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Search - "flash player"
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Sister comes into my room
"Can you look at moms laptop, it stopped working I'm scared I broke it"
Ask why
"Idk it just stopped working, all I did was install adobe flash player I dont think that could do it could it?"
Top kek
Take a look
"EFI IPV4 0 (error code) failed to boot"
Weird. Enter bios
"Hard drive: [Not detected]"
Well, that's no bueno
Pop open back, hard drive is loose
Pfft, push that fucker back in
Boot -> works
"Mom is going to kill me I broke it im so worried" -> relieved laughter
Adobeflashplayerkilledmyharddrive.jpg
Shook.exe14 -
> be me
> spend 0.02 Ether (about €5) on one of those old-school MUD-style games
> send to the same Ethereum wallet from a previous purchase
> realize that the destination wallet changes for each purchase (probably to mitigate the fact that transaction history and contents in Ethereum wallets is entirely public)
> send an email to the game dev asking to return the transaction or pass it on to my player account
> *cricket noises*
About a week later, i.e. now:
*checks that Ethereum account that I accidentally sent that transaction to*
> $0 on it, transaction has been withdrawn
Now I couldn't care less about the €5 - it's only 2 beers worth - but what I do care about is honesty. Dear Chat Wars admin, that money wasn't yours. Also, I am one of those players that plays very few games but tends to commit to those I do play. The last one I played, I spent several hundreds of euros on over the couple of years I played it. I could've probably paid for your servers, spare time development and then some. But obviously not anymore. Choosing a quick grab of €5 over a relatively steady source of income from someone that tends to financially support what he likes... Re-evaluate your life choices.
Just like that incident with the stolen flash drive that was worth only €10... I couldn't care less about the raw value of them, but I do feel very disappointed in humanity when people go for a quick grab of such worthless things.5 -
https://blogs.adobe.com/conversatio...
Adobe Flash Player will officially die in 2020.
No more updates. If there'is a security bug, it remain.30 -
I just wanted to watch that video! who on EARTH still uses adobe flash player! seriously can anyone tell me?7
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Today we got a company announcement saying "Our time management tool got updated."
..still uses Flash Player.
For god's sake how is this even possible. Who did this?!2 -
"i need help my grandmother installed a fake flash player and it's installed norton and mcafee"
So... Nuke from orbit?15 -
Joined a new project and started messing with the application...Greeted with a blank web page and a pop-up **please enable flash**1
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+++ Sudo team adopting Adobe's Flash player, uniting security with design +++
Could we please stop pretending, that the choice of language has no security impact:
https://sudo.ws/alerts/...25 -
Playing 'old' Flash Player games is my new hobby, I think. Also I suggest "Fancy Pants Adventures" to ones that still play Flash games or like some nostalgia.
Respect to Flash developers, you guys are awesome.7 -
Built a beautiful new fancy html5 page for a big event.
PM still wants to use the old flash video player.
Why the fuck ? Just no ...2 -
Pentesting for undisclosed company. Let's call them X as to not get us into trouble.
We are students and are doing our first pentest at an actual company instead of assignments at school. So we're very anxious. But today was a good day.
We found some servers with open ports so we checked a few of them out. I had a set of them with a bunch of open ports like ftp and... 8080. Time to check this out.
"please install flash player"... Security risk 1 found!
System seemed to be some monitoring system. Trying to log in using admin admin... Fucking works. Group loses it cause the company was being all high and mighty about being secure af. Other shit is pretty tight though.
Able to see logs, change password, add new superuser, do some searches for USERS_LOGGEDIN_TODAY! I shit you not, the system even had SUGGESTIONS for usernames to search for. One of which had something to do with sftp and auth keys. Unfortunatly every search gave a SQL syntax error. Used sniffing tools to maybe intercept message so we could do some queries of our own but nothing. Query is probably not issued from the local machine.
Tried to decompile the flash file but no luck. Only for some weird lines and a few function names I presume. But decompressing it and opening it in a text editor allowed me to see and search text. No GET or POST found. No SQL queries or name checks or anything we could think of.
That's all I could do for today. So we'll have to think of stuff for next week. We've already planned xss so maybe we can do that on this server as well.
We also found some older network printers with open telnet. Servers with a specific SQL variant with a potential exploit to execute terminal commands and some ftp and smb servers we need to check out next week.
Hella excited about this!
If you guys have any suggestions let us know. We are utter noobs when it comes to this.6 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
BRO HONESLY I JUS WANNA PLAY WHACK YOUR BOSS BUT NOOOOOOOOOO I HAVE TO A STUPID ADOBE FLASH PLAYER...........WHOOOOO TF HASA4
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Like age 8?
As a kid I really liked flash games and animations and wanted to get into it. I couldn't do flash, it looked too complicated but I found a little software by the name od KoolMoves that was just a simpler flash animation tool.
I did a bunch of shitty stick figure animations in it (hello to everyone from stick figure death theatre) but eventually I realized that I can make it do things (interactive menus, choose your story kinda things, move the player around, shoot...!)
I fell in love with AS1 and later AS2.0 and made bunch of demos and proof of concepts for systems and games. Most are lost to time and datarot by now)
Age 12
Eventually I found out I can make the entire Windows machine do what I want using first Batch files and later Visual Basic script (made a skype bot!) At this point I was also really into graphics and logo/web design
Age 15 - 20 or so
Then it was pretty natural to move to actual Visual Basic, then C# and finally I to C++. And I had the C family in my heart forever. I managed to get a but into 3D graphics too and got a part-time in archviz
Even by this point I never believed I could be a programmer as a profession. I thought of it just as something I love, but have no chance getting into compared to some of the names out there. I half expected to be either doing graphics (cause I found it simple at the time) or some shitty random job in an office.
20+
Finally I decided to go to uni and study software development, see if I can touch the future I always dreamed of! And... Well... I found out more than 80% of the people there never touch a language up until now and most people are just as retarded as I thought..
For a while I also worked as a game designer (still not being comfortable calling myself a programmer, so I chose a non programming position) but I ended up going into the code and improving and fixing game designer tools (it was unity and C#)
After seeing actual programmers at work in a company, and talking to a bunch of them I realized I already have everything I need to do this seriously and with that experience out of the way I breezed through uni, learned to love Linux and landed a proper job :)
I kinda hope my experience with long lasting self doubt will be useful for someone -
To the developers that still use flash player for their games, fuck you.
My grandma wants to play some games and i can't fuckin make it work since your piece of shit games still use that piece of shit flash that in 2 years will be dropped fuckin scumbags. And now i'm trying to find a way either to explain to her how retarded you are or find a browser that supports this piece of shit.2 -
Currently studying for a cert. All the information is through videos, which I like. However it's through flash player, so no possibility of speeding up the videos....2