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Search - "toggles"
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Complete and total rant:
You know what fucking confuses the holy fucking shit out of me? DESIGN
I have MAD respect for motherfuckers that spend their days tailoring shit away in CSS, writing custom animations and toggles in JS and ensuring that their HTML is pristine as fuck. I really do and in my opinion they should b getting mad props from everyone, because if they so decide to learn GOOD server side scripting then they are most definitely on their way to create some awesome functional and beautiful shit.
But...
I am not a designer by any means of it. And I know that shit is supposed to look good and work across a multitude of devices. Doing something like that takes me a couple of lines of code (granted, after hours of work that is) that may take a designer way less.
But why oh why do I see THOUSANDS of lines of CSS code for shit that does not take me half the amount of work that it takes other people?
Like seriously. I am trying to emulate the menu that university of Chicago uses(as an example for a lil design practice cuz i suck at it) and looking into their CSS I see thooooousands of lines of code to do something that I did in about two hundred.
So wtf man, do I suck so hard that I am missing some serious shit? wtf is happening? This confuses me, because in my mind it should take me just about as much work as it takes them right?
AGAIN MAD RESPECT FOR DESIGNERS -- If you are a designer reading this please tell me wtf is happening14 -
PM: we don't want longpress events, it is way better to clutter up the ui with checkboxes or toggles ... Users love toggling toggles
ME: npm-install-90sUIKIT7 -
trs()
For those of you desiring to post non-rants, I wrote a handy utility function for you:
/*
* Toggles whether this post is
* a rant or not.
*/
function toggleRant()
{
// Check if toggling is safe
for(var i = 0; i < 999999999; i ++)
for(var t = 0; t < 999999999; t ++);
console.log("Crazy security checks came through.")
// Toggle ('isRant' is true by default)
isRant = !isRant
}
From now on, you can easily put 'toggleRant()' on the first line of any rant. As we all know, the 'isRant' on devRant is true by default.
Feel free to play around with it:
toggleRant()
toggleRant()
toggleRant()
This would also indicate that your "rant" is not a rant.
I've also wrapped the 'toggleRant' into another function with a shorter name for you lazy people (which most programmers are):
/*
* Wrapper for 'toggleRant'.
*/
function tr()
{
toggleRant()
trogus() // Just in case
}
Or if you type one additional letter, you also make sure that it's extra safe to call the function:
/*
* Extra safe version of 'tr'.
*/
function trs()
{
for(var i = 0; i < 746985768; i ++);
console.log ("Extra safe")
tr()
}2 -
I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.8 -
What are your favorite hotkeys? Some of mine:
Super+x: opens xterm(by far my most used hotkey)
Alt+space: opens mutate launcher prompt
Super+Alt+c: opens selectable clipboard history
Super+Alt+d: toggles window decoration
Shift+Alt+4: enables draggable selection rectangle for screenshots(like on a Mac)
Alt+keypad_minus: switch to next virtual desktop
Super+tab: opens rofi for keyboard filterable selection of open applications5 -
Having developer skills comes sometimes in handy in certain situations.
In my case I visited a new website but first I had to choose their cookies.. but.. it was a list of about 150 radio buttons (150 advertisers), I shit you not.
And so I was like: "No, I refuse to click each one of them". I kept thinking.. hm.. how am I going to do a mass-toggle-off? And then it hit me: if the button "toggle all" toggles all buttons.. then that means if I invert the logic of the call, it means I will turn them all off! And it worked.. it was something like: "toggleAll(!-1)" and I did "toggleAll(0)".
That sure saved me some time! Oh yeah and there are of course other situations when you don't want to use a scraper for getting all the;. I don't know.. menu links out of a page. Console > import jQuery > select all elements with 'a' and text() on their DOM node! It can be done with native JavaScript as well document.getElementsById() but yeah, there are plenty of examples.
Hooray for being a developer!1 -
Some interesting keyboard shortcuts that are lesser-known but can be quite useful:
1.Windows Key + . (Period): In Windows 10 and later versions, this shortcut opens the emoji panel, allowing you to quickly insert emojis into your text.
2.Ctrl + Shift + T: This shortcut reopens the last closed tab in most web browsers (Chrome, Firefox, Edge). It's handy if you accidentally close a tab and want to retrieve it quickly.
3.Ctrl + Backtick (`): In some text editors and IDEs (like Visual Studio Code), this shortcut toggles the integrated terminal window, allowing you to quickly switch between editing and running commands.
4.Ctrl + Shift + Esc: This directly opens the Task Manager in Windows, skipping the intermediary step of opening Ctrl + Alt + Delete and selecting Task Manager.
5.Alt + Drag: In many graphics and design applications (like Photoshop), holding down the Alt key while dragging an object duplicates it. This can save time compared to copying and pasting.
6.Ctrl + Alt + D: This shortcut shows the desktop on Windows, minimizing all open windows to quickly access icons and shortcuts on your desktop.
7.Ctrl + Shift + N: In most web browsers, this shortcut opens a new incognito or private browsing window, useful for browsing without saving history or cookies.
8.Alt + Enter: In Excel, this shortcut opens the Format Cells dialog box for the selected cell or range, allowing quick formatting changes without navigating through menus.
9.Shift + F10: This shortcut performs a right-click action on the selected item or text, useful when you can't or don't want to use the mouse.
10.Ctrl + Shift + V: In many applications, including Google Chrome and Microsoft Word, this shortcut pastes text without formatting (paste as plain text). It's useful when copying text from websites or other documents.
++ if you like this6 -
Sometimes in our personal projects we write crazy commit messages. I'll post mine because its a weekend and I hope someone has a well deserved start. Feel free to post yours, regex out your username, time and hash and paste chronologically. ISSA THREAD MY DUDES AND DUDETTES
--
Initialization of NDM in Kotlin
Small changes, wiping drive
Small changes, wiping drive
Lottie, Backdrop contrast and logging in implementation
Added Lotties, added Link variable to Database Manifest
Fixed menu engine, added Smart adapter, indexing, Extra menus on home and Calendar
b4 work
Added branch and few changes
really before work
Merge remote-tracking branch 'origin/master'
really before work 4 sho
Refined Search response
Added Swipe to menus and nested tabs
Added custom tab library
tabs and shh
MORE TIME WASTED ON just 3 files
api and rx
New models new handlers, new static leaky objects xd, a few icons
minor changes
minor changesqwqaweqweweqwe
db db dbbb
Added Reading display and delete function
tryin to add web socket...fail
tryin to add web socket...success
New robust content handler, linked to a web socket. :) happy data-ring lol
A lot of changes, no time to explain
minor fixes ehehhe
Added args and content builder to content id
Converted some fragments into NDMListFragments
dsa
MAjor BiG ChANgEs added Listable interface added refresh and online cache added many stuff
MAjor mAjOr BiG ChANgEs added multiClick block added in-fragment Menu (and handling) added in-fragment list irem click handling
Unformatted some code, added midi handler, new menus, added manifest
Update and Insert (upsert) extension to Listable ArrayList
Test for hymnbook offline changing
Changed menuId from int to key string :) added refresh ...global... :(
Added Scale Gesture Listener
Changed Font and size of titlebar, text selection arg. NEW NEW Readings layout.
minor fix on duplicate readings
added isUserDatabase attribute to hymn database file added markwon to stanza views
Home changes :)
Modular hymn Editing
Home changes :) part 2
Home changes :) part 3
Unified Stanza view
Perfected stanza sharing
Added Summernote!!
minor changes
Another change but from source tree :)))
Added Span Saving
Added Working Quick Access
Added a caption system, well text captions only
Added Stanza view modes...quite stable though
From work changes
JUST a [ush
Touch horizontal needs fix
Return api heruko
Added bible index
Added new settings file
Added settings and new icons
Minor changes to settings
Restored ping
Toggles and Pickers in settings
Added Section Title
Added Publishing Access Panel
Added Some new color changes on restart. When am I going to be tired of adding files :)
Before the confession
Theme Adaptation to views
Before Realm DB
Theme Activity :)
Changes to theme Activity
Changes to theme Activity part 2 mini
Some laptop changes, so you wont know what changed :)
Images...
Rush ourd
Added palette from images
Added lastModified filter
Problem with cache response
works work
Some Improvements, changed calendar recycle view
Tonic Sol-fa Screen Added
Merge Pull
Yes colors
Before leasing out to testers
Working but unformated table
Added Seperators but we have a glithchchchc
Tonic sol-fa nice, dots left, and some extras :)))
Just a nice commit on a good friday.
Just a quickie
I dont know what im committing...3 -
Once the WebExtensions process of Firefox crashes, one must restart each extension individually.
This means one has to open the add-on manager and double-click these small toggles with the cursor. When one does not double-click fast enough, the listed extension moves from the "enabled" down to the "disabled" section, and the add-on manager lacks a search feature, (Ctrl+F just actuates the "Search addons.mozilla.org" search bar), meaning one has to manually scroll and find it.
It almost seems like it is deliberately designed to annoy users.6 -
I learned to code on a jailbroken iPod touch around 2009. I wanted to compile some random project for jailbroken devices, but I had a windows comp (with dialup!!!), so I was like "why not do it on the iPod itself?". I didn't even have wifi, so I'd sneak out of my parents' house at night and steal the neighbor's (hey, I was 11 w/ overprotective parents who would freak out if I occupied the phone line w/ internet) to go read up on compilers, jailbreaking, etc etc. Eventually I got a working compiler and toolchain, but when I went to compile the project I wanted to use (and not just a test project that I found), it spat out errors. So I learned C/ObjC on my iPod. Turned out the project I was trying to compile was a load of BS, so I implemented my own version and put it on github. From a fuckin iPod. Win. It was some SBSettings control. Once upon a time, you had to jailbreak to get those cool slide up/down menus with the toggles for wifi, bluetooth, location, etc!!!1
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Is firebase remote config a good option for feature-flags/toggles for our development flow of team?2
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For those that toggles on:
* Dark mode
* Privacy screen
* DND
* Silent mode
* Disappearing Messages
* Turned off Read receipts
What exactly is your problem?5 -
Hey just release UpStamps (https://www.upstamps.com/).
UpStamps is a Feature Flag Management Platform to separate code from different environments and projects, this helps teams and developers deploy faster with less risk.
I want to know what you think and feedback is appreciated.5