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Search - "lazy designers"
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Java:
Primitive streams. Their need to exist is a monument to legacy failure.
VB.net
OrElse and AndAlso short-circuiting operators. The language designers were too fucking lazy to process logic, so they give specific keywords for those cases.
PHP
Random Hebrew error messages
JS
Eval. It can be used responsibly, but most of the times you see it it's because someone fucked up.
C#
Lack of Tuple destructuring in argument specification. Tuples were added, and pattern matching was added, and it's been getting better. The gear grinding starts with how Tuple identity assignment in arguments is handled. Rather than destructuring into the current scope, it coalesces the identity specification into a dot property of whatever the argument name is. This seems like an afterthought given they have ootb support for ignore characters.
Typescript
This will probably be remedied in the next version or two, but Tuple identity forwarding between anonymous scopes normalizes to arrays of union types, because tuples compile to typeless arrays. It's irritating because you end up having to restate the type metadata in functional series even when there is no possibility for any other code branch to have occurred.12 -
You know what does my fucking head in?
Designers or developers who shit on Twitter bootstrap because of something to do with how it looks.
Bootstrap is a framework. Not a theme.
If I can look at your site and tell, just by looking, that you’ve used bootstrap, then you’re a lazy developer / designer.
A site / app should look like how it was designed by the designer (even if that’s you). It SHOULDN’T look like the default version of the css framework you’ve used.6 -
So far all designers I worked with do the following:
1. Use "creativity" to come up with stuff that the system does not allow implementing, for example: Changing clock color in mobile statusbar to Blue!
2. Use "creativity" to come up with a heavily customized calendar for a windows software which requires building the control from scratch, but they explain their creativity by saying: Can't you use CSS?
3. Provide iOS only design which follows android guidelines and refuse to provide android styles for at least pages that to be handled differently on each platform, for example, we had a checkout page in an app, and they wanted the same style for both WITHOUT building custom control for it, they said: Can't you use the android custom control inside iOS
4. They design for a website and send same mockups for me to implement on mobile apps, the problem is a web page runs on a big screen when the mobile app doesn't have room for half the stuff they designed but they must look exactly the same as website !!
5. They send entire PSD with no color codes and say: You can extract icons, and colors from psd ... When they should provide them as per our request which is: SVG for Android and PDF for iOS with the color codes, but no, they are lazy!
6. They ask the team to create a page in the app which is almost production ready just so that they test different font sizes and see how it will look on the phone
7. Same as #6 for images that contain text
The list goes on, but those are by the far the ones that made me one step away from resigning, some of them made me resign...6 -
Fuck these stupid frustrating trends. It drives me fucking crazy. Scrolling a website and sections overlap each other, text flying in as you scroll, stuff fading in, images moving over text panels. FUCK OFF!!!!!!!!!! I want to read the content, I don't want to feel sick and confused. Clients - DO NOT SEND ME A LINK TO THIS KIND OF WORTHLESS SHIT, SAYING 'I WANT IT LIKE THIS'.
Used sparingly and intelligently, animation can add to the UX, but it rarely is.
Remember the 90's when lazy designers used the photoshop bevel and emboss filter on every fucking thing, the web was contaminated. Cunts.1 -
My first project at the job was implenting a website, designed by the same company we mostly worked with.
It was very stressful because half of the 2 months calculated for finishing the project, these genius designers needed for their design. Until then, I had almost no tasks to do...
When the designs finally came, I worked on it and two weeks later was a meeting for review and to decide about some details.
These fuckers then concluded, that the whole design did not fit the page and that they would rework it.
Two weeks later, on the planned release day, we finally received it. A completely fucking different design! Wow!
My boss was pretty angry and so was I. We had to move the release 4 weeks ahead, the client was pissed like a stinking hobo and it needed a lot of convincing to keep that client...
It's fucking nerve-wracking as well that we always have to wait in most projects for weeks for clients or designers to add the content before we can publish a website.
They don't seem to care if they have 2 months or 2 weeks, we never were able to release one single project on time, because of these lazy fuckers...3 -
Dear Mobile Designers,
There is a difference between mobile first and mobile preferred. Stop being lazy and take advantage of desktop real estate. My monitor is not a big ass tablet.
Thank you,
Desktop End User1 -
Another day, another time exporting svgs from Figma, sizing them, and exporting them to png into our app as the developer.
But no, I get it, what designers do is extremely taxing on the brain and any additional steps must be excruciating! Let me do anything that requires even the lowest of double-digit IQ! After all, I'm your local resident full stack clown™️!
🤡4 -
Stories from Gary #000
Short background info:
So I'm working as a game dev for 3 years now and by now I can say that I've seen some shit. Mostly because of one of our game designers, let's call him Gary.
So Gary, from here on called GDG (Game Designer Gary), is a regular game designer (GD). His job is to come up with new game ideas, commission the assets, make sure that translations are done, etc. - simply put, he has to get a lot of shit together before we can start working on a new game.
Would be no problem at all if GDG wasn't lazy as shit and would work for once in his life. No dev really wants to work with him anymore, since he's known for calling a game or any issue "ready for development" even if half the assets or specs are still missing.
Let's move on to a particular situation that happened a couple of months ago.
I had an issue assigned to me, which was about implementing the translations for a new game. As I read the issue and checked if everything I needed was given, I noticed that the most important part was in fact missing - the keywords for the translations.
-.-
So, I called GDG and asked where I could find the keywords, to which he responded "Oh, I'm working on them right now... and by the way I got a weird bug with the translation program. Can you come check it out?". Sigh. I went over to his office, rambling about how I should be able to help him with a program I rarely use and which was written ages ago.
As soon as GDG saw me coming roundbthe corner, he started explaining how the keywords aren't ready yet, since the program to create translations and their keywords won't let him name a translation.
"I can create new translations, but I can't assign a keyword to them."
"Okay, show me what you did", I told him, eager to leave.
He started to type the keyword, which turned out to be huge ass long and immediately I noticed a little counter, like "x/50", directly beneath the text field started to count up with every new character GDG typed. See where I'm going with this? HE WASNT ABLE TO RENAME A TRANSLATION BECAUSE HE WAS TOO LAZY TO FUCKING READ AND CONCENTRATE FOR ONCE. Sorry for that, but even thinking about it gets me angry again.
To some this might sound like nothing, but it really got to me at this point. Maybe it will become more understandable as I post more GDG stories.
tl;dr: A 40 something year old man, who's been working in his job for over 10 years wasn't able to use a program which he daily uses and asks me for help, only to find out he's a complete dipshit.4 -
To those of you who want to remember things longer and faster. Especially for students. There is an efficient solution to this pain. It is free, btw.
"Sans Forgetica".
There's now a new font which is created by "a multidisciplinary team of designers and behavioural scientists from RMIT University".
This font uses "the principles of cognitive psychology to help you to better remember your study notes".
Editor's note: Yes, I was too lazy to write it on my own. The more you know ;)
Links:
http://sansforgetica.rmit/
https://t3n.de/news/...12 -
I don't know how many of you here will understand/feel what I feel but here goes nothing
I'm the kind of person who's very calm and like sitting and talking to a friend over using a mobile phone or something. I mean, it's not like I don't use mobile phones at all but yeah.
At this point, I think my smartphone is just a waste of time. Whenever I'm bored or feel lazy, the first thing I do is unlock my phone and randomly see something online. Even though I have nothing important. I feel like it's almost cutting me off from the real world. Maybe in that time, instead of using the mobile for nothing, I could go talk to someone, go for a walk, exercise, think, etc. I even see group of friends sitting in a circle, but no one's talking. Only using their phones.
And let alone socializing, I think you miss a lot of "me" time as well (oh I like meditation and shit haha).
I'm thinking of switching to a non-smartphone. But still we are developers/engineers/designers, and for us to stay away from technology is not easy when we're the ones making it. I love what I do but at the same time I also want feel life.12 -
Pet hate... Designers supplying flats with "click here for some shit" "to contact us Click here". There should never be an instance when you use the words click here. Besides being really bad shit for many reasons, how do you click on a touch screen. Lazy bastards.5
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Arghh! Designers, why, when you have the actual content, do you design for the content that you can make look the prettiest instead of the content on most of the documents which would not fit your design. Assess the content and design to the lowest common denominator. You lazy, useless cunt!2
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!rant
I hate the feeling when you're creating an app then the designers provided you a mockups that aren't intuitive, it makes me lazy to code 😒2 -
Designers/BA: “just presenting my initial drafts to get the team approval here is this this and this”
Me: “oh I see something here that would probably not be good to do, can we change?”
Them: “Well it’s already too late in the process to change stuff around like this”
What then is the fucking point of making an “approval meeting” you lazy pieces of shit?!?8