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Search - "takes too long code"
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I am bloody sick of being on my own.
I was the sole dev at the last few jobs I've held, with the exception of API Guy -- who didn't really help much, and who got fired / quit six months after I started. Every other job I've either been the only dev, or the only web dev. (Exception:My boss at my previous job was a Rails dev, but he has zero time to code, and was significantly less experiened so he could only rarely help anyway.)
But now I'm in a company with a bunch of other devs, and they're all ostensibly senior devs, so you'd think I should be able to ask questions, right? And get answers? that actually help? like "Hey, you built this; how does it work?" No bloody way.
So far every time I've asked someone for help, they've been incompetent. I asked about what a few flags did, and got an answer that basically said "you just gotta know. oh, and the labels aren't up to date, so don't trust what they say." I asked the head of the "product team" about a ticket that he wrote, and he changed what it meant four times within two days. I asked about another, and he said "oh, that isn't reproduceable." Thanks. I asked about mailers, and got two very different, very incompete walkthroughs from the more senior devs (9+ years on this codebase) that didn't help. I asked two people about how users and roles work, and still have no idea what kind of user (there are like twelve?) is what, what roles even exist, or how to check for permissions. `@current_user` is a thing, but idfk what it holds since that can change considerably, and there's an impersonation feature that changes how it works, too. I ask the product guy again about where to link something, and he has no idea. I ask said product guy about what this feature needs to do, and he doesn't know. I ask what the legal team needs, and i get nothing. I ask the designer where the goddamn CSS lives, and he doesn't know; he apparently just puts it wherever he feels like, even if it's a completely unrelated stylesheet. As long as it works, right?
I ask very simple and straighforward questions, and it takes them forever to get back to me saying what amounts to "idk, ask someone else."
This feels like the same crap all over again, except now there are a bunch of devs I can ask that give me basically the same answers as the sales people always did. Always "idk" or a confusing mess of an 'answer' that skips most/all of the important bits. At least these people don't [usually] contradict themselves.
So, @Root is all alone, again.
And currounded by incompetence.
Again.
For fuck's sake.
Can't I catch a break?19 -
To all young freelancers in low-income countries: I want to share my experience, of 6 years working for a piss-poor country, and 6 years working in freelance, and then emigrating. Here's what you should watch out for, and what to expect:
My first salary was barely 1.5$ per hour. I lived in a piss-poor country that taught me a lot (like why it's piss-poor).
The main thing to note when you're a developer in such a country, is that you're being fucked. Your employer might scream at you and tell you how bad you are, while barely paying you. That is you ... being ... fucked. Gain some confidence with the help of friends and family, and a great effort from yourself, look at what freelance gigs you can find, and ditch anything related to jobs in your country.
Being a somewhat able developer, but with modest experience, I started my freelance gigs for 5$ per hour. Because I was lazy, and freelance gigs weren't exactly being thrown at me, I was making 100$ per week, AFTER the companies I worked for appreciated what I did and offered themselves to up my pay to 12$ per hour. Yep. I was lazy. You will likely get lazy in freelance too, so be prepared for this.
My luck changed when one of my clients became a full-time employer, at 15$ per hour, with a well organized team where I actually worked for 40 hours per week (I had already amassed 8 years of experience...). For people in first world countries that will seem laughable, but in my country I was king of the hill, getting paid more than government CEOs that ended up in the news as the "most well paid".
That was the top of the pyramid for international indie freelance, as I would later find out.
I didn't do stuff that was very difficult. In fact, I felt like my abilities were rotting while I worked there. I had to change something. So I started looking for better offers. I contacted many companies that were looking for a senior developer, and the interviews went well, and all was fine, except for my salary demands. I was asking for 25$ per hour. Nobody was willing to pay more than 15$ per hour. That's because of my competition - tons of developers in cheap-to-live countries that had the same, or more to offer, for the same rates. Globalization.
So I moved to Germany. As soon as I was legally able to work, I was hunted down by everybody. I was told that it takes a month to pass the whole hiring process in Germany. My experience demonstrated that 2-5 days is enough to get a signed contract with "Please start ASAP".
There is freelance in Germany as well. And in the US. And everywhere else. A "special" kind of freelance, where you have to reside locally. The rates that this freelance goes for is much, much higher than international freelance. I'd say that 100€ per hour is ok-ish. Some people (newbies, or foreigners who don't speak the language well) get less, around 60 or so. Smart experienced locals get around 150-200 or even more.
It's all there. Companies want good developers to solve their business problems with IT solutions, and they'll beg you to take their money if you can deliver that.
So code!
Learn!
Accummulate experience!
Screw the scumbags that screw you for 1-2$ per hour!
Anyone able to write something more than "Hello World!" deserves more.
Do the climb! There's literally room for everybody up there! There is so much to do, that I feel like there will never be too many developers.
Thank you for bearing with my long story. I hope it will help you make it shorter and more pleasant for you.11 -
For me, the worst co-worker is one who works by the principle of quantity over quality or a person who thinks quick and ugly fixes are a valid way to solve problems. Also: If there are unittest, don't fucking dare to change or remove them, just so your code runs without errors.
But in general, I just can't work with people who don't really think about what they are coding, people who just code straight ahead without making the simplest plan about how to solve something. Most of these people realize too late, that their approach was rather shitty, unreadable and unmaintainable.
I often see memes about "I forgot what I coded last [insert timespan here]". Though it is kind of normal, if it takes you too long to find out what you wrote, you should consider overthinking your coding approaches.
Just my 50 cents.
Damn I miss coding... 4 weeks of learning & exams is too long...6 -
"four million dollars"
TL;DR. Seriously, It's way too long.
That's all the management really cares about, apparently.
It all started when there were heated, war faced discussions with a major client this weekend (coonts, I tell ye) and it was decided that a stupid, out of context customisation POC had that was hacked together by the "customisation and delivery " (they know to do neither) team needed to be merged with the product (a hot, lumpy cluster fuck, made in a technology so old that even the great creators (namely Goo-fucking-gle) decided that it was their worst mistake ever and stopped supporting it (or even considering its existence at this point)).
Today morning, I my manager calls me and announces that I'm the lucky fuck who gets to do this shit.
Now being the defacto got admin to our team (after the last lead left, I was the only one with adequate experience), I suggested to my manager "boss, here's a light bulb. Why don't we just create a new branch for the fuckers and ask them to merge their shite with our shite and then all we'll have to do it build the mixed up shite to create an even smellier pile of shite and feed it to the customer".
"I agree with you mahaDev (when haven't you said that, coont), but the thing is <insert random manger talk here> so we're the ones who'll have to do it (again, when haven't you said that, coont)"
I said fine. Send me the details. He forwarded me a mail, which contained context not amounting to half a syllable of the word "context". I pinged the guy who developed the hack. He gave me nothing but a link to his code repo. I said give me details. He simply said "I've sent the repo details, what else do you require?"
1st motherfucker.
Dafuq? Dude, gimme some spice. Dafuq you done? Dafuq libraries you used? Dafuq APIs you used? Where Dafuq did you get this old ass checkout on which you've made these changes? AND DAFUQ IS THIS TOOL SUPPOSED TO DO AND HOW DOES IT AFFECT MY PRODUCT?
Anyway, since I didn't get a lot of info, I set about trying to just merge the code blindly and fix all conflicts, assuming that no new libraries/APIs have been used and the code is compatible with our master code base.
Enter delivery head. 2nd motherfucker.
This coont neither has technical knowledge nor the common sense to ask someone who knows his shit to help out with the technical stuff.
I find out that this was the half assed moron who agreed to a 3 day timeline (and our build takes around 13 hours to complete, end to end). Because fuck testing. They validated the their tool, we've tested our product. There's no way it can fail when we make a hybrid cocktail that will make the elephants foot look like a frikkin mojito!
Anywho, he comes by every half-mother fucking-hour and asks whether the build has been triggered.
Bitch. I have no clue what is going on and your people apparently don't have the time to give a fuck. How in the world do you expect me to finish this in 5 minutes?
Anyway, after I compile for the first time after merging, I see enough compilations to last a frikkin life time. I kid you not, I scrolled for a complete minute before reaching the last one.
Again, my assumption was that there are no library or dependency changes, neither did I know the fact that the dude implemented using completely different libraries altogether in some places.
Now I know it's my fault for not checking myself, but I was already having a bad day.
I then proceeded to have a little tantrum. In the middle of the floor, because I DIDN'T HAVE A CLUE WHAT CHANGES WERE MADE AND NOBODY CARED ENOUGH TO GIVE A FUCKING FUCK ABOUT THE DAMN FUCK.
Lo and behold, everyone's at my service now. I get all things clarified, takes around an hour and a half of my time (could have been done in 20 minutes had someone given me the complete info) to find out all I need to know and proceed to remove all compilation problems.
Hurrah. In my frustration, I forgot to push some changes, and because of some weird shit in our build framework, the build failed in Jenkins. Multiple times. Even though the exact same code was working on my local setup (cliche, I know).
In any case, it was sometime during sorting out this mess did I come to know that the reason why the 2nd motherfucker accepted the 3 day deadline was because the total bill being slapped to the customer is four fucking million USD.
Greed. Wow. The fucker just sacrificed everyone's day and night (his team and the next) for 4mil. And my manager and director agreed. Four fucking million dollars. I don't get to see a penny of it, I work for peanut shells, for 15 hours, you'll get bonuses and commissions, the fucking junior Dev earns more than me, but my manager says I'm the MVP of the team, all I get is a thanks and a bad rating for this hike cycle.
4mil usd, I learnt today, is enough to make you lick the smelly, hairy balls of a Neanderthal even though the money isn't truly yours.4 -
Consumers ruined software development and we the developers have little to no chance of changing it.
Recently I read a great blog post by someone called Nikita, the blog post talks mostly about the lack of efficiency and waste of resources modern software has and even tho I agree with the sentiment I don't agree with some things.
First of all the way the author compares software engineering to mechanical, civil and aeroespacial engineering is flawed, why? Because they all directly impact the average consumer more than laggy chrome.
Do you know why car engines have reached such high efficiency numbers? Gas prices keep increasing, why is building a skyscraper better, cheaper and safer than before? Consumers want cheaper and safer buildings, why are airplanes so carefully engineered? Consumers want safer and cheaper flights.
Wanna know what the average software consumer wants? Shiny "beautiful" software that is either dirt ship or free and does what it needs to. The difference between our end product is that average consumers DON'T see the end product, they just experience the light, intuitive experience we are demanded to provide! It's not for nothing that the stereotype of "wizard" still exists, for the average folk magic and electricity makes their devices function and we are to blame, we did our jobs TOO well!
Don't get me wrong, I am about to become a software engineer and efficient, elegant, quality code is the second best eye candy next to a 21yo LA model. BUT dirt cheap software doesn't mean quality software, software developed in a hurry is not quality software and that's what douchebag bosses and consumers demand! They want it cheap, they want it shiny and they wanted it yesterday!
Just look at where the actual effort is going, devs focus on delivering half baked solutions on time just to "harden" the software later and I don't blame them, complete, quality, efficient solutions take time and effort and that costs money, money companies and users don't want to invest most of the time. Who gets to worry about efficiency and ms speed gains? Big ass companies where every second counts because it directly affects their bottom line.
People don't give a shit and it sucks but they forfeit the right to complain the moment they start screaming about the buttons not glaring when hovered upon rather than the 60sec bootup, actual efforts to make quality software are made on people's own time or time critical projects.
You put up a nice example with the python tweet snippet, you have a python script that runs everyday and takes 1.6 seconds, what if I told you I'll pay you 50 cents for you to translate it to Rust and it takes you 6 hours or better what if you do it for free?
The answer to that sort of questions is given every day when "enganeers" across the lake claim to make you an Uber app for 100 bucks in 5 days, people just don't care, we do and that's why developers often end up with the fancy stuff and creating startups from the ground up, they put in the effort and they are compensated for it.
I agree things will get better, things are getting better and we are working to make programs and systems more efficient (specially in the Open Source community or high end Tech companies) but unless consumers and university teachers change their mindset not much can be done about the regular folk.
For now my mother doesn't care if her Android phone takes too much time to turn on as long as it runs Candy Crush just fine. On my part I'll keep programming the best I can, optimizing the best I can for my own projects and others because that's just how I roll, but if I'm hungry I won't hesitate to give you the performance you pay for.
Source:
http://tonsky.me/blog/...13 -
For the last week or so I've been writing a userbot for Telegram. Completely from scratch, plus Telethon to not reinvent the wheel entirely. I'm coming from the codebase of an existing userbot.
That userbot is written by a good friend of mine, who makes 6 figures, and whom I respect greatly. However the code is a steaming pile of shit. Now that is not his fault, he largely inherited that code too, tried to fix it, failed, gave up.
I am reimplementing it entirely. I'm only looking at the modules, trying to understand them, and copying over the necessary bits and changing them where necessary. But I've come across some nasty shit.
Userbots often edit existing messages from real Telegram clients. They're kind of like a login to your account, but with a program rather than a regular client. You send a message from a real client, it sees it and does whatever it needs to, and edits your message to give you feedback. Which is great.
However, there's no need to do simple string edits by importing "re". So why do you? Because you're an idiot, that's why. The old bot is based on Paperplane, which in turn is based on Telethon. Why do I see function calls to Telethon in some places and Paperplane in others? Because you're an idiot, that's why. Why does the dig module fail to even give correct answers? Because you know nothing about the DNS, that's why. And you didn't learn about RRs before implementing it.
And don't you tell me that this code is shit, and this bot is slow only when I run it on a fucking Pentium. I run this shit on an i7 and CPU isn't even the issue - memory, disk and such are. If you had any clue whatsoever about efficiency, you would've known because it's blatantly obvious. There's a reason why my machines rarely go past 5% CPU utilization. It's the fastest component in the entire fucking system.
When users come and say.. hmm this application of yours, it consumes a lot of memory. It takes a long time to do X and Y and I don't quite understand why, it seems illogical. Then maybe you should go look at your code, like you would look at yourself in the mirror. And then you fucking go fix it so that I don't have to. You're an engineer just like I am. And I am not even a dev proper - I'm a sysadmin by trade. Why should I have to fix your shit for you?1 -
It’s been so long since I posted but this time it’s juicy again.
I got a coworker, no prio experience but already a year and few months into the job. He’s bad.
Magnitudes of bad!
We’re trying to teach him but to no avail. Everything about him sucks, major ballsack to be exact.
His attitude is to avoid every task, finishes nothing and then starts something new.
„Did you do X like we told you to?“
„No I started on Y, because I thought it [looks better, seems more interesting, thought that X is useless…]“
When you ask him much is done he is always „almost“ finished and needs your help on the „last 5-10%“. Yeah fuck that!
But that guy has a talent, his talent is to always give you technically correct answers which actually are complete bullshit.
„What are you doing at your job?“
„Staring at a screen and typing things.“ dude what?
That guy used the excuse „I can’t do maths“ on everything.
For an exam he had to calculate how long it would take to reach a certain amount if you would get some interest in that every year.
He asked the teacher for the formula. During the exam! And when the teacher didn’t want to give it to him he wrote plainly „can’t do maths“ on the paper and left
His code is of a quality as if he would write his first line in a week and then has the audacity to blame me and the colleagues for not explaining it right.
Ok you might think now we’re teaching him bad, or are too impatient. But honestly if you have to explain how to do a for loop for over about 15 months and get that attitude I think you get the right to be angry. I don’t mind explaining on how things work, even for the hundredth time, but then don’t tell me you understood, go behind my back, complain at a colleague how bad I explained, get explained by him and then do it again until you whored yourself through the whole staff!
It’s like he got the mind swiper from Men in black at home. Every day he hits the reset button.
He had a week of just changing indentation on a html file. Why? Because he wanted to find his style.
Yeah his style
if(a==b){
console.log(a);
}
else {
console.log(b)
}
And to produce code like that it takes him atleast 4 hours of trial and error.
And at the same time he goes arround and boasts what a super good programmer he his and that he can do some project work for them.
How we found out? Because he started working in those projects during work time at the office and asked us how to do things.
And he does so like a complete bastard!
Broken sql query? “No that query is perfect as it is, it’s supposed to show no results! But, just in theory, if I wanted to show some results, what would I need to change?”
I’m so mad about it and pissed on a personal level because he goes around blames everyone and the world for his short comings5 -
Ok, so many people rant about windows update. It can fuck up things, starts unexpectedly (after 100 warnings and messages letting you choose when but ok) and it takes too long to update.
I use Windows daily so I update regularly and never takes more than 5 mins. 20 when its a major update twice a year. So let's talk about Linux.
Yesterday I wanted to try out .net core on Linux so I booted my antergos vm to do it. TLDR: Didn't do shut because, surprise, Linux updates.
So apparently I downloaded the wrong version of visual studio code. Uninstall and install the right one then. Nope, can't do that. Some dependency must be updated. That dependency is on the highest version on the AUR, I have to get a different one. Ok, no problem. But I can install the other because uninstalling the original breaks more dependencies. Well fuck then.
So I decided I'd do a full system update with pacman, shouldn't take long. 1.6gb worth of update. I have 200mb download so it should be fast right? Well, I had to wait a couple of hours.
So I couldn't do anything on my afternoon because of Linux updates. That's an original rant isn't it?
And before the comments get here, yeah I know it's arch, it's difficult and all that. This isn't about being hard to do. It's just annoying and making me lose time.3 -
GOD ALMIGHTY I HATE SWIFT & XCODE...
Why the fuck does it take a horrendous amount of time to muck about with layout constraints. Why the heck does xcode choose to add constraint layouts to elements that already have pissing constraints! Why does dealing with something as trivial as tables have to be so god damn fucking involved when HTML and CSS let me create and style tables in fuck all lines.
And what the hell is up with how pissing long xcode takes just to figure out that 1 extra line of code I've just added. You jump to another file and xcode finally decides to be an ide again and bitch at the fact that you've forgotten to add some parameter or that they've decided to rename paramter "x" since version fuck nows what.
Working with abstract classes is fun, lets use protocols (because interfaces are too old school) and then lets tack on something we call extensions and then lets make people piss about with convenience initializers.
And lord almighty, what the fuck is up with casting, what all this ?! BS. What's wrong with just checking if the value is null in the first place, or whats wrong with giving something an initial value, oh because having to unwrap shit is more elegant right??
And good god, I need to own a fucking cinema screen just to have the storyboard open, there's less fucking panels on the Sistine Chapel ceiling
then there is in xcode.1 -
I'm considering quitting a job I started a few weeks ago. I'll probably try to find other work first I suppose.
I'm UK based and this is the 6th programming/DevOps role I've had and I've never seen a team that is so utterly opposed to change. This is the largest company I've worked for in a full time capacity so someone please tell me if I'm going to see the same things at other companies of similar sizes (1000 employees). Or even tell me if I'm just being too opinionated and that I simply have different priorities than others I'm working with. The only upside so far is that at least 90% of the people I've been speaking to are very friendly and aren't outwardly toxic.
My first week, I explained during the daily stand up how I had been updating the readmes of a couple of code bases as I set them up locally, updated docker files to fix a few issues, made missing env files, and I didn't mention that I had also started a soon to be very long list of major problems in the code bases. 30 minutes later I get a call from the team lead saying he'd had complaints from another dev about the changes I'd spoke about making to their work. I was told to stash my changes for a few weeks at least and not to bother committing them.
Since then I've found out that even if I had wanted to, I wouldn't have been allowed to merge in my changes. Sprints are 2 weeks long, and are planned several sprints ahead. Trying to get any tickets planned in so far has been a brick wall, and it's clear management only cares about features.
Weirdly enough but not unsurprisingly I've heard loads of complaints about the slow turn around of the dev team to get out anything, be it bug fixes or features. It's weird because when I pointed out that there's currently no centralised logging or an error management platform like bugsnag, there was zero interest. I wrote a 4 page report on the benefits and how it would help the dev team to get away from fire fighting and these hidden issues they keep running into. But I was told that it would have to be planned for next year's work, as this year everything is already planned and there's no space in the budget for the roughly $20 a month a standard bugsnag plan would take.
The reason I even had time to write up such a report is because I get given work that takes 30 minutes and I'm seemingly expected to take several days to do it. I tried asking for more work at the start but I could tell the lead was busy and was frankly just annoyed that he was having to find me work within the narrow confines of what's planned for the sprint.
So I tried to keep busy with a load of code reviews and writing reports on road mapping out how we could improve various things. It's still not much to do though. And hey when I brought up actually implementing psr12 coding standards, there currently aren't any standards and the code bases even use a mix of spaces and tab indentation in the same file, I seemingly got a positive impression at the only senior developer meeting I've been to so far. However when I wrote up a confluence doc on setting up psr12 code sniffing in the various IDEs everyone uses, and mentioned it in a daily stand up, I once again got kickback and a talking to.
It's pretty clear that they'd like me to sit down, do my assigned work, and otherwise try to look busy. While continuing with their terrible practices.
After today I think I'll have to stop trying to do code reviews too as it's clear they don't actually want code to be reviewed. A junior dev who only started writing code last year had written probably the single worst pull request I've ever seen. However it's still a perfectly reasonable thing, they're junior and that's what code reviews are for. So I went through file by file and gently suggested a cleaner or safer way to achieve things, or in a couple of the worst cases I suggested that they bring up a refactor ticket to be made as the code base was trapping them in shocking practices. I'm talking html in strings being concatenated in a class. Database migrations that use hard coded IDs from production data. Database queries that again quote arbitrary production IDs. A mix of tabs and spaces in the same file. Indentation being way off. Etc, the list goes on.
Well of course I get massive kickback from that too, not just from the team lead who they complained to but the junior was incredibly rude and basically told me to shut up because this was how it was done in this code base. For the last 2 days it's been a bit of a back and forth of me at least trying to get the guy to fix the formatting issues, and my lead has messaged me multiple times asking if it can go through code review to QA yet. I don't know why they even bother with code reviews at this point.18 -
So at work, there is this class/model thing that's for storing translated strings. It also supports n-level nested macros, cascading lookup (e->d->c->b->a->blank), and I've added transforms too. The code is a bloody mess and very inefficient (legendary dev's code), but it's useful.
You call methods with a symbol representing one of the strings, and it does... whatever you ask, like return text, booleans, expand macros and submacros, pass in data to interpolate, etc.
But I just learned something today.
Its `.html` method... doesn't support html. In fact, calling it strips out all html, takes whatever is left, and attempts to convert that back into html. Because that makes so much sense. So, if you have an html string? Don't call html on it.
Also, macros use the same <angle brackets> as html tags, and macro expansion eats unknown macros, so... you can't mix html and macros, meaning you cannot inject values into your markup. That's a freaking joy to work around. (You end up writing a parser every time.)
So no, if you have an html string, you need to get the raw data out and handle it yourself. Don't reach for that shiny .html method; it'll just ruin your day.
It's the little things that make my day so terribly long.rant it really isn't so bad principle of most surprise poor design but it could be ever so much better8 -
Ticket waiting for code review for days. I have to rename methods.
Tickets goes again to code review. Waiting there again for days. Oops! there is something the code reviewer didn't see before!
Ticket goes to code review again, waiting for days there.
Boss comes to me telling it takes me too long to close tickets. -
This is really annoying. My single manual test takes 10 minutes to run. Can't blame the task because its big, can't blame me, code optimization is not necessary and won't speed anything up. So here writing a rant waiting for it to finish1
-
When Do You Stop Taking Responsibility?
Let me clarify by describing four scenarios in which you are tasked with some software development. It could be a large or small task. The fourth scenario is the one I'm interested in. The first three are just for contrast.
1. You either decide how to implement the requirements, or you're given directions or constraints you agree with. (If you hadn't been given those specific directions you probably would have done the same thing anyway.) **You feel accountable for the outcome**, such as whether it works correctly or is delivered on time. And, of course, the team feels collectively accountable. (We could call this the "happy path.")
2. You would prefer to do the work one way, but you're instructed to do it a different way, either by a manager, team lead, or team consensus. You disagree with the approach, but you're not a stubborn know-it-all. You understand that their way is valid, or you don't fully understand it but you trust that someone else does. You're probably going to learn something. **You feel accountable for the outcome** in a normal, non-blaming sort of way.
3. You're instructed to do something so horribly wrong that it's guaranteed to fail badly. You're in a position to refuse or push back, and you do.
4. You're given instructions that you know are bad, you raise your objections, and then you follow them anyway. It could be a really awful technical approach, use of copy-pasted code, the wrong tools, wrong library, no unit testing, or anything similar. The negative consequences you expect could include technical failure, technical debt, or significant delays. **You do not feel accountable for the outcome.** If it doesn't work, takes too long, or the users hate it, you expect the individual(s) who gave you instructions to take full responsibility. It's not that you want to point fingers, but you will if it comes to that.
---
That fourth scenario could provoke all sorts of reactions. I'm interested in it for what you might call research purposes.
The final outcome is irrelevant. If it failed, whether someone else ultimately took responsibility or you were blamed is irrelevant. That it is the opposite of team accountability is obvious and also irrelevant.
Here is the question (finally!)
Have you experienced scenario number four, in which you develop software (big as an application, small as a class or method) in a way you believe to be so incorrect that it will have consequences, because someone required you to do so, and you complied *with the expectation that they, not you, would be accountable for the outcome?*
Emphasis is not on the outcome or who was held accountable, but on whether you *felt* accountable when you developed the software.
If you just want to answer yes or no, or "yes, several times," that's great. If you'd like to describe the scenario with any amount of detail, that's great too. If it's something you'd rather not share publicly you can contact me privately - my profile name at gmail.com.
The point is not judgment. I'll go first. My answer is yes, I have experienced scenario #4. For example, I've been told to copy/paste/edit code which I know will be incomprehensible, unmaintainable, buggy, and give future developers nightmares. I've had to build features I know users will hate. Sometimes I've been wrong. I usually raised objections or shared concerns with the team. Sometimes the environment made that impractical. If the problems persisted I looked for other work. But the point is that sometimes I did what I was told, and I felt that if it went horribly wrong I could say, "Yes, I understand, but this was not my decision." *I did not feel accountable.*.
I plan on writing more about this, but I'd like to start by gathering some perspective and understanding beyond just my own experience.
Thanks5 -
I'm just fed up with the industry. There are so much stupidity and so much arrogance.
My professional experience comes mainly from the frontend and I feel like it's not as bad on the backend but I'm still convinced it's not really different:
I'm now about to start my 3rd job. It's always the same. The frontend codebase is complete shit. It's not because some juniors messed up not at all. It's always some highly paid self-proclaimed full-stack developer that didn't really care somehow hacked together most of the codebase.
That person got a rediculous salary considering the actual skill and effort that went into the code, at some point things became difficult, issues started to occur and that person left. If I search for that person I find next to the worst code via gitlens on Linkedin it's somebody that has changed companies at least two times after leaving and works now for a lot of money as tech-lead at some company.
There's never any tests. At the same time the company takes pride in having decent test coverage on the backend. In the end this only results in pushing a lot of business logic to the frontend because it would just take way to long to implement it on the backend.
Most of the time I'm getting told on my first day that the code quality is really high or some bullshit.
It's always a redux app written by people, that just connect everything to the store and never tried to reflect about their use of redux.
Usually it's people, that never even considered or tried not using redux, even if it's just to learn and experiment.
At the same time you could have the most awesome projects on github but people look at your CV, sum up the years and if you invested a lot of time, worked way harder to be better than other developers with the same amount of experience, it's totally irrelevant.
At the same time all companies are just the worst crybabies about not being able to find enough developers.
HR and recruiters are generally happy to invite somebody for an interview, even if that person does not have any code available to the public, as long as that person somehow was in some way employed in the industry for a couple of years. At the same time they wouldn't even notice if you're core contributor for some major open-source product if you do not have the necessary number of years in the industry.
I'm just fed up.
By the way, I got my first real job about two years ago. Now I'm about to start my third position because my last job died because of the corona crisis. I didn't complain for some time because I didn't want to look like I'm just complaining about my own situation. With every new job I made more money, now I'm starting for the first time at a position that is labeled "lead" in the contract.
So I did okay. But I know that lots of talented people that worked hard gave up at some point and even those that made it had to deal with way too much rejection.
At the same time there are so many "senior" people in the industry, that don't care, don't even try to get better, that get a lot of money for nothing.
It's ridiculously hard to get a food in the door if you don't have any experience.
But that's not because juniors are actually useless. It's because the code written by many seniors is so low quality, that you need multiple years of experience just to deal with all the traps.
Furthermore those seniors are so busy trying to put out the fires they are responsible for to actually put time into mentoring juniors.
It's just so fucked up.3 -
I honestly have come a long way. But I still have these moments when I just lose confidence In myself, and while grieving it can be worse/more frequent.
I’m being taught some networking programming from this person I befriended and it’s going wonderfully! But I don’t know how much I’m taking in. I don’t know if I’ll be able to completely understand while I’m using what I’m learning, but I guess part of the learning is by using and doing. But what if I need to change it up for a different purpose but I don’t know how?
What if I’m not programming enough? When working on this project/learning the stuff from my new teacher friend to actually make some of the stuff I usually work on that for 30 mins to an hour and a half maybe even 2. Relax, do some college, play games, then later I’ll try to work through a few exercises of my C# WinForms book.
And before you say it I’m not balancing too much on my head. I’ve learned GUI’s before with Python I’m just reflecting that to C# and it’s easy and I’m always in a separate headspace for networking. But it all just doesn’t feel like enough?
It also doesn’t help that i don’t feel like I’m doing anything special that I can boost my confidence with. Usually in a project I won’t feel like I’m doing anything until a cool or special feature is made and I know that’s bad I hate it but I can’t avoid it and I want to feel good even when nothing completely out of this world is made that day.
And I’ve definitely come a long way I’m proud of myself but I just hate getting these feels. And It happens a bit when I’m learning because I’m afraid I’m not learning and I’m gonna keep copy pasting the same code snippets for different projects and I don’t want that I want to be able to fucking edit and change it or make a completely new one of whatever it is but my design but I guess that takes experience with it first.
Thanks for coming to my TED talk -
Not using all my time. I really don’t apply myself sometimes. Sometimes that means not using work time efficiently, sometimes that means I get stuck on a simple problem for too long because I don’t think through it. Also, I’m trying to love coding more. It takes a lot of code to get a small result sometimes, and that’s ok. I got hooked on being able to do big things with little code from the start. As we get better we know there’s more that can be done, but we are more familiar with just how much work it really is. At the same time we are more capable than ever of doing it. Just gotta embrace the suck, then love your finished product.1
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So how do you find motivation to finish a work project which is supposed to "go long"?
So, umm, this is weird, but i have been in this situation a few times and i am not sure if i deal with them correctly.
- the company proposes a brand new feature : a feature which never existed in the product before.
- they have high level directions (both business logics and technical) on how its supposed to be build
-they set vague but comfortable timelines (20-30days) to complete it
- they align me as the main dev for frontend, some x guy for backend , some y guy for parallel frontend (ios/web) and kinda forget about us.
- the business requirements are evolved/cleared as we go on making the product, the backend keeps on providing evolving apis which get stable over time.
- the business ppl shows that yeah there is no pressure and we won't mind extending this for release as other systems will be "obviously" taking time.
- our (the folks on new feature) feature is sidelined .nd we are rarely talked about until we reach those deadlines and at that time we are questioned.
I... am not a powerful performer in these situations. adding a new feature required solving some major problems again and again , while solving smaller problems too, so as the product finally takes shape . for eg:
1. i will start fast by adding all the possible screens, their abstract code, their navigation logic, their xmls etc
2. then based on designs, i will try creating designs a bit
3. then once the apis arrive, i start adding them and modify the logic to handle those.
4. meanwhile many smaller problems come up , like when sending an image from one screen to the previous screen, the thumbnail don't show up, so i spend 5+ hours ensuring that it works precisely . or how i could make 3 api calls in async and make the upload flow better.
5. this goes on for days, until and i and other people start to realise that my project is not upto the point of completion
i keep getting distracted from the original goal of making a working poc first and then fixing the nuances2 -
How do you deal when you are overpromising and underdelivering due to really shitty unpredictable codebase? Im having 2-3 bad sprints in a row now.
For context: Im working on this point of sale app for the past 4 months and for the last 3 sprints I am strugglig with surprises and edgecases. I swear to god each time I want to implement something more complex, I have to create another 4-5 tickets just to fix the constraints or old bugs that prevent my feature implementation just so I could squeeze my feature in. That offsets my original given deadlines and its so fucking draining to explain myself to my teamlead about why feature has to be reverted why it was delayed again and so on.
So last time basically it went like this: Got assigned a feature, estimated 2 weeks to do it. I did the feature in time, got reviewed and approved by devs, got approved by QA and feature got merged to develop.
Then, during regression testing 3 blockers came up so I had to revert the feature from develop. Because QA took a very long time to test the feature and discover the blockers, now its like 3 days left until the end of the sprint. My teamlead instantly started shitting bricks, asked me to fix the blockers asap.
Now to deal with 3 blockers I had to reimplement the whole feature and create like 3 extra tickets to fix existing bugs. Feature refactor got moved to yet another sprint and 3 tickets turned into like 8 tickets. Most of them are done, I created them just to for papertrail purposes so that they would be aware of how complex this is.
It taking me already extra 2 weeks or so and I am almost done with it but Im going into really deep rabbithole here. I would ask for help but out of other 7 devs in the team only one is actually competent and helpful so I tried to avoid going to him and instead chose to do 16 hour days for 2 weeks in a row.
Guess what I cant sustain it anymore. I get it that its my fault maybe I should have asked for help sooner.
But its so fucking frustrating trying to do mental gymnastics over here while majority of my team is picking low hanging fruit tasks and sitting for 2 weeks on them but they manage to look good infront of everyone.
Meanwhile Im tryharding here and its no enough, I guess I still look incompetent infront of everyone because my 2 weeks task turned into 6 weeks and I was too stubborn to ask for help. Whats even worse now is that teamlead wants me to lead a new initiative what stresses me even more because I havent finished the current one yet. So basically Im tryharding so much and I will get even extra work on top. Fucking perfect.
My frustration comes from the point that I kinda overpromised and underdelivered. But the thing is, at this point its nearly impossible to predict how much a complex feature implementation might take. I can estimate that for example 2 weeks should be enough to implement a popup, but I cant forsee the weird edgecases that can be discovered only during development.
My frustration comes from devs just reviewing the code and not launching the app on their emulator to test it. Also what frustrates me is that we dont have enough QA resources so sometimes feature stands for extra 1-2 weeks just to be tested. So we run into a situation where long delays for testing causes late bug discovery that causes late refactors which causes late deliveries and for some reason I am the one who takes all the pressure and I have to puloff 16 hour workdays to get something done on time.
I am so fucking tired from last 2 sprints. Basically each day fucking explaining that I am still refactoring/fixing the blocker. I am so tired of feeling behind.
Now I know what you will say: always underpromise and overdeliver. But how? Explain to me how? Ok example. A feature thats add a new popup? Shouldnt take usually more than 2 weeks to do my part. What I cant promise is that devs will do a proper review, that QA wont take 2 extra weeks just to test the feature and I wont need another extra 2 weeks just to fix the blockers.
I see other scrum team devs picking low hanging fruit tasks and sitting for 2 weeks on them. Meanwhile Im doing mental gymnastics here and trying to implement something complex (which initially seemed like an easy task). For the last 2 weeks Im working until 4am.
Im fucking done. I need a break and I will start asking other devs for help. I dont care about saving my face anymore. I will start just spamming people if anything takes longer than a day to implement. Fuck it.
I am setting boundaries. 8 hours a day and In out. New blockers and 2 days left till end of the sprint? Sorry teamlead we will move fixes to another sprint.
It doesnt help that my teamlead is pressuring me and asking the same shit over and over. I dont want them to think that I am incompetent. I dont know how to deal with this shit. Im tired of explaining myself again and again. Should I just fucking pick low hanging fruit tasks but deliver them in a steady pace? Fucking hell.4