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Search - "webgl"
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Holy shit I love this, that's fucking amazing, it's basically a modern terminal browser, that actually has html5, css support etc. not like elinks, especially nice inside tmux for sure.
"Browsh is a fully-modern text-based browser. It renders anything that a modern browser can; HTML5, CSS3, JS, video and even WebGL. Its main purpose is to be run on a remote server and accessed via SSH/Mosh or the in-browser HTML service in order to significantly reduce bandwidth and thus both increase browsing speeds and decrease bandwidth costs."
https://www.brow.sh/
demo: https://youtube.com/watch/...
https://motherboard.vice.com/en_us/...24 -
Wohoo! Adobe kills flash in 2020 👍
"Adobe chose to end Flash because it believes coding technologies like HTML5, WebGL, and WebAssembly "
http://fortune.com/2017/07/...3 -
[long]
When searching for internship via school I found this small startup with this cute project of building a teaching tool for programming. There were back then 2 programmers: the founder and the co-founder.
Then like 1 week before the internship started, the co-founder had a burnout and had to get off the project, while the company was so low on budget the founder, aka my new b0ss, had to work separate jobs to keep the company alive. (quite metal tbh)
It's funny because I'm a junior developer, 100%. I've been coding as a hobby for around 8 years now but I've never worked in a big company before. (No exception to this workplace either)
First project I get: rewrite the compiler. The Python compiler.
"But wait, why not just embed a real compiler from the first case?"
-nanananana it's never simple, as you probably know from your own projects.
The new compiler, as compared to existing embedded compiler solutions out there, needed these prime features:
- Walk through the code (debugger style), but programmatically.
- Show custom exceptions (ex: "A colon is needed at the end of an if-statement" instead of "Syntax error line 3")
- Have a "Did-you-mean this variable?" error for usage of unassigned variables.
- Be able to be embedded in Unity's WebGL build target
All for the use case of being a friendly compiler.
The last dash in the list is actually the biggest bottleneck which excluded all existing open-source projects (i could find). Compliant with WebAssembly I can't use threads among other things, IL2CPP has lots of restrictions, Unity has some as well...
Oh and it should of course be built using test-driven development.
"Good luck!" - said the founder, first day of work as she then traveled to USA for **3 weeks**, leaving me solo with the to-be-made codebase and humongous list of requirements.
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I just finished the 6th week of internship, boss has been at "HQ" for 3 weeks now, and I just hit the biggest milestone yet for this project.
Yes I've been succeeding! This project has gone so well, and I'm surprising myself how much code I've been pumping out during these weeks.
I'm up now at almost 40'000 lines of source and 30'000 lines of code. ‼
( Biggest project I've ever worked on previously was at 8'000 lines of code )
The milestone (that I finished today) was for loops! As been trying to showcase in the GIF.
---
It's such a giant project and I can honestly say I've done some good work here. Self-five. Over-performing is a thing.
The things that makes me shiver though is that most that use this application will never know the intricates of it's insides, and the brain work put into it.
The project is probably over-engineered. A lot. Having a home-made compiler gives us a lot of flexibility for our product as we're trying to make more of a "pedagogic IDE". But no matter that I reinvented the wheel for the 105Gth time, it's still the most fun I've had with a project to date.
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Also btw if anyone wants to see source code, please give me good reasons as I'm actively trying to convince my boss to make the compiler open-source.
Cheers!4 -
Breakup really kills the mood to work for a long time eh?
I have a multiplayer minesweeper project in the works. It's great, everything is super slick. Using SASS, Node.JS, MVC design, WebGL... It's a super great, modern project and I am very proud of it.
But I just can't continue it. I open my editor and I just ignore it. I play video games, go outside... Anything except code. It hurts to see myself do this.
I have some great designs for it. You're allowed to play anonymously or logged in. VS mode and everything.
I was going to share the discord link when I launched the alpha... But I think maybe I need to start building a community now so that I can gain my motivation back.
Before the breakup I worked on it daily. I was learning new technologies left and right (SASS being the largest, and WebGL is the next frontier)
It hurts to see. Today after I get off work maybe I will try harder.8 -
"Ok can you make the background color black and the font green?"
"Sure"
"Okay now a 3D WebGL game but build from scratch" -
Our clients get links to a WebGL application which is rendering a modified 3D model and displaying some data in real time (domain irrelevant).
Today a client asked if there was a way to print that.
You know. Print "that". The 3D rendering of the model.
Printing a screenshot was not deemed sufficient, since it doesn't hold enough information. Also if you are thinking to just print a few key perspectives with the crucial information rendered in - they already get a PDF with exactly that.
What are they even looking for? A freaking hologram?..11 -
!rant !!questionTime
So I’m currently looking as a side project to build a web based game using canvas / webgl possibly, I don’t really want to take up iOS/Android dev to do this.
This is a new field for me being mostly a ecommerce guy rather then game dev, so I was wondering if anyone out there knows off a good starting point and decent frameworks to get me going.
I came across
http://phaser.io/
and it seems at a surface level semi suitable.
I’m not looking at doing anything overly complex, basically drag drop functionality for the interaction to navigate a sprite around mazes at a top-down level with I guess collision detection for when you turn the wrong way.9 -
Why the fuck is this site blocked. How the fuck is it remotely adult content? ITS A GODDAMN WEBGL GAME. And you blocked is as being EDUCATIONAL. WHY THE FUCK WOULD MY SCOOL BAN A GODDAMN EDUCATIONAL WEBSITE?
P.S. for all those that know me, i made a website a year ago, during english class, and it got blocked at school (my goal was to get it blocked). Or so I thought. It turns out it didn't get blocked at my school, it was blocked across the whole county! I feel accomplished.12 -
3D engine in CSS. Every part of the model is HTML elements with CSS transforms. No canvas, no WebGL.
https://petertyliu.github.io/toaste...2 -
Was interested to learn about OpenGL and WebGL. Just found out no fucking drivers exist for my graphics card on Ubuntu.
WTF AMD !!! Atleast provide some compatibility for your product if I am purchasing it !!!8 -
How awesome is that! NASA's Mars rover software is available on Github: https://github.com/nasa-jpl/.... Also impressive: Github uses WebGL to render 3D previews of STL files! https://github.com/nasa-jpl/....
21st century, baby!4 -
We use Unity in university to display the workings of algorithms.
Cus you know.. a little cross-platform 2d webgl is not enough.. we need this whole friggin engine with an IDE and its 1000 buttons and switches and need for an account and C#...2 -
Fuck Unity.
Today the version that those monsters call stable, decided to not render UI text (canvas) in a project I had to upgrade from an older version.
But it performs this practical joke (that stable software must do) only in the fucking editor.
How am I making sure that the text aligns? Ah, just moving the anchor positions, changing the font size, binary fucking searching for the right position for alignment by moving n pixels at a time, and exporting a webgl build and running it to make sure it's aligned
We're shifting to Unreal next year. I'll make sure of it3 -
Does downloading on all the scripts to a 3D webgl game to a free server so my friends could play it count?
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Did a webGl. + angular project this weekend that does the same as my thesis project (directx). The only difference is the time it took me only 2 days where the thesis project took 600h. pretty badass in my opinion 😎
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Today I realized that compilers are children, and must be treated as such. Generally, you might tend to expect a language to follow the same rules consistently, but oh how wrong you are, my sweet summer child.
I have a framework that I've been reusing across several personal Unity3d projects for a while, and all was well. This week, I was tasked with creating a PoC that combines a web app with Unity WebGL for data visualization. My framework has a ton of useful stuff helped me create the PoC very quickly, and all was well.
Come 3 days ago and there's one last piece that isn't working for some reason. It almost appears that this one bit of code isn't executing at all. Today, after countless hours of swearing at the computer and banging my head against the wall, I realized that the WebGL compiler has a different implementation for the method that checks assignability of types. An implementation that has different rules than everything else. An implementation that has no documentation about this discrepancy anywhere. I have no words.
tl;dr: The language changed the rules on me. Fuck me right?1 -
This is kind of a loaded question because it's so broad. So I'll just throw my thoughts down on the idea anyways.
Honestly with all the way that game dev has come it's so sad to see just the increase of people that are so ungrateful and dont appreciate what went into making it. Complaining about small not a big deal bugs that occur, blaming the devs for stuff that's completely not up to them but the "idea man", etc. Although good things are coming out of it. Like children wanting to get into it more which is awesome and indie developers basically holding up the industry while majority of the AAA companies get their shit together. So I see all of that increasing. Also I'm expecting to see the Rust language start to be used in AAA titles replacing C++
Web dev I believe will just get more JavaScript improvement with new libraries, frameworks. I really hope the companies that had PHP5 legacy code get back on their feet quickly. But I hope we can become more accepting of JavaScript doing more than just webdev like Electron, WebGL, etc. Because I think it's great that it can do all that stuff. Is there better options hell yeah but let's let people do crazy shit.
Software dev well I see python making a bigger uprising and I'm hoping people become more accepting of python as well.
These are all just random thoughts so please take that into consideration -
My badass dev moment was when I read a valve white paper on text rendering and implemented a dynamic text version of it in webgl. That white paper was about signed distance fields and how to hack the alpha channel of an image to bake in some font smoothing data.... Holy fuck that felt good. Oh and it looked good too!1
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I'm a web developer for some time now and I want to try something new. I don't know exactly what, but here are some possible "candidates"
- blockchain
- AI
- tree.js/Webgl
What do you think?4 -
What cool piece of code you are working on? Side projects & algorithmic competition counts.
I am working on a webgl based project2 -
I cant believe threejs requires me to write a c++ code so i can use 3d webgl objects in javascript11
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Anyone fondled with PlayCanvas yet? Its an incredibly powerful game engine ran on the cloud which allows you to develop webGL games, I am currently learning it and its a fun experience so far.
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How It’s Changing the Future of Augmented Reality
What do you think about WebAR? Is It really important?
What do you think about these technologies WebGL, WebRTC, WebVR, and APIs?
https://perfectial.com/blog/webar/5