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Hello everyone, found this place recently, decided to bore you with one (or many) Navy story... tech Navy story. I'll start from the end.
Little backstory: I've deployed a simple domain setup on the ship I served, nothing fancy, a server, a switch, 10 computers, all Windows (details on that at another rant). I enter the ship Monday morning, and the XO tells me that he can't access his online folders.
OK, I say, I'll get to it. I fire up my laptop, try to RDP to the server (I know, I know, burn me at the stake later) no connection. WTF? Is the service down? I try pinging. No luck. I tried pinging the switch. OK. Looking at the switch admin panel, I see the server's port is dead. "OK, probably the cable." (we have old ethernet cables)
So, I drag my ass over to the server (same room with ship comms) with the cable tester to confirm that. What do I see?
The IMBECILES had pulled the plug from the server so that they could charge their mobile phones. I literally slammed my head against the door (calming exercise in case of spontaneous murder impulses - the things you learn at the Academy). My CO was nearby, and lucky for the guys, he heard me yell at them, while throwing mobiles and chargers around.
"But we thought it was OK, we just wanted to charge our-"
I kid you not, I reached for the firefighter's axe.
My CO grabbed me by the collar and dragged me to his room. I explained to him (between two cigarettes) that we MUST get a UPS and a server cabinet (budget constraints in the military are something that will give you people nightmares, trust me). I carefully explained to him that unless we got those, nothing would prevent the next moron from destroying confidential data and me from murdering him.
I plugged in and booted the server, after installing a multi socket extension. Two days after, surprise surprise, the server was off again. That was the first time I opened the door to the CO's room with a low kick. I must have looked like a psycho on drugs, he gave approval for the purchase in twenty seconds flat.
After that, I installed the UPS and the cabinet. Everything went inside, from the UPS to the very plugs. Just a locked box with cables coming out.
One of the guys came to my room, and asked if I could unlock the cabinet so that they could plug a "device" they needed.
I actually reached for my folding knife.
Disclaimer: The story above is TRUE. Even the almost violent parts.23 -
So recently we re-orged to a product vs engineering (yes, I meant vs, it’s contentious) organizational structure. One of the former dev leads got picked for product and went on this lovely ass-kissing spiel about how great this was in front of our new bosses. The next day(!) he was telling his old team what to do directly to his buddy the scrum master, who works for me and casually mentioned it. How am I supposed to run engineering and deliver if every P.O. can end run around the structure? I hate all this.
Also, if the new PE tells me one more time all my problems can be solved with SQS, I’m gonna explode. Not all dev problems are a nail to fix with an sns hammer. Asynch comms has its uses, it is not the *only solution.
I feel like I’m over reacting, and yet, I still feel rage…and happy to find an anonymous place to rant about it.11 -
My typical morning Teams exchange:
Newb: GM (requesting connection)
Me: GM (connection established)
Newb: How r u? (requesting headers)
Me: Good (headers sent)
Newb: You free? (ready for comms?)
Me: Sure (comms ready)
…
Feels like a bad internet protocol.9 -
Once had a manager who would refuse to review anything on the basis he "didn't have enough time". Not just code reviews, but also customer comms, support messages, documentation etc. - anything that it's good to get more than 1 set of eyes on. This was a small startup so me working pretty much solo - it wasn't like there was anyone else able to review anything like this.
Fair enough, you might say. He trusts me. Just put it out there.
...but then *as soon as* it was published / sent / committed / whatever, he'd then magically find 5 minutes to glance through it and point out how rubbish / unhelpful / ridiculous the work was, and how it should have never gone out in the first place, and why didn't I read through it before sending as I'd clearly realise how stupid this was.
After a few rounds of this I actually flipped out on him in the office, called him out on his BS and told him to think for 2 seconds about how ridiculous this situation was. In fairness to the guy he did back down, take note and it didn't happen again, but damn, those times were some of the most frustrating of my career to date. -
Today the last Facebook Inc application is gone off my phone as I uninstalled Whatsapp finally. But the problem is, many of my customers use Whatsapp for quick comms, what do I do for this? Any suggestions? (I use Telegram but it's not much used around)41
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Woohoo!!! I made it to 1000++s :) Now I feel less newbie-like around here :)
So... I don't want to shit-post, so in gratitude to all you guys for this awesome community you've built, specially @trogus and @dfox, I'll post here a list of my ideas/projects for the future, so you guys can have something to talk about or at least laugh at.
Here we go!
Current Project: Ensayador.
It's a webapp that intends to ease and help students write essays. I'm making it with history students in mind, but it should also help in other discipline's essay production. It will store the thesis, arguments, keywords and bibliography so students can create a guideline before the moment of writting. It will also let students catalogue their reads with the same fields they'd use for an essay: that is thesis, arguments, keywords and bibliography, for their further use in other essays. The bibliography field will consist on foreign keys to reads catalogued. The idea is to build upon the models natural/logical relations.
Apps: All the apps that will come next could be integrated in just one big app that I would call "ChatPo" ("Po" is a contextual word we use in my country when we end sentences, I think it derived from "Pues"). But I guess it's better to think about them as different apps, just so I don't find myself lost in a neverending side-project.
A subchat(similar to a subreddit)-based chat app:
An app where people can join/create sub-chats where they can talk about things they are interested in. In my country, this is normally done by facebook groups making a whatsapp group and posting the link in the group, but I think that an integrated app would let people find/create/join groups more easily. I'm not sure if this should work with nicknames or real names and phone numbers, but let's save that for the future.
A slack clone:
Yes, you read it right. I want to make a slack clone. You see, in my country, enterprise communications are shitty as hell: everything consists in emails and informal whatsapp groups. Slack solves all these problems, but nobody even knows what it is over here. I think a more localized solution would be perfect to fill this void, and it would be cool to make it myself (with a team of friends of course), and hopefully profit out of it.
A labour chat-app marketplace:
This is a big hybrid I'd like to make based on the premise of contracting services on a reliable manner and paying through the app. "Are you in need of a plumber, but don't know where to find a reliable one? Maybe you want a new look on your wall, but don't want to paint it yourself? Don't worry, we got you covered. In <Insert app name> you can find a professional perfect to suit your needs. Payment? It's just a tap away!". I guess you get the idea. I think wechat made something like this, I wonder how it worked out.
* Why so many chat apps? Well... I want to learn Erlang, it is something close to mythical to me, and it's perfect for the backend of a comms app. So I want to learn it and put it in practice in any of these ideas.*
Videogames:
Flat-land arena: A top down arena game based on the book "flat land". Different symmetrical shapes will fight on a 2d plane of existence, having different rotating and moving speeds, and attack mechanics. For example, the triangle could have a "lance" on the front, making it agressive but leaving the rest defenseless. The field of view will be small, but there'll be a 2d POV all around the screen, which will consist on a line that fills with the colors of surrounding objects, scaling from dark colors to lighter colors to give a sense of distance.
This read could help understand the concept better:
http://eldritchpress.org/eaa/...
A 2D darksouls-like class based adventure: I've thought very little about this, but it's a project I'm considering to build with my brothers. I hope we can make it.
Imposible/distant future projects:
History-reading AI: History is best teached when you start from a linguistic approach. That is, you first teach both the disciplinar vocabulary and the propper keywords, and from that you build on causality's logic. It would be cool to make an AI recognize keywords and disciplinary vocabulary to make sense of historical texts and maybe reformat them into another text/platform/database. (this is very close to the next idea)
Extensive Historical DB: A database containing the most historical phenomena posible, which is crazy, I know. It would be a neverending iterative software in which, through historical documents, it would store historical process, events, dates, figures, etc. All this would then be presented in a webapp in which you could query historical data and it would return it in a wikipedia like manner, but much more concize and prioritized, with links to documents about the data requested. This could be automated to an extent by History-reading AI.
I'm out of characters, but this was fun. Plus, I don't want this to be any more cringy than it already is.12 -
Be visible! As much in the action as possible. As much in the comms with mgmt, stakeholders, clients as possible.
You can be the best and smartest engineer in the world, but if noone sees you - noone will know you exist.6 -
I think they are afraid of me :)
Last time I pushed them harder than anyone ever did since their tools I have to rely on precisely were unstable. Now each time I ping their channel in Slack I get immediate ack responses from their manager and architects .
Nice :) -
I am strong technically, resourceful, with good analytical thinking, but I suck at comms. I lack patience and I struggle with communicating in a politcorrect business-friendly language when reaching out to other technical teams. I feel and behave as if they were all local folks, as if in a walking distance from my desk, when irl they [the client] may as well be on a diff continent
How can I improve? Anyone else had a similar problem? How did you overcome it?
Is this nuance going to be a problem in a career path past the senior chair?
What do you reckon?4 -
Somehow I find NOT working much more exhausting than working.
By "not working" I mean being blocked for days/weeks by procedural, technical or communication stuff (peeps I depend on are busy with other HI-prio tasks, waiting for approvals, etc.), where I have to keep on pinging them for updates, monitoring comms channels for news, finding smth to do to justify for the clients the 8 hours I bill them for.
Just let the man work alright!!! GIMME WORK!!!!4 -
So the little tech company startup that my mates and I was about to establish was closed and disbanded. Only because they were all following me, my technical expertise and not that they decided it would be in their best interest. This only happened when the Whatsapp group only started making noise when I made the noise.
So when I declared that I was leaving, they couldn't operate without me. LOL, effin sheeps and here I thought we'd all be partners working together and sharing the profits. Luckily I dodged the bullet.
Guess I'm going solo again. Hard to find people who we can click together and work together passionately with profits, y'know? Le sigh.1 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
fuck.. FUCK FUCK FUCK!!!
I'mma fakin EXPLODE!
It was supposed to be a week, maybe two weeks long gig MAX. Now I'm on my 3rd (or 4th) week and still got plenty on my plate. I'm freaking STRESSED. Yelling at people for no reason, just because they interrupt my train of thought, raise a hand, walk by, breathe, stay quiet or simply are.
FUCK!
Pressure from all the fronts, and no time to rest. Sleeping 3-5 hours, falling asleep with this nonsense and breaking the day with it too.
And now I'm fucking FINALLY CLOSE, I can see the light at the end of the tunne<<<<<TTTOOOOOOOOOOOOOTTTTT>>>>>>>
All that was left was to finish up configuring a firewall and set up alerting. I got storage sorted out, customized a CSI provider to make it work across the cluster, raised, idk, a gazillion issues in GH in various repositories I depend on, practically debugged their issues and reported them.
Today I'm on firewall. Liason with the client is pressured by the client bcz I'm already overdue. He propagates that pressure on to me. I have work. I have family, I have this side gig. I have people nagging me to rest. I have other commitments (you know.. eating (I practically finish my meal in under 3 minutes; incl. the 2min in the µ-wave), shitting (I plan it ahead so I could google issues on my phone while there), etc.)
A fucking firewall was left... I configured it as it should be, and... the cluster stopped...clustering. inter-node comms stopped. `lsof` shows that for some reason nodes are accessing LAN IPs through their WAN NIC (go figure!!!) -- that's why they don't work!!
Sooo.. my colleagues suggest me to make it faster/quicker and more secure -- disable public IPs and use a private LB. I spent this whole day trying to implement it. I set up bastion hosts, managed to hack private SSH key into them upon setup, FINALLY managed to make ssh work and the user_data script to trigger, only to find out that...
~]# ping 1.1.1.1
ping: connect: Network is unreachable
~]#
... there's no nat.
THERE"S NO FUCKING NAT!!!
HOW CAN THERE BE NO NAT!?!?!????? MY HOME LAPTOP HAS A NAT, MY PHONE HAS A NAT, EVEN MY CAT HAS A MOTHER HUGGING NAT, AND THIS FUCKING INFRA HAS NO FUCKING NAT???????????????????????
ALready under loads of pressure, and the whole day is wasted. And now I'll be spending time to fucking UNDO everything I did today. Not try something new. But UNDO. And hour or more for just that...
I don't usually drink, but recently that bottom shelf bottle of Captain Morgan that smells and tastes like a bottle of medical spirit starts to feel very tempting.
Soo.. how's your dayrant overdue tired no nat hcloud why there's no nat???? fuck frustrated waiting for concrete to settle angry hetzner need an outlet2 -
So I'm working on some communications app which bridges the main server/database with some equipment on the field. Now this equipment works in a redundancy pair: two cpus, A and B, both connected via ethernet, one active, the other standby/replicating and no comms on it. One obvious requirement is that when this equipment swaps the active cpus the comms app should switch as well. Fair enough, going with this into testing phase.
This guy, from qa, got some instructions from someone else:
1. Trigger the soft switch from equipment so that cpus got swapped.
2. Remove the ethernet cable from the standby unit.
3. Observe the communications.
And the test goes like: cpu A is active, B is standby. Switch is triggered, B becomes active, A goes into standby. The cable is pulled out from cpu B.
Test result: failed, no comms ever4 -
My company comms are so secure, so managed, that people started communicating on 3rd party apps with company code and communication coz dealing with the layers of "identity checks" within managed-VPN is a hassle lmao
People find it easier to just whatsapp-group-msg from their phones than Teams msg that's only accessible from work laptop2 -
Within some real time communications app, my colleague, puts breakpoints to inspect. While inspecting the other party of comms goes into timeout. I advised to use print-breakpoints (vs 2015). So he stops the program and looks for the variable of interest then hit Run as fast as he can.
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Area: oil & gas
Full time job: SCADA apps, network comms, real time database;
Part time job: drilling app for geologist engineers, real time data acquisition, lots of math calculations and simulations;
I'm loving both jobs, because of working with external acquisition devices, because of freedom of work and complexity of the field. -
Who decides these things?
Excerpt from an article about a semi-state comms company in Ireland being obliged to provide a minimum service to all rural citizens.
28.9kbps is not functional internet access, it barely ever was! -
I decided to rewrite the cross-window comms lib from the ground up. After all it isn't too big (some 500 lines for the first level, 300 for a little abstraction) and the original is more of an artwork than good code. It somehow works but there are as many explanations as to why as viewers and nobody is allowed to touch it because it would probably break.1