Details
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About15 year old mess
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SkillsC#, JS, Python
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LocationUkraine
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Github
Joined devRant on 4/8/2018
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I know last year suddenly lots of animated login popped out.
NPM actually uses one... and it doesn’t look that good14 -
So devRant shows me a frontpage feed based on my ++/--/follows/etc.
Does this mean there is a niche bubbled hidden corner, some place where some dev is currently looking at his feed thinking: "Wow everyone agrees with me, Windows is much better than Linux, VBscript is amazing, and Git is for tryhards who hate on dropbox for no good reason"
By now, that bubble and mine have drifted so far apart that they will never meet again, and if you see this specific rant, you will not ever see that content again either.
For all you know, the majority of devs love changing requirements and clients who call them in the middle of the night, the consensus is that testing is for noobs, and everyone loves jquery.
You will never know, because you clicked ++ on the wrong rant, right when you signed up, and forever sealed your fate.13 -
A coworker found this picture yesterday and it perfectly describes our product a month before release4
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Lightboard - Super (Simple) tool for making hand written tutorial videos
"The Lightboard is a glass chalkboard pumped full of light. It's for recording video lecture topics. You face toward your viewers, and your writing glows in front of you. "
Lightboard is Open Source Hardware.
http://lightboard.info8 -
Not sure whether to tag this as a rant or a joke, because it feels like equal parts of both. So fucking disappointed with Australian government.2
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Just started developing a to-do list that interacts with Calendar in swift.
Having done a lot of frontend development with js frameworks, xcode + swift + CoreData makes me want to blow my brains out.
I thought Java was verbose, but swift takes verbosity to a new level. Why does unwrapping variables make my program better?
I have already permanently broken my project twice by changing class names and changing the CoreData datamodel in xcode.
I had to create new projects, copy and paste the exact code from the old project into the new project and the code ran fine.
As soon as you need to do anything custom with a view, you have to pray to god someone has posted an example using very similar data.
Otherwise you have to read the apple documentation which is about as helpful as xcode's segfault dumps, unless you already know the names of the objects and methods that you need.2 -
--- NVIDIA announces PhysX SDK 4.0, open-sources 3.4 under modified BSD license ---
NVIDIA has announced a new version, 4.0, of PhysX, their physics simulation engine.
Its new features include:
- A "Temporal Gauss-Seidel Solver (TGS)", an algorithm used in this SDK to make things such as robots, character arms, etc. more robust to move around. NVIDIA demonstrates this in the video by making their old version of PhysX, 3.4, seem like an unpredictable mess, the robot demonstrating that version smashing a game of chess.
- New filtering rules for supposedly easier scalability in scenes containing lots of both moving and static objects.
- Faster queries in scenes with actors that have a lot of shapes attached to them, improving performance.
- PhysX can now be more easily used with Cmake-based projects.
In essence, better control over scenes and actors as well as performance improvements are what's new.
Furthermore, NVIDIA has released PhysX version 3.4 under the 3-Clause-BSD-license, except for game console platforms.
As NVIDIA will release the new version on December 20th, it will also be released under the same modified BSD license as PhysX 3.4 is now.
What are your thoughts on NVIDIA making a big move towards the open-source community by releasing PhysX under the BSD license? Feel free to let us know in the comments!
Sources:
https://news.developer.nvidia.com/a...
https://developer.nvidia.com/physx-...
https://github.com/NVIDIAGameWorks/...4 -
The Turbografx 16 (or Turbografx PC-Engine in Japan) has the most amazing fucking expansion port I've ever seen. Every bus is exposed, plus sound out and IN (unused by anything ever made for the thing), composite out (not included on the console itself, but 3rd-party addons allowed it), VGA out (!!!) and CPU HALTING/CLOCK CONTROL were included over this fucking thing.
You can even power the system with 5v in through the expansion port and bypass the power switch with it.
Info and diagram:
https://gamesx.com/misctech/...
Example:
To get composite out, send pin A22 out and ground the ground wire of the composite to any ground.
For VGA, it's a little more complex:
VGA1 to TG-A23, VGA2 to TG-B23, VGA3 to TG-C23, VGA9 to TG-A2, VGA13 (and VGA10 if you want compatibility with older displays) to TG-B11, VGA14 to TG-A10, VGA5-8 (and 10 if not hooked to TG-B11) to TG-C2
(VGA numbering from Wikipedia diagram)
this thing's fucking coolrant holy fuck this is cool turbografx 16 expansion port heaven expansion port console mod turbografx pc-engine1 -
Google is being evil.
More Than 600 Google Employees Are Demanding an End to Project Dragonfly
https://gizmodo.com/more-than-600-g...8