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Search - "lack of focus"
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Do you ever feel coding fatigue?
My dev mana has run dry, I've hit my rate limit.
That moment where your brain thinks "I should finish building this React project, it's good for my portfolio" or "I should really work on fixing this query performance issue, I already know what the problem is" — but your stomach churns at the thought of having to interpret even a single line of code?
The last few days it really does feel like a physical illness, a nauseated feeling whenever I open an IDE. I have written about 12 lines of code since Monday.
It goes beyond writer's block, it's not a lack of focus or inspiration, it's a big knot in my head of everything that's wrong and inconsistent in development, and it causes feelings of dread, desperation and revulsion when trying to wrap my head around the simplest stuff.
Does anyone have good tips to overcome this feeling, something faster and less savings-account-destroying than "take a sabbatical year and travel the world riding an emu"? (seems tempting though)57 -
The university system is fucked.
I've been working in this industry for a few years now, but have been self taught for much longer. I'm only just starting college and I'm already angry.
What does a college degree really mean anymore? From some of the posts I've seen on devRant, it certainly doesn't ensure professional conduct, work ethic, or quality (shout out to the brave souls who deal with the lack of these daily). Companies should hire based on talent, not on a degree. Universities should focus more on real world applications or at least offer such programs for students interested in entering the workforce rather than research positions. A sizable chunk of universities' income (in the U.S. at least) comes from research and corporate sponsorships, and educating students is secondary to that. Nowadays education is treated as a business instead of a tool to create value in the world. That's what I signed up for, anyway - gaining the knowledge to create value in the world. And yet I along with many others feel so restricted, so bogged down with requirements, fees, shitty professors, and shitty university resources. There is so much knowledge out there that can be put to instant practical use - I am constantly shocked at the things left out of my college curriculum (lack of automated tests, version control, inadequate or inaccurate coverage of design patterns and philosophies) - things that are ABSOLUTELY essential to be successful in this career path.
It's wonderful that we eventually find the resources we need, or the motivation to develop essential skills, but it's sad that so many students in university lack proper direction through no fault of their own.
Fuck you, universities, for being so inflexible and consistently failing to serve your basic purpose - one of if not the most important purpose on this earth.
Fuck you, corporations, for hiring and paying based on degree. Fuck you, management, for being so ignorant about the industry you work in.
Fuck you, clients, who treat intelligent people like dirt, make unreasonable demands, pull some really shady shit, and perpetuate a damaging stereotype.
And fuck you to the developer who wrote my company's antipattern-filled, stringy-as-all hell codebase without comments. Just. Fuck you.17 -
I secretly wish everything at work fails because everyone is so fucking stupid every time it makes me cringe when I have to talk to someone or watch someone explaining something to me.
Everything seems to lack planning and focus, our PMS act more like clients than like managers, its a total fucking mess and I have to clean some of it this week.
It's getting so much on my nerves that I had to open my whiskey for the first time this year, damn. -
Consumers ruined software development and we the developers have little to no chance of changing it.
Recently I read a great blog post by someone called Nikita, the blog post talks mostly about the lack of efficiency and waste of resources modern software has and even tho I agree with the sentiment I don't agree with some things.
First of all the way the author compares software engineering to mechanical, civil and aeroespacial engineering is flawed, why? Because they all directly impact the average consumer more than laggy chrome.
Do you know why car engines have reached such high efficiency numbers? Gas prices keep increasing, why is building a skyscraper better, cheaper and safer than before? Consumers want cheaper and safer buildings, why are airplanes so carefully engineered? Consumers want safer and cheaper flights.
Wanna know what the average software consumer wants? Shiny "beautiful" software that is either dirt ship or free and does what it needs to. The difference between our end product is that average consumers DON'T see the end product, they just experience the light, intuitive experience we are demanded to provide! It's not for nothing that the stereotype of "wizard" still exists, for the average folk magic and electricity makes their devices function and we are to blame, we did our jobs TOO well!
Don't get me wrong, I am about to become a software engineer and efficient, elegant, quality code is the second best eye candy next to a 21yo LA model. BUT dirt cheap software doesn't mean quality software, software developed in a hurry is not quality software and that's what douchebag bosses and consumers demand! They want it cheap, they want it shiny and they wanted it yesterday!
Just look at where the actual effort is going, devs focus on delivering half baked solutions on time just to "harden" the software later and I don't blame them, complete, quality, efficient solutions take time and effort and that costs money, money companies and users don't want to invest most of the time. Who gets to worry about efficiency and ms speed gains? Big ass companies where every second counts because it directly affects their bottom line.
People don't give a shit and it sucks but they forfeit the right to complain the moment they start screaming about the buttons not glaring when hovered upon rather than the 60sec bootup, actual efforts to make quality software are made on people's own time or time critical projects.
You put up a nice example with the python tweet snippet, you have a python script that runs everyday and takes 1.6 seconds, what if I told you I'll pay you 50 cents for you to translate it to Rust and it takes you 6 hours or better what if you do it for free?
The answer to that sort of questions is given every day when "enganeers" across the lake claim to make you an Uber app for 100 bucks in 5 days, people just don't care, we do and that's why developers often end up with the fancy stuff and creating startups from the ground up, they put in the effort and they are compensated for it.
I agree things will get better, things are getting better and we are working to make programs and systems more efficient (specially in the Open Source community or high end Tech companies) but unless consumers and university teachers change their mindset not much can be done about the regular folk.
For now my mother doesn't care if her Android phone takes too much time to turn on as long as it runs Candy Crush just fine. On my part I'll keep programming the best I can, optimizing the best I can for my own projects and others because that's just how I roll, but if I'm hungry I won't hesitate to give you the performance you pay for.
Source:
http://tonsky.me/blog/...13 -
How do you deal with massively poorly-performing and unknowledgeable teams?
For background, I've been in my current position for ~7 months now.
A new manager joined recently and he's just floored at the reality of the team.
I mean, a large portion of my interview (and his) was the existing manager explicitly warning about how much of a dumpster fire everything is.
But still, nothing prepares you for it.
We're talking things like:
- Sequential integer user ids that are passable as query string args to anonymous endpoints, thus enabling you to view the data read by that view *for any* user.
- God-like lookup tables that all manner of pieces of data are shoved into as a catch-all
- A continued focus on unnecessary stored procedures despite us being a Linq shop
- Complete lack of awareness of SOLID principles
- Actual FUD around the simplest of things like interfaces, inversion of control, dependency injection (and the list goes on).
I've been elevated into this sort of quasi-senior position (in all but title - and salary), and I find myself having to navigate a daily struggle of trying to not have an absolute shit fit every time I have to dive into the depths of some of the code.
Compounded onto that is the knowledge that most of the team are on comparable salaries (within a couple thousand) of mine, purely owing to length of service.
We're talking salaries for mid-senior level devs, for people that at market rates would command no more (if even close) than a junior rate.
The problem is that I'm aware of how bad things are, but then somehow I'm constantly surprised and confronted with ever more insane levels of shitfuckery, and... I'm getting tired.
It's been 7 months, I love the job, I'm working in the charity sector and I love the fact that the things I'm working on are directly improving people's lives, rather than lining some fintech fatcat's pockets.
I guess this was more a rant than a question, and also long time no see...
So my question is this:
- How do you deal with this?
- How do you go on without just dying inside every single day?8 -
Does most memorable in a bad way count? 🤔
He left almost 2 years ago..or even more.. left a bunch of bugs and logical fuckups for me to fix.. some already fixed, some still lingering there..
I want to not blame him for everything, since we lack proper code review protocols and all.. but I've asked on several occasions if he understands the problem and what must be done..and the answer was always yes..results, after I got time to check up on him, the code he wrote was most probably copy pasted from stack overflow or somewhere else.. butchered in any and every way possible..
And of course already checked in to TFS.. along with bunch of files that were not even changed (he didn't bother to check that and exclude them) + a bunch of files from other projects... Told him to not do that on several occasions too, but he still managed to fuck things up this way.. leaving all the uncommented debugger; crap and alerts in the js files..
On one occasion I was working on new GUI..api part I already finished..got the order from above to delegate this to him as it is not much he can fuck up so I could focus on more important & complex stuff..
Maybe additional 4h of work + testing for everything..
I show him the prepared files, one controller, one view..explained what parts of code goes where etc.. a little short of writing everything myself.. Ask if he understands what needs to be done & how and told him if he has any problems/questions to ask me asap..
Said he understood what needs to be done.. after a day or two he asks me why something is not workig as expected.. I check the files, correct initialization was commented out and all the code was stuffed in the view file.. Took him another day to move the code to proper files.. Not sure about the possible bugs left there as the client later decided that they will not be using this..
I later found out that years of C# experience on his CV was actually a school course.. he didn't even know why the changes on api are not showing up..because he didn't know that he has to build the code..
I mean, if he was honest when asked about experience with .net, we would've taken a month or two to just explain everything from the start..
But as he didn't and based on his CV (much more experience with .net than me) and 'I understand everything' attitude from the start I assumed he knows WTF was he doing..
Boy was I wrong..
He was also more interested in how much I get payed and if I have a company phone etc..than actually doing his job.. I fucking hate chit chat, and this..well.. he didn't get the hints that this is in no way appropriate to ask.. I've told him that if he has problems with his pay and bonuses that he should talk to the management and not me about this..and that I'm only interested in his actual work and progress..
So yeah, I'll definitely be remembering this guy till the day I die..3 -
Finally getting off my proverbial ass and doing something about the lack of games I like. Going to focus on making an engine for the kind of games I want to play.
No, I am not starting from scratch. Going to base my engine on Godot and use it for my own titles. I am not insane. Making it from scratch is too much work these days. But the indies are shifting from Unity to other engines right now. So a lot of wanted attention will be placed on better alternatives. This means more content and plugin choices will be available to Godot devs.
I kept making excuses as to how hard it will be or it will take forever. It only ended up taking me further away from what I wanted. I have my wishlist of features and I will focus on modularizing them so they can be used as needed. If it makes sense I will make these modules available to the community at Godot. This will help get feedback on what can be improved and generalized further. It will also reduce development costs in the long run. I want to take the approach that No Man's Sky has taken for content and generate as much as I can. I am fascinated by generating objects using algorithms. This seems to be a trend in games.
The struggle I have with games: I want to build things like structures in game (aka Minecraft), I want to build characters in game (aka RPGs), I also want to deform terrain (aka organic voxels), and I want a mixed genre (guns and dragons). Nothing like this exists in a form I want to pay for. I also want to be able to mod the game and for other people to be able to mod the game. That really narrows the list of games down to nothing. Sure there are few games that hit these bullet points, but not all in the same game.
I am finding I struggle to be engaged intellectually at work. I do what I have to for a paycheck. I think having a side project will help with this. One that is radically different than what I do at work is going to be helpful. I need to be realistic about expectations. I probably shouldn't expect any real progress for at least 2 to 3 years and probably more likely 5 years. I have some experience with the tool chains from other engines I have worked with. I also want something that I own and is mine. Even if it sucks.33 -
Sorry to keep whining about my stupid fucking job, but y'all, I think I'm nearing my limit.
There's some good...I am pretty much free to resolve issues any way I want to, as the only other person in the company who "codes" only knows one old ass language that doesn't apply to 90% of the rest of the tech stack at all, and some SQL - all of that to say, we may disagree, but ultimately, these matters are always deferred to me at the end of the day, insofar as the actual implementation goes (which is to say I am not micromanaged). At least as far as non-visuals are concerned, because those of course, are the most important things. Button colors and shit, woo hoo**. That's what we should focus on as we're bringing in potentially millions of dollars per month - the god damn button color and collapsible accordions based on data type over the shit ass DB performance bottleneck, the lack of redundancy or backups (aside from the one I made soon after I started -- literally saved everyone today because of that. My thanks? None, and more bullshit tasks) or the 300GB+ spaghetti code nightmare that is the literal circulatory system of the FUCKING COMPANY. Hundreds of people depend on it for their livelihoods, and those of their families, but fuck me in the face, right? I'm just a god damn nerd who has worked for the federal government, a handful of fortune 500's, a couple of fortune 100's, some startups, etc. But the fuck do I know about the lifecycle of companies?
I could continue ranting, but what's the point? I've got a nice little adage that I've started to live by, and y'all might appreciate it: "If everything is a priority/is important, nothing is". These folks just don't fucking get it. I'm torn because, on the one hand, they waste my time and kinda underpay me, in addition to forcing me to be onsite for 50 hours a week. They don't listen to me, couldn't give a flying shit about my experientially based opinions. I'm just a fucking chimp with a typewriter, there to take commands like a fucking waiter. But there's a lot of job security, assuming I don't fucking snap one day, and the job market for devs (I'm sure I don't need to tell you) is hostile atm. I'm also drinking far more than usual, and I really need to do something about that. It's only wednesday - I think...not 100% on that truth be told, and I logged my fourth trip to the liquor store this week already.
**Dear backenders - don't ever learn front end, or if you do, just lie about it to avoid being designated full stack. It's not worth it.5 -
So, for the past...what, week or so? I've been working on a side project with @gianlu. It's the PretendYoureXyzzy fork - our attempt to rejuvenate an old shitty piece of software.
I had started working on a fork alone, and then he asked to team up so I was like "Sure, I got nothing better to do." So, he's working on the backend (and hooking JS up to the backend) and I'm developing the frontend.
I don't know why I thought tech would stand still. Google says they're putting MDL on life support and replacing it with a much more complex successor, MDC. It's not hard to use, but what really bugs me is the lack of notice on getmdl.io. If you are switching to another project as your main focus, why the fuck wouldn't you advertise in the most places possible?
Granted, I don't do web design and/or development on the daily. Yes, I can do it, but I'm not always as up-to-date with web technologies as I'd like to be.
However, the screencap captured is the third time I've taken the knife to the UI. MDC is great tooling, at least to me. That dialog? Not something MDL would've had out the box on the first day. You'd have to work for that.
I don't have an issue with MDC, I have an issue with the lack of PR around it.6 -
what kind of dumb fuck you have to be to get the react js dev job in company that has agile processes if you hate the JS all the way along with refusing to invest your time to learn about shit you are supposed to do and let's add total lack of understanding how things work, specifically giving zero fucks about agile and mocking it on every occasion and asking stupid questions that are answered in first 5 minutes of reading any blog post about intro to agile processes? Is it to annoy the shit out of others?
On top of that trying to reinvent the wheels for every friggin task with some totally unrelated tech or stack that is not used in the company you work for?
and solution is always half-assed and I always find flaw in it by just looking at it as there are tons of battle-tested solutions or patterns that are better by 100 miles regarding ease of use, security and optimization.
classic php/mysql backend issues - "ooh, the java has garbage collector" - i don't give a fuck about java at this company, give me friggin php solution - 'ooh, that issue in python/haskel/C#/LUA/basically any other prog language is resolved totally different and it looks better!' - well it seems that he knows everything besides php!
Yeah we will change all the fucking tech we use in this huge ass app because your inability to learn to focus on the friggin problem in the friggin language you got the job for.
Guy works with react, asked about thoughts on react - 'i hope it cease to exists along with whole JS ecosystem as soon as possible, because JS is weird'. Great, why did you fucking applied for the job in the first place if it pushes all of your wrong buttons!
Fucking rockstar/ninja developers! (and I don't mean on actual 'rockstar' language devs).
Also constantly talks about game development and we are developing web-related suite of apps, so why the fuck did you even applied? why?
I just hate that attitude of mocking everything and everyone along with the 'god complex' without really contributing with any constructive feedback combined with half-assed doing something that someone before him already mastered and on top of that pretending that is on the same level, but mainly acting as at least 2 levels above, alas in reality just produces bolognese that everybody has to clean up later.
When someone gives constructive feedback with lenghty argument why and how that solution is wrong on so many levels, pulls the 'well, i'm still learning that' card.
If I as code monkey can learn something in 2 friggin days including good practices and most of crazy intricacies about that new thing, you as a programmer god should be able to learn it in 2 fucking hours!
Fucking arrogant pricks!8 -
I often read articles describing developer epiphanies, where they realized, that it was not Eclipse at fault for a bad coding experience, but rather their lack of knowledge and lack of IDE optimization.
No. Just NO.
Eclipse is just horrendous garbage, nothing else. Here are some examples, where you can optimize Eclipse and your workflow all you like and still Eclipse demonstrates how bad of an IDE it is:
- There is a compilation error in the codebase. Eclipse knows this, as it marks the error. Yet in the Problems tab there is absolutely nothing. Not even after clean. Sometimes it logs errors in the problems tab, sometimes t doesn't. Why? Only the lord knows.
- Apart from the fact that navigating multiple Eclipse windows is plain laughable - why is it that to this day eclipse cannot properly manage windows on multi-desktop setups, e.g. via workspace settings? Example: Use 3 monitors, maximize Eclipse windows of one Eclipse instance on all three. Minimize. Then maximize. The windows are no longer maximized, but spread somehow over the monitors. After reboot it is even more laughable. Windows will be just randomly scrabled and stacked on top of each other. But the fact alone that you cannot navigate individual windows of one instance.. is this 2003?
- When you use a window with e.g. class code on a second monitor and your primary Eclipse window is on the first monitor, then some shortcuts won't trigger. E.g. attempting to select, then run a specific configuration via ALT+R, N, select via arrows, ALT+R won't work. Eclipse cannot deal with ALT+R, as it won't be able to focus the window, where the context menus are. One may think, this has to do with Eclipse requiring specific perspectives for specific shortcuts, as shortcuts are associated with perspectives - but no. Because the perspective for both windows is the same, namely Java. It is just that even though Shortcuts in Eclipse are perspective-bound, but they are also context-sensitive, meaning they require specific IDE inputs to work, regarldless of their perspective settings. Is that not provided, then the shortcut will do absolutely nothing and Eclipse won't tell you why.
- The fact alone that shortcut-workarounds are required to terminate launches, even though there is a button mapping this very functionality. Yes this is the only aspect in this list, where optimizing and adjusting the IDE solves the problem, because I can bind a shortcut for launch selection and then can reliably select ant trigger CTRL+F2. Despite that, how I need to first customize shortcuts and bind one that was not specified prior, just to achieve this most basic functionality - teminating a launch - is beyond me.
Eclipse is just overengineered and horrendous garbage. One could think it is being developed by people using Windows XP and a single 1024x768 desktop, as there is NO WAY these issues don't become apparent when regularily working with the IDE.9 -
Hi, my name is bohr and I'm a recovering distro hopper.
It all started with Ubuntu, out of my frustrations with the unintuitive nature of DOS I gravitated to a Unix environment which Ubuntu naturally solved. But I quickly became annoyed with the laggy nature of it's daily usage. So I switched to Linux mint. Loving the HTML/css/js configuration aspect of cinnamon I thought it was the answer to all my problems. But I became annoyed with apt and it's lack of a few programs I wanted. This got me to look into an arch based distro, because pacman seemed like the answer to my problems. Unfortunately there are way too many arch distros to use. I experimented with antegros' many DE options: gnome, kde, i3, deepin, openbox... Always finding something wrong. I tried manjaro and it's many flavors, still being annoyed with minute aspects of the os. Out of frustration, with the deep configuration settings I was getting into and the need to actually focus on the work being done on the computer I crawled back to Linux mint. But now my friends, I have decided that maybe it's time to just use a more established distro? Maybe gnome isn't actually that bad? Maybe I need to give it another try? And that is why, I promise, this is the last hop for me. Arch Linux, Gnome here I come and I'm ready to commit this time!...
But have you guys seen POP!_OS? Woah, I bet it would solve all of my problems....6 -
This week we had a live production issue that our staff were catching/fixing on the fly. We're a relatively small software team without any direct external customers, so this is not too unusual.
Unfortunately, the person in charge of dealing with these issues didn't resolve it during the work week, so we were stuck with it over the weekend. Said responsible employee left at 2:30 on Friday without figuring out how we'd deal with the problem without any staff in the office to intercept problem cases. Better yet, he drove all the way back, and was there from 3:30 to 4 and promptly left again without telling the rest of the team what was going on with the production issue. We asked how it happened, what it was, etc, but didn't focus on his fix (in hindsight, a mistake).
Since it's his job, I assumed that he would let us know what was up before he left on Friday. It turns out that he never addressed the production issue at all and just decided to leave.
A junior developer and I spent two hours contacting management (who, at this time are already at home with their families) to get clearance to either shut the system off or fix it. No one wants to give it and no one that's high enough up to approve the decision is available.
In the end, we asked the weekend mechanical support team (some friends of mine) to monitor the issue and they kindly accepted.
All of this could have been avoided if my coworker had either told us his plan earlier (so we could ask about the lack of coverage), gotten approval to shut it down for the weekend, or covered his own ass before he left for the day.
Ugggh. I get that we all make mistakes, but I really hope this guy shapes up soon. -
Recently installed SonarQube and its been amazing to see the level of code quality (or lack thereof)
Some projects have 30 to 60 days of technical debt and I found a few files with a cyclomatic complexity over 100. I’m still learning what the “good” numbers should be.
Yesterday, couple of devs were very proud they were going to start reducing the numbers, they started with one of my solutions that had 5 minutes of technical debt. Yes, 5 minutes.
DevA: “OMG…look at this…it has a cyclomatic complexity of 11…that’s terrible. I thought we were supposed to be professional developers.”
DevB: “And take a look at this, he used the double-slash instead of a triple slash for comments. How does any of code even compile?!”
Me: “Maybe we should tweak some of those SonarQube rules so they make more sense to our code base. We’re never going to use unicode, so all those string culture warnings should go away and code comment formatting? Who cares? Be happy we have comments. I think we should also focus on the bigger fish in that pond. The CRM project is one of the biggest and has a lot of improvement opportunities.”
DevB: “There you go again, don’t bring me problems, bring me solutions..ha ha”
DevA: “Yea, no kidding …hey…did you see the logger? OMG…the whole class is over 25 lines…we gotta split that up into smaller projects so it’s more manageable.”
It’s a good thing our revenue stream isn’t dependent on people getting work done.3 -
So, I worked away from our software teams and directly with engineers for a few months to examine the capabilities of a new piece of hardware we expected to integrate with. It wasn't necessary that I be shut out from all the other software projects, but my boss decided that I shouldn't go to them. When pressed, he said he didn't want the meeting to be too full.
I studied this hardware thoroughly, and even know the engineers who designed it personally. This is, in every sense of the word, my project.
... So when the product owner asks to meet to discuss another feature around it, my boss decides he should invite the rest of my software team to meet with the engineers. There's some non negligible engineering background behind the tool and associated workflow.
When asked why he invited them, despite me being concerned about lack of focus in the meeting, he said he "didn't want anyone to feel left out".
This is the same man that cost me an entire week of work (and is now costing me my time with the systems experts) because he doesn't want to hurt the feelings of my junior colleagues. He's shown repeatedly that he's just fine excluding me, but heaven forbid my junior colleague feel junior.
I don't think he'll ever realize how much he's playing favorites here. Ugh. -
* Gets handed additions to current software platform (web)
* Gives back estimte of time after meeting with everyone and making them understand that once the testing phase of the project is reached there will be no changes, tests should be exhaustive and focus on SAID FUNCTIONALITY of the new additions. NO CHANGES OR ADDITIONS AT THIS POINT IN TIME
* All directives, stakeholders, users etc agreed on my request and spend an additional hour thinking of different corner and edge cases as provided by me in case they can't think of them (they can't, because they are fucking stupid, but I provided everything)
* Boss looks irritated at their lack of understanding of the scope and the time needed, nods in approval after he sees my entire specification, testing cases, possible additions to the system etc
* All members of the committee decide on the requirements being correct, concrete and proper.
* Finish the additions in a couple of weeks due to the increased demand for other projects, this directly affects the user base, so my VP and Director make it a top priority, I agree with their sentiment, since my Director knows what he is doing (real OG)
* I make the changes, test inside of my department and then stage for the testing environment. Everything is ready, all migrations are in order, the functionality is working as proper and the pipeline for the project, albeit somewhat lacking in elegance is good to go.
* Testing days arrive
* First couple of hours of test: Oh, you know what, we should add these two additional fields, and it would be good if the reporting generated by the system would contain this OTHER FORMAT rather than this one.
* ME: We stated that no additions would be done during the testing environment, testing is for functionality, not to see if you can all think of something else, even then, on June 10 I provided a initial demo and no one bothered to check on it on say something.
Them: Well, we are doing it now, this is what testing is for.
Me: Out of this room, the software engineer is me, and I can assure you, testing is not for that. I repeatedly stated that previously, I set the requirements, added corner cases, tables charts everything and not one single one of you decided to pay attention or add something, actually, said functionality you are requesting was part of one of my detailed list of corner cases, why did you not add it there and then before everything went up?
Them: Well I didn't read it at the time (think of the I in plural form since all of these dumb fucks stated the same)
Then my boss went on a rampage on their dumbasses.
I fucking hate software development sometimes.
Oh well. Bunch of fucking retards.4 -
Overall, pretty good actually compared to the alternatives, which is why there's so much competition for dev jobs.
On the nastier end of things you have the outsourcing pools, companies which regularly try to outbid each other to get a contract from an external (usually foreign) company at the lowest price possible. These folks are underpaid and overworked with absolutely terrible work culture, but there are many, many worse things they could be doing in terms of effort vs monetary return (personal experience: equally experienced animator has more work and is paid less). And forget everything about focus on quality and personal development, these companies are here to make quick money by just somehow doing what the client wants, I'm guessing quite a few of you have experienced that :p
Startups are a mixed bag, like they are pretty much everywhere in the world. You have the income tax fronts which have zero work, the slave driver bossman ones, the dumpster fires; but also really good ones with secure funding, nice management, and cool work culture (and cool work, some of my friends work at robotics startups and they do some pretty heavy shit).
Government agencies are also a mixed bag, they're secure with low-ish pay but usually don't have much or very exciting work, and the stuff they turn out is usually sub-par because of bad management and no drive from higher-ups.
Big corporates are pretty cool, they pay very well, have meaningful(?) work, and good work culture, and they're better managed in general than the other categories. A lot of people aim for these because of the pay, stability, networking, and resume building. Some people also use them as stepping stones to apply for courses abroad.
Research work is pretty disappointing overall, the projects here usually lack some combination of funding, facilities, and ambition; but occasionally you come across people doing really cool stuff so eh.
There's a fair amount of competition for all of these categories, so students spend an inordinate amount of time on stuff like competitive programming which a lot of companies use for hiring because of the volume of candidates.
All this is from my experience and my friends', YMMV.1 -
Me vs Myself
I lack of consistency in my life.
Except job, I work on single project for more then four years now.
Besides that I struggle so much to finish things I started or do one thing everyday or even every week for more then one month.
Trying to improve myself but it’s so hard and I don’t know when and how I lost this whole consistency I had that made me good self thought developer. Some people said best they’ve seen but I think I have a lot to learn.
It’s not that I don’t want to continue doing things I started previous day but my narrative self is harassing me so much that I don’t have vital power left.
Whenever I try to fight back it makes me weak and I can’t get up from bed so I lay and wait.
Sometimes I lay whole day and just wait.
When I do nothing my narrative inner voice find me instantly 100 other interesting things to do that make me excited, like:
- let’s check mail - oh new <picks technology> framework let’s try it,
- let’s check news
- let’s see how much <picks something> cost because you want it, buy this thing or you’re gonna die
- go out with this <picks a girl> or you’re gonna die alone
- hey <picks something> is cool let’s see how it works
- hey this <picks some problem> is cooler then the one you’re working on,
- how about to call <picks someone>
- how about go out it’s nice outside
- let’s cook this thing today you need to go to grocery
I don’t know how I figured out I need do nothing and wait to fight myself and do what I started not what my narrative voice want me but I see whole slightly improving now and doing nothing helps a lot.
It makes me focus on things I really want to do not things that are just waste of time.
Anyway thanks if anyone got to the end of this stupid story.
Have a nice day. Keep dreaming.
Peace ✌🏽1 -
I see here so much motivation in work you are doing and i am here standing without any inspiration, motivation in learning things, i can't stay focus more than several minutes reading interesting topic. I use to simulate and create different network, doing great stuff (i am or maybe was addict for networking) How you guy/ girls can do it? Some tips would be awesome.
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I have found that once you work for a company where you have to implement everything in its raw form using the raw language and raw logic, you really have to know what you're doing and knowing some basic/medium programming and having some algebra knowledge doesn't cut it (unlike some people think).
I've been at two sides of the coin: I worked for a company that had everything in place, a framework that handled all edge cases and what not and I just had to focus on user stories, but I also worked for a company where I had to do everything manually.
For example, at the latter company I had to know Discrete Mathematics; truth tables to their most convoluted and disgusting form, having to be able to apply this on a late Friday night with a headache and lack of food and sleep with the PM stressing out.
I've had to deal with NOT AND OR AND OR AND OR AND branches or whatever, where an OR behaves like an AND and if you want a value between an AND AND and an OR, you'd have to do a NOT OR.. to think about latches, all in my head, sigh, anyway, within limited time constraints, without even having time to write tests, having to make sure that everything checks out while the client is breathing down my neck. Yeah, not such fun times.
I'm happy for those of you who can just write some moderately difficult logic but you don't have to break your head over doing everything manually, as if you're in the coding stone age and nothing is taken care of.
Companies like these make me want to run away.3 -
Hey guys. I am in a situation where I need to decide wether to take on a new project or not. And if not, how to turn down that client so that I would not burn any bridges. So I need your opinions on this matter in order to make the final decision.
To make things clear heres some background info. 10 months ago I quitted my fulltime position in another EU country and went back to my own home country. 10 months forward till today and I have my own ltd company which currently has 5 projects. Its doing pretty well money wise. All projects combined, I already earn more then I ever did and I need to work max 10 hours a week since all projects are remote projects so I dont waste time on useless meetings and etc. However I dont feel fulfilled or challenged anymore because surprise surprise doing well paid projects doesnt guarante your sense of fulfillment.
So I noticed that I have lots of spare time which I spend diving into rabbitholes with hobby projects. I decided that its time to scale my company and take on more projects and maybe even hire more people.
So I started searching for other projects I could work on (prefferibly remote projects or flexible ones where I could come in 2-3 days a week in office and work remotely rest of the week). Reason being that I am already out of sync with fulltime position lifestyle and I am totally result oriented, not punch in my hours and go home oriented.
For exampleIf i get my weekly tasks I prefer to do them in 1-2 days (even if it requires doing double shifts which rarely but happens) but then I want to have rest of the week off. Thats how my brain works and thats how Im wired. I cant stand fulltime positions especially in enterprise bigger companies where I come in and do maybe 2 hours of actual work everyday because of all useless meetings and blockers from backend/etc. Its soul crushing to me.
So I posted linkedin ads and started searching for new clients/projects. One month ago I went to an interview for an android project in a startup.
The project looked interesting enough. Main task was to rewrite their android app from java to kotlin. Apparently their current current app was built by a backend developer who wants to focus solely on backend.
So during the interview they showed me their app which was quite simple frontend wise but not so simple backend wise from what I was able to figure out.
Their project lead (also a backed guy) asked me my estimation of price and completion of task. I told them maybe 2-3 months to do everything properly.
Project lead was basically shocked because all other candidates told him they can rewrite the app from java to kotlin in 2-3 weeks. I told him that everything is possible but his app quality will suffer and for a better estimation he would we would need to sign an NDA so I could evaluate the costs. So we ended the interview.
After that we kept in touch for one month (it took them one month to google a generic NDA and sign it digitally with me).
So heres the redflags I noticed:
1. They dont respect my time. Wasted 1 month of my time and after signing NDA gave me 2days to estimate their project and go to a meeting and give them detailed info about what I can offer. I thats not a brain rape then I dont know what it is
2. They are changing initial conditions we talked about. We agreed on rewriting the codebase and be done with it. Now they prefer a fulltime worker who would be responsible for android app as his own product. So basically project lead was not able to find a fulltime dev so now hes trying to convert me (a company owner) to his fulltime worker.
3. Lack of respect. During the interview he started speaking in his own native language to me with some expression (he seemed pissed off at that moment when he switched languages).
4. Bad culture fit. As I said Im used to relaxed clients and projects where I dont need to be chained to a desk a monitored and be micromanaged. I mean lets sign a contract give me access to your codebase and tell me what to do, I will produce results and lets be done with it.
5. Project lead is a backend guy who doesnt understand how complicated android apps can be. No architecture and no unit tests are in his frontend app. He doesnt care about writing proper app since he ships it in his own device so he doesnt need to worry about supporting custom devices or different api levels of android and etc. But not having any architecture? Cmon.
So basically I am confused. Project lead needs a fulltime dev but hes in contact with me in hopes that I would sign a fulltime contract. But how I can work fulltime if all what I can see are redflags?
Basicaly I thinkthis was a misundersanding. Im searching for fulltime remote projects and hes offering fulltime inhouse projects. Project lead never outsourced so hes confused as well.
As you can see decision is already basically made to turn him down, I just need to know how to tell him to fck off in the most polite manner and thats it.6 -
The most I have worked on something is 14 hours. It was for a university project, that involved creating a "banking" app that was intended to demonstrate the use of an SQL database. I had a partner, and we had done nothing about the project until the previous day. We started working at 5 PM and the demonstration was at 12 PM (noon) in the next day. We used PostgreSQL for the database, and C# and Windows forms for the GUI. My partner took on the database creation and I took on the GUI. I had minimal experience with C# and had never worked with Windows forms or DB bridging in a program. On top of it, lack of sleep hits me really hard, so by midnight I was just like a zombie with near zero focus capacity. As a result, I ended up rewriting numerous components with identical logic and appearance and some different elements that could be parameterized, simply because organizing my thoughts to write proper code was out of the question in my condition. The writing, debugging, testing and packing of the project ended at 7 AM, the morning of demonstration. I slept for 3 hours and then met with my partner and headed to uni. I never left a project for the last moment again. We ended up taking a 9/10 grade.1
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Long time nothing from Mr. Gitmaster, somehow made my peace with him as the project moved out of my focus and he actually seemed to be contributing.
But now some pull request exchanges burst into flames as if they were on LKLM before Linus got castrated. Actually it's with the guy who is jamming out most of the front end code trying to make a really shiny UI with lots of animations that turn our macs into heaters.
Well, debate was over JS code styles or lack thereof and how commented out code should be removed (would actually support Mr gitmaster here). They have me a bit lost there, as I expect the freestyle JS code we produce without any agreed Coding Style Guideline to be an even greater clusterfuck than our C++ code base.
Anyway, hope they come to terms again, like at the start of the project when they jokingly attributed one another as assholes. Their opposing characters could actually benefit from each other. -
Compromise.
I think that sums up development pretty much.
Take for example coding patterns: Most of them *could* be applied on a global scale (all products)… But that doesn't mean you *should* apply them. :-)
Find a matching **compromise** that makes specific sense for the product you develop.
Small example: SOLID / DRY are good practices. But breaking these principles by for example introducing redundant code could be a very wise design decision - an example would be if you know full ahead that the redundancy is needed for further changes ahead. Going full DRY only to add the redundancy later is time spent better elsewhere.
The principle of compromise applies to other things, too.
Take for example architecture design.
Instead of trying to enforce your whole vision of a product, focus on key areas that you really think must be done.
Don't waste your breath on small stuff - cause then you probably lack the strength for focusing on the important things.
Compromise - choose what is *truly* important and make sure that gets integrated vs trying to "get your will done".
Small example: It doesn't really matter if a function is called myDingDong or myDingDongWithBells - one is longer, other shorter. Refactoring tools make renaming a function an easy task. What matters is what this function does and that it does this efficiently and precise. Instead of discussing the *name* of the function, focus on what the function *does*.
If you've read so far and think this example is dumb: Nope... I've seen PR reports where people struggled for hours with lil shit while the elephant in the room like an N+1 problem / database query or other fundamental things completely drowned in the small shit discussion noise.
We had code design, we had architecture... Same goes for people, debugging, and everything else.
Just because you don't like what weird person A does, doesn't mean it's shit.
Compromise. You don't have to like them. Just tolerate them. Listen. Then try to process their feedback unbiased. Simple as that. Don't make discussions personal - and don't isolate yourself by just working with specific persons. Cause living in such a bubble means you miss out a lot of knowledge and insight… or in short: You suck because of your own choices. :-)
Debugging... Again compromise: instead of wasting hours on debugging a problem, ASK for help. A simple: Has anyone done debugging this before or has some input for how to debug this problem efficiently?... Can sometimes work wonders. Don't start debugging without looking into alternative solutions like telemetry, metrics, known problems etc.
It could be a viable, better long term solution to add metrics to a product than to debug for hours ... Compromise. Find a fitting approach to analyze a problem instead of just starting a brute force approach.
....
Et cetera et cetera. -
I need help,
I'm on that task for a month and it's a shitty task where I need to write algorithms too complicated for my level and I'm totally demotivated right now... I can't even understand my own code and can't focus for more than 5min... I just wanna go home and never see that code and work on that anymore...
Has this situation ever happened to you ? What should I do ?6 -
A question to game devs : which design/architecture patterns do you use ?
Everytime I try to take a look at game development, I feel like there is a lack of guidelines, mostly about architecture.
It's something strange to me as a web dev, as we use much of these patterns on a daily basis. Of course I think about the near omnipresence of MVC and its variants, but not just that. Most of frameworks we do use are essentially focused on architecture, and we litterally have access to unlimited tutorials and resources about how to structure code depending on projects types ans needs.
Let's say I want to code a 2D RPG. This has been done millions of time across the world now. So I assume there should be guidelines and patterns about how to structure your code basis and how to achieve practical use-cases (like the best way to manage hero experience for example, or how to code a turn-based battle system). However I feel these are much harder to find and identify than the equivalent guidelines in the web dev world.
And the old-school RPG case is just an example. I feel the same about puzzle games or 3D games... Sure there are some frameworks and tools but they seems to focus more on physics engine and graphic features than code architecture. There are many tutorials too, but they are actually reinforcing my feeling : like if every game developer (at least every game company) has his on guidelines and methods and doesn't share much.
So... Am I wrong ? Hope to.
What are the tools and patterns you can reuse on many projects ? Where can I find proper game architectures guidelines that reached consensus ?6 -
Question: What are 3 or 4 hard development skills I can focus on learning in the next two months or so to make me more marketable, given my lack of real development experience?
Details: I graduated college with a compsci degree, but have been doing systems/service administration since then. Aside from some small scripts for work, I don't have any post-college development experience. And even the skills I got from college aren't phenomenal because I was convinced I would be satisfied on the admin -> engineer -> architect ladder that I'm on right now.
But things have changed. My interest has dwindled in my current field, and I want to switch into a development role.
I am extremely comfortable with the Python language, but not so much with its many frameworks for frontend and web development.12 -
It annoys me immensely when I struggle with myself, criticizing my own lack of knowledge in certain areas and my colleagues say: "You'll learn by doing". No, I won't, that's a foolish dogma.
I won't and I have never learned by 'doing'. The best results I've obtained have been through understanding every last bit of what's under the hood of a particular functionality. I'm not going to understand the white box by constantly probing the black box, it's just unsatisfactory and insufficient information. It's even dangerous to base yourself on the black box results because you often might get false positives.
I got through university by massive multilateral sensory focus: kinesthetic (writing things down), auditory (listening to the professor), visual (observing graphs and models of the material taught), conscious (mentalizing it all and interlinking information so that later it's accessible from long-term memory). I can confirm this is necessary for the brain because a Neurologist once told me just that.
At least for me, I had the most horrible grades (D's and F's) in freshman year with the 'learn by doing' method and the best grades (A, A+) with the multi-sensory method in later years as I matured my studying methods. In fact, with that method I've continuously outsmarted other people who had 10 years more experience than me ('experts', 'consultants',..) but they preferred to stay in the ignorant 'bro zone' rather than learning things properly. Even worse, the day they arrived on the scene, they completely broke the production environment and messed it up for the whole team. I felt like banging my head on my desk. It just makes me disappointed in the system.
If you follow popular method, you'll soon find yourself in the same problems that arise from doing what everyone else does. What happens at that point? That's right, they have to call in someone who actually bothered learning things.10 -
Many smartphone cameras lack the ability to turn off burst shot mode.
The burst shot feature on smartphone camera software is almost always not helpful, only annoying. All it does is spam the storage with useless near-duplicate photos.
"Then simply don't hold the camera shutter button!"
Sometimes, this happens by accident. Or the phone has an I/O lag in the moment of releasing the shutter button, so the release of the shutter button is not registered and burst mode is initiated after the I/O lag.
The only purpose of burst shot seems to be making many low light photos to find one that is not shaken. Even then, there must be an option to turn it off.
Also, the point-and-shoot intuition of holding the camera shutter button to set focus and exposure, and releasing to capture a photo is far more convenient. On newer phones, that has been replaced with highly annoying burst shots.
"Then use a third-party app that does allow turning off burst mode."
The problem with third-party applications is that they are awfully slow, since they can not be optimized for a specific device like pre-installed camera applications are. This slowness, as one might expect, leads to missed moments.
On some smartphones, third-party applications can not even access all camera features, such as 2160p video recording. Some phones use a proprietary API that can only be accessed with the pre-installed camera app.1 -
Having one of those days where I'm struggling to focus on the day job, because all I want to do is switch over to any one of my numerous personal projects.
It's easier to ignore and just slog through with work when there are plenty of people around, but if I'm working from home, or it's a day like today with half the office and most of the management out, it's proving to be rather difficult.
How do you all keep on track when you'd rather be working on your own stuff?2 -
Dear Thieves.
So I was looking at some guy who's job I designed today.
He was sitting there with the new laptop I bought during one visit here.
It was an hp with a silver keyboard and handrest because supposedly normal people stopped owning laptops when you all decided to embrace schizophrenia and create inane rather stupid meanings that are associated with literally everything but sense or sophistication.
comparing oneself to an animal for example doesn't focus on positive or spiritual values, its something perverse.
ordering food is not about enjoying new things or savoring flavors, its about something perverse.
going to school is not to learn things, its to crash and burn later because the powers that be refuse to update the system from the 1970s.
living, is not living at all, but working to pay bills and get old bitter and fat.
well.
shit.
retards.
anyway. doesn't explain people like myself who made things when we could and were enthusiastic about our jobs at points.
oh. and supposedly the guy who stole the job was 'I".... and it was a job that would become 'outmoded'......
i believe that was the word often used. let;s check. yup, close enough.
then all these people talking about 'new' jobs because noone could trust the group of monsters they made with too much spare time. since you know. they thought it was funny to steal human beings lives since they were not human. subhuman.
anyway.
where suddenly everything meant something else and a whole new world of retarded people emerged from the shadows because the trash children of a former generation got sick of being lectured about morality when they were in fact just bad people who should have been shot.
i don't care how else the whiney bastards explain themselves. i really don't.
you can say that in desperate fucked situations involving psychological torture, rape, etc that a decent person *raises their hand* might do TERRIBLE things to their captors in order to escape, but THEY caused that while whining that someone from the 1940s or earlier made them evil and they had no choice but to steal jobs, money, retirement funds, public institutions, the morals of a generation, i'll bite: toddlers, spread their legs like psycho whores to get pregnant, so steal people's unborn children, turn every fund available that could have gone towards people that needed things to money laundering and in general gleefully fucked our whole country up with the lack of foresight that psychopaths commonly display.
great job.
was it worth dying ?
how about going crazy and letting another group of evil people make an excuse to drive everyone into an endless idiotic loop ?
but hey no, keep lying. works so well.
well at least fedora 37 is released again.
give the stolen photos back.
just want to know what i looked like, and don't want to talk like a retard to get people who understand english to pretend they finally comprehend.
fucking bastards.5