found the bug with someone else even though it's not even my job to do it. I wasted my fucking time.
I swear if I was not working remote I would have started a fistfight in the office. -
I need some opinions on Rx and MVVM. Its being done in iOS, but I think its fairly general programming question.
The small team I joined is using Rx (I've never used it before) and I'm trying to learn and catch up to them. Looking at the code, I think there are thousands of lines of over-engineered code that could be done so much simpler. From a non Rx point of view, I think we are following some bad practises, from an Rx point of view the guys are saying this is what Rx needs to be. I'm trying to discuss this with them, but they are shooting me down saying I just don't know enough about Rx. Maybe thats true, maybe I just don't get it, but they aren't exactly explaining it, just telling me i'm wrong and they are right. I need another set of eyes on this to see if it is just me.
One of the main points is that there are many places where network errors shouldn't complete the observable (i.e. can't call onError), I understand this concept. I read a response from the RxSwift maintainers that said the way to handle this was to wrap your response type in a class with a generic type (e.g. Result<T>) that contained a property to denote a success or error and maybe an error message. This way errors (such as incorrect password) won't cause it to complete, everything goes through onNext and users can retry / go again, makes sense.
The guys are saying that this breaks Rx principals and MVVM. Instead we need separate observables for every type of response. So we have viewModels that contain:
- isSuccessObservable
- isErrorObservable
- isLoadingObservable
- isRefreshingObservable
- etc. (some have close to 10 different observables)
To me this is overkill to have so many streams all frequently only ever delivering 1 or none messages. I would have aimed for 1 observable, that returns an object holding properties for each of these things, and sending several messages. Is that not what streams are suppose to do? Then the local code can use filters as part of the subscriptions. The major benefit of having 1 is that it becomes easier to make it generic and abstract away, which brings us to point 2.
Currently, due to each viewModel having different numbers of observables and methods of different names (but effectively doing the same thing) the guys create a new custom protocol (equivalent of a java interface) for each viewModel with its N observables. The viewModel creates local variables of PublishSubject, BehavorSubject, Driver etc. Then it implements the procotol / interface and casts all the local's back as observables. e.g.
protocol CarViewModelType {
isSuccessObservable: Observable<Car>
isErrorObservable: Observable<String>
isLoadingObservable: Observable<Void>
}
class CarViewModel {
isSuccessSubject: PublishSubject<Car>
isErrorSubject: PublishSubject<String>
isLoadingSubject: PublishSubject<Void>
// other stuff
}
extension CarViewModel: CarViewModelType {
isSuccessObservable {
return isSuccessSubject.asObservable()
}
isErrorObservable {
return isSuccessSubject.asObservable()
}
isLoadingObservable {
return isSuccessSubject.asObservable()
}
}
This has to be created by hand, for every viewModel, of which there is one for every screen and there is 40+ screens. This same structure is copy / pasted into every viewModel. As mentioned above I would like to make this all generic. Have a generic protocol for all viewModels to define 1 Observable, 1 local variable of generic type and handle the cast back automatically. The method to trigger all the business logic could also have its name standardised ("load", "fetch", "processData" etc.). Maybe we could also figure out a few other bits too. This would remove a lot of code, as well as making the code more readable (less messy), and make unit testing much easier. While it could never do everything automatically we could test the basic responses of each viewModel and have at least some testing done by default and not have everything be very boilerplate-y and copy / paste nature.
The guys think that subscribing to isSuccess and / or isError is perfect Rx + MVVM. But for some reason subscribing to status.filter(success) or status.filter(!success) is a sin of unimaginable proportions. Also the idea of multiple buttons and events all "reacting" to the same method named e.g. "load", is bad Rx (why if they all need to do the same thing?)
My thoughts on this are:
- To me its indentical in meaning and architecture, one way is just significantly less code.
- Lets say I agree its not textbook, is it not worth bending the rules to reduce code.
- We are already breaking the rules of MVVM to introduce coordinators (which I hate, as they are adding even more unnecessary code), so why is breaking it to reduce code such a no no.
Any thoughts on the above? Am I way off the mark or is this classic Rx?16 -
We are all about structures, clean code and many other things that make our life easier, right?
Well... It's not all white and black...
As talked many times, projects can be rushed... Client budgets can be low at the start and only then grow...
Let me take an example:
Client X needs a tool that helps his team perform jobs faster. They have a $500 budget. So... Testing, clean architecture and so on - are not really a viable option. Instead, you just make it work and perform that task as needed. So the code has minimal patterns, minimal code structure, a lot of repetitive parts and so on.
Now... Imagine that 3 months pass by without any notice and clients are ultra happy with the product. They want more things to be automated. They contact developers and ask for more things. This time they have a bigger budget but short timeframe.
So once again, you ignore all tests, structure and just make it work. No matter what. The client is happy again.
A year passes and the client realizes that their workflow changed. The app needs total refactoring. The previous developer has no time for adjustments at this point and hires a new company. They look at the code and rants spill out of their mouth along with suicidal thoughts.
So... What would you do? Would you rant about "messy project" or just fix it? Especially since people now have a bigger budget and timeframe to adapt to changes.
Would you be pissed on such a project?
Would you flame on previous devs?
Would you blame anyone for the mess?
Or would you simply get in and get the job done since the client has a "prototype" and needs a better version of it?
---
Personally, I've been in this situation A LOT. And I'm both, the old and new dev. I've built tons of crappy software to make things work for clients and after years - they come back for changes/new things. You just swallow the pill and do what is needed. Why? Well, because it's an internal system and not used by anyone outside their office. Even if it's used outside the office - prototyping is the key. They didn't know if the idea would work or be helpful in any way. Now they know and want it done correctly.6 -
Wrapping up a project, I am cleaning code to give the customer the source code. The project had lasted over a year. I joined the team a few months back and it frustrated me how messy the code was. In my previous teams, any new resource was told to stick with the rules, and eventually they became embedded in them. The case seemed opposite here. Developers who wrote clean code became lax (they made me even more pissed).
Now I have the job of getting rid of warnings, formatting issues etc and I do not say this lightly, but, there was no fear of god in anyone who worked on this codebase. The code formatting I have seen makes me wanna...5 -
Have been pissed at the guy who wrote the js on the project im working on (its just so messy!). Same project has python scripts I need to look at to squash a bug, and this. code. is. so. clean. They should have let this guy write everything in python. Im ashamed I ever hated on him.4
-
I once worked at a really messy project that is best described as one gigant big bug. The CEO asked me how long it would take to fix it. At that point nobody knew since the code was a mess and new directives came all the time. So I answered that I sincerely didn't know. He responded angered with "How couldn't you know. When I read a book I know exactly how long it takes."... I quit3
-
Ugh... some people...
Just left the office early because of the toxic climate. That one infamous collegue is basically unable to communicate without being a narcissistic 5-year-old and was arguing whether we should write a test (I was going to write the test) that would need a single additional branch in the build system.
(The test was for a parser and it should test whether it can handle absolute paths. A simple regression test with a file and an expected output. Because absolute paths are different for every platform and user, the files to be parsed would have to be generated with appropriate paths before the tests were run. Well that would require one single python script and a single line in the script that runs the script and DONE)
Well that guy was unable to focus on his own work and started an argument about whether that test was necessary.
Even though I still think it is necessary, it might have been a reasonable argument if he would have acted more agreeable. But he was saying the feature was useless anyways "everyone will use relative paths only anyways" and "because noone here cares a ratass about maintaining the tests it will all fall on me again" ..
Wtf was this guys problem, I (CAPS) was going to write the stupid test and since when do we not write tests in order to better maintain our product? I get that he worries that the test environment will get more messy, but thats better than having the product code go messy or unfunctional! And c'mon guys, how are absolute paths a redundant feature... -
Talking with my dad about a program he's been working on at his company. He doesn't work on it directly, he works with parts on the side to show to clients. He's basically a sales rep that shows some cool features.
Me: is this that the program where it converts scanned items into readable text?
Him: yes but it does a little bit more than that.
*promptly goes into detail about how it works*
Basically merges documents together based on some criteria that it needs to meet. There are 5 cases and all of it is coded in sql, the 5 cases aren't coded based upon logic but based on each possible outcome of a scenario. And it would brute force it's way to a solution. The way he explained it made me think it was just mountains of spaghetti code.
I couldn't help but think something like this
00000
00001
00002
00003
It just sounded messy. And I haven't even looked at it.
Me: 😬 why would you design it that way?
Him: because it works.
Me: but the code has to be so unmaintainable
Him: well I don't have to look at it full time.
Me:... (flawless logic... But why¿¡¿¡¿😢) -
Tl;dr I am incredibly ashamed of my code at work.
I recently started working as a junior dev. I know many aspects of the stack I use, and I feel pretty comfortable when solving simple and specific problems.
But this is the first complete project I make, and I received no peer review until now. And my code sucks.
I tried my best to deliver a good and working code, but it became messy in too many places. Now it's too late to refactor.
Probably I just cannot see the right way of modeling specific situations, I don't feel I should blame the frameworks I'm using, but the point is that my code sucks. Or at least this is how I feel.
I'm going to leave this workplace soon (personal reasons, not related to this topic and/or the company), and I am kinda scared of the shit I'm about to leave to them. It's a very nice environment and they don't deserve this crap. Also I have some other good reasons to worry about this, but I cannot tell them.
My plan is to finish a couple or personal stuff I have to do and then spend as many hours I can on the project trying to finish it asap and make the code better (for now I've been working only 6hr/day).
I'm really thinking that I just suck at this.12 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
I know this isn't stackoverflow, but here goes.
I am developing projects in php, mostly Laravel atm, but as the project grows the project gets messy.
My code works, but I get confused if methods I do belong to a controller, if I should put them in a separate class and so on.
I am currently subscribed to Laracasts which seems to cover a bit of this, but do you guys know of some good ressources?13 -
I once thought writing huge lines of code makes it tough and messy, when i was learning Java.
Then I met with BrainFuck...
Name is trully justified. -
Hate feeling embarrassed for shitty quality work that I had no involvement in but the customer doesn’t know that. I keep reiterating that my former colleague did it!1
-
One of the great lessons I've learned in this career was to: "Stop rewriting up that code to perfection and start moving on to better things. Keep moving ahead. That code will be replaced and get messy again anyway."
But that doesn't mean you should write bad-designed or sloppy code.2 -
So one thing that kinda bugs me about php embedding is the white space formatting it creates when you break your project into templates or includes.
It has no affect on the front end at all but if you look at the source code, usually the top tag in a php template is spaced way off, unless you move your entire php code block all the way to the left. Then somehow it looks right on the frontend but now your php source code looks messy xD Could just be my code editor (ST3) but idk. Anybody else?2 -
That feeling you have when you opened a file full of messy shit code and somewhere in there is a reference to another - more "shittier" - file.
-
I really do love programming, but I really do hate implementing features that will make the database and code way more messy and complex. Which would be fine, if I wouldn't be quite sure the feature is utter bullshit and the user just can't really frame what they need.
And yes, I've asked my boss if he's sure if that's what they want and if not the other feature I implemented will fit those needs too. Yes, he is sure that they're sure they need exactly said requested feature.4 -
What would be the best tips for keeping code clean?
I recently noticed how "unclean" my code is, I try to organize it as much as possible but through that I manage to make the code very messy :/
What are your best tips, advise, tricks... lalala?
Note:
This problem mainly applies to long projects and games :P9 -
Messy business rules results in messy code base results in unhappy programmers results in high turnover rate results in more messy code results in falling business
-
Sydochen has posted a rant where he is nt really sure why people hate Java, and I decided to publicly post my explanation of this phenomenon, please, from my point of view.
So there is this quite large domain, on which one or two academical studies are built, such as business informatics and applied system engineering which I find extremely interesting and fun, that is called, ironically, SAD. And then there are videos on youtube, by programmers who just can't settle the fuck down. Those videos I am talking about are rants about OOP in general, which, as we all know, is a huge part of studies in the aforementioned domain. What these people are even talking about?
Absolutely obvious, there is no sense in making a software in a linear pattern. Since Bikelsoft has conveniently patched consumers up with GUI based software, the core concept of which is EDP (event driven programming or alternatively, at least OS events queue-ing), the completely functional, linear approach in such environment does not make much sense in terms of the maintainability of the software. Uhm, raise your hand if you ever tried to linearly build a complex GUI system in a single function call on GTK, which does allow you to disregard any responsibility separation pattern of SAD, such as long loved MVC...
Additionally, OOP is mandatory in business because it does allow us to mount abstraction levels and encapsulate actual dataflow behind them, which, of course, lowers the costs of the development.
What happy programmers are talking about usually is the complexity of the task of doing the OOP right in the sense of an overflow of straight composition classes (that do nothing but forward data from lower to upper abstraction levels and vice versa) and the situation of responsibility chain break (this is when a class from lower level directly!! notifies a class of a higher level about something ignoring the fact that there is a chain of other classes between them). And that's it. These guys also do vouch for functional programming, and it's a completely different argument, and there is no reason not to do it in algorithmical, implementational part of the project, of course, but yeah...
So where does Java kick in you think?
Well, guess what language popularized programming in general and OOP in particular. Java is doing a lot of things in a modern way. Of course, if it's 1995 outside *lenny face*. Yeah, fuck AOT, fuck memory management responsibility, all to the maximum towards solving the real applicative tasks.
Have you ever tried to learn to apply Text Watchers in Android with Java? Then you know about inline overloading and inline abstract class implementation. This is not right. This reduces readability and reusability.
Have you ever used Volley on Android? Newbies to Android programming surely should have. Quite verbose boilerplate in google docs, huh?
Have you seen intents? The Android API is, little said, messy with all the support libs and Context class ancestors. Remember how many times the language has helped you to properly orient in all of this hierarchy, when overloading method declaration requires you to use 2 lines instead of 1. Too verbose, too hesitant, distracting - that's what the lang and the api is. Fucking toString() is hilarious. Reference comparison is unintuitive. Obviously poor practices are not banned. Ancient tools. Import hell. Slow evolution.
C# has ripped Java off like an utter cunt, yet it's a piece of cake to maintain a solid patternization and structure, and keep your code clean and readable. Yet, Cs6 already was okay featuring optionally nullable fields and safe optional dereferencing, while we get finally get lambda expressions in J8, in 20-fucking-14.
Java did good back then, but when we joke about dumb indian developers, they are coding it in Java. So yeah.
To sum up, it's easy to make code unreadable with Java, and Java is a tool with which developers usually disregard the patterns of SAD. -
So far I've been pretty lucky... except for the code some of my professors at uni used in their assignments. A couple of them had this horrid habit of giving you a horribly-written, out-of-date (we're talking these chuckle heads used the same code for years on end and wondered why it didn't work on new versions of Java), messy source file with "fill in the blanks" sections like it was some kind of Java Mad Libs book. One of them had an entire jarchive of data structures we were required to use that he'd written in the '90s and NEVER UPDATED. Another one had a script he'd written for his own specialized assembly macro preprocessor that he'd been using without update for who even knows how long. Now, we were using one of those goofy virtual machines with its own simplified assembly language, and we were on the fourth version of the program. This guy'd written his macro processor in Java for the second version, never updated his Java source, only provided a barely-working .bat script for running it, even though the department's official preference was a *nix environment, and implemented this horrid "pretty-printer" that had a regrettable little habit of eating code. You heard that right. You'd run build.bat and it'd expand your macros then send it over to the pretty-printer which would very infrequently just replace the existing program file with an empty file. When we brought it to his attention, he goes "...huh. never happened to me." and proceeded to use the very same set of programs for the next three semesters, even when the assembly simulator was updated again. I heard wails of anguish from the poor sad souls that came after me as their macro processor created program files with deprecated operations, their pretty printer printed out beautiful, perfectly-organized empty files, and the professor responded to every second of a student begging for an updated version with "...huh. never happened to me." I never saw a single bug reported to either of those professors even acknowledged, let alone fixed. Some of the Java Mad Libs were the same ones they'd started using when they first switched the curriculum from Ada to Java. Thankfully after my first year I escaped into the bliss of the next three years, which were full of *nix and C and beauty.
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trying to learn how to style text for a menu/sidebar. went here first: http://w3schools.com/w3css/...
i used the css file they linked, and oh my god
http://w3schools.com/w3css/4/w3.css3 -
Alright so I’ve already made a few posts about this but this time I kinda just want a general discussion and these are some questions I have.
So when you look at a open source project or just any project that you haven’t messed with, how do you start,
How do you handle messy code,
How do you know how to navigate the project or get around the confusion on the layout of the file,
How do you make sense of how/why the project is organized the way it is,
There have been times where I’ve tried and used one of the projects but it doesn’t work when it is supposed to already be working how do you handle those moments when there’s no error messages,
and (if you’re me) how to build/run the project
These are some of the major problems I run into when I try to start and they intimidate me heavily when I start to try to contribute to a project. I know I can just adjust the documentation or spell check which I will, but I also want to fix some bugs or add sumn. But yeah these are just things that I have problems with because I’ve only really ever worked with my code and projects so this is all still new to me and I’d like to hear your thoughts20 -
Rarely do I find well-organized code written by researchers. Well, it runs, so reproduction is possible, but when it comes to actually change something in the code, it's as messy as it can get.
And THEN, I look into the paper so that, hopefully, I can make sense of what is going on. Turns out, the documentation on the paper is also poor.
F*<k. My. Life. -
Worked all my life in C++/Java and for the first time in Android, finished the android app (ffs that's one messy framework)... now they give me an old macbook and send me into swift/xcode, I have been trying to connect two text fields and a button for 90 minutes, getting furious knowing I have to finish this app all over again for ios, please tell me how fucked am I? Is it better or worse than Android when it comes to a learning curve? I've googled this and usually it's fanboys fanboying, has anyone done both and has any advice?
P.S. I'm young and still tend to learn fast, but man this is really giving me shit, especially the IDE and interface builder which I despise as a concept, rather just write code instead of dragging and dropping...3 -
Back here after a long time. Hey guys what's up?
-----------------------
So I was recently pushing some code into github, and i realized that i had over 500 repos, 400 of them being forks. I guess my 3yrs before self had thought that he will be the only saviour of all the android libs in the world.
So i am thinking of re organising my complete github ; like nuking the forks, combining my multiple mini project repos to 1 and keeping the repos to at most 10-12.
Is that a good idea? I mean companies usualy judge by github profiles, and after reorganising, most of my commit history would be lost.
<You know , tech world is weird. in real life, people are judged by their homes, so they keep their home tidy. but here, people are judged by their github profiles, so they keep their github profiles messy>6 -
when i look at the code structure of the project i work on with my friends, i always think about how to implement the SOLID principles of bob martin for clean code
... and then i think about the clusterfuck of almost unmaintainable code that has been created over time and all the unit testing that doesn't exist at all and how much time and effort it would need to correct that code and how i realize that i don't even understand the principles and how to implement them
... and then i give up and go on coding even more mess
... and then i repeat😅😖😩3 -
this is not a solution, what the fuck https://github.com/seanmonstar/...
modern era, where a "safe" language can't even do basic bitch network calls right and then you write a retrying loop macro to get around it. yeah I had that already because I didn't have access to reqwest configurations and I think the library I was using to wrap the reqwest calls to the API was doing something wrong. turns out the fucking accepted by a damned GPT bot solution is to JUST KEEP RETRYING?!
WHY IS IT SENDING TERMINATE CONNECTION MESSAGES RANDOMLY
unfathomable. one of the most popular crates on rust. maybe they should care less about their cult and more about their ridiculous-to-have bugs
remember kids, javascript is the devil, JavaScript is ugly, messy, you have brain cancer if you use JavaScript. at least it can do network calls properly without you having to make retry loop MACROS (because the generic system sucks) all over your code!3 -
I wrote my first proper promise today
I'm building a State-driven, ajax fed Order/Invoice creation UI which Sales Reps use to place purchases for customers over the phone. The backend is a mutated PHP OSCommerce catalog which I've been making strides in refactoring towards OOP/eliminating spahgetti code and the need for a massive bootstrapper file which includes a ton of nonsense (I started by isolating the session and several crucial classes dealing with currency, language and the cart)
I'm using raw JS and jquery with copious reorganization.
I like state driven design, so I write all my data objects as classes using a base class with a simple attribute setter, and then extend the class and define it's attributes as an array which is passed to the parent setter in the construct.
I have also populateFromJson method in the parent class which allows me to match the attribute names to database fields in the backend which returns via ajax.
I achieve the state tracking by placing these objects into an array which underscore.js Observe watches, and that triggers methods to update the DOM or other objects.
Sure, I could do this in react but
1) It's in an admin area where the sales reps using it have to use edge/chrome/Firefox
2) I'm still climbing the react learning curve, so I can rapid prototype in jquery faster instead of getting hung up on something I don't understand
3) said admin area already uses jquery anyway
4) I like a challenge
Implementing promises is quickly turning messy jquery ajax calls into neat organized promise based operations that fit into my state tracking paradigm, so all jquery is responsible for is user interaction events.
The big flaw I want to address is that I'm still making html elements as JS strings to generate inputs/fields into the pseudo-forms.
Can anyone point me in the direction of a library or practice that allows me to generate Dom elements in a template-style manner.4 -
If I could make sure every programmer I worked with now and in the future read one book, it would be Working Effectively With Legacy Code. I don't care how passionate you are about clean code, craftsmanship or other platitudes of the industry if you can't tidy up a messy codebase.
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One day I decided I wanted to build robots.
And not kidding the reason I wanted to build them was because I wanted someone interesting to talk to and stil not kidding I even fantasized about a robot girlfriend... Lame I know I think I was a lonely little guy back then, though even after 7 years or so it doesn't feel as though it's that long ago. Maybe because things didn't change that much. Which is worrying but it's not the topic so I will pass on that future-past worries bullcrapper. After learning how robots worked and what made them function so things gradually led up to me being more interested in machine learning applications and software. I learned Arduino at first, I think I still have some messy circuits and old arduinos around. I only finished one robot though and it couldn't even support it's own weight. The servo motors were taking too many amps that heated up the little arduino even with a fan attached. Provably I should have made use of mechanics for robots books and calculated things first. But even though it couldn't walk properly I still felt success and I loved it like my own kid (me taking it apart was questionable but believe me). After that I focused more on writing code than using my hands to make things which was a pain in the ass if I might add.
After learning arduino and making that failed project of mine. I then picked up C++ wrote hello world program usual things a starter would do. It was the language I wrote my first game which I finished and this time it worked. But I never released it which was partly because I didn't want to spend a hundred bucks on a license for the engine and I also knew that it was a shit game. If I were to describe; lines in different colors come from the top you need to hit the lines with the same colored columns to break them. The columns changed their height and location on random. The lines sped up and gap between them decreased. Now that I think about it it wasn't half bad. But the code was written in game maker studio's version of C so I have no way to salvage it.
But I learned a lot of things from that project and that was the goal, so I would call it a win. I don't remember but after sometime I switched to python. And I'm glad I did, it's fun to code in which was the main reason I coded in the first place. Fun.
Life happens and time passes,
Now I'm waiting to enter college exams in a few months after hopefully passing them. My goal is to get into computer engineering which will be extremely challenging because it's the highest point department in the university I'm aiming at. But hey if the challenge is great the reward is greater right ? To be honest I'm still not sure about my career path. Too many choices. So I will just let my own road called <millions of similarly random events that are actually caused by deterministic reactions, to affect you and your surroundings leading up to a future which only the Laplace's demon can forsee> guide me. Wish me luck.1 -
The big enterprise in which I work wants to mandate which we have to write a microservice for each individual HTTP endpoint, since we cannot even have an artifactory for code sharing the code duplication is going off the charts and having these microservices sharing a single DB we are creating a big and messy distributed monolith.9
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Sometimes i feel really messy in my code and unorganized.
after a while i regret what i did and in order to fix this mess i re write the class all over again or i end in an endless errors which is time consuming.
So what's the best way to write a clean code in your opinion other than commenting and identation1 -
In reply to this:
https://devrant.com/rants/260590/...
As a senior dev for over 13 years, I will break you point by point in the most realistic way, so you don't get in troubles for following internet boring paternal advices.
1) False. Being go-ahead, pro active and prone to learn is a good thing in most places.
This doesn't mean being an entitled asshole, but standing for yourself (don't get put down and used to do shit for others, or it will become the routine) and show good learning and exploration skills will definitely put you under a good light.
2)False. 2 things to check:
a) if the guy over you is an entitled asshole who thinkg you're going to steal his job and will try to sabotage you or not answer acting annoyed, or if it's a cool guy.
Choose wisely your questions and put them all togheter. Don't be that guy that fires questions in crumbles, one every 2 minutes.
Put them togheter and try to work out the obvious and what can be done through google or chatgpt by yourself. Then collect the hard ones for the experienced guy and ask them all at once. He's been put over you to help you.
3) Idiotic. NO.
Working code = good code. It's always been like this.
If you follow this idiotic advice you will annoy everyone.
The thing about renaming variables and crap it's called a standard. Most company will have a document with one if there is a need to follow it.
What remains are common programming conventions that everyone mostly follows.
Else you'll end up getting crazy at all the rules and small conventions and will start to do messy hot spaghetti code filled with syntactic sugar that no one likes, included yourself.
4)LMAO.
This mostly never happens (seniors send to juniors) in real life.
But it happens on the other side (junior code gets reviewed).
He must either be a crap programmer or stopped learning years ago(?)
5) This is absolutely true.
Programming is not a forgiving job if you're not honest.
Covering up mess in programming is mostly impossible, expecially when git and all that stuff with your name on it came out.
Be honest, admit your faults, ask if not sure.
Code is code, if it's wrong it won't work magically and sooner or later it will fire back.
6)Somewhat true, but it all depends on the deadline you're given and the complexity of the logic to be implemented.
If very complex you have to divide an conquer (usually)
7)LMAO, this one might be true for multi billionaire companies with thousand of employees.
Normal companies rarely do that because it's a waste of time. They pass knowledge by word or with concise documentation that later gets explained by seniors or TL's to the devs.
Try following this and as a junior:
1) you will have written shit docs and wasted time
2) you will come up to the devs at the deadline with half of the code done and them saying wtf who told you to do that
8) See? What an oxymoron ahahah
Look at point 3 of this guy than re-read this.
This alone should prove you that I'm right for everything else.
9) Half true.
Watch your ass. You need to understand what you're going to put yourself into.
If it's some unknown deep sea shit, with no documentations whatsoever you will end up with a sore ass and pulling your hair finding crumbles of code that make that unknown thing work.
Believe me and not him.
I have been there. To say one, I've been doing some high level project for using powerful RFID reading antennas for doing large warehouse inventory with high speed (instead of counting manually or scanning pieces, the put rfid tags inside the boxes and pass a scanner between shelves, reading all the inventory).
I had to deal with all the RFID protocol, the math behind radio waves (yes, knowing it will let you configure them more efficently and avoid conflicts), know a whole new SDK from them I've never used again (useless knowledge = time wasted and no resume worthy material for your next job) and so on.
It was a grueling, hair pulling, horrible experience that brought me nothing in return execpt the skill of accepting and embracing the pain of such experiences.
And I can go on with other stories. Horror Stories.
If it's something that is doable but it's complex, hard or just interesting, go for it. Expecially if the tech involved is something marketable.
10) Yes, and you can't stop learning, expecially now that AI will start to cover more and more of our work.4 -
So this is my history of frustration. I started working in a project for an aviation organisation with a guy. We're finishing the users zone. Few months ago I passed all the project to github (yes, the project was in the server and he uploaded files there, he didn't even had a localhost). So I moved and created documentation for the project, because the code was a mess (he creates variables like $row54895 and the name of the files are like 'zonatrng' it's really impossible to know what does what). Then he created a new branch and he started to do a lot of things in one branch in which he had removed a lot of things I did because he likes his way (he's not even an engineer, I am! ). So I told him to create one branch for each feature/bug/etc. We had a deadline for November 24, but with all this things I'll not be able to do that. Today I received this message from him "we should delete github and upload directly to the server, it's more easy". I'm really tired. I'm working in this project because I love aviation, but I don't know if I will be able to continue working with someone that messy. BTW, I can leave the project in any moment. What do you think? What should I do?2
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Just started rewatching Jurassic Park for the millionth time and can you imagine working with someone like Dennis Nedry? The messy workspace, spaghetti code, the only one with knowledge of completely obscure and complex code....hits a bit too close home1
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I don’t mind taking over a project when there is a structure and logic. Normally the problem is messy code which I can work around.
It’s a different story though when there’s model stuff in the controller and views or sometimes views calling controller functions or loading other views. I don’t even know, flicking between files, recompiling and not getting the result makes me agitate because I’m unproductive.3 -
From a little bit heated discussion I want to extract this: One big pain in the ass is the human to computer interface. Maybe it's the natural vs. formal language divide, but there's a mismatch deeper than between object and relational models that no ORM can failingly fix.
The whole point of the discussion was on such a point where some wanted an interface more human friendly and I stubbornly insisted on the way it is simple for the computer system. Like not too much human messiness should invade machine. One argument sounded as if human words were like unicode code points which meaning doesn't depend on its representation.
That's raising red flags to me: Nonono, natural language is too messy, keep it out. This poor machine could have been so clean and well designed and we already stacked up so much entropy we still dare to call OS,..
Dunno, what's your stance? Still hoping that your shell one day will be able to process our poor standard English? Or do you think, like me, all those failed attempts show there's a gap you should not even touch?5 -
hate to create huge one timers. got to build huge migrate tool (luckily there its not thousand of users) to migrate from mysl to mongo, then to upload assets properly at place. Its also got to be a new api test. Which also i wrote.(the api). Eveything is fine except the time. They wanted me to finish two days ago and i almost got it. But my head is about to explode and code is messy...
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If you have messy and disgusting desk, messy and disgusting car, pretty sure your code is messy and disgusting as well.
Sincerely,
Your team who is fed up with maintaining your shitty code6 -
What would you choose between 'clean code but just completed half of the tasks' or 'messy code but completed all of the tasks' ?5
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I cant believe the project I'm working on does not use kubernetes or terraform. Not even docker. How is this multi trillion dollar project even in business?
I feel so sad for not having the opportunity to work with one of the most fundamental and most important technologies to know as a devops engineer... So sad
I cant advance or improve. Im just stuck in their ecosystem like Apple
This corporation is probably ran by 90 year old grandpa men from world war 1. However considering they are so large and still in business this gives me hope that anyone can make it even if you're stupid
Think about it
They are proof that you can run a giant business with hundreds of employees, not use k8s and the most modern devops technologies, and still operate just fine.
The devops code i have to maintain is older than the amount of years i exist. Its very messy and most of this shit is not even devops related. Its more of some kind of linux administrative tasks mixed with 3 drops of actual devops (bash scripts, ansible scripts, ci/cd pipeline)
And yet im paid more than i have ever been paid in any job so far
What should i do. Stay due to "high" money or..ask for a project with k8s. I put "high" in quotes because it is extreme luxury in my shithole country, im now among top 1% earners of the country, and yet i make less than 30k a year. With less than 30k a year i cant buy a good car but i can live very comfortably in my country. I cant complain about this salary since i think its finally enough to invest to get a chance to earn more and still have enough left to live comfortably.
Before i was just working to survive. Now im working to live. Its an upgrade.
Due to not working with difficult stuff like k8s i cant demand for more money. It wouldnt feel justified. I'm stuck here
What would u do9 -
Are CSS media queries very messy or am I just incompetent? Does anyone have any alternatives to it?
I find it very hard to make decent responsible pages. They either look awful or their source code is just a disgusting mess.6 -
So I’m taking a class on compilers (currently a college student) and as I get further into a coding project we have to do I can feel and see my code degrading into a giant mass of spaghetti. Although I know that I should refactor it because it is messy (currently trying to find a balance between refactoring and actually getting the assignment done) the scary thing is some students in my class think this is perfectly normal code and is what good code looks like. Scary thought that so many people graduating from university have no concept of object orientation, reusability, etc... but what’s even scarier is most professors could not give two shits about any of these notions. I guess this is the biggest reason why a computer science degree does not prepare you for a job in industry.
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I have a question about modeling a UI to code
Lets say you have a UI finished
Now you need to model it to code
For simplicity ignore functionality just focus on designing the model classes
For further simplicity Imagine that the UI is grouped into material cards.
Lets say the UI of the User Profile Page looks like this:
1) HEADER
- user profile banner
- user profile image
- username
- first and last name
- total posts
- total likes
- button to add to favorites
- dropdown to report user
- button to share profile
2) BIO
- short description
- user birthday
- location
3) ANNOYNCEMENTS
- "X% off on Y"
- "going live at X:YZ"
- etc
4) GALLERY
- group of images posted on profile timeline
5) TIMELINE
- text/video/audio
- number of likes on post
- user profile image
- username
- user first and last name
- post date
- etc
---
Now im having a mixed feeling what is right thing to do. In my User model i have a date of birth field among other fields as well as profile image url to s3 bucket. This means that i already have half the information for HEADER card from User model, but now i would need to create a Profile model to fill in the remaining fields.
Especially for BIO card:
- short description (Profile model)
- user birthday (User model)
- location (Profile model)
Is this weird? Mixing data with 2 models on 1 page on 1 or multiple card sections?
This feels messy to me and as if im gonna hit a wall if i continue long enough like this. A better solution to me is to have a Profile model handle everything on the Profile page and be able to cover all cards and fields on each card. But this doesnt seem like a realistic or possible way to do it since specific fields are required for User model.
Am i overcomplicating and overthinking this shit?
Tell me is it normal to mix 2 or more different models to show data in 1 card on 1 page or how would you suggest doing it better?6 -
I had to generate different kinds of graphs at compiletime and had to compile a graph and write down the code size for that specific width/height in addition to one of three implementations which all need to be evaluated. I computer scienced the shit out of it!
I wrote some Rust code that easily lets me build some graphs with the dimensions passed as input parameter. Then i wrote a method that converts the graph into the definition of the graph in a C header (sadly the only way) and wrote a bash script that executes that rust code with all possible dimensions and saves the header into my source folder. Then i build the application and write the programsize into a file.
In the next step i run a python script that reads all the generated files with the sizes and created a csv file which in turn can be used by excel/numbers to visualize the dependency between depth of graph and code size 😄
I had only some hours for it all, it is messy but works 😄 -
Today it took me *five* commits and nearly 2 hours to tidy up a module before doing a tiny 5-minute change.
I could have just done my change but that thing was so messy, I first had to straighten things up.
It's not that I didn't expect that, the module was mainly done by my dearest co-worker who's code usually causes me anaphylactic shocks.
But I'm always amazed how hard it can be to follow a style guide, and ours is really small anyway.2 -
I was planning on migrating my Mastodon instance to a new node, but then I looked carefully at my deployment scripts. I had built in support for multiple servers, but not everything supports it, and the configuration is messy now that I think about it.
Now I need to write a bunch of tests, and then refactor a bunch of my code. Hopefully I can get this done before I run out of space on my Mastodon instance. It's gonna be a fun day. :-P -
!rant
Right now i'm working as a volunteer developer for a discord server. I've recently been learning JDA (a Discord API java wrapper) and I wanted to get some experience in a more real world environment by working on a Discord Bot. What a mistake
The owner of the server has written some pretty messy, but solid code, and I was asked to build as sort of “punishment system” (warns, kicks, mutes, bans, all of which timed). It started off fine, me doing some work, getting some critic, all good. Soon, it started to get worse. At every point of the way, while i’m working I have him trying to make me add new features, and change massive existing ones even after i’ve done them and moved on with his permission! I keep telling him, “it’s a work in progress, please wait”, but it never stops.
I’m planning to resign, but I have to continue to dodge him and his “suggestions” as I simply want to finish my work, and get out. The reason I need to avoid his as, I feel that if I was to alert him I was to leave in advance, things would only get worse in the time while I stayed.
:/5 -
Am I the only one who has trouble with some developers I work with making things too overly complicated? It's fine if it's every once in a while, but when almost every code review takes me hours because their code is messy or perplexing, I want to pull my hair out! Why write 50+ lines for something that could be like 10 lines?
When have you worked with a difficult developer that makes things convoluted for no reason? Share your story so I don't feel so alone in this!2 -
So........ My employer want me and another senior to complete 2 mobile applications on Qualcomm's CSRMESH both in Android (Java) and iOS (must use objective-c) to complete in 3 months time with 198 complex functionality. Some of them are hidden features(employer want us to find out our self) (this app is from Hong Kong)
The problem is , the library is shit and the sample code is messy. CSR still use Grade 2.1.1 for the project. Boss want us a new UI for the app, I should not code it but design it first in figma, because boss keep changing things from second to second.8 -
Hi guys, If you are front end dev (especially react dev) please read this and share your thoughts.
I recently started with react.js. But I didn't like the idea of nesting components. I know this is too early to talk about it. I'm not halfway through tutorials. But I'm loosing motivation to learn react.js
This never happened to me. I learned few frameworks in past. Django and codeigniter. They follow MVC/MVT architecture. And writing code in it looks cleaner and simpler.
In react JSX is confusing at first. You have to read same line twice or thrice to understand. I'm not saying JSX is bad, but it's not readable enough.
In early lessons I learnt that in react everything is component. And every component comes under one root component. Don't you guys think this well get messy for large application. You are dealing with number of nested components from one file into another.
I'm not against react. But the way react is forcing you to write code, is not something I enjoy. Let me know your thoughts. Maybe I'll get some kinda booster to continue react.1 -
Do you need the Konami code in your life? A simple (read as: doesn't have to be entered in perfectly), un-refactored (very messy, first pass by pretty tired dev. probably full of extra, slow crap that is misspelled), IIFY to add the Konami code to your next personal site (don't do this at work, might not go over well...). could be fun?
```(() => { const konami = ['ArrowUp','ArrowUp','ArrowDown','ArrowDown','ArrowLeft','ArrowRight','ArrowLeft','ArrowRight','b','a']; let keysPressed = []; document.getElementsByTagName('body')[0].addEventListener('keyup',(e) => {const findAllIndicies = target => {const allIndicies = []; keysPressed.forEach((key, idx) => {if (key===target) {allIndicies.push(idx)}}); return allIndicies;}keysPressed.push(e.key);if(keysPressed.length >= 10) {const startingPoints = findAllIndicies('ArrowUp'); startingPoints.forEach(point => {const working = keysPressed.slice(point); if (working.length >= 10) { const miniSlice = working.slice(0,10); const check = konami.filter(k => !miniSlice.included(k)); if (check.length === 0) { keysPressed = []; ADD_SOMETHING_COOL_HERE_FOR_YOUR_WEBSITE}}})}})})()```7 -
Been looking into some of my old code (an OBSE plugin). Wanted to know how something worked I made over 10 years ago. I look through the code and some of it makes sense, some of it looks really messy compared to what I write now. I want to remake some of this code to work on a different game now.
I have some code for threading that I have no idea where it came from:
https://github.com/Demolishun/...
It allows transferring data between different threads using mutexes. It is really really simple. I searched github to see if it came from there. There is stuff with similar names, but the code is way way different in those. I honestly don't see whey this code needs to be any more complicated than it is. I wonder if it is because I don't know something or I just like simpler solutions. Maybe there are use cases the other coding solutions have that solve particular problems?
Anyway, I plan to pound out an SKSE version of this plugin. I have been wanting to make this for some time now. I don't necessarily have a need other than the fun factor. My lack of providing good directions for use on the OBSE version kept people from using it. I will try and do better on this version.2 -
Is it just me who finds coding so relaxing? In all the messy crap flying around it's just me and code..my precious!
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I was working on a project a while back making a language system, we obviously wanted to know what language the user had set so I looked to adding it to the database.
I've seen messy code and I'm not a gold standard but fml..
I ask the other dev who wrote the code and we end up spending a while getting it sorted. I had never seen the database before... 100+ fields on the main table...
I quit not long after. Hated that job and I have many things I can rant about from it.