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Search - "javascript in 2016"
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Okay, story time.
Back during 2016, I decided to do a little experiment to test the viability of multithreading in a JavaScript server stack, and I'm not talking about the Node.js way of queuing I/O on background threads, or about WebWorkers that box and convert your arguments to JSON and back during a simple call across two JS contexts.
I'm talking about JavaScript code running concurrently on all cores. I'm talking about replacing the god-awful single-threaded event loop of ECMAScript – the biggest bottleneck in software history – with an honest-to-god, lock-free thread-pool scheduler that executes JS code in parallel, on all cores.
I'm talking about concurrent access to shared mutable state – a big, rightfully-hated mess when done badly – in JavaScript.
This rant is about the many mistakes I made at the time, specifically the biggest – but not the first – of which: publishing some preliminary results very early on.
Every time I showed my work to a JavaScript developer, I'd get negative feedback. Like, unjustified hatred and immediate denial, or outright rejection of the entire concept. Some were even adamantly trying to discourage me from this project.
So I posted a sarcastic question to the Software Engineering Stack Exchange, which was originally worded differently to reflect my frustration, but was later edited by mods to be more serious.
You can see the responses for yourself here: https://goo.gl/poHKpK
Most of the serious answers were along the lines of "multithreading is hard". The top voted response started with this statement: "1) Multithreading is extremely hard, and unfortunately the way you've presented this idea so far implies you're severely underestimating how hard it is."
While I'll admit that my presentation was initially lacking, I later made an entire page to explain the synchronisation mechanism in place, and you can read more about it here, if you're interested:
http://nexusjs.com/architecture/
But what really shocked me was that I had never understood the mindset that all the naysayers adopted until I read that response.
Because the bottom-line of that entire response is an argument: an argument against change.
The average JavaScript developer doesn't want a multithreaded server platform for JavaScript because it means a change of the status quo.
And this is exactly why I started this project. I wanted a highly performant JavaScript platform for servers that's more suitable for real-time applications like transcoding, video streaming, and machine learning.
Nexus does not and will not hold your hand. It will not repeat Node's mistakes and give you nice ways to shoot yourself in the foot later, like `process.on('uncaughtException', ...)` for a catch-all global error handling solution.
No, an uncaught exception will be dealt with like any other self-respecting language: by not ignoring the problem and pretending it doesn't exist. If you write bad code, your program will crash, and you can't rectify a bug in your code by ignoring its presence entirely and using duct tape to scrape something together.
Back on the topic of multithreading, though. Multithreading is known to be hard, that's true. But how do you deal with a difficult solution? You simplify it and break it down, not just disregard it completely; because multithreading has its great advantages, too.
Like, how about we talk performance?
How about distributed algorithms that don't waste 40% of their computing power on agent communication and pointless overhead (like the serialisation/deserialisation of messages across the execution boundary for every single call)?
How about vertical scaling without forking the entire address space (and thus multiplying your application's memory consumption by the number of cores you wish to use)?
How about utilising logical CPUs to the fullest extent, and allowing them to execute JavaScript? Something that isn't even possible with the current model implemented by Node?
Some will say that the performance gains aren't worth the risk. That the possibility of race conditions and deadlocks aren't worth it.
That's the point of cooperative multithreading. It is a way to smartly work around these issues.
If you use promises, they will execute in parallel, to the best of the scheduler's abilities, and if you chain them then they will run consecutively as planned according to their dependency graph.
If your code doesn't access global variables or shared closure variables, or your promises only deal with their provided inputs without side-effects, then no contention will *ever* occur.
If you only read and never modify globals, no contention will ever occur.
Are you seeing the same trend I'm seeing?
Good JavaScript programming practices miraculously coincide with the best practices of thread-safety.
When someone says we shouldn't use multithreading because it's hard, do you know what I like to say to that?
"To multithread, you need a pair."18 -
It all started in the year 2013.
I was 13 years old back then. I was a fan of Minecraft and so I learned how to setup a bukkit server and ran it. Installing plugins was fun, because I could be a "hacker" and change the configs.
After a while, (~2014), when I was in the 9th grade of elementary school, I saw Unity. A free game engine. Of course, me being a 14 year old I was intrigued and so I downloaded it, made an account and a new project. I had absolutely ZERO knowledge of programming. Didn't even know what languages existed, so i resorted to presets and poorly put together characters + weapons.
After some time fiddling around with Unity, I've gotten a hang of the basics (not programming related).
My actual programming started when I started High School (year 2016). It's a computer engineering school and for the first part of the year, I've learned from my teacher in C# (Console.WriteLine/ReadLine/Loops/Variables). At the second semester I started to gain interest and motivation to program at home. I did the programs we made in school (random number guessing game) but better. Improved it, added colors.
After that, I started developing in Unity - Actually learning something and having the ability to develop something all by myself. It keeps driving me on. In the second year (the year I'm visiting right now) I tought myself HTML, CSS, JavaScript, jQuery, PHP. I'm very happy and also can't wait to discover and learn new things in these languages!
My latest project was an Android application for my father that he asked for (it calculated the price of the 3D print he would make).
// Sorry for the long post!
EDIT: Forgot to add a fun little detail. All my classmates make fun of me because I program so much !
Also: Tabs > Spaces8 -
Everyone and their mother has a JavaScript framework and the NEWEST cool npm module you're an idiot for not using.
It's like musicians and gear acquisition syndrome, coders love to have new stuff even if it's over-engineered, already exists, or redundant.
Hate dealing with tech hipsters 🙄 is nothing tried and true anymore?2 -
Stuff is so rapidly depricated in javascript that you always have to add current year in Google searches to find something relevant.
"Dammit, this answer is from 2016, probly no good today". -
Ecma International, the organization in charge of managing the ECMAScript standard, has published the most recent version of the JavaScript language. ECMAScript 2016 (ES7 or JavaScript 7th Edition in the old naming scheme) comes with very few new features. The most important is that JavaScript developers will finally get a "raise to the power" operator, which was mysteriously left out of the standard for 20 years. The operator is **... It will also become much easier to search for data in a JavaScript array with Array.prototype.includes(), but support for async functions (initially announced for ES2016), has been deferred until next year's release. "From now on, expect smaller changelogs from the ECMAScript team," reports Softpedia, "since this was the plan set out last year. Fewer breaking changes means more time to migrate code, instead of having to rewrite entire applications, as developers did when the mammoth ES6 release came out last year."1
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I don't remember/saw if somebody posted it in this much detail, but here's how one developer essentially showed how broken npm once again is, by just removing all his published packages, basically breaking thousands of other packages that depended on it, very interesting read, especially to understand how npm can't be relied on.
https://theregister.co.uk/2016/03/...
http://blog.npmjs.org/post/...
https://medium.com/@mproberts/...
https://arstechnica.com/information...4 -
I can't believe I have been so blind all this time! For years I have unquestionably accepted the lies of corporations and governments around the world, but I have been enlightened and it is glorious!
So thank you, JavaScript, you magnificent beast - for informing me of the misinformation that has resided in the public consciousness for thousands of years!
It is not the year 2016, it is in fact only the year 116 - wake up sheeple!2 -
There has been a post today about the existence of too many js frameworks. Which reminds me of this awesome post https://hackernoon.com/how-it-feels...
At first I thought someone was corpseposting, as it is my understanding that the js ecosystem is calming down a bit. But then I noticed that post got almost 20 upvotes. So here's my thoughts:
(I'm not sure what I'm ranting about here, as it feels kinda broad after writing it. I think it's kinda valid anyhow.)
I'm ok with someone expressing frustration with js. But complaining about progress is definitely off to me.
How is too many frameworks a bad thing?
How does the variety and creation of more modern frameworks affect negatively developers?
Does it make it hard to understand each of these new frameworks?
Well, there's no need to. Just because it has a logo and some nice badges and says it will make you happy doesn't mean you should use it.
You just stick to the big boys in the ecosystem and you'll be fine for a while.
Does it make you feel compelled to migrate the stack of every project you did?
Well, don't. If you don't like being on the bleeding edge of js, then just stick to whatever you're using, as long as it's good code.
But if a lot of companies decided to migrate to react (among others frameworks), it's because they like the upsides: the code is faster to write, easier to test and more performant.
In general, I'm more understanding/empathic with beginner js programmers.
But I have for real heard experienced devs in real life complain about having to learn new frameworks, like they hate it.
"I just want to learn a single framework and just master it throughout my life" and I think they're lowering the bar.
There's people that for real expect occupying positions for life, make money, but never learn a new framework.
We hold other practitioners to high standards (like pilots or doctors), but for some reason, some programmers feel like they're ok with what they know for life.
As if they couldn't translate all they learned with one framework to another.
Meanwhile our lives are becoming more and more intertwined with technology and demand some pretty high standards. Standards that historically have not been met, according to thousands of people screaming to their devices screens.
Even though I think the "js can be frustrating" sentiment is valid, the statement 'too many js frameworks is bad' is not.
I think a statement like 'js frameworks can go obsolete very quickly' is more appropriate.
By saying too many js frameworks is a bad thing you're
1) Making a conspiracy theory as if js devs were working in tandem to make the ecosystem hard,
But people do whatever they want. Some create packages, others star/clone/use them.
2) Making a taboo out of a normal itch, creating.
"hey you're a libdev? just stop, ok? stop"
"Are you a creative person? Do you know a way to solve a problem in an easier way than some famous package? it doesn't matter, don't you dare creating a new package."
I'm not gonna say the js world is perfect. The js world is frantic, savage, evolves aggressively.
You could say that it (accidentally) gives the middle finger to end users, but you could also say that it just sets the bar higher.
I liked writing jquery code in the past, but at the same time I didn't like adding features/fixing bugs on it. It was painful.
So I'm fine with a better framework coming along after a few years and stealing their userbase, as it happens almost universally in the programming world, the difference with js is that the cycle is faster.
Even jquery's creator embraced React.
This post explains also
https://medium.com/@chrisdaviesgeek...13 -
Someone wrote a long-read rant on front end dev 2016-style.
Worth the read. And the laugh 🙂😂
https://hackernoon.com/how-it-feels...1 -
You know what i really like about right now? That is not like in 2016 when a new Javascript framework was release every day that does the same as jQuery but different, now days i can use it and everybody says "nice" instead of "you should do this with X.js with 4000 libraries on ES^N edition" to quote an articule i read on the time "I need to display data on a page, not perform Sub Zero’s original MK fatality."2
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https://hackernoon.com/how-it-feels...
After reading this post, I am so confused what to with this life. I thought of becoming a full stack developer. After reading it, I am thinking, is this I want to do with my life. How many libraries, frameworks, technologies and languages should I learn.
Getting confused what to do now. Grrrr...2 -
Do you feel dazed by what front-end development is become? You should read this article, it worths your time https://hackernoon.com/how-it-feels...
I felt the need to share it and to talk about it1 -
I really love JavaScript but the most fustrating thing is solving IE bugs and finding only solution by using jQuery... Yes even in 2016.2
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Everything startest with HTML. I got an awesome book about HTML/CSS and I just started learning and trying out some stuff. At the beginning I got a lot of help from my father but soon I created my own websites! I setup a free webserver and after some time, I met PHP. I made tons of stuff with PHP :)
After about 1 year of creating things with PHP, I learned Javascript. And with Javascript I got into game development. I created some games but I wanted more. So I tried Unity Engine. But... well... It was hard. Then I tried Godot Engine and I finally found a game engine wich I enjoy!
I created a lot of games.
Then in 2016 I met Lua, wich is my favourite language now! (But I didn't do much with it)
Later I also met Node.js but I'm still learning :)1 -
Functional programming, Reacts! Because that's what the cool kids are using now... nice rant https://hackernoon.com/how-it-feels...
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I started to like Typescript. It was like c# on the client. Then the amount of lines and functions grew, so it was time for modules. That's pretty much when it went like this for me:
https://hackernoon.com/how-it-feels...
I know it's a year later, but I don't think things have gotten much better since. That was pretty much exactly my experience this year.1 -
Hey, I got this new web project, but to be honest I haven’t coded much web in a few years and I’ve heard the landscape changed a bit. You are the most up-to date web dev around here right?
-The actual term is Front End engineer, but yeah, I’m the right guy. I do web in 2016. Visualisations, music players, flying drones that play football, you name it. I just came back from JsConf and ReactConf, so I know the latest technologies to create web apps.
Cool. I need to create a page that displays the latest activity from the users, so I just need to get the data from the REST endpoint and display it in some sort of filterable table, and update it if anything changes in the server. I was thinking maybe using jQuery to fetch and display the data?
read full article at https://hackernoon.com/how-it-feels...1 -
Why in the hell does everyone have to have a different fucking CMS and why do they all make it so goddamn difficult to put a simple javascript in the head?
it's 2016 fuckers, sometimes the end user hires a dev to do things and I can't do shit in your fucking site-builder. I want to add a tiny javascript specifically for fb pixel, but frankly this is how most analytics work and it shouldn't be a complicated task for someone to perform if you built a halfway functional fucking CMS.
One simple function is all it would take to let users put a little bit of js in the head, fuck you could even name it something scary to keep idiots away or hide it behind a developers options in the settings or something that would allow someone with the IQ of a dolphin or higher to install some goddamn tracking code on the fucking shitstorm of a site your "builder" came up with.
your SEO practices suck too, but that's a rant for another time2 -
Saw a rant by @arekxv (link: https://www.devrant.io/rants/216484).
Read this article the other day and just laughed...because it's all too real.
https://medium.com/@jjperezaguinaga...