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Search - "flash game"
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One day when I was about 8 years old my friend and I were in the library. We decided we wanted to try to make a baseball website because we both likes baseball (this was around 1998). We picked up a book on HTML and my dad took it out for us. My dad was also a programmer so he said he would help us learn. We went home that afternoon and made a little website!
I knew right then that I really enjoyed programming and creating things with code, but I realized I wanted to be a programmer in middle school and high school. One of my friends and I started building Flash games. To see if people were playing them, I added in a call to each game that hit a PHP script on our server. I'll never forget the days/weeks that one of our most popular games caused our sever to get hammered and our shared host said they were going to boot us.
It was an awesome feeling knowing people were enjoying these games that we worked really hard on, and that's one of the main reasons I always wanted to be coding/creating things that people enjoy using.22 -
I’ve been inspired by programming many times, but a few early moments really stand out for me. Some of those most memorable early moments came when I developed Flash games with my friend in high school.
Growing up, at this point in time, around 2005, Flash games were really hot. All the kids in my school played games on addictinggames.com during any classes that took place in the computer lab, and when my friend and I started making games, it was our dream to get a game featured on addictinggames.com.
When one of our early games ended up getting featured, we were absolutely ecstatic and I’ll never forget the feeling of seeing our own work on this game website that we loved for years prior and that so manly people at our school used. It was the coolest thing and I think went a long way to encouraging me to continue to want to create things, after seeing the impact we were able to make with a simple game (as two high school students).
And I think that shows the beauty of the internet today and the power people with few resources have to get stuff out there. I think it’s maybe gotten harder as of late since there’s probably more competition, but I also think the audience is ever-growing and I hope many more people get to experience that awesome feeling of having something you worked hard on become popular.14 -
I’m kind of pissy, so let’s get into this.
My apologies though: it’s kind of scattered.
Family support?
For @Root? Fucking never.
Maybe if I wanted to be a business major my mother might have cared. Maybe the other one (whom I call Dick because fuck him, and because it’s accurate) would have cared if I suddenly wanted to become a mechanic. But in both cases, I really doubt it. I’d probably just have been berated for not being perfect, or better at their respective fields than they were at 3x my age.
Anyway.
Support being a dev?
Not even a little.
I had hand-me-down computers that were outmoded when they originally bought them: cutting-edge discount resale tech like Win95, 33/66mhz, 404mb hd. It wouldn’t even play an MP3 without stuttering.
(The only time I had a decent one is when I built one for myself while in high school. They couldn’t believe I spent so much money on what they saw as a silly toy.)
Using a computer for anything other than email or “real world” work was bad in their eyes. Whenever I was on the computer, they accused me of playing games, and constantly yelled at me for wasting my time, for rotting in my room, etc. We moved so often I never had any friends, and they were simply awful to be around, so what was my alternative? I also got into trouble for reading too much (seriously), and with computers I could at least make things.
If they got mad at me for any (real or imagined) reason (which happened almost every other day) they would steal my things, throw them out, or get mad and destroy them. Desk, books, decorations, posters, jewelry, perfume, containers, my chair, etc. Sometimes they would just steal my power cables or network cables. If they left the house, they would sometimes unplug the internet altogether, and claim they didn’t know why it was down. (Stealing/unplugging cables continued until I was 16.) If they found my game CDs, those would disappear, too. They would go through my room, my backpack and its notes/binders/folders/assignments, my closet, my drawers, my journals (of course my journals), and my computer, too. And if they found anything at all they didn’t like, they would confront me about it, and often would bring it up for months telling me how wrong/bad I was. Related: I got all A’s and a B one year in high school, and didn’t hear the end of it for the entire summer vacation.
It got to the point that I invented my own language with its own vocabulary, grammar, and alphabet just so I could have just a little bit of privacy. (I’m still fluent in it.) I would only store everything important from my computer on my only Zip disk so that I could take it to school with me every day and keep it out of their hands. I was terrified of losing all of my work, and carrying a Zip disk around in my backpack (with no backups) was safer than leaving it at home.
I continued to experiment and learn whatever I could about computers and programming, and also started taking CS classes when I reached high school. Amusingly, I didn’t even like computers despite all of this — they were simply an escape.
Around the same time (freshman in high school) I was a decent enough dev to actually write useful software, and made a little bit of money doing that. I also made some for my parents, both for personal use and for their businesses. They never trusted it, and continually trashtalked it. They would only begrudgingly use the business software because the alternatives were many thousands of dollars. And, despite never ever having a problem with any of it, they insisted I accompany them every time, and these were often at 3am. Instead of being thankful, they would be sarcastically amazed when nothing went wrong for the nth time. Two of the larger projects I made for them were: an inventory management system that interfaced with hand scanners (VB), and another inventory management system for government facility audits (Access). Several websites, too. I actually got paid for the Access application thanks to a contract!
To put this into perspective, I was selected to work on a government software project about a year later, while still in high school. That didn’t impress them, either.
They continued to see computers as a useless waste of time, and kept telling me that I would be unemployable, and end up alone.
When they learned I was dating someone long-distance, and that it was a she, they simply took my computer and didn’t let me use it again for six months. Really freaking hard to do senior projects without a computer. They begrudgingly allowed me to use theirs for schoolwork, but it had a fraction of the specs — and some projects required Flash, which the computer could barely run.
Between the constant insults, yelling, abuse (not mentioned here), total lack of privacy, and the theft, destruction, etc. I still managed to teach myself about computers and programming.
In short, I am a dev despite my parents’ best efforts to the contrary.30 -
At middle school they kept on banning the flash game sites so I made one my self but it was called something like mathhomework.somefreehost.com, the landing page looked like a homework site and all the flash games were called something like problem_1.swf. I use to sell logins to class mates at like £2.50.3
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HBO, the network that owns Game of Thrones, one of the highest grossing and most popular shows, still use Flash for their web streaming service.
I cry in dothraki7 -
> be me
> spend 0.02 Ether (about €5) on one of those old-school MUD-style games
> send to the same Ethereum wallet from a previous purchase
> realize that the destination wallet changes for each purchase (probably to mitigate the fact that transaction history and contents in Ethereum wallets is entirely public)
> send an email to the game dev asking to return the transaction or pass it on to my player account
> *cricket noises*
About a week later, i.e. now:
*checks that Ethereum account that I accidentally sent that transaction to*
> $0 on it, transaction has been withdrawn
Now I couldn't care less about the €5 - it's only 2 beers worth - but what I do care about is honesty. Dear Chat Wars admin, that money wasn't yours. Also, I am one of those players that plays very few games but tends to commit to those I do play. The last one I played, I spent several hundreds of euros on over the couple of years I played it. I could've probably paid for your servers, spare time development and then some. But obviously not anymore. Choosing a quick grab of €5 over a relatively steady source of income from someone that tends to financially support what he likes... Re-evaluate your life choices.
Just like that incident with the stolen flash drive that was worth only €10... I couldn't care less about the raw value of them, but I do feel very disappointed in humanity when people go for a quick grab of such worthless things.5 -
Got an offer to work at a game development company. Office looked awesome (decked out in pinball machines and a huge marble track), located overlooking Schreveningen beach, young energetic team.
Then I saw the code. Oh God the code. And they wanted me to become system architect.
Hybrid PHP 4/5 OOP/procedural code custom framework running on a spaghetti database creaking by on the skin of its teeth... all backing Flash Facebook games.
Nope.5 -
Game Streaming is an absolute waste.
I'm glad to see that quite a lot of people are rightfully skeptical or downright opposed to it. But that didn't stop the major AAA game publishers announcing their own game streaming platforms at E3 this weekend, did it?
I fail to see any unique benefit that can't be solved with traditional hardware (either console or PC)
- Portability? The Nintendo Switch proved that dedicated consoles now have enough power to run great games both at home and on the go.
- Storage? You can get sizable microSD cards for pretty cheap nowadays. So much so that the Switch went back to use flash-based cartridges!
- Library size/price? The problem is even though you're paying a low price for hundreds of games, you don't own them. If any of these companies shut down the platform, all that money you spent is wasted. Plus, this can be solved with backwards compatibility and one-time digital downloads.
- Performance on commodity hardware? This is about the only thing these streaming services have going for it. But unfortunately this only works when you have an Internet connection, so if you have crap Internet or drop off the network, you're screwed. And has it ever occurred to people that maybe playing Doom on your phone is a terrible UX experience and shouldn't be done because it wasn't designed for it?
I just don't get it. Hopefully this whole fad passes soon.19 -
I just remembered something I did like freshman year of high school lol
So our school system had just adopted a new site blocking program. It did even better than the one we had used before it.
Literally every good site to play games was blocked, and it really pissed me the fuck off. I had an easy class that was in a lab, and I finished my work early literally everyday, so I played the games to kill time.
Finally I got fucking fed up, and I made a site using weebly where I put the games I wanted to play on it. This way I was in control of it, and I had all the game files on a flash drive, so if it got blocked, I could just keep making new ones.
It actually got to the point that after a week, a few of my friends were using the site daily as well, and they kept asking for games to be put on it.
Simpler times man, simpler times.2 -
We were once tasked to create a 3-part Flash game to advertise the upcoming release of an album by a very famous band. Every part used a different gaming engine which we had to build from scratch (one of which was like a simplified version of the OG GTA game - top down driving with zooming in etc). On top of this we had to deal with user registration and score submission.
We had 4 weeks to do it in. We were 3 people.
We did an illegal number of hours to get as much done as we could, and we still didn't manage it in time because, frankly it was impossible.
Pretty good game though.1 -
4th grade. My parents left for the night and got a babysitter for me and my younger siblings. The babysitter showed me a game she likes in IE. You could make an account, raise a digital pet, a "neopet," play flash games for points to buy items from other users who listed them in their own stores that had custom css/html, including bg music. This was the first time I had really witnessed what the web could look like. Animated tiled gif bgs really amazed me so I took to google with which I discovered sites where one could copy css and html snippets for themes. I stored each new html tag I discovered via w3cschools.com in a powerpoint where the snippets I found were pasted somewhere randomly in the ppt. From there I learned html, CSS, and a billion other things. To date I've made websites, apps with several langs in win/Linux/osx/Android (but not ios yet). I've managed servers, and databases , and DNS records. I've in even ran website with 100k requests a day.3
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In school we got asked 4 our future jobs. I saif: im gonna get informatician, because im already really good at it... Look, i can evem build compilers... In the break, my friend: could u program a game, dude? Me: no, im not using a graphical environnement. If i wanted to i would have to learn unity or flash or some sort of game engine He: then, ur not an informatician, and u shouldnt get one either...
(hes a windows user)3 -
Playing 'old' Flash Player games is my new hobby, I think. Also I suggest "Fancy Pants Adventures" to ones that still play Flash games or like some nostalgia.
Respect to Flash developers, you guys are awesome.7 -
!rant
when I first heard about "Ruby on Rails" I thought it to be a flash game from a miniclip like developer 😂(similar to this https://play.google.com/store/apps/...)2 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
It is the year 2451 ad and mankind rules the galaxy with a lazy iron fist. There are roughly 14,000 civilizations, comprised of just over
17,000 intelligent species on a quarter of a million earth-like
worlds. And all of them call themselves 'the galactic empire'.
No one told them that twenty planets doesn't qualify them for the title "galactic."
Well, we could rule, if we wanted to. Most of its just backwaters that no one wants anyway. It turned out that the reason no one invaded earth before was because they were too busy fighting themselves. Stupidity it appears, is not a unique human quality.That and the sex robots. Theres more of them in the galaxy than actual meatbags. Many species had taken to artificial wombs and 'vatbabies', which is exactly what they are called. Those poor bastards will carry that label for life.
We never did break light speed, but most of the rich exist in hypersleep anyway. Most of them only wake up once a year or so. There are some that only creek out of bed to check their stock portfolio. I hear there is even one trillionaire thats up and about once a century to ask if we have broken light speed yet.
Despite all the progress over the last 400 years, historians all agree about the most significant event in modern history.
The lobster went extinct two hundred years ago on earth.
Theres been riots ever since.
* * *
In other news I'm still working on the game I guess. It's like totally the most okay indie game you'll ever play--if I ever finish it.
I put about a year of work into the NPC system, and then chatGPT came out.
After everything thats happened, at this point I may just make a game about an indie dev making a survival game, being stuck in the actual apocalypse or some weird political dysopia.
Put it on rewind, it was originally a zombie game. But at the time the market got flooded and steam sales for zombie games cratered. So I pivoted to something more along the lines of fallout. Then the flash market crashed, bunch of publishers folded, and adobe stopped support for flash (probably for the best). Then newgrounds, which I was gonna launch on for promotion (because actual marketing is expensive), ended support for flash.
Was going the route of kickstarter, and that year the KS market got flooded and the bar rose almost over night so you needed super high production quality out the gate, and a network of support you already built for months.
We had a brief nuclear war scare, and I watched the articles come out about market saturation for post-apocalypse games, so I pivoted back to zombies. Then covid happened and the entire topic was really fucked. So I went back to fallout meets rimworld. Then we had a flood of games doing that exact premise pretty much out of the fucking blue, so I went for a more single-survivor type game. Then ukraine happened and the threat of nuclear war has been slowly sapping the genre of its steam, on well, steam.
Then I was told to get a cancer screening which I can't afford. Then I broke a tooth and spent a month in agony.
Then a family member died. Then I made no money from the sale of a business I did everything to help get off the ground, then I helped renovate an entire house on short notice and sell it, then I lost two months living in a hotel
while looking for a new place to live. Then I spent two and a half years suffering low-level alcoholism, insomnia, and drifting between jobs.
Then I wrote amazing poetry. And then I rediscovered my love of math. And then I made out for the first time in over a year. And then I rediscovered my love of piano and guitar. And then I fell into severe depression for the last year. Then I made actual discoveries in math. And I learned to love my hobbies again, and jog, and not drink so much, and sing, and go on long drives, and occasional hikes, and talk to people again, and even start designing games and UIs again. And then I learned that doing amazing things without a lot of money is still possible, and then I discovered the sunk cost fallacy, and run on sentences, and how inside me there was a part of me that refused to quit because of circumstances I couldn't control, and then I learned that life goes on even when others lives have ended, even when everything and everyone never had an once of faith in you, and you've become the avatar of the bad luck brian meme..still, life goes on.
And we try to pick up the pieces, try, one more time, because the climb, and the fall, and the getting back up, is all there is.
What I would recommend, if you're thinking of making a game, or becoming an independent game developer, is, unless you have a *lot* of money upfront (think 50-100k saved, minimum, like one years income *bare* minimum), and unless you already have a full decade in the industry--don't make a game.
Just don't.17 -
The only 4 mobile games on all app stores: "shit for other consoles or PC or Flash ported badly to mobile for $5", "idle clicker don't-play-to-succeed game fuck you pay me to succeed faster", "complete XYZ random quick thing 300 billion times", and "free-to-make shit like chess or crosswords or w/e but bad so we make money on empty promises"
i just want something good to play when bored in the car or some shit without needing multiple devices5 -
Just remembering that time (years ago) at my old job when my then boss asked our 3-man team to develop an Adobe Flash multi-level beat-em-up game with customisable characters and computer AI in 6 weeks, only for the one asshole comment on Youtube to label it "aburido" (boring)
"https://youtube.com/watch/..."4 -
I'm more of an artist than a developer, myself. One time I went to a camp when I was younger to learn how to create flash games. Even as a kid I wanted to make the game look good, so I animated all my characters from scratch and began teaching the others how to make cover art for the games and how to work Flash. Still making art nowadays. :P
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After opening game files for Ragnarok Online and saw the quest files are human readable (lua or other scripting language). Had some Flash workshops to confirm my interest.
Later in college, I make games for every lecture projects (with my friends). Now our game studio is 7 years old.2 -
My first exposure to computer was at age of 6years.
My father had a very bulky laptop built by HP (I Do not remember any name of it).
It used to have sliding switch to open ,I used to put my whole power into open it.
It was running windows 98.
All I knew that time is
Start -> All program -> Accessories -> Games -> 3D Pinball !!
Then ,my father saw I was quite liking the games ,and he dual booted with fedora. I remember there was game tab with lots of flash games in fedora.
Like Tetris, games similar to candy crush, snake etc
BTW I got to know it was dual boot many years later.
I remember fedora because of that "f" logo.
I still remembered that After dual booting to Fedora, I was unable to start windows to play pinball (due to the boot option u get), I used to complain my mom that pinball opens if father starts the laptop, it doesn't open when I start!
I feel stupid now ,for that😄 -
Around the time Apple was denouncing it, I joined a chatroom for Adobe flash game developers. I really loved the idea of making games too, so I tried to learn ActionScript3. That failed, because it was my first language and since I was broke, I couldn't afford flash pro, so I was using an open source ide with okay documentation, but no newbie coder tutorials. I didn't actually start learning to code till Codecademy came out, I learned js, then I learned visual basic and Java for online courses the local community college had available, and now I'm taking C, C++, Java, and Python in college while I use C# at work and JS during my free time. Sadly, in a jack of all trades, master of none :/1
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The most fun I've ever had coding was creating a hidden object game in school (with Flash/ActionScript3). I even had a dude do voiceovers, it was dope! I would love to learn more gaming development but no time. :(
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Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
I was always somewhere in the range of not athletic enough to be a jock and not smart enough to be a geek during high school so it left me in a fun little purgatory between social groups. Ever since I was a kid though I saw my cousin make flash games for fun and thats where my interest in programming started but I never really did anything with it.
It wasn’t until I broke a bone during a football game and couldn’t play or workout for 8 months that I started jumping head first into programming and IT WENT DEEP. After tearing through and intro to java book I started reading and watching courses about data structures and learning how to make mediocre apps and games. It was terrible as any beginner usually is but god was it fun.
Then college came around and I decided to major in computer science, got myself a nice starting job at a typical big tech company with an actually decent team to work with and I still have the same love for it all since I started with it. -
TL;DR: Computers and I go way back, but I don't know how I ended up as a dev - and am still not certain that's what I want to do for the rest of my life.
Rewind to the early 80's. My friends at the time got the Comodore 64 one after the other. I never got one. Heck, we didn't even have a color TV back then. Only a 12/14" small B&W TV. It's easy to conclude that I spent a lot of time at my friends'.
Back then it mostly was about the games. And, living in the rural countryside, the only way to aquire games was to pirate them. Pirating was big. Cassette tape swapping and floppy disk swapping was a big deal, and gamers contacted eachother via classifieds sections in newspapers and magazines. It was crazy.
Anyways. The thing about pirated games back then is that they often got a cracktro, trainer, intro or whatever you want to call them - made by the people who pirated the game. And I found them awesome. Sinus scrollers, 3D text, cool SID-tunes and whatnot. I was hooked.
My best friend and I eventually got tired of just gaming. We found Shoot'Em-Up Construction Kit, which was an easy point-and-click way to create our first little game. We looked into BASIC a bit. And we found a book at the library about C64 programming. It contained source code to create your own assembler, so we started on that. I never completed it, but my friend did.
Fast forward through some epic failure using an Amstrad CPC, an old 486 and hello mid 90's. My first Pentium, my first modem and hello Internet! I instantly fell in love with the Internet and the web. I was still in school, and had planned to enter the creative advertising business. Little did I know about the impact the web would have on the world.
I coded web pages for fun for some years. My first job was as a multimedia designer, and I eventually had to learn Lingo (Macromedia Director, anyone?) And Actionscript.
Now I haven't touched Flash for about 7 years. My experience has evolved back to pure web development. I'm not sure if that's where I will be in the future. I've learned that I certainly don't know how to do everything I want to do - but I have aquired the mindset to identify the tasks and find solutions to the problem.
I never had any affiliation with the pirate scene or the demo scene. But I still get a little tingling whenever I see one of those sinus scrollers. -
Idk why but this morning I was thinking about this high school elective class where we learned Adobe flash. But specifically 2 instances where I ignored the teacher and did my own thing
1. We were using Sprite sheets and he had us use photoshop to cut out the Sprite to a different layer and manually save each Sprite one by one to disk to use in flash. Some sheets had 50 fucking sprites
So I found a script for Adobe (action script I think they called their Javascript derivative) that exported every layer for me without all the manual clicking. There is probably an even better way. But this worked for how lazy I was back then
2. Our final projects we could do anything but he suggested not doing anything too complicated cause of time constraints and he barely taught is the scrptinh language for Adobe flash so making flash games was almost out of the question.
Me being stupid really wanted to make a working pong game. So I spent too long watching a German (i dont know German) tutorial video I found, and troubleshooting outdated code from that video. And improving things where I could with my limited knowledge made worse cause I wasn't interested in programming and didn't start learning python until the following year
Yeah don't know why I was thinking about those. But I feel it's a good perspective on how far I've come. From hacking together a pong clone with no skills, to being hired to automate and optimize processes and legacy projects -
I want to make a "game" on learning spoken languages so people can study while not stressing out on the learning.
The disadvantages:
-Vocab
-Method to memorize is different with every person
-Stress and frustration
-Motivation killer
Advantages:
-Can be interesting, depends on user's interest and willingness
-Explore vocab by exploring or reading in-game texts
-Grammar is heavily broken down to help relate meanings and thorough understanding of a sentence as well as slang
--
Why I put disadvantages first was to see how the software will impact a person's negativity/postivity when using it. As in for example, when you see something that is difficult to understand, users tend to procrastinate or drop it due to it being "difficult"/alienated.
-- onto the rant--
Many apps have really awful way of teaching, its just 3-4 apps chucked into 1 aka all-in-one and expects people to pay just because of the all-in-one app containing flash cards, sentences, audio etc. I use my phone (android) and normally during my intern or my way to school, I would do my reading in the other languages, (separate apps, all free). Also apart from that, students sometimes take 2 years to learn but drop because it's difficult.
TL:DR; apps and classes give shitty lessons, I want to outdo them and let students have a better chance at studying new spoken languages.2 -
Soo Guys,
I am thinking of a new Laptop for developing abroad. Also because my PC is to much power crunching.
I first thought of an MacBook. Thanks to my human intelligence I have thrown away this idea.
I may want to use an surface pro (not the beefiest one, just like i5, 8gb RAM and 265ssd) or an laptop with Linux flash.
Because I am used to develop in Windows environment I might choose the surface. I really love Linux but as I progress in my (jet many, but not enough) languages I might stay at windows.
I wouldn't choose any HP or Lenovo laptop any more, only bad experience.
What do you guys think? Any other opinions?
Edit: I want to use it for:
- WebDevelopment
- Java Application Development
- C#/C Development
- Server Development
- Game Development
- Network Adminstration
- Server Administration
- Some Random Stuff6 -
I'm a web developer that would like to do some game development. I focus on front end, and have done backend work (not a lot of databasing, though). I mainly use JavaScript and Python, with enough knowledge of Java, C#, and PHP to get by when I need to. I've also got a background in graphic design.
What aspects of game development might be a good fit for my skillset?
Where and how do I get started? I've looked at Phaser in the past, since it was inspired by Flixel, a Flash game library I used for a some simple projects in college.3 -
This is the first project that I remember. There were probably others before it, but nothing really stands out before this.
My buddy and I got an Independent Study together in high school. Our goal was to write a video game. We harbored no illusions that it was going to be the best game ever or anything, it was supposed to be a project that taught us enough to move on to something else later.
Our chosen tool for this endeavor was Flash 4.0, back before Adobe bought Flash. I don't know why we thought it would be a good idea to do this. I think it was because we could let Flash handle all the graphical stuff and we could focus on the behavioral side.
I don't really remember much about how the project turned out other than we both learned a lot about what not to do.
Luckily, the teacher overseeing our Independent Study felt that the lessons learned were more important than the product, so we got high marks. -
My first project was a pacman game made with AS1 in flash 6, I learned a lot and it made me appreciate debuggers, proper programming languages and to love making games, however that game was unbeatable thanks to ghosts having the same speed as pacman and using path finding algorithm with no error margin so they always catch you!1
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The favorite thing that I am working on now is the conversion of a game I made in flash (is already quite a few years ago) in canvas. So much fun too see what we did back then and how shitty the graphics are
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I love online games and I always enjoy to play them whenever I have free time. So lately I started playing Run game and also Basketball legends and even Fireboy and Watergirl.
https://fireboyandwatergirl5.us
https://basketballlegends-unblocked.com/...
So my questions is, some of these games are built on the flash platforms. What will happen with these games when this platform will be disabled? I will no longer be able to play them???2