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Search - "object-hell"
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Fucking intern.
While I was working next to her a couple weeks back, she spent half her time on social media, playing Candy Crush, or talking with her friend. She also left early almost every day.
I had given her a project to do (object crud + ui), and helped her through it. She made pretty abysmal progress in a week. I ended up finishing it for her by rewriting basically all of her code (every single line except some function names, lone `end` or `}` statements, a few var declarations, blank lines, plus a couple of comments she copied over from my code).
This week I gave her a super easy project to do. It amounts to copying four files (which I listed), rename a few things to be Y instead of X, and insert two lines of code (which I provided) to hook it up. Everything after that just works. It should have taken her ... okay, maybe a few hours because she's slow and new to the language. but it would have taken me five to ten minutes, plus five minutes of testing.
She has spent THREE FUCKING DAYS ON THIS AND SHE'S STILL NOT DONE. SHE'S BLOODY USELESS!
She has kept not pulling changes and complaining that things are broken. Despite me telling her every time I push changes that affect her work (on. my. branch. ergh!)
She keeps not reading or not understanding even the simplest of things. I feel like MojoJojo every time I talk to her because of how often I repeat myself and say the same things again and again.
Now she's extremely confused about migrations. She keeps trying to revert a drop_table migration that she just wrote so she can re-create the table differently. Instead of, you know, just reverting back to her migration that creates the table. it's one migration further.
Migrations are bloody simple. they're one-step changes to the database, run in order. if you want to make a change to something you did a few steps back, you roll back those migrations, edit your shit, and run them again. so bloody difficult!
`rails db:rollback && rails db:rollback`
Edit file
`rails db:migrate`
So. hard.
I explained this to her very simply, gave her the commands to copy/paste, ... and she still can't figure it out. She's fucking useless.
It took me ten minutes to walk her though it on a screen share. TEN FREAKING MINUTES.
She hasn't finished a damned fucking thing in three weeks. She's also taking interview calls while working on this, so I know she totally doesn't care.
... Just.
Fucking hell.
USELESS FUCKING PEOPLE!35 -
So a coworker wrote this -- a function that returns a view if a specific object exists in the database. Now what would happen said object doesn't exist in the database? Forget about returning false and handling it properly, he decides that the function should print (echo) a zero! Not to mention almost all his if-else blocks prints a fucking zero when the if condition is false (there are 8 of them, if you're asking). Error messages? The hell with those.
He is now the PM btw. I've had enough of this shithole.14 -
FML. All those "train your own object detection" articles can go burn in hell. Not even TFs pertained models work!10
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Dear Programming Languages,
if you only support weakly typed constructs, I wish you a special place in hell.
Dear Fellow Developers,
if you use a language that allows strong typing with weak typing, the next time we will meet after I have to fix a shitty bug due to that I will play piano on your teeth, and a melody you won't like.
And yes, that means PHP as well. PHP allows for strict types since php7.
So. Just. Fucking. Use. It.
There are no excuses!
I don't care if you don't see the benefit or find it "annoying" and tedious to write it out. Use a decent editor and it will be mostly code-completion anyway.
I just don't want to fix your fuckups. And if your fuckup is due to a typing issue that "slipped" by, you are part of the problem.
If you write software, it should be clear what type each and every variable or object has.
There are no excuses but your laziness.
If you want to be ambiguous, try poetry.23 -
I wrote a database migration to add a column to a table and populated that column upon record creation.
But the code is so freaking convoluted that it took me four days of clawing my eyes out to manage this.
BUT IT'S FINALLY DONE.
FREAKING YAY.
Why so long, you ask? Just how convoluted could this possibly be? Follow my lead ~
There's an API to create a gift. (Possibly more; I have no bloody clue.)
I needed the mobile dev contractor to tell me which APIs he uses because there are lots of unused ones, and no reasoning to their naming, nor comments telling me what they do.
This API takes the supplied gift params, cherry-picks a few bits of useful data out (by passing both hashes by reference to several methods), replaces a couple of them with lookups / class instances (more pass-by-reference nonsense). After all of this, it logs the resulting (and very different) mess, and happily declares it the original supplied params. Utterly useless for basically everything, and so very wrong.
It then uses this data to call GiftSale#create, which returns an instance of GiftSale (that's actually a Gift; more on that soon).
GiftSale inherits from Gift, and redefines three of its methods.
GiftSale#create performs a lot of validations / data massaging, some by reference, some not. It uses `super` to call Gift#create which actually maps to the constructor Gift#initialize.
Gift#initialize calls Gift#pre_init (passing the data by reference again), which does nothing and returns null. But remember: GiftSale inherits from Gift, meaning GiftSale#pre_init supersedes Gift#pre_init, so that one is called instead. GiftSale#pre_init returns a Stripe charge object upon success, or a Gift (and a log entry containing '500 Internal') upon failure. But this is irrelevant because the return value is never actually used. Pass by reference, remember? I didn't.
We're now back at Gift#initialize, Rails finally creates a Gift object using the args modified [mostly] in-place by all of the above.
Another step back and we're at GiftSale#create again. This method returns either the shiny new Gift object or an error string (???), and the API logic branches on its type. For further confusion: not all of the method's returns are explicit, and those implicit return values are nested three levels deep. (In Ruby, a method will return the last executed line's return value automatically, allowing e.g. `def add(a,b); a+b; end`)
So, to summarize: GiftSale#create jumps back and forth between Gift five times before finally creating a Gift instance, and each jump further modifies the supplied params in-place.
Also. There are no rescue/catch blocks, meaning any issue with any of the above results in a 500. (A real 500, not a fake 500 like last time. A real 500, with tragic consequences.)
If you're having trouble following the above... yep! That's why it took FOUR FREAKING DAYS! I had no tests, no documentation, no already-built way of testing the API, and no idea what data to send it. especially considering it requires data from Stripe. It also requires an active session token + user data, and I likewise had no login API tests, documentation, logging, no idea how to create a user ... fucking hell, it's a mess.)
Also, and quite confusingly:
There's a class for GiftSale, but there's no table for it.
Gift and GiftSale are completely interchangeable except for their #create methods.
So, why does GiftSale exist?
I have no bloody idea.
All it seems to do is make everything far more complicated than it needs to be.
Anyway. My total commit?
Six lines.
IN FOUR FUCKING DAYS!
AHSKJGHALSKHGLKAHDSGJKASGH.7 -
Normally I just read rants but my new assignments is just to much and I have to vent a bit.
So I was assigned on a new company to help them with their automated tests (I'm normally a developer) which was fine for me. Especially when they said a guy that have 10+ years of experience have worked on the framework for a couple of weeks so it should be fine and ready. So I though it would be a quick deal.
But then I got there and... it's the worst C# code I have ever seen. I can live with the overuse of static, long method and classes and overally messy classes that doesn't really seems to fit (it's bad but not unusual in test code it seems). My biggest problem is overuse of the damn "dynamic" keyword.
Don't get me wrong, dynamic can be good and it have it's uses but here they use "dynamic args" in every single method, every one! They don't care if the method only require one value or ten values, they use dynamic args. Then you follow this "dynamic args" parameter going in to sub method after sub method and you have no idea what they use.
And of course they don't know if anyone use the methods correctly (as you have no damn clue what to use without checking the source code) so in 75% of the methods they convert the dynamic to an object and check if it contains "correct argument".
So what I have here is a code that isn't just hard to use, it's a hell to maintain.
So I talked with this with other testers on the team and they agree, but as most of them lack experience they couldn't talk back to the senior that wrote it. So I hope to sit down with him this week and talk this through because it would be fun to hear the arguments for this mess.
/rant10 -
My second year of high-school, we started having class in computer science. I was really looking forward to it cause I always wanted to learn programming.
On first sight it appeared that the professor which taught the class knew something, he looked like a genuine geek with those dorky glasses, briefcase and pants like Steve Urkel, but after couple of his lessons you could see he had no real dev experience and just basic understanding of programming in theory. He was more reading stuff from the book than he was trying to explain them to students and give some real world examples.
So it was just one these days, everybody got back from vacation, it's hot outside, the guy is just reading sentences from his book, half of students talk with each other and other half doesn't give a fuck about him or his class. Pretty sure I was the only one trying to listen to him and learn something from his recitals.
All of a sudden he notices the atmosphere in the classroom, slams the book shut, gives out couple of F-s to the loudest students and yells out loud "NONE OF YOU IN THIS ROOM WILL EVER ACCOMPLISH ANYTHING IN YOUR LIFE, BARE ALONE IN PROGRAMMING"
At first I felt like shit, but soon after that I started thinking "who the hell are you to tell me what I could or will accomplish in my life". Couple weeks later I've bought myself a first book in programming and started learning C++ late at night since I understood that I won't learn anything about programming in that school. Two years later I was correcting this same professor with his claims on a whiteboard in front of a whole class.
Today, seven years after his words I'm a developer living in foreign country with what I could say somewhat a solid experience and understanding of how both software and web are build, while that same professor still recites to his pupils difference between assembly and object code, while praying nobody asks him where and how these are used. For maybe a quarter of my paycheck. So much about his psychic powers..4 -
The end is near, everyone duck for cover while I drop an unbelievable project on you!
I present to you.......
Object Orientated HTML or “OOH”
https://github.com/Michaelkielstra/...
~ Disclaimer
This is not mine, just scary as hell to stumble over 😱8 -
WASM was a mistake. I just wanted to learn C++ and have fast code on the web. Everyone praised it. No one mentioned that it would double or quadruple my development time. That it would cause me to curse repeatedly at the screen until I wanted to harm myself.
The problem was never C++, which was a respectable if long-winded language. No no no. The problem was the lack of support for 'objects' or 'arrays' as parameters or return types. Anything of any complexity lives on one giant Float32Array which must surely bring a look of disgust from every programmer on this muddy rock. That is, one single array variable that you re-use for EVERYTHING.
Have a color? Throw it on the array. 10 floats in an object? Push it on the array - and split off the two bools via dependency injection (why do I have 3-4 line function parameter lists?!). Have an image with 1,000,000 floats? Drop it in the array. Want to return an array? Provide a malloc ptr into the code and write to it, then read from that location in JS after running the function, modifying the array as a side effect.
My- hahaha, my web worker has two images it's working with, calculations for all the planets, sun and moon in the solar system, and bunch of other calculations I wanted offloaded from the main thread... they all live in ONE GIANT ARRAY. LMFAO.If I want to find an element? I have to know exactly where to look or else, good luck finding it among the millions of numbers on that thing.
And of course, if you work with these, you put them in loops. Then you can have the joys of off-by-one errors that not only result in bad results in the returned array, but inexplicable errors in which code you haven't even touched suddenly has bad values. I've had entire functions suddenly explode with random errors because I accidentally overwrote the wrong section of that float array. Not like, the variable the function was using was wrong. No. WASM acted like the function didn't even exist and it didn't know why. Because, somehow, the function ALSO lived on that Float32Array.
And because you're using WASM to be fast, you're typically trying to overwrite things that do O(N) operations or more. NO ONE is going to use this return a + b. One off functions just aren't worth programming in WASM. Worst of all, debugging this is often a matter of writing print and console.log statements everywhere, to try and 'eat' the whole array at once to find out what portion got corrupted or is broke. Or comment out your code line by line to see what in forsaken 9 circles of coding hell caused your problem. It's like debugging blind in a strange and overgrown forest of code that you don't even recognize because most of it is there to satisfy the needs of WASM.
And because it takes so long to debug, it takes a massively long time to create things, and by the time you're done, the dependent package you're building for has 'moved on' and find you suddenly need to update a bunch of crap when you're not even finished. All of this, purely because of a horribly designed technology.
And do they have sympathy for you for forcing you to update all this stuff? No. They don't owe you sympathy, and god forbid they give you any. You are a developer and so it is your duty to suffer - for some kind of karma.
I wanted to love WASM, but screw that thing, it's horrible errors and most of all, the WASM heap32.7 -
FUCK! agshdklgdahgisdahl;k!
I just spent 45 FUCKING MINUTES debugging try to figure out WHY THE HELL a function that is supposed to return either a pointer to a valid object OR ZERO if a valid object is not found, was RETURNING FUCKING EIGHT!
Then I saw it... I typed:
nodeList[index];
instead of:
return nodeList[index];
It took me looking at a stack trace and a disassembly of the function to realize this.
Can't wait for this three-day weekend...18 -
God damn fucking shit.
Now I know again why I don't do apps.
This is a app as simple as can be:
Enter a link, click a button, do a http request, download a file.
BUT FUCKING HELL WHY ARE YOU SO FUCKING RETARDED ANDROID?!
I'm not familiar with java but i don't care why is this so freaking unintiutiv to get shit done? Why are there thousands of ways and none works or atleast at a easy way? Make an object for this, make an object for that...
THIS IS RETARDED.
In PHP a simple "file_get_contents" would do the job. I were even down for some curl shenanigans if it were an easy implementation. BUT GOD DAMN.
URL url = new URL("http://fuckinghardcoded.com")
Oh no can't compile because that MIGHT be an invalid URL. Ok try catch this or just tell the rest of the Programm to watch out for this bad boy cause he might throw a MalformedURLException.
Ditch that and try volley. Everything is document except how to fire that queue! Does it do that by itself? Do I really have to do an override to a function while declaring? CMON ON I'M A WEBDEV IS THIS TRYING TO DO A FUCKING CALLBACK AND IS THIS TRYING TO BE AN ANONYMOUS FUNCTION??? Why is this so frustrating and confusing? I'm also mad at myself this is dropdead simple shit but I can't get it to work. Fuck this, fuck java , fuck android and fuck myself10 -
Testing hell.
I'm working on a ticket that touches a lot of areas of the codebase, and impacts everything that creates a ... really common kind of object.
This means changes throughout the codebase and lots of failing specs. Ofc sometimes the code needs changing, and sometimes the specs do. it's tedious.
What makes this incredibly challenging is that different specs fail depend on how i run them. If I use Jenkins, i'm currently at 160 failing tests. If I run the same specs from the terminal, Iget 132. If I run them from RubyMine... well, I can't run them all at once because RubyMine sucks, but I'm guessing it's around 90 failures based on spot-checking some of the files.
But seriously, how can I determine what "fixed" even means if the issues arbitrarily pass or fail in different environments? I don't even know how cli and rubymine *can* differ, if I'm being honest.
I asked my boss about this and he said he's never seen the issue in the ten years he's worked there. so now i'm doubly confused.
Update: I used a copy of his db (the same one Jenkins is using), and now rspec reports 137 failures from the terminal, and a similar ~90 (again, a guess) from rubymine based on more spot-checking. I am so confused. The db dump has the same structure, and rspec clears the actual data between tests, so wtf is even going on? Maybe the encoding differs? but the failing specs are mostly testing logic?
none of this makes any sense.
i'm so confused.
It feels like i'm being asked to build a machine when the laws of physics change with locality. I can make it work here just fine, but it misbehaves a little at my neighbor's house, and outright explodes at the testing ground.4 -
Stacktraces with zero useful information.
Two full days of breakpoint stepping and framework spelunking.
"bifurcated" object creation.
Delegatd everything.
Inheritence hell fucking everywhere.
Models with both `has_one :x` AND `has_many :x`!?
Automatically-created objects when reading from magic virtual columns!?
What the fuck is this fucking four-dimensional spaghetti monstrosity and just how many angel puppies did I torture and maim in a previous life to deserve this nightmare?
And all of this to fix 12 fucking specs, out of the 1,780 this fucking ticket requires me to break and fix. FML5 -
TL;DR you suck, I suck and everybody sucks, deal with it....
------------------------------------
Let me let off some steam, since I've had enough of people hating on languages "just because"
Every language has it's drawbacks and quirks, BUT they have their strengths also. Saying "I hate {language}" is just you being and ignorant prick and probably your head is so far up your ass that you look like an ass hat. With that being said, every language is either good or bad depending on the developer writing in it. Let's give you an example:
If I ware to give you a brick and ask you to put a nail in a plank, can you do it? Yes, it will be easier if you do it with a hammer, but you have a brick, so hammer is out of the question. If you hit your thumb while doing it... well... sorry, but it is not the bricks fault - it is YOU!
JavaScript, yes it has a whole lot of problems, but it works, you can do a ton of stuff and does a good job at that, it is evolving through node and typescript (and others, just a personal pref), BUT if you used js when you ware debugging that jquery (1.0) plugin written in the free time of a 13 yo, who copy pasted a bunch from SO, well, it is not js' problem - deal with it. Same goes for PHP, i've been there where you had a single `index.php` with bazillion lines of code, did a bunch of eval and it was called MVC, but it also is evolving.. thing is all languages allow you to do some dumb stuff so YOU have to be responsible to not fuck it up (which you always DO btw, we all do). Difference is PHP/JS roll with it because the assumption is that you know what you are doing, which again - newsflash - you don't.
More or less I would blame that shit on businesses which decided to go with undergrads to save money instead of investing in their product, hell, I am in a major company that does not invest that doesn't care a whole lot about dev /tech stuff and now everybody's mother is an engineer - they care about money, because investors care about money (ROI) and because clean code does not pay the bills, but money does.
If we get all of the good practices and apply them to each language every one of them has it's place, that is why there is no "The Language", even if there was, we STILL ware going to fuck it up and probably it was going to be even worse than where we are now.
Study, improve, rinse and repeat... There are SENIORS and LEADS out there that are about 25-30 and have no fucking clue about the language, because they have stuck up their heads up the ass of frameworks and refuse to take a breath of clean air and consider something different than their dogmatic framework "way" of doing things.. That is the result you are seeing. Let me give you a fresh example to illustrate where I am at atm:
Le me works with ZendFramework 2.3-2.5 (why not, which is PHP5+ running on PHP7 [fancy, eh]), and little me writes a module for said project, and tries to contain it in its own space, i.e not touching anything outside of the folder of the module so it is SELF-CONTAINED (see, practices), during 2-3-4 iterations of code review, I've had to modify 4 different modules with `if (somthing === self::SOMETHING_TYPE)` as requested by my TL, which resulted in me not covering 3 use-cases after the changes and not adding a new event (the fw is event-driven, cuz.. reasons) so I have to use a bunch of ifs in the code, to check a config value and do shit. That is the way of I am asked to do things I hate what I've done and the fact that because of CR I have lost case-coverage, a week of work and the same TL will be on my ass on monday that things are now "perfect".
The biggest things is "we care about convention and code style"... right.... That is not because of the language, not because of me, not because of the framework - it is some dude's opinion that you hate, not the language.
New stuff are better, reinventing the wheel is also good, if it wasn't you would've had a few stone circular things on your car and things ware going to be like that - we need to try and try, that is the only way we actually learn shit.
Until things change in the trade, we will be on the same boat, complaining about the same shit over and over, you and me won't be alive probably but things will not change a bit.
We live in a place where state is considered good, god objects necessary (can you believe it, I've got kudos for using the term 'God Object'... yep, let that sink in). If you really hate something, please, oh god I beg you, show me how you will do it better and I will shake your hand and buy you a beer, but until then, please keep your ass-hurt fanboy opinion to your self, no one gives a shit about what you think, we will die and the world will not notice...6 -
LPT: NEVER accept a freelance job without looking at the project's source first
Client: I have a project made by a company that is now abandoning it, I want you to fix some bugs
Me: Okay, can you:
1) Give me a build to test the current state of the game
2) Tell me what the bugs are
3) Show me the source
4) Tell me your budget
Client: *sends a list of 10 bugs* Here's the APK and to give you the project I'll need you to sign an NDA
Me: Sure...
*tests build*
*sees at least 20 bugs*
*still downloading source*
*bugs look quite easy to fix should be done under an hour*
Me: Okay, so, I can fix each bug for $10 and I can do 2 today
Client: Okay can you fix 8 bugs today for $40??
*sigh*
Me: No I cannot.
Client: okay then 2 today for $20 is fine, I want a refund if you can't fix them today
*sigh*
Me: Look dude, this isn't the first time I am doing this, aight? I'll fix the bugs today you can pay me after check they are done, savvy?
Client: okay
*source is downloaded*
*literal apes wrote the scripts, commented out code EVERYWHERE
Debug logs after every line printing every frame causing FPS drops, empty objects in the scene
multiple unused UI objects
everything is spaghetti*
*give up, after 2 hours of hell*
*tfw averted an order cancellation by not taking the order and telling client that they can pay me after I am done*
Attached is an image of a level object pool
It's an array with each element representing a level.
The numbers and "Final" are ids for objects in an object pool
The whole string is .Split(',') into an array (RIP MEMORY BTW) and then a loop goes through each element in the split array and instantiates the object from an object pool5 -
Java. AGAIN. 😡
so, I am trying to get a csv opened and read, and then search through it based on values. Easy peasy lemon squeezy in python, right?
Well, damned be java. You need a buffered reader to read the file. Then you have to "while(has next)" the whole damn thing, then you have to do something with the data that you read one by one, right? Well, not to be disappointed, they do have json libraries, but you **have to install** the plugins for it. Aka you have to manually add the libraries or use some backwards manager like maven.
Gotta admit, jdbc is neat if you're anal about your sql statements, but bring the same jazz to csv, and all the hell will break loose.
Now, if you just read your json data into multiple objects and throw them in an array... Kiss shorthand search's ass goodbye, because this mofo can't search through lists without licking the arse of every object. And now, you have to find another way because this way, you can't group shit you just read from csv. (or, I haven't found a way after 5 hours of dealing with the godforsaken shitshow that java libraries are.)
Like, I'm devastated. If this rant doesn't make much sense to you, blame some java library for it.
Shouldn't be too hard.25 -
Just spent 30 minutes confused as hell because an API call I wrote just randomly stopped working.
Forgot that I hardcoded an ID for testing purposes and then ended up creating a new object with a new ID.
Needless to say... they didn't match. Explains why my query retrieved zero results. -
This is why I hate Windows:
For about a month now, I've been learning/working on salesforce, so my Macbook was enough for me.
Today there was a bug in something I built in iur Python backend, and since it has a dependency on windows, I booted the old guy up.
And this is what I see. For about 1.5 hours this went on.
Then it started, but system consuming 100% disk and 80+% CPU. Can't do a thing.
And when zoom finally opened (for a quick meet), the camera turned on halfway down the meeting, and then the system restarted on it's own.
Old man showing that same screen again for more than 30 minutes.
Since I have dual boot on this one, I hard-shutdown it using power button, and now boot into ubuntu 20. This works so beautifully (although it froze for about 5 seconds before popping up the updates panel, something I CHOSE to keep enabled). I try going back to Windows, and it's hell again.
Here I am now trying to set up a ec2 instance and setup the app source there so that I can debug with RDP.
And yeah, Component Object Model is a motherfucking bitch. Person who invented it should die. People who build apps leveraging this should die. Business leaders who say "Hey this app (built with COM) can solve the problem easily, so use this" should die choking on their own phallus. And developers like me who keep using this because "the last guy did this" should die too.
Microsoft and it's products are the death of sane people.
Fucking Gates. Its the same damn hardware.13 -
Correct me if I'm wrong, Python is absolutely built on:
--Data encapsulation
--Dependency Hell
-- ambiguous object types
-- You BETTER hope that package has a function to turn that object into another HOPEFULLY SUPPORTED object (basically even more encapsulation)
--Oops this package doesn't support this other package, so you need to do another 20 lines of conversion
I really don't understand what makes Python so likable?? Am I just being stupid, or does exceptions like "This does not support multiclass" the worst fucking exception i've ever seen? Or "Shape (None,1) not compatible with (None,7)"? I get it that you can fix it if you've seen this issues multiple 100s of times, but for the first time, how the fuck am I supposed to debug this?13 -
Kiss for fucks sake! What the fuck of an ORM is Sequelize? How the fuck do I have to write a 50 line query json to get a query for a single object going, which doesn't work then because that shit peace of software has a bug that breaks findOne and forces you to use findAll and use the first and only hit?!
Well yes, I looked in your garbage SEO docs for that issue, but whenever I look for something specific I just end up on your optimized as hell querying for noobs doc page. FUCK YOU!
Seriously, you guys working with Sequelize saved me many hours. But fuck your fuckups! And ajfjekidjjskrhbdkaowbdjdkwobdnfie4 -
So, I just started learning OOP(Object-Oriented Programming) and my brain hurts. like I maybe understood 10% of the information I just consumed. Is that a thing? Is OOP hard for people the first time around? Am I just dumb? Hell, it wouldn't be the first time14
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Conversation yesterday (senior dev and the mgr)..
SeniorDev: "Yea, I told Ken when using the service, pass the JSON string and serialize to their object. JSON eliminates the data contract mismatch errors they keep running into."
Mgr: "That sounds really familiar. Didn't we do this before?"
SeniorDev: "Hmmm...no. I doubt anyone has done this before."
Me: "Yea, our business tier processor handled transactions via XML. It allowed the client and server to process business objects regardless of platform. Partners using Perl,
clients using Delphi, website using .aspx, and our SQLServer broker even used it."
Mgr: "Oh yea...why did we stop using it?"
Me: "WCF. Remember, the new dev manager at the time and his team broke up the business processor into individual WCF services."
Mgr: "Boy, that was a crap fest. We're still fighting bugs from the mobile devices. Can't wait until we migrate everything to REST."
SeniorDev: "Yea, that was such a -bleep-ing joke."
Me: "You were on Jake's team at the time. You were the primary developer in the re-write process saying passing strings around wasn't the way true object-oriented developers write code.
So it's OK now because the string is in JSON format or because using a JSON string your idea?"
SeniorDev turns around in his desk and puts his headphones back on.
That's right you lying SOB...I remember exactly the level of personal attacks you spewed on me and other developers behind our backs for using XML as the message format.
Keep your fat ass in your seat and shut the hell up.3 -
Reinvent the wheel workaround: Rename the wheel.
Since you cannot reinvent it, because it already exists and it's working, just call it "rolling circular object" and get away with it.
Why in hell I should call packages "namespaces"?
A package can contain a lot of things actually. It's visual, you can create an icon for it.
Namespace? is that even a word?
Next time I rent an apartment, I'll ask if they have a FuckSpace instead of a bedroom.
"Well, it's a small studio, there is only a ShitSpace and an Open EatAndFuckSpace"
Will do.7 -
!rant real talk though.
I am frustrated. Lately i have been having a slow time on the job, and it somehow dulled me down a lot.
In games you often have to think about transforms and rotations and offsets and hell knows what else.
I am usually pretty good at 3d object manipulation, it's one of those IQ test skills i generally score well on.
However lately i have not been able to come up with jack shit, i am simply unable to coherently think through a set of positioning and rotation changes to aquire the correct outcome for a mechanic and it pisses me off.
I have to fall back to slow as all hell trial and error and i don't even know what to do otherwise. It's been months now, do i have brain cancer or some shit? Arrrrrrg!4 -
Stupid stupid stupid API that returns a 204 on failed validations.
Informative docs? Hell no! Here's a few hundred long-ass field names that you need to pass as a JSON.
Doesn't work huh? Yeah, you're structure's all wrong. Some of these are grouped in vaguely named keys like "Wholesale".
Oh you need those as well? Yeah, you can see the whole structure if you try to GET an object.
Oh you need an ID to GET an object? Yeah you can just go ahead and create as many as you want. This is just a sandbox API, it's cool.
Oh that's not the point? Ahh you need the structure to be able to create one! *haha* Right, I'll get back to you on that.
* Email correspondence over 2 weeks time. I have still yet to be able to make a an actual successful request. The fucking 204 doesn't count if it doesn't actually create the resource.
Fucking fucky fuckity fuck fuck fuck.
I swear to god if I ever meet this guy in person, I will probably buy him coffee or beer and have a long talk about how to build proper REST APIs.
Because I'm nice like that.8 -
Not sure if it's the worst code review but it's a recent one.
We don't really do code reviews where I work unfortunately but my coworker used my framework for the first time (build some nice composer libraries for cmdline projects) and asked if I could make them do autoloading.
He never used namespaces before so I was glad to help him out.
What I saw was a dreadful mess. His project was called "scripts" so good luck picking a namespace...
Than it was all lose functions in the executable file. All those functions are however called by a class in another file (if they where not calling eachother as a cascading mess). That class was extending an abstract class from my library as instructed. However I never imagined my lib being raped like that.
The functions themselves are a horrible mess. Nothing uniform completely different style (our documentation states PSR's should be used).
Parameters counts higher than 5.
Variable names like Object and Dobject (in calling function Dobject is Object but it needs a fresh one.
If statements on parameters that need basically split it in two (should simply be to functions)
If else statement with return of same variable as a single line (sane people use ternary for that)
Note that I said functions. All of it should have been OO and methods. Would have saved at least some of the parameter hell.
I could go on and on. Do I think the programmer is bad yes (does not even grasp interfaces, dep injection, foreach loops). Is this his best work no. He said that for a one of script like this it just has to work. Not going to be used elsewhere. I disagree as it is a few thousand lines of code that others have to read too.2 -
every fucking time I use Javascript.
(yes, I'm no expert, but I can pick up ANY LANGUAGE and do this task in FIVE FUCKING MINUTES, NOT AN HOUR!!! FUCK!)
"Gee, I think this button should probably list the total recipients of the mailing, looks like I have to get the total of a column in an object, no problem, hell, i'll do it frontside just for the fuck of it'
yeah, seemed like a good idea.. AN HOUR AGO
ARRRGGGH
fucking javascript scope can take a flying leap off of a tall building, and then NOT FALL to the fucking ground because it will fucking tell me that OOPS gravity doesn't exist for javascript!
UNCAUGHT REFERENCE ERROR
right?
FUCK YOU
die from gravity like you deserve motherfucker16 -
promises in JavaScript have really spoiled me
it's the most optimal way to do async without leaving much on the table
there's a promises library in rust and the guy who wrote it says it sucks because it spawns new thread every time you execute a bunch of promises
and I finally, through my fogged brain, managed to get the bright idea to write what I want to make in rust in JavaScript and holy hell it's sexy to work with promises. there's no performance left on the table. you do things as fast as possible
but if I take this JavaScript usability code I made and make it possible syntax-wise in rust I don't see how I would be able to do it without starting new operating system threads every time I execute any promises (or set)
I can take the overhead hit but this sounds retarded
and this isn't even touching upon how in rust everything needs to have a predetermined data type. so you can do lambdas and capture variables and send in variables into a thread that way, but to return the return object must be a consistent type (synchronizing the order data was sent in to the data sent out aside, haven't written that yet should be fine though)
which is fine if you are making a threadpool and it'll all be returning one data type
but this means you can't reuse a threadpool you made elsewhere in the program
the only thing that could fix async is to literally be compiler-enabled. it would have to work like generics and automatically make an enum of every type that can return, and only then could you re-use the threadpool23 -
Annoying Indian professors are everywhere. It's a computer vision class are you really teaching us Regression?
What about transfer learning? object detection! Give us papers to read, let's do projects.. what the hell is this I am going take attendance bullshit and teaching crappy concepts.
I did not sign up for this shit! I came here for my Masters to get away from pompous mother fuckers like you ...
My class is also filled with those idiots,who think bias in a neural network is somehow related to class imbalance ? Now the same idiot proceeds to ask questions like...
Why would the weights change in a neural network?
Motherfucker why you in this class ? Why don't you stick to your shit and ask these questions later..
I am so pissed off right now guys ...
I was sitting in my lab understanding the deeper insights of BN, activation fucntions.. various optimizers ..etc Stuff that this idiot motherfucking teacher must be covering... UGGH.
I shouldn't cuss so much.. or at least add variety to my cuss words..
I am pissed off cuz instead of learning the shit I should be learning I am forced to come and attend this class and waste 2 hrs of my life ...
It's the summer i find it hard to focus anyway (want to go out hiking or swimming or something.) BUT. the moment I find some resolve to focus
I get this fucking bullshit.. !
My mind is so fucked right now... I can't think of anything but standing up in class and screaming " Mother fucker, mother fucker...(point to the idiots in class you) motherfuckers shut the fuck up..
Can someone suggest some colorful swear words ?
My brains not working -_-
It is just about now that I start feeling like "Anger" from inside out9 -
I joined a project that has been in development for four years. After a couple of weeks of getting used to what has already been done I saw some strange coding.
One thing that struck me in particular was how often I saw pointers to pointers of objects being passed as arguments without any obvious reasons.
Only after I got to write a new functionality myself did I see why that was done.. as I needed to do it too. I had to allocate the memory for an object that was given as the parameter.
C is a hell of a language.. just as I thought I was good at it things like this happen. -
Wrote this on another thread but wanted to do a full post on it.
What is a game?
I like to distinguish between 1. entertainment, 2. games, 3. fun.
both ideally are 'fun' (conveying a sense of immersion, flow, or pleasure).
a game is distinct (usually) from entertainment by the presence of interaction, but certain minimalists games have so little decision making, practice, or interaction-learning that in practice they're closer to entertainment.
theres also the issue of "interesting" interaction vs uninteresting ones. While in broad terms, it really comes down to the individual, in aggregate we can (usefully) say some things, by the utility, are either games or not. For example if having interaction were sufficient to make something a game, then light switches could become a game.
now supposed you added multiple switches and you had to hit a sequence to open a door. Now thats a sort of "game". So we see games are toys with goals.
Now what is a toy?
There are two varieties of toy: impromptu toys and intentional toys.
An impromptu toy is anything NOT intended primarily, by design, to induce pleasure or entertainment when interacted with. We'll call these "devices" or "toys" with a lowercase t.
"Toys", made with the intent of entertainment (primarily or secondarily) we'll label with an uppercase T.
Now whether something is used with the intent behind its own design (witness people using dildos, sex toys, as slapstick and gag items lol), or whether the designer achieves their intent with the toy or item is another matter entirely.
But what about more atmospheric games? What about idle games? Or clickers?
Take clickers. In the degenerate case of a single button and a number that increases, whats the difference between a clicker and a calculator? One is a device (calculator) turned into an impromptu toy and then a game by the user's intent and goal (larger number). The second, is a game proper, by the designers intent. In the degenerate case of a badly designed game it devolves into a really shitty calculator.
Likewise in the case of atmospheric games, in the degenerate case, they become mere cinematic entertainment with a glorified pause/play button.
Now while we could get into the definition of *play*, I'll only briefly get into it because there are a number of broad definitions. "Play" is loosely: freely structured (or structured) interaction with some sort of pleasure as either the primary or secondary object, with or without a goal, thats it. And by this definition you can play with a toy, you can play a game, you can play with a lightswitch, hell you can play with yourself.
This of course leaves out goals, the idea of "interesting decisions" or decision making, and a variety of other important elements.
But what makes a good game?
A lot of elements go into making a good game, and it's not a stretch to say that a good game is a totality of factors. At the core of all "good" games is a focus on mechanics, aesthetics, story, and technology. So we can already see that what makes a good game is less of an either-or-categorization and more like a rating or scale across categories of design elements.
Broadly, while aesthetics and atmosphere might be more important in games like Journey (2012) by Thatonegamecompany, for players of games like Rimworld the mechanics and interactions are going to be more important.
In fact going a little deeper, mechanics are usually (but not always) equivalent to interactions. And we see this dichtonomy arise when looking at games like Journey vs say, Dwarf Fortress. But, as an aside, is it possible to have atmospheric games that are also highly interactive or have a strong focus on mechanics? This is often what "realistic" (as opposed to *immersive*) games try to accomplish in design. Done poorly they instead lead to player frusteration, which depending on player type may or may not be pleasureable (witness 'hardcore' games whos difficulty and focus on do-overs is the fun the game is designed for, like roguelikes, and we'll get to that in a moment), but without the proper player base, leads to breaking player flow and immersion. One example of a badly designed game in the roguelike genre would be Early Access Stoneshard, where difficulty was more related to luck and chance than player skill or planning. A large part of this was because of a poorly designed stealth system, where picking off a single enemy alerted *all enemies* nearbye, who would then *stay* alerted until you changed maps, negating tactics that roguelike players enjoy and are used to resorting to. This is an important case worth examining because it shows how minor designer choices in mechanical design can radically alter the final quality of the game. Some games instead chose the cheaper route of managing player *perceptions* with a pregame note: Darkest Dungeons and Amnesia TDD are just two I can think of.11 -
So, I need to customize some shit for my company's app...
Just discovered they somehow manage to call a protected method on an object stored in a field... I can't even... How does that even compile? And also, things neccessary for my subclass are private with no getter...
private static final int ZERO = 0;
private static final int ONE = 1;
private static final int TWO = 2;
What. The. Hell. Why?
Damn Java. Though this is the programmer's fault, it does seem to favor this kind of shit.2 -
Magento Debugging Horror!
Changing lots of things in magento with no problem. Continuing development for quite sometime. Suddenly decide to clear cache to see affect of a change on a template in frontent. Suddenly magento crashes! There's no error message. No exception log. No log in any file anywhere on the disk. All that happens is that magento suddenly returns you to the home page!
Reverting all the changes to the template. Clear the cache. Nope! Still the same! Why? Because the problem has happened somewhere in your code. Magento just didn't face it, because it was using an older version of your code. How? Because magento 2 even caches code! Not the php opcache. Don't get me wrong. It has it's own cache for code, in a folder called generated. Now that you cleared all the caches including this folder, you just realized that, somewhere something is wrong. But there is no way for you to know where as there is absolutely no exception logged anywhere!
So you debug the code, from index.php, down to the deepest levels of hell. In a normal php code, once the exception happens, you should see the control jumps to an exception handler, there, you can see the exception object and its call stack in your debugger. But that's not the case with magento.
Your debugger suddenly jumps to a function named:
write_close();
That's all. No exception object. No call stack. No way to figure out why it failed. So you decide to debug into each and every step to figure out where it crashes. The way magento renders response to each request is that, it calls a plugin, which calls a plugin loop, which calls another plugin, which calls a list of plugins, which calls a plugin loop, which calls another plugin.....
And if in each step, just by accident, instead of step through, you use the step over command of your debugger, the crash happens suddenly and you end up with the same freaking write_close() function with no idea what went wrong and where the error happened! You spend a whole day, to figure out, that this is actually a bug in core of magento, they simply introduced after your recent update of magento core to the latest STABLE version!!! It was not your mistake. They ruined their own code for the thousandth of time. You just didn't notice it, because as I said, you didn't clear the `generated` folder, therefore using an older version of everything!
Now that after spending 7 hours figuring out what has failed with absolutely no standard way of debugging and within a spaghetti of GOTO commands (Magento calls them plugin), why not report it to github? So you report it with a pull request. This also takes 1 hour of your time. Just to next day get informed that your pull request is rejected because another person already fixed the bug and made the same pull request. It was just not on the latest stable version yet!
So you decide to avoid updating magento as much as possible. Because you know that the next Stable version will make your life and career unstable. But then the customer complains that the Admin Panel is warning him of using old Magento version which might pose SECURITY THREATS! -
Well Django, I think I've fucking HAD IT WITH YOUR STUPID FUCKING SHIT ALREADY.
./manage.py shell
In [1]: from inventory.models import ProductLine
In [2]: ProductLine
Out[2]: inventory.models.ProductLine
In [3]: ProductLine.objects
Out[3]: <django.db.models.manager.Manager at 0x7f03e23017b8>
SO WHY IN THE FUCKING FUCK DO I GET
"""
, in ProductLineViewSet
queryset = ProductLine.objects.all()
AttributeError: type object 'ProductLine' has no attribute 'objects'
"""
FUCK ME
I hope I just FORGET I am a programmer, wake up tomorrow free to go work at fucking McDonalds and die in mediocritity anyway. FIANLYL Get to catch up on fucking work and I have to diagnose this inane fuckign django model problem that I dont fucking see anywhere on google, SO, etc right now
Best I can find are all like "You've probably defined something else called <model class name> in that file." But Grep and I sure as fucking tits can't find it!!!!!
Time to fucking make an exact copy of everything but change it to ProductLine2 and watch it all work perfectly fucking hell am I really this stupid or am I going to eventually find a bug after hours of GETTING FUCKING NO WHERE OMN THE STRUPIDEST FUCKING SHUIT IVE EVER SEEN FUCK ME7 -
One hell of a devRant, and a very good read which explains why much of what many of us were taught about programming is wrong:
http://smashcompany.com/technology/...3 -
I guess I'll just die.
Using unity for a commission project:
Have a CCG-like setup, the cards inherit from Scriptable object, need to serialize a card inventory for the sake of persistence.
Attempt 1: XML serialization: get fucked, can't serialize dictionaries (what the hell)
Attempt 2: using data representation of the dictionary contents: get fucked, can't serialize Scriptable objects because they have to be handled by the engine...
Well okay, what if I use a Scriptable object to keep a persistent dictionary?
Attempt 3: Scriptable object with dictionary: get fucked, the dictionary didn't persist
Well now I'm starting to lose it, I've tried so many things, XML, Binary and JSon serialization, Scriptable objects, data representations, I'm really running out of ideas. I can only think of one more option: throw the Card objects into a Resources folder, an build a set of comma delimited strings to serialize. This is stupid.
Fuck Unity. Shit like this is why I'm making my own engine. Every week I find some new peeve, some new way that unity is full of redundancy and poor design, architectural flaws and workflow deficiencies. I don't know how much more of this I can take.2 -
Holy f-ing hell!
Why do the small things have such fucked up corner cases?
This is very likely a giant bug with Qt, but how does this even happen?
I am using Qt with QML and sending data to a database on the backend. I call functions in QML from a Date JS object (property actually, but it calls functions) to set the date as a QDate. This is stored in the database as yyyy/MM/dd. This is fine. When I read the date out I convert it back from string to QDate and send this object to QML. Which then converts this to a Date object in JS in QML.
But at the point where it converts from a QDate to a Date object it loses an entire day. Seriously? You didn't gain a day going from Date -> QDate, but you lose a day going from QDate -> Date?
How long has QML and Qt been around? At least 5 to 10 years. How has this bug lasted this long? I don't want to do a bug report. I will, but I don't want to .6 -
OK. We've got this tiny little pet project of mine (work related)…
I rescued it from the git archive, simply put: someone hot glued an elasticsearch scroll + document processor (processing) together.
After a lot of refactoring, I had an simple, much improved (non-parallel) Akka Worker System without an Akka topology / hierarchy.
I left out the hierarchy at first, because I didn't know Akka at all.
I've worked with a lot of process workflows, and some systems that come very close to IPC, so I wasn't completely in the dark.
Topology requires knowledge / creation of a state machine / process workflow. And at that point of time I just had... Garbage. Partially working garbage.
I finished yesterday the rewrite into several actors... Compared to before, there are 8 actors vs 2... And round about 20 classes more. Mostly since I rewrote the Receive Methods of Akka as Command DTOs... And a lot of functions needed to be seperated into layers (which where non existent before)
Since that felt more natural than the previous chaos of passing strings or other primitive types around, or in the worst case just object....
(Yes: Previously an Actor was essentially a class with one or more functions "doEverything" and maybe a few additional functions which did everything - from Rest Client to Processing)).
Then I draw the actual state machine based on everything I've written in the last weeks and thought about how to create the actual topology and where / how parallelizing might make sense.
Innocent me stumbled in the Akka Docs on Akka Typed... (Didn't know it existed, since I'm very new to Java and Akka).
Hm, that sounds an a lot like what I did. In an different way, yes. But not so different that it might be VERY hard to port to.... And I need to change (for implementation of hierarchy) a few classes....
[I should have known at this stage that my curiosity would get the best of me, but yeah. Curiosity killed the cat.]
Actually the documentation is not bad. It's just that upon reading the first more complex examples, my brain decided to go into panic state.
The've essentially combined all classes in one class in all source code examples [which makes sense more sense later], where it is fscking hard for an chaotic brain like mine to extract information....
https://doc.akka.io/docs/akka/...
The thing is: It's not hard to understand… actually very simple.
It was just my brain throwing an fuck you tantrum.
So I've opened more examples in other tabs and cross referenced what happened there and why...
Few frustrated hours later I got that part.... And the part why it's called Akka Typed. It was pretty simple....
Open the gates of hell, bloody satan that was too easy for fucks sake.
Nooooow.... I just need to port my stuff to Akka Typed.
Cause. Challenge accepted, bitch - eh brain. You throw tantrum, you work overtime. -.-
I just cannot decide wether to go FP or OOP.
Now... I'm curious wether FP is that hard... Hadn't dealt with it at large before.
Can someone please stop me... I'm far too curious again. -.- *cries*6 -
//Not meant to be a rant
I'm doing the doc for a uni project and IDK how to comment our interfaces (not talking about the methods - I can get my way around those) (it's a pair work and my colleague told me to do the doc because I type faster than her 😛 I don't really mind tbh). What should I write as a description of the interface, everything I think about sounds stupid LoL
For example: there's an interface for an activity (which requires 3 arguments to create an object Activity). Do I simply go like
/ * *
* Activity
*
* ( we have to put our names )
* /
Or should I write something more/else? Any tips?
This is bugging me all the way to hell and back -
For the last two months, I've been taking online courses in using Selenium (website testing tool) under C# and Java. The courses have you set-up the testing framework in something called Page Object Model. What the hell?? I've been doing this since 2010 under 3 different tools. You mean the industry adopted it as a standard and gave it a name and I never knew this?! ARGH!! Time to update the resume again and say how long I've been using this type of testing framework (since before it had an official industry name).
It is nice to see work I have been doing for years has become an industry standard. Wish I had known that when I was putting my resume together back in March so I could have included that. Damn it, I wonder how many jobs I missed out on by not having that already in my resume. -
"InvalidStateError: An attempt was made to use an object that is not, or is no longer, usable"
I really hate you fucking InvalidStateError, I hate you will all my heart. How can I debug this fucking hell of error? form.setFieldsValue(mydamnvalue) should just work so I can be happy and advance the work on this app, fuck!!4