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Search - "i really don't want more features"
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Hey everyone,
First off, a Merry Christmas to everyone who celebrates, happy holidays to everyone, and happy almost-new-year!
Tim and I are very happy with the year devRant has had, and thinking back, there are a lot of 2017 highlights to recap. Here are just a few of the ones that come to mind (this list is not exhaustive and I'm definitley forgetting stuff!):
- We introduced the devRant supporter program (devRant++)! (https://devrant.com/rants/638594/...). Thank you so much to everyone who has embraced devRant++! This program has helped us significantly and it's made it possible for us to mantain our current infrustructure and not have to cut down on servers/sacrifice app performance and stability.
- We added avatar pets (https://devrant.com/rants/455860/...)
- We finally got the domain devrant.com thanks to @wiardvanrij (https://devrant.com/rants/938509/...)
- The first international devRant meetup (Dutch) with organized by @linuxxx and was a huge success (https://devrant.com/rants/937319/... + https://devrant.com/rants/935713/...)
- We reached 50,000 downloads on Android (https://devrant.com/rants/728421/...)
- We introduced notif tabs (https://devrant.com/rants/1037456/...), which make it easy to filter your in-app notifications by type
- @AlexDeLarge became the first devRant user to hit 50,000++ (https://devrant.com/rants/885432/...), and @linuxxx became the first to hit 75,000++
- We made an April Fools joke that got a lot of people mad at us and hopefully got some laughs too (https://devrant.com/rants/506740/...)
- We launched devDucks!! (https://devducks.com)
- We got rid of the drawer menu in our mobile apps and switched to a tab layout
- We added the ability to subscribe to any user's rants (https://devrant.com/rants/538170/...)
- Introduced the post type selector (https://devrant.com/rants/850978/...) (which will be used for filtering - more details below)
- Started a bug/feature tracker GitHub repo (https://github.com/devRant/devRant)
- We did our first ever live stream (https://youtube.com/watch/...)
- Added an awesome all-black theme (devRant++) (https://devrant.com/rants/850978/...)
- We created an "active discussions" screen within the app so you can easily find rants with booming discussions!
- Thanks to the suggestion of many community members, we added "scroll to bottom" functionality to rants with long comment threads to make those rants more usable
- We improved our app stability and set our personal record for uptime, and we also cut request times in half with some database cluster upgrades
- Awesome new community projects: https://devrant.com/projects (more will be added to the list soon, sorry for the delay!)
- A new landing page for web (https://devrant.com), that was the first phase of our web overhaul coming soon (see below)
Even after all of this stuff, Tim and I both know there is a ton of work to do going forward and we want to continue to make devRant as good as it can be. We rely on your feedback to make that happen and we encourage everyone to keep submitting and discussing ideas in the bug/feature tracker (https://github.com/devRant/devRant).
We only have a little bit of the roadmap right now, but here's some things 2018 will bring:
- A brand new devRant web app: we've heard the feedback loud and clear. This is our top priority right now, and we're happy to say the completely redesigned/overhauled devRant web experience is almost done and will be released in early 2018. We think everyone will really like it.
- Functionality to filter rants by type: this feature was always planned since we introduced notif types, and it will soon be implemented. The notif type filter will allow you to select the types of rants you want to see for any of the sorting methods.
- App stability and usability: we want to dedicate a little time to making sure we don't forget to fix some long-standing bugs with our iOS/Android apps. This includes UI issues, push notification problems on Android, any many other small but annoying problems. We know the stability and usability of devRant is very important to the community, so it's important for us to give it the attention it deserves.
- Improved profiles/avatars: we can't reveal a ton here yet, but we've got some pretty cool ideas that we think everyone will enjoy.
- Private messaging: we think a PM system can add a lot to the app and make it much more intuitive to reach out to people privately. However, Tim and I believe in only launching carefully developed features, so rest assured that a lot of thought will be going into the system to maximize privacy, provide settings that make it easy to turn off, and provide security features that make it very difficult for abuse to take place. We're also open to any ideas here, so just let us know what you might be thinking.
There will be many more additions, but those are just a few we have in mind right now.
We've had a great year, and we really can't thank every member of the devRant community enough. We've always gotten amazingly positive feedback from the community, and we really do appreciate it. One of the most awesome things is when some compliments the kindness of the devRant community itself, which we hear a lot. It really is such a welcoming community and we love seeing devs of all kind and geographic locations welcomed with open arms.
2018 will be an important year for devRant as we continue to grow and we will need to continue the momentum. We think the ideas we have right now and the ones that will come from community feedback going forward will allow us to make this a big year and continue to improve the devRant community.
Thanks everyone, and thanks for your amazing contributions to the devRant community!
Looking forward to 2018,
- David and Tim48 -
EDIT: since this announcement, collabs have been made free to post for all devRant members!
Introducing two big new devRant features!
First, the one @trogus and I are most excited about - Collabs!
Collabs are an easy way to start projects or work on existing projects with the awesome members of the devRant community. You can post a collab listing for the awesome open source project you started that could use some more contributors, that fun idea you have for a brand new project, or really anything you want to gather some fellow devs for. We think it will be a lot of fun.
Collabs also is a devRant first - it's our first paid feature. For each 2 week collab posting, we're charging $14.99. But we wanted to make sure to thank devRant users who have been with us for a while and anyone who contributes often, so anyone with 2,000 points or higher (now or in the future) gets one free collab listing!
The main reason we see collabs as a great first paid feature is because requiring payment or 2,000 points serves to be a slight barrier in posting a collab. We think for collaborations to be successful it's important to have some way to keep out listings where the poster has no intent of following through and we hope this is a good start to doing that.
NOTE: if the collab you are looking to create is devRant-centric (ex. a devRant Chrome extension), we will give you a free credit especially for that so you don't have to pay or use your earned free one. Just contact us (info@devrant.io) if your project falls into that category.
In addition, after tons of demand from the community, you can now change your username and email address! One important note is that you only get to change your username one time every 6 months, so use it cautiously :) You can access this feature in the "more" tab, then settings, then "Edit username or email."
If you have any questions or feedback about any of this, just let us know! We hope everyone enjoys :)52 -
//
// devRant unofficial UWP update (v2.0.0-beta)
//
After several concepts, about 11 months of development (keep in mind that I released 20 updates for v1 in the meantime, so it wasn't a continous 11 months long development process) and a short closed beta phase, v2 is now available for everyone (as public beta)! :)
I tried to improve the app in every aspect, from finally responsive and good looking UI on Desktop version to backend performance improvements, which means that I almost coded it from scratch.
There are also of course a few new features (like "go to bottom" in rants), and more to come.
It's a very huge update, and unfortunately to move forward, improve the UI (add Fluent Design) and make it at the same level of new UWP apps, I was forced to drop the supported for these old Windows 10 builds:
- Threshold 1 (10240)
- Threshold 2 (10586)
Too many incompatiblity issues with the new UI, and for 1 person with a lot of other commitments outside this project (made for free, just for passion), it's impossible to work at 3 parallel versions of the same app.
I already done something like that during these 11 months (every single of the 20 updates for v1 needed to be implemented a second time for v2).
During the closed beta tests, thanks to the awesome testers who helped me way too much than I ever wished, I found out that there are already incompatiblity issues with Anniversary Update, which means that I will support two versions:
1) One for Creators Update and newer builds.
2) One for Anniversary Update (same features, but missing Fluent Design since it doesn't work on that OS version, and almost completly rewritten XAML styles).
For this reason v2 public beta is out now for Creators Update (and newer) as regular update, and will be out in a near future (can't say when) also for the Anniversary Update.
The users with older OS versions (problem which on PC could be solved in 1-2 days, just download updates) can download only the v1.5.9 (which probably won't be supported with new updates anymore, except for particular critcal bug fixes).
So if you have Windows 10 on PC and want to use v2 today, just be sure you have Creators Update or Fall Creators Update.
If you have Windows 10 PC with Anniversary Update, update it, or if you don't want to do that, wait a few weeks/months for the update with support for your build.
If you have an older version on PC, update it, or enjoy v1.5.9.
If you have Windows 10 Mobile Anniversary Update, update it (if it's possible for your device), or just wait a few weeks/months for the update with support for your build.
If you have Windows 10 Mobile, and because of Microsoft stupid policy, you can't update to Anniversary Update, enjoy v1.5.9, or try the "unofficial" method (registry hack) to update to a newer build.
I hope it's enough clear why not everyone can receive the update today, or at all. :P
Now I would like to thank a few people who made this possible.
As always, @dfox who is always available for help me with API implementations.
@thmnmlist, who helped me a lot during this period with really great UI suggestions (just check out his twitter, it's a really good person, friend, designer and artist: https://twitter.com/thmnmlist).
And of course everyone of the closed beta testers, that reported bugs and precious suggestions (some of them already implemented, others will arrive soon).
The order is random:
@Raamakrishnan
@Telescuffle
@Qaldim
@thmnmlist
@nikola1402
@aayusharyan
@cozyplanes
@Vivaed
@Byte
@RTRMS
@tylerleonhardt
@Seshpengiun
@MEGADROID
@nottoobright
Changelog of v2.0.0-beta:
- New UI with Fluent Design and huge improvements for Desktop;
- Added native support for Fall Creators Update (Build 16299);
- Changed minimum supported version to Creators Update (Build 15063), support for Anniversary Update (Build 14393) will arrive soon;
- Added mouse support for Pull-To-Refresh;
- Added ability to change your username and email;
- Added ability to filter (by 'Day', 'Week', 'Month' and 'All') the top Rants;
- Added ability to open rant links in-app;
- Added ability to zoom GIFs (just tap on them in the Rant View);
- Added 'go to bottom' button in the Rant View (if more than 3 comments);
- Added new theme ('Total Black');
- ...complete changelog in-app and on my website (can't post it here because of the 5000 characters limit)...
What will arrive in future updates:
- 'Active Discussions' screen so you can easily find rants that have recent comments/discussions;
- Support for 'Collabs';
- Push Notifications (it was postponed and announced too many times...);
- More themes and themes options;
- and more...
If you still didn't download devRant unofficial UWP, do it now: https://microsoft.com/store/apps/...
If you find some bugs or you have feature suggestion, post it on the Issue Tracker on GitHub (thanks in advance for your help!): https://github.com/JakubSteplowski/...
I hope you will enjoy it! ;)52 -
So before I resign from my job tomorrow I thought I'd talk a little about a couple of things at work that I won't ever tell my boss in person but are generally some of the reasons I want to leave.
---------- warning long rant ----------
1. The CEO of the company finds out I only have my learner's and take the bus, goes on to belittle me about taking the bus.
(It may have been meant as a joke but I was offended, and we don't have any actual HR to complain to)
First off my real reason for not getting my restricted is mostly related to the fact public transportation does the job it needs to, I don't really complain unless the planning is fucked up (Adele concert rant lol) but typically I don't need a car. The other reason is because with a car I'd have to wait in traffic 1-2 hour each way. Also cars cost money which I don't have.
2. CEO buys himself and general manager brand new Range Rovers, you know those giant monstrosities box jeep looking things.
I hate this because I earn $31k, those things probably cost around $50 each (so typically 3 years worth of my wages).
When I had a talk about my contract at the 6 month mark, the general manager (my boss) said he wouldn't budge on my salary (yet they buy these jeeps)
3. I live way too far from work and because of it being Auckland and the current inflation for house prices, the rent prices have also increase, I wouldn't be able to get a house closer to home nor rent with minimum wage :(
4. Though it's not too necessary they mask that the app was made by me, whenever I see an email about the app to potential clients they refer to be as this app guy, and during their presentations they don't really include as part of the reason this app has been developed ( aside from my boss being the client, I came up with some interesting ideas to turn their paper form of the process they use into a digital one, I also did research for the specific topics, something I could have just asked for instead).
5. Old fashioned way of looking at so called "IT", they added fixing computers to my contract which I dread, especially since I'll be close to a deadline and then I get a call to fix someone's computer...
6. They don't seem to want to expand their "development team" to more than one person.
When I give my resignation I have to stay here for a month and I bet people will start to act differently around me, my likely my boss and the CEO. I think the other people that work will understand, given my situation.
I'm planning to for the last month to only do planning for the app they want me to work on, UML diagrams, use cases, Sprint planning (albiet, only developer here lol). Research on the third party libraries we need for the app and generally give the next guy the easiest path to getting the app done.
I want to do this because the Android and iOS app we're done via cowboy programming in a sense. (I don't have too much in terms of documentation and planning aside from a Microsoft planning website setup with to-do of which features are done for the iOS and paper Todo for the Android app.
Alright long rant over, I've got it all written down, glad I'll be leaving this place.51 -
We're using a ticket system at work that a local company wrote specifically for IT-support companies. It's missing so many (to us) essential features that they flat out ignored the feature requests for. I started dissecting their front-end code to find ways to get the site to do what we want and find a lot of ugly code.
Stuff like if(!confirm("blablabla") == false) and whole JavaScript libraries just to perform one task in one page that are loaded on every page you visit, complaining in the js console that they are loaded in the wrong order. It also uses a websocket on a completely arbitrary port making it impossible to work with it if you are on a restricted wifi. They flat out lie about their customers not wanting an offline app even though their communications platform on which they got asked this question once again got swarmed with big customers disagreeing as the mobile perofrmance and design of the mobile webpage is just atrocious.
So i dig farther and farthee adding all the features we want into a userscript with a beat little 'custom namespace' i make pretty good progress until i find a site that does asynchronous loading of its subpages all of a sudden. They never do that anywhere else. Injecting code into the overcomolicated jQuery mess that they call code is impossible to me, so i track changes via a mutationObserver (awesome stuff for userscripts, never heard of it before) and get that running too.
The userscript got such a volume of functions in such a short time that my boss even used it to demonstrate to them what we want and asked them why they couldn't do it in a reasonable timeframe.
All in all I'm pretty proud if the script, but i hate that software companies that write such a mess of code in different coding styles all over the place even get a foot into the door.
And that's just the code part: They very veeeery often just break stuff in updates that then require multiple hotfixes throughout the day after we complain about it. These errors even go so far to break functionality completely or just throw 500s in our face. It really gives you the impression that they are not testing that thing at all.
And the worst: They actively encourage their trainees to write as much code as possible to get paid more than their contract says, so of course they just break stuff all the time to write as much as possible.
Where did i get that information you ask? They state it on ther fucking career page!
We also have reverse proxy in front of that page that manages the HTTPS encryption and Let's Encrypt renewal. Guess what: They internally check if the certificate on the machine is valid and the system refuses to work if it isn't. How do you upload a certificate to the system you asked? You don't! You have to mail it to them for them to SSH into the system and install it manually. When will that be possible you ask? SOON™.
At least after a while i got them to just disable the 'feature'.
While we are at 'features' (sorry for the bad structure): They have this genius 'smart redirect' feature that is supposed to throw you right back where you were once you're done editing something. Brilliant idea, how do they do it? Using a callback libk like everyone else? Noooo. A serverside database entry that only gets correctly updated half of the time. So while multitasking in multiple tabs because the performance of that thing almost forces you to makes it a whole lot worse you are not protected from it if you don't. Example: you did work on ticket A and save that. You get redirected to ticket B you worked on this morning even though its fucking 5 o' clock in the evening. So of course you get confused over wherever you selected the right ticket to begin with. So you have to check that almost everytime.
Alright, rant over.
Let's see if i beed to make another one after their big 'all feature requests on hold, UI redesign, everything will be fixed and much better'-update.5 -
Working with different nationalities is interesting, and sometimes kind of bewildering. And tiring.
I've been working with an Indian dev for a little while, and while she's a decent dev, interactions with her sometimes leave me a little puzzled. She glazes over serious topics, totally over-sensationalizes unimportant oddities, has yet to say the word "no," and she refers to the senior devs as (quote) "the legends." Also, when asked a question by her boss, like "Are you familiar with this?" Instead of a simple yes/no answer, she shows off a little. Fair, I do this sometimes too, but it's a regular thing with her. Also, like most Indians I've known and/or worked with, she has a very strict class-and-caste view of the world. It honestly makes me a little uncomfortable with how she views people, like certain people belong in certain boxes, how some boxes (and therefore their contents) are inherently better than others, and how it's difficult or simply impossible to move between boxes. My obviously westerner view of things is that you can pick where you want to be and what you want to do, and all it takes to get there is acquiring the proper skills and putting in the required effort. I see no boxes at all, just a sprawling web of trades/specialities. And those legends she talks about? They're good devs with more knowledge than me, but only one, maybe two of them are better devs. I see them as coworkers and leads, not legends. Legends would be the likes of Ada Lovelace, Dennis Ritchie, Yukihuro Matsumoto, and Satoshi Nakamoto. (Among others, obv.). To call a lead dev a legend is just strange to me, unless they're actually deserving, but we don't work with anyone like Wozniak or Carmack.
Since I'm apparently ranting about her a little, let me continue. She's also extremely difficult to understand. Not because of her words or her accent, but I can't ever figure out what she's trying to get across. The words fit together and make valid sentences, but the sentences don't often make sense with one another, and all put together... I'm just totally lost. To be a math nerd, like the two conversations are skew lines: very similar, but can never intersect. What's more, if I say I don't understand and ask for clarification, she refuses and says she doesn't want to confuse me further, and to just do what I think is best. It's incredibly frustrating.
Specifically, we're trying to split up functionality on a ticket -- she's part of a different dev team (accounting), and really should own the accounting portion since she will be responsible for it, but there's no clear boundary in the codebase. Trying to discuss this has been... difficult.
Anyway.
Sometimes other cultures' world views are just puzzling, or even kind of alien. This Irish/Chinese guy stayed at my parents' house for a week. He had red hair, and his facial features were about 3/4 Chinese. He looked strange and really interesting. I can't really explain it, but interacting with him felt like talking to basically any other guy I've known, except sometimes his mannerisms and behavior were just shockingly strange and unexpected, and he occasionally made so little sense to me that I was really taken aback.
This Chinese manager I had valued appearances and percieved honors more than anything else. He cared about punctuality and attire more than productivity. Instead of giving raises for good work or promotions, he would give fancy new titles and maybe allow you to move your desk somewhere with a better view of your coworkers. Not somewhere nicer; somewhere more prominent. How he made connections between concepts was also very strange, like the Chinese/Irish guy earlier. The site templating system was a "bridge?" Idk? He also talked luck with his investors (who were also Chinese), and they would often take the investment money to the casino to see if luck was in the company's favor. Not even kidding.
Also! the Iranian people I've known. They've shown very little emotion, except occasionally anger. If I tried to appease them, they would spurn and insult me, but if I met their anger, they would immediately return to being calm, and always seemed to respect me more afterward. Again, it's a little puzzling. By contrast, meeting an American's anger often makes them dislike you, and exceeding it tends to begin a rivalry.
It's neat seeing how people of different nationalities have different perspectives and world views and think so very differently. but it can also be a little tiring always having to translate and to switch behavior styles, sometimes even between sentences.
It's also frustrating when we simply cannot communicate despite having a language in common.random difficult communication too tired for anger or frustration nationalities tiring diversity root observes people23 -
preface: swearing.
because anger.
So. I'm trying to use Material Design with Material UI. The components and UI look *great*.
It's from google, though, which really pisses me off. but I like what I can do with the UI.
HOWEVER.
I really want a grid system for responsiveness. because obviously. besides, i really hate doing all the responsive shit myself. it sucks and i hate it.
Material Design does not include a grid system. okay, it includes a grid component, but it's not for site layout. it's for making a grid of images. or something.
What it does include is a lot of very lengthy documentation on what you should do, complete with fancy graphics saying "THIS IS HOW YOU MUST DO IT OR YOU'RE DOING IT ALL WRONG" -- but they don't actually support it! you must do it all yourself.
Why oh why would they tell you how you must do things if they don't provide the tools to make it possible? fucking google.
You might decide it's a grand idea to interject at this moment and say: "there are plenty of tools out there that allow you to do this!" And sure, you'd be right. however -- and i think this might just barely might be worth mentioning -- THEY REALLY FUCKING SUCK. Hey, let's look at some of the classes! So clear and semantic! This one was nice and simple: "xs4" -- but wtf does that mean? okay, it apparently means 4 columns as they'd appear on an extra-small layout. How does that work on a large layout? Who knows. Now, how about "c12"? okay, maybe 12 columns? but how does that display on a phone with a layout small enough to only have 4 columns? i don't know! they don't know! nobody knows!
oh oh oh oh. and my particular favorite: "mdc-layout-grid__cell mdc-layout-grid__cell--align-bottom" WHAT. THE. FUCK. I'm not writing a goddamn novel! and that one claims to be from google itself. either they've gone insane or someone's totally lying. either way, fuck them.
SO. TERRIBLENESS ASIDE.
Instead of using Material Design v0.fuckoff that lacks any semblance of a grid layout, I figure I'll try v1.0 alpha that actually has one supported natively. It's new and supports everything I need. There's no way this can't be a good idea.
The problem is, while it's out and basically usable, none of the React component libraries fucking work with it. Redux-Form doesn't work with it either because it doesn't understand nested compound controls, and hacking it to work at least triples the boilerplate. So, instead, I have to use some other person's "hey, it's shitty but it works for me" alpha version of someone else's project that works as a wrapper on top of Redux-Form that makes all of this work. yeah, you totally followed that. Kind of like a second-cousin-twice-removed sort of project adding in the necessary features and support all the way down. and ofc it doesn't quite work. because why would things ever be easy?
like seriously, come on.
What i'm trying to do isn't even that bloody hard.
Do I really have to use bootstrap instead?
fuck that.
then again, fuck this significantly more.
UGH.18 -
//
// devRant unofficial UWP update (v2.0.0-beta7)
//
After "Active Discussions" (implemented in v2.0.0-beta5), it was time to implement the last missing app section, "Collabs".
This is the biggest update since the start of the public beta, over 100 changes (new features, improvements, fixes).
Changelog (v2.0.0-beta7):
- Support for Collabs
- Notifs Tabs
- & more... read the entire changelog here: https://jakubsteplowski.com/en/...
Microsoft Store: https://microsoft.com/store/apps/...
I'm really happy to announce that the unofficial UWP client has now 100% of the features available on the official Android and iOS apps (if we don't count Push Notifs 😝 but they will arrive soon too).
It took several months of hard work, but I made it... it's here, it reached the level I wanted to reach since the beginning of this project (May 2016) (if we don't count Push Notifs).
I did it a lot of times, but I think they deserve it everytime, I would like to thank all the people who made this possible, all the active users, who opened issues, suggested features, or just used my app and had fun, posted positives (and negatives, motherfuckers, just kidding, maybe) reviews on Microsoft Store etc.
The entire community who made me want to do this project.
You're amazing guys!
Of course this is not the end of this project, I want to bring the app out of the beta and support it until I will be able to do it, releasing updates almost simultaneously with @dfox and @trogus.
Planned to be done:
- Support for Anniversary Update
- Push Notifs
- Custom Themes
- Close the 15+ issues (features requests, fixes) on the issue tracker on GitHub
- Ranti by @Alice: Your devRant Assistant <- I really hope it will become a thing :)
- Your future suggestions -> post them here: https://github.com/JakubSteplowski/...
Thanks for the attention,
Good ranting!10 -
So… I released v2.0.0 of devRant UWP a few weeks ago.
Then I got a lot of reports of problems on Windows 10 Mobile and older (than 1809) versions of Windows 10 on Desktop.
I decided to resubmit v2.0.0-beta16 to the store, and try to find the issue in the update… I didn't find it.
The code seems the same as the working version (at least the part I try to test is 100% equal).
So it seems I fucked up the vs project.
This means that to find the issue I can spend weeks to search it over and over inside the latest project (using shitty emulators of older Windows 10 builds to debug it), or I could just restore it to the old v2.0.0-beta16 (released in august) and implement again every single new feature and fix (something like 5 new features, dozens of improvements, changes and bug fixes).
In any case, this will require a lot of time (which I don't have at this moment).
I'm really sorry for this inconvenience, I know some of you use my client daily (~3.000 users I guess), I'm really glad someone likes it, and thanks a lot for the awesome reviews and feedback, but stable v2 (v2.1.0 at this point) will be available not earlier than in February.
Probably some of you have already download v2.0.0 while it was available in the store, and maybe it works on your device (please let me know in the comments below if you did, how is it going, and also if you like the new features and improvements).
After this epic fail, and more than 1 year (way too much) of v2 public beta, I want to throw the current project in the trash, and start it from scratch.
Which means I will start to work on v3 as soon as you will see v2.1.0 in the store, making it faster, lighter and with better support for the latest Windows 10 (Fluent Design and not) features, dropping the support for the very old UWP API.
Thanks for your attention.
Have a good day (or night)!5 -
I'm still at my first job, got the job by word of mouth from a friend.
This company wants me to develop both their iOS and Android apps, and being the solo developer it's a long process. I forgot to mention I had to learn objective-c on the job, and being from a java background Android was easy to pick up but it wasn't exactly 100% easy either.
8 months down the line I finished the iOS app and working on the Android app, which is more so copying the features I did with the Android prototype I worked on at the start.
I get paid minimum wage with from the looks of it no sight of a pay raise.
This company doesn't seem to know about how difficult it is to be the only developer for two apps in two different languages.
Anyway aside from this I was wondering if I could get some advice, I want to apply for jobs while I finish up the Android app, but is it a good idea to put the company I work for on my CV? I don't want to risk getting found out for looking for a job, without my boss knowing.
Would it be ideal to just have some sort of more information on request type thing if the jobs I apply for respond?
I guess I could stay until I'm here for one year (student advisor said this) but in saying that I don't think he understands that software development is done in projects rather than time, and after these apps I'll have to start on a new app from scratch, which I'm not looking forward to.
Anyways for any advice you guys give me thanks in advance I really appreciate any input, just wanna get out of this job, the 10 hours of commute I spend a week is killing me :/ along with it being expensive.9 -
Frustrated, tired and a bit lost.
I'm a "Senior PHP Backend Dev", which includes not the greatest tech stack nor the best job title, but it pays fine, and the company is awesome to work for.
I suck at writing features, but I'm great at bitching, and I easily put complex abstract concepts into usable models. So I'm also QA, tester, tech lead, database architect, whatever.
That makes writing PHP less annoying, because I create the rules, and whip devs around when they forget a return type definition or forget to handle an edge case. But I don't write a lot of code anymore, I mostly read (bad) code.
Lately I REALLY feel like doing something else... problem is that I know JS/ES6, but really dislike React/Vue and the whole crappy modern frontend toolchainchootrain of babelifyingwebpackingyarnballs. I know Python/Tensorflow/etc, but don't feel like I want to go into data science or AI. And then I'm awesome at the shit no one uses, like Haskell, Go and Rust (and worse).
I got a job offer which combines a very interesting PHP codebase with a Java infrastructure, where I could learn a lot... and I'm kind of tempted.
Problem is, everyone always shits on Java. I always made a bit of fun of Java myself. Don't even know exactly why, probably some really cruel instinct which causes kids to bully the least popular kid.
I know the basics, I've written the hello world, and a small backend app for a personal project. I know how strict and verbose it can be. I love the strictness in Haskell and Rust.... but those are both also quite terse.
Should I become a Java dev? I'm not talking about Android SDK, but an insane enterprise codebase at a life sciences corporation.
To the pro Java devs: What are the best and worst things about your job, about the weekly processes, about the toolchains? Have you ever considered other languages? Do you unconditionally love and believe in Java, or do you believe Swift, Kotlin, Scala or whatever will eventually make it completely obsolete?
Will Java hasten my decline into the cynical neckbeard I was always destined to be?
There are a lot more fun langauges, but looking at realistic demand and career value...20 -
Last year at the the Xmas party CEO slips in that he wants the app done by end of February, I freak because I thought he meant both iOS and Android (only dev working on both :/), anyways he wanted specifics for locking out specific people that haven't paid for some in-house training (like in app persons just not in the app lol) it required web development which I'm horrible at, I spend a whole week and managed to scrape together the right functions to do a user lock out, pretty all things considering.
A couple weeks before deadline I'm done :D, I've done a lot of testing, some in-house user testing, changes made all bugs visually possible are fixed.
Now I've been sitting here waiting, it's an iOS app that is currently completed aside from some legal work, which I kept going to boss "hey, we need that disclaimer and privacy policy", he becomes busy for the next few weeks, pester him more, pester another co-worker, only a week ago did they contact a lawyer...
I'm here stuck waiting at a roadblock, developing the Android app sure but for their iOS app that they want released first, I'm stuck on hold, so annoyed, it's not like I can just put on a lawyer hat and just right some shit that says don't use x unless you agree and such.
So annoying, for about 2 weeks I just played games on my phone, I was not expecting to waste that much time lol, I was really expecting the legal stuff to be ready.
Just a side note co-worker and boss that needed to get this legal stuff knew I needed to get this done, since I mentioned it leading up to my completion.
I don't think it'd take too long with Apple when it comes to the review, it's just an update but I wouldn't put my faith in that as an answer. Just hate that I'm on hold, was wanting to finish this app and apply for a new job (nothing against the company more so because I want to go a company where I could get a but of mentoring). But I sit here waiting, working on the Android app, it'd be sad if finish the Android app before their lawyers get back to me with the legal stuff, though Android is a lot easier for me (I did iOS after completing majority of the features they wanted on Android because I was more comfortable working on it).
:/ What a drag -
What is the point of disabling the fullscreen button on a youtube video embed?
And funnily enough, I seem to find this on a lot of sites for software, that have a demo video embedded the page or some shit, like a screen recording in this tiny little frame where I can't read anything because it's in this 400 pixel wide box, that I can't fullscreen. I don't understand it at all! What purpose does it serve? You're actually encouraging me to leave your stupid site to view the damn video on youtube.com so I can actually read the text in your stupid ass video.
Why does youtube even give you the option to remove the fullscreen button in your embeds in the first place? They even recently removed some of the "modest branding" features, like hiding the title, or removing the recommended videos at the end, but they thought that this feature was valuable enough to keep?
This may seem irrational to complain about, but I'm confused and befuddled more than anything else? If I'm embedding a video on a website, the last thought I have in my mind is "Oh, I really don't want people to see my video fullscreen. Better make sure I disable that!"4 -
So I am finally plunging into continuous integration. If I make one more deploy script mistake, I've lost enough time to merit having learned a better solution than bash scripting calling git and rhc and py files I wrote. I have failing tests that are failing because they weren't updated after the million and a half urgent changes in the past 2 months, so it's time to act like I am a TDD fanatic and write the tests correctly. So much work. All from me listening to the constant req changes, listening to the urgency, letting non-devs get under my skin if you will. I'm optimistic in all the wrong places - I think I can write that by end of day let's try it. I'm lazy in the wrong places - I think that I can write that test later, because all I changed was XYZ (which took all night but I said I'd get it as close as possible didn't I?). And I think these handful of bash scripts are good enough to make sure I run tests? But remember, I didn't write the tests or I didn't go back and update them. Or the tests that fail, I'm too lazy. And so much of the tests, I would need to use, idk selenium for, and damnit if I really don't want to dig for element IDs to wait for every time I need an AJAX call.
Okay wow, I really did rant here. And discredited myself a bit lol I need to ignore the wrong lazy and embrace the right lazy. Protect myself from myself and from contributors. It really is, up to me now, to rescue myself from my bad habits. Bad habits perpetuated by clients urgency every day, to change things, that should have been finalized in November if we wanted a stable flipping system in January. It feels like the blind (client) leading the blind (me, when I do dumb shit like rush features out the door half tested).
Anyway all this came out, because I have been reading about continuous integration and stumbled upon this quote. And thought someone might laugh at the anachronism like I did2 -
Who thought Lua was a good idea for extending gameplay functionality??
It's weakly typed, has no OOP functionality and no namespace rules. It has no interesting data structures and tables are a goddamn mystery. Somebody made the simplest language they could and now everybody who touches it is given the broadest possible tools to shoot themselves in the foot.
Lua's ease of embedding into C++ code is a fool's paradise. Warcraft 3's JASS scripting language had way more structure and produced much better games, whilst being much simpler to work with than Lua.
All the academics describing metatables as 'powerful extensionality' and a fill-in for OOP are digging the hole deeper. Using tables to implement classes doesn't work easily outside school. Hiding a self:reference to a function inside of syntactic sugar is just insanity.
Nobody expects to write a triple-A game in lua, but they are happy to fob it off to kids learning to program. WoW made the right choice limiting it to UI extensions.
Fighting the language so you can try and understand a poorly documented game engine and implement gameplay features as the dev's intend for 'modders', is just beyond the pale. It's very difficult to figure out what the standard for extending functionality is, when everybody is making it up as they go along and you don't have a strongly-typed and structured language to make it obvious what the devs intended.
If you want to give your players a coding sandbox, make the scripting language yourself like JASS. It will be way better fit for purpose, way easier to limit for security and to guarantee reasonable performance. Your players get a sane environment to work in and you just might get the next DOTA.
Repeatedly shooting yourself in the foot on invisible syntax errors and an incredibly broad language is wasted suffering for kids that could be learning the programming concepts that cross all languages way quicker and with way more satisfying results.
Lua is hot garbage for it's most popular application, I really don't get it. Just stop!24 -
I continue to internally read and study about Smalltalk in an effort to see where we might have FUCKED UP and went backwards in terms of software engineering since I do not believe that complex source code based languages are the solution.
So I have Pharo. Nothin to complex really, everything is an object, yet, you do have room for building DSL's inside of it over a simple object model with no issue, the system browser can be opened across multiple screens (morph windows inside of a smalltalk system) for which you can edit you code in composable blocks with no issues. Blocks being a particular part of the language (think Ruby in more modern features) give ample room for functional programming. Thus far we have FP and OO (the original mind you) styles out in the open for development.
Your main code can be executed and instantly ALTER the live environment of a program as it is running, if what you are trying to do is stupid it won't affect the live instance, live programming is ahead of its time, and impressive, considering how old Smalltalk is. GUI applications can be given headless (this is also old in terms of how this shit was first distributed) So I can go ahead and package the virtual machine with the entire application into a folder, and distribute it agains't an organization "but why!!!! that package is 80+ mbs!") yeah cuz it carries the entire virtual machine, but go ahead and give it to the Mac user, or the Linux user, it will run, natively once it is clicked.
Server side applications run in similar fashion to php, in terms of lifecycles of request and how session storage is handled, this to me is interesting, no additional runtimes, drop it on a server, configure it properly and off you go, but this is common on other languages so really not that much of a point.
BUT if over a network a user is using your application and you change it and send that change over the network then the the change is damn near instant and fault tolerant due to the nature of the language.
Honestly, I don't know what went wrong or why we are not bringing this shit to the masses, the language was built for fucking kids, it was the first "y'all too stupid to get it, so here is simple" engine and we still said "nah fuck it, unlimited file system based programs, horrible build engines and {}; all over the place"
I am now writing a large budget managing application in Pharo Smalltalk which I want to go ahead and put to test soon at my institution. I do not have any issues thus far, other than my documentation help is literally "read the source code of the package system" which is easy as shit since it is already included inside. My scripts are small, my class hierarchies cover on themselves AND testing is part of the system. I honestly see no faults other than "well....fuck you I like opening vim and editing 300000000 files"
And honestly that is fine, my questions are: why is a paradigm that fits procedural, functional and OBVIOUSLY OO while including an all encompassing IDE NOT more famous, SELECTION is fine and other languages are a better fit, but why is such environment not more famous?9 -
Oh god where do I start!?
In my current role I've had horrific experiences with management and higher ups.
The first time I knew it would be a problem: I was on a Java project that was due to go live within the month. The devs and PM on the project were all due to move on at the end. I was sitting next to the PM, and overheard him saying "we'll implement [important key feature] in hypercare"... I blew my top at him, then had my managers come and see if I was OK.
That particular project overran with me and the permanent devs having to implement the core features of the app for 6mo after everyone else had left.
I've had to be the bearer of bad news a lot.
I work now and then with the CTO, my worst with her:
We had implemented a prototype for the CEO of a sister company, he was chuffed with it. She said something like "why is it not on brand" - there was no brand, so I winged it and used a common design pattern that the CEO had suggested he would like with the sister company's colours and logo. The CTO said something like "the problem is we have wilful amateurs designing..." wilful amateurs. Having worked in web design since I was 12 I'm better than a wilful amateur, that one cut deep.
I've had loads with PMs recently, they basically go:
PM: we need this obscure set up.
Me & team: why not use common sense set up.
PM: I don't care, just do obscure set up.
The most recent was they wanted £250k infrastructure for something that was being done on an AWS TC2.small.
Also recently, and in another direction:
PM: we want this mobile app deploying to our internal MDM.
Us: we don't know what the hell it is, what is it!?
PM: it's [megacorp]'s survey filler app that adds survey results into their core cloud platform
Us: fair enough, we don't like writing form fillers, let us have a look at it.
*queue MITM plain text login, private company data being stored in plain text at /sdcard/ on android.
Us: really sorry guys, this is in no way secure.
Pm: *in a huff now because I took a dump on his doorstep*
I'll think of more when I can. -
f it ain't broke, don't fix it!
I feared my Android phone's touchscreen suffered severe damage from using it in the rain, until I discovered that the 3-button navigation stopped working after an Android 12 security update (both in Nova launcher as well as in official Google Pixel launcher). Wasted time drying the unplugged phone and googling for repair options before finally wasting more time changing system settings back and forth, rebooting, changing system settings, rebooting, etc.
Remember those happy times before mobile phones have been invented, which of course I don't really want back either. I just want developers to stop breaking features that used to work. Regression testing outside the happy path, anyone? I mean, it's not a hacked maker project, it's a commercial phone that I bought and intend to use with the latest official software. Don't want to think about the next breaking changes that Android 13 might bring.9 -
Data wrangling is messy
I'm doing the vegetation maps for the game today, maybe rivers if it all goes smoothly.
I could probably do it by hand, but theres something like 60-70 ecoregions to chart,
each with their own species, both fauna and flora. And each has an elevation range its
found at in real life, so I want to use the heightmap to dictate that. Who has time for that? It's a lot of manual work.
And the night prior I'm thinking "oh this will be easy."
yeah, no.
(Also why does Devrant have to mangle my line breaks? -_-)
Laid out the requirements, how I could go about it, and the more I look the more involved
it gets.
So what I think I'll do is automate it. I already automated some of the map extraction, so
I don't see why I shouldn't just go the distance.
Also it means, later on, when I have access to better, higher resolution geographic data, updating it will be a smoother process. And even though I'm only interested in flora at the moment, theres no reason I can't reuse the same system to extract fauna information.
Of course in-game design there are some things you'll want to fudge. When the players are exploring outside the rockies in a mountainous area, maybe I still want to spawn the occasional mountain lion as a mid-tier enemy, even though our survivor might be outside the cats natural habitat. This could even be the prelude to a task you have to do, go take care of a dangerous
creature outside its normal hunting range. And who knows why it is there? Wild fire? Hunted by something *more* dangerous? Poaching? Maybe a nuke plant exploded and drove all the wildlife from an adjoining region?
who knows.
Having the extraction mostly automated goes a long way to updating those lists down the road.
But for now, flora.
For deciding plants and other features of the terrain what I can do is:
* rewrite pixeltile to take file names as input,
* along with a series of colors as a key (which are put into a SET to check each pixel against)
* input each region, one at a time, as the key, and the heightmap as the source image
* output only the region in the heightmap that corresponds to the ecoregion in the key.
* write a function to extract the palette from the outputted heightmap. (is this really needed?)
* arrange colors on the bottom or side of the image by hand, along with (in text) the elevation in feet for reference.
For automating this entire process I can go one step further:
* Do this entire process with the key colors I already snagged by hand, outputting region IDs as the file names.
* setup selenium
* selenium opens a link related to each elevation-map of a specific biome, and saves the text links
(so I dont have to hand-open them)
* I'll save the species and text by hand (assuming elevation data isn't listed)
* once I have a list of species and other details, to save them to csv, or json, or another format
* I save the list of species as csv or json or another format.
* then selenium opens this list, opens wikipedia for each, one at a time, and searches the text for elevation
* selenium saves out the species name (or an "unknown") for the species, and elevation, to a text file, along with the biome ID, and maybe the elevation code (from the heightmap) as a number or a color (probably a number, simplifies changing the heightmap later on)
Having done all this, I can start to assign species types, specific world tiles. The outputs for each region act as reference.
The only problem with the existing biome map (you can see it below, its ugly) is that it has a lot of "inbetween" colors. Theres a few things I can do here. I can treat those as a "mixing" between regions, dictating the chance of one biome's plants or the other's spawning. This seems a little complicated and dependent on a scraped together standard rather than actual data. So I'm thinking instead what I'll do is I'll implement biome transitions in code, which makes more sense, and decouples it from relying on the underlaying data. also prevents species and terrain from generating in say, towns on the borders of region, where certain plants or terrain features would be unnatural. Part of what makes an ecoregion unique is that geography has lead to relative isolation and evolutionary development of each region (usually thanks to mountains, rivers, and large impassible expanses like deserts).
Maybe I'll stuff it all into a giant bson file or maybe sqlite. Don't know yet.
As an entry level programmer I may not know what I'm doing, and I may be supposed to be looking for a job, but that won't stop me from procrastinating.
Data wrangling is fun.1 -
It wasn't really the project itself, but more the execution of it
Last semester we were tasked with writing a new programming language from scratch. We were a team of six people, everything went great to begin with. We discussed language features, the framework runtime it should run on and even what language to write it in.
Fast forward two weeks, nobody is doing anything but me, the two dudes tasked with helping me were both no-shows and the others were busy documenting the syntax and semantics of the language.
I basically ended up having to write the whole language myself with no breaks no help and no guidance.
A few weeks before deadline I completely burned out and couldn't do anything other than just sit and stare at the code; mentally exhausted and not in a mood to do anything other than doing mindless unrelated tasks. But alas work had to get done.
And it did get done... Sorta.
Our beautiful statically typed, statically scoped concurrent programming language that was supposed to compile to BEAM code was neither statically typed, statically scoped, and the output ended up being half-working elixir code that only worked on the most specific of cases.
I don't want to work with those guys again.3 -
I am overwhelmed in my mind right now and I kinda just need it out.
I'm incredibly divided. There's so much I want to do which is fine I can balance some of it kinda well but when it comes to the programming aspects of what I want to do is where my head gets tugged in multiple directions.
Parts of me really want to continue to dive into C# and learn it a lot more than I currently do so I can continue to write the tools I use for problems I come across.
And the other part of me just wants to go do lower level development with C because that's where most of my goals are being mostly embedded and OS development.
But so many people I know that are incredibly smart devs use C# and I see why it's an incredible language and I'm glad it's one of the languages I know but I feel like there's so much to learn about it and I there's so much shit I see that I'm just like I don't know when I would want to use this, or I can see X feature being very useful but I don't know where I'd use it in my projects. Hell even C#s version of structs I know are very useful but I'm not able to make good use of them
I'm just in that headspace where I'm not learning enough and I feel dumb when I look at someone else's project because there's a lot more complexity In their project that none of my projects have ever had and so many people make use of language features I've never used or thought about using (generics being a good example) and I'm constantly asking questions which I know is okay but too much is happening in life lately and it's just making it harder to handle.
Thanks to anyone that got through it hopefully I'm not alone in these feelings2 -
Ok, so my "so called friend" from high school calls me up and requests me for a CMS for his hoax call center business. I didn’t want to do it and didn't have the time so make the busy excuse.
He keeps on insisting and asking it for old time's sake etc.
Finally we decide a price of 80k(rupees not dollars).
I somehow, found the time and made about half of it in 3 days(Laravel rocks) while the time we agreed upon was 1.5 months as I could only work on weekends.
Suddenly he feels, he has got enough to get it working and says just add 1-2 more features, don't make the complete thing. I felt really angry as be was trying to waive off almost all the money as he thought it got done early.
Finally we agreed on 40k, but I wanted some payment up front.
This was 2 months ago. Since then he has ranted about how he has no money but is going to give me as soon as he gets it.
Now, he is dodging my calls and I don't think the the money is ever coming. I desperately needed it for a laptop.
I had already stopped the feature of adding more users(Create) from the CMS.
What do you think I should do?
1 Delete everything (I still have SSH)
2 Send info to all his clients about his hoax business as I have about 200 payment infos.
3 Do nothing
4 {Add your own}11 -
When Do You Stop Taking Responsibility?
Let me clarify by describing four scenarios in which you are tasked with some software development. It could be a large or small task. The fourth scenario is the one I'm interested in. The first three are just for contrast.
1. You either decide how to implement the requirements, or you're given directions or constraints you agree with. (If you hadn't been given those specific directions you probably would have done the same thing anyway.) **You feel accountable for the outcome**, such as whether it works correctly or is delivered on time. And, of course, the team feels collectively accountable. (We could call this the "happy path.")
2. You would prefer to do the work one way, but you're instructed to do it a different way, either by a manager, team lead, or team consensus. You disagree with the approach, but you're not a stubborn know-it-all. You understand that their way is valid, or you don't fully understand it but you trust that someone else does. You're probably going to learn something. **You feel accountable for the outcome** in a normal, non-blaming sort of way.
3. You're instructed to do something so horribly wrong that it's guaranteed to fail badly. You're in a position to refuse or push back, and you do.
4. You're given instructions that you know are bad, you raise your objections, and then you follow them anyway. It could be a really awful technical approach, use of copy-pasted code, the wrong tools, wrong library, no unit testing, or anything similar. The negative consequences you expect could include technical failure, technical debt, or significant delays. **You do not feel accountable for the outcome.** If it doesn't work, takes too long, or the users hate it, you expect the individual(s) who gave you instructions to take full responsibility. It's not that you want to point fingers, but you will if it comes to that.
---
That fourth scenario could provoke all sorts of reactions. I'm interested in it for what you might call research purposes.
The final outcome is irrelevant. If it failed, whether someone else ultimately took responsibility or you were blamed is irrelevant. That it is the opposite of team accountability is obvious and also irrelevant.
Here is the question (finally!)
Have you experienced scenario number four, in which you develop software (big as an application, small as a class or method) in a way you believe to be so incorrect that it will have consequences, because someone required you to do so, and you complied *with the expectation that they, not you, would be accountable for the outcome?*
Emphasis is not on the outcome or who was held accountable, but on whether you *felt* accountable when you developed the software.
If you just want to answer yes or no, or "yes, several times," that's great. If you'd like to describe the scenario with any amount of detail, that's great too. If it's something you'd rather not share publicly you can contact me privately - my profile name at gmail.com.
The point is not judgment. I'll go first. My answer is yes, I have experienced scenario #4. For example, I've been told to copy/paste/edit code which I know will be incomprehensible, unmaintainable, buggy, and give future developers nightmares. I've had to build features I know users will hate. Sometimes I've been wrong. I usually raised objections or shared concerns with the team. Sometimes the environment made that impractical. If the problems persisted I looked for other work. But the point is that sometimes I did what I was told, and I felt that if it went horribly wrong I could say, "Yes, I understand, but this was not my decision." *I did not feel accountable.*.
I plan on writing more about this, but I'd like to start by gathering some perspective and understanding beyond just my own experience.
Thanks5 -
Well here's a story for you. I can't work on my game till the developer of a package I use updates his package. I can't research how to add the newer features I want to add till I know what the base code is gunna look like. I can't work on my second game idea because unreal engine has a major bug since version 4.15 that is crippling the performance of what I want to do. I can't work any assets for that game till I know what performance is gunna be like after the fix is implemented. It's now version 4.17 almost 4.18 and it might get pushed till version 4.19. I need to work on something like right now because my game studio is otherwise just sitting. It is a VR / AR only studio and there is no real direction to move in at the moment till somebody other than me gets their collective shit together.
I need something fairly "quick" but still fun to play to work on so I can sell sell sell. No idea wtf it's gunna be though. The steam market place is so full of garbage that I really don't want to contribute to that with more garbage. I also don't know anyone I can collaborate with to make something interesting.
WHAT DO I DO?1 -
I am currently weeks apart from releasing my pet project, which I am working on for almost 6 years now. Of course, there were a few stops here and there, but overall I've spent a lot of time and effort on this to make it work. It is far from complete but I am really happy with the results.
Now, since I am not a professional by any means - it is all a hobby for me - I was wondering, that how much my work would cost, if it were to made by professionals. Below the details so you can get a grasp of the thing.
The whole system is for our family business. We are selling parts for an old-timer truck model. The website was pretty much done already, people like it, it only needed some polishing and adding of the new features. But the thing behind it is monstrous (at least for me).
Apart from the custom-made CMS for the website (most of it was done already and didn't need to change), we can handle orders, partners, prices, stocks, overdue partners, pretty much anything a CRM would do.
There is a logic to automatically make orders based on import prices, or give the customer a custom discount based on the price gap of each product. There are products, which can contain other products, and their prices are dynamically changed based on a given formula, once an underlying product price changes. We can send e-mails when an order status changes, and there is also a page, where a user can interact whit their order, like changing the shipping or the delivery address. The system is (or will in the following weeks) also connected to multiple shipping companies' API, so we can order deliveries and print labels directly from our system. The whole thing is a custom made Laravel project by the way. There are countless more features, but I've just spent 2 hours explaining all to my father and was only be able to cover like half of it.
And why it is all custom made, you ask? Well, the business logic is a bit twisted, so it would be hard to operate as a regular web shop, since the availability of the products are uncertain, given the fact that it is a model, which isn't manufactured in 30 years. So, we can't just accept and send orders without confirming. It is also a thing, that people usually don't know what they need to order for their truck, so we have to help them, so they don't waste their money and the precious last pieces of a part unnecessarily.
Sorry for this rather long post, and it might feel like I just want to brag (well, I kinda do), but I am honestly interested in what such a custom product would cost in the market.
Thank you for your time answering.6 -
Man I'm annoyed!
TL;Dr what does it mean "we're trying to reduce options to a minimum", why don't you go closed source!? why don't you remove themes!?
For anyone who uses rofi, they would know that a few months ago an update made it more compliant with the free-desktop spec, that it only uses the first .desktop file for the given Name tag.
I only found out about this recently as I was only able to update Manjaro recently, and it really annoyed me, cause it took me a while to figure out why tons of my desktop entries disappeared.
Turns out someone made an issue about this, and the given answer was: "that's against the spec". Ok, fine. But when I asked if they could add an option to still ignore that aspect of the spec (i.e. --show-duplicated), the response I got was: "going against the spec is a no-go". WHAT!?
There are so many things that have behavior that goes against the spec (ex. gnu-utils), why can't they add an option to do this!? An OPTION!?
When I decided to try (I don't know C yet) and make a PR, the first and last (it got locked afterwards!) comment I got was:
" As explained on #941, this is a no-go. We want to reduce the number of options to the minimum, and non-compliance to a well-defined and widely implemented spec is definitely not something we want."
Why are you so closed minded!? Yes compliance is amazing, but it's not a safety standard, it's okay if you *give an option* to go against the spec!!!!
WHAT THE HECK!?!?!? WHY!?!?!?
Why is a open source project closed to new features that are part if the scope of the project, and require minimal maintenance!?11 -
OpenSource is fun they said. I being a bored teen thought, ah, another chance to experiment. Discover something new. Now I am into piracy, movies, music, software. If I can get it for free I ain't paying for it. So I went on to GitHub to see what exciting new Repos I could contribute to. I hate already implemented plenty of algorithms in GO for GitHub.com/TheAlgorithms so I was looking something more practical, more beneficial to society. Then I saw it, the perfect repo, not too complex and not amateur. SpotDL/spotify-downloader for downloading songs from Spotify, a grey area coz it's technically piracy. Well not from Spotify, we fetch the info from the Spotify API and search for the songs on YouTubeMusic. They were just about to release v3, a complete rewrite of the codebase stressing code readability and stuff. I spend about a day studying the codebase, trying to findout just where I could make my contribution. I can see outright that there's a huge problem with implementation.
First of all the script spawns 4 processes for downloading songs though you might be downloading only one song. Which means for everytime you run the script you have to wait for 4 other processes to be spawned before any downloading can happen. Sure this is faster when you are downloading more than like 4 songs, but it's actually slower when downloading a single song. But I ignored that coz I assumed that most users download playlists and albums. Anyway we talked with the like lead developer and he was all like, make those PRs anytime you feel like. So I made a really minor first contribution.
I introduced download from Spotify URI functionality, modified like 10 lines of code. I was half expecting that the PR would be merged within hours at most 24 hours coz of how minor of a contribution it was, 5 days in it was pending. So I tagged the lead Dev and he was all appreciative of the PR, calling it real 'clean code' and stuff. 3 more days, the PR is still not merged. I have now stacked 4 more commits to the same PR, I tag the dev and he's like he's waiting to see if my 'feature' will get atleast 10 upvotes so that it can be merged, he links an issue. I go to the issue and my feature is not there, So 11 days after I made my PR I have to write a comment explaining the 'feature' introduced in my PR and then wait for 10 upvotes.
I was like f**k this, I'll just develop on my fork if you want the features on my fork, you will make your own PR! I am so done with OpenSource, development is slow. I have no idea how you guys do it. I can't handle development where I don't have write access.6 -
i wanted some advice on career progression. I am a CS graduate from 2020, have been a decent mobile dev for last 3 years and switched 2 companies so far. i currently have an average ctc (considering i reside in the world's most populated country) as a junior dev.
i want to grow but don't know the next steps. here are my options:
1. stay in the same company . role growth: senior in 2 years , more senior in 4 years . comp growth : avg 10% every year
>> this feels okay-ish path but 10% growth seems very less
2. switch every x years . role growth : unpredictable. comp growth min 30-50%
>> this has been my approach. as i grow bore of a company, i switch . the first time i got a 200% hike, but at that time, i was already earning very less. however companies do not usually take you for a senior role unles you were a senior before, so i think i am losing something here
3. do a masters in tech . comp growth : ? role growth :0
>> this is an unknown territory for me. i haven't heard of anyone bragging about how they did a masters in some tech field and got a better job/position. most people prefer masters in business or do a masters in tech only if they had a poor bachelors degree
4. do a masters in business. comp growth ? role growth?
>> another unknown territory for me. i really wanna consider a managerial position, just because i want to be leading the action , but that's probably because of being a beta guy in all my life and not just the tech/work.
1. managers have a great comp but they also get fired more often than techies. how do you become a good manager/vp/director etc?
2. what are your goals, how do you improve/work upon the goals as a manager?
3. how do you grow as a manager?
honestly i put a lot of tasks and capabilities into one category : the skills of a manager. but i think there might be different roles for such categories. let me know which one is which and if they are worth going into:
1. an x is a person that researches on market trends, other companies, amtheir audience etc and come up with new ideas to implement and improve growth/business of the company
2. an x is a person that makes sure that devs , qa, designers etc are aligned , knows what to do , clears their doubts and ensure the proper functioni5 of the team and timely releases of new features.
3. an x is an ambitious and curious person who can think of new , original ideas.
4. an x is a person with all knowledge of product features.
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in all above statements, is x== junior manager? then what are senior manager, vp, directors, president, tech lead, qa,etc?
also how can one start to become x?6 -
For a while I used vim or whatever plain text editor nano gedit but I got used to features like autocomplete and syntax highlighting etcetera when forced to use things like an eclipse and IntelliJ slash Android Studio. But when I'm usually using Atom these days. But I am increasingly more frustrated that my favorite language python does not have my favorite features in the editor. I guess I need to consider paid editors or at least just try some more free ones but I really don't want to invest the time. Once again I think I've convinced myself to just enjoy the nice things about atom. At this point i like it better than komodo7
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Not a rant, but seeking advice...
Should I abandon 2 years' worth of work on migrating a personal project from SQL (M$) to a Graph database, and just stick to SQL? And only consider migrating when/if I need graph capabilities?
The project is a small social media platform. Has around ~50 monthly active users.
Why I started the migration in the first place:
• When researching databases, I read that for social media, graph is more suitable. It was, at least in terms of query structure. It was more natural, there were no "joins", and queries were much simpler than their SQL counterparts.
• In case the project got big, I didn't want to have to panic-deal with database issues that come with growth. I had some indexing issues with MSSQL, and it got me worried that at 50MAU I'm having these issues, what would happen if I get more?
• It's a personal project, and the Gremlin language and graph databases looked cool and I was motivated to learn something new.
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Why I'm considering aborting the migration:
• It's taking too damn long. I'm unable to work on other features because this migration is taking up all my free time. Sunk cost fallacy is hitting me hard with this one.
• In local testing within docker, it's extremely slow. I tried various graph engines (janusgraph, official tinkerpop, orientdb), and the fastest one takes 4-6minutes to complete my server tests. SQL finishes the same tests in under 2 minutes, same docker environment. I also tried running my tests on a remote server (AWS neptune) and it was just as slow. Maybe my queries are bad, but can I afford to spend even more time fine tuning all queries?
• I now realise that "graph = no scalability issues" was naïve of me, and 100% wishful thinking. Scalability issues don't care what database I use, but about how well tuned and configured the whole system is.
• I really want to move on. My tech stack is falling behind and becoming outdated. I'm unable to maintain dependencies.
• I'm worried about losing those 50 MAU because they're essential to gaining traction once I release the platform. I keep telling them about the migration but at some point (2 years later) they're going to get bored I feel.
I guess partially it's a rant because I feel like I shouldn't stop now having spent 2 years on this, but at the same time I feel like I'm heading towards a dead end.
If you made it this far, thank you for reading:)10 -
hey uh, this is a rant about phantom forces, if you don't know what it is, look it up, anyways, that's really it.
so, i've been playing this game very actively called phantom forces and its a good game but its been ruined and the fun has pretty much been taken away. the community is dead and terrible, the developers don't care and the game is just falling off.
what i consider community is the youtube scene, and now as of january 1st, 2022, there's nothing left that's actually interesting besides godstatus and moons fps studio. honestly, its so dry and i'm sick of it.
i'm tired of seeing shitty best setup videos and gun reviews. i hate somesteven and strider and then, there's nothing to actually watch so i just watch brain-numbing shitty videos about stuff.
and then theres the developers, stylis studios is a great development team, i'll give you that but the sheer ignorance of their team is so fucking much.
its kinda obvious they don't really care about adding new features or anything new that isn't guns and its fucking sickening. just to see the same old updates, every fucking month man, its annoying and tiring.
i'm fucking tired of just seeing ape shit guns that are too high for regular players to actually unlock. like i know they're trying to please the growing number of 200+ rank users but its terrible, they haven't done a gun below rank 200 or 100 in forever. the last time they did it was like 6 months ago or something.
we've been asking for shit for years and they haven't given it to us and its fucking tiring. asking for daily quests, new features, more grips, vehicles and shit like that is obviously never gonna happen and thats the fucking problem. they don't care about their community.
but anyways, thats really all i want to say, might make a follow up post later. if you want to add your 2 cents down in the comments, you can do that. bye2