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Search - "broken by design"
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--- GitHub 24-hour outage post mortem ---
As many of you will remember; Github fell over earlier this month and cracked its head on the counter top on the way down. For more or less a full 24 hours the repo-wrangling behemoth had inconsistent data being presented to users, slow response times and failing requests during common user actions such as reporting issues and questioning your career choice in code reviews.
It's been revealed in a post-mortem of the incident (link at the end of the article) that DB replication was the root cause of the chaos after a failing 100G network link was being replaced during routine maintenance. I don't pretend to be a rockstar-ninja-wizard DBA but after speaking with colleagues who went a shade whiter when the term "replication" was used - It's hard to predict where a design decision will bite back and leave you untanging the web of lies and misinformation reported by the databases for weeks if not months after everything's gone a tad sideways.
When the link was yanked out of the east coast DC undergoing maintenance - Github's "Orchestrator" software did exactly what it was meant to do; It hit the "ohshi" button and failed over to another DC that wasn't reporting any issues. The hitch in the master plan was that when connectivity came back up at the east coast DC, Orchestrator was unable to (un)fail-over back to the east coast DC due to each cluster containing data the other didn't have.
At this point it's reasonable to assume that pants were turning funny colours - Monitoring systems across the board started squealing, firing off messages to engineers demanding they rouse from the land of nod and snap back to reality, that was a bit more "on-fire" than usual. A quick call to Orchestrator's API returned a result set that only contained database servers from the west coast - none of the east coast servers had responded.
Come 11pm UTC (about 10 minutes after the initial pant re-colouring) engineers realised they were well and truly backed into a corner, the site was flipped into "Yellow" status and internal mechanisms for deployments were locked out. 5 minutes later an Incident Co-ordinator was dragged from their lair by the status change and almost immediately flipped the site into "Red" status, a move i can only hope was accompanied by all the lights going red and klaxons sounding.
Even more engineers were roused from their slumber to help with the recovery effort, By this point hair was turning grey in real time - The fail-over DB cluster had been processing user data for nearly 40 minutes, every second that passed made the inevitable untangling process exponentially more difficult. Not long after this Github made the call to pause webhooks and Github Pages builds in an attempt to prevent further data loss, causing disruption to those of us using Github as a way of kicking off our deployment processes (myself included, I had to SSH in and run a git pull myself like some kind of savage).
Glossing over several more "And then things were still broken" sections of the post mortem; Clever engineers with their heads screwed on the right way successfully executed what i can only imagine was a large, complex and risky plan to untangle the mess and restore functionality. Github was picked up off the kitchen floor and promptly placed in a comfy chair with a sweet tea to recover. The enormous backlog of webhooks and Pages builds was caught up with and everything was more or less back to normal.
It goes to show that even the best laid plan rarely survives first contact with the enemy, In this case a failing 100G network link somewhere inside an east coast data center.
Link to the post mortem: https://blog.github.com/2018-10-30-...6 -
And then that annoying popup says again "Internet Explorer has stopped working".
Relax dude. It never did.1 -
Story time. My first story ever on devRant.
To my ex-company that I bear for a long time... I joined my ex-company 3 years ago. My ex-company assigned me and one girl teammate to start working on a brand new big web project (big one - two members - really?)
My teammate quitted later, I have to work alone after then. I asked if someone can join this project, but manager said other people are busy. Yea, they are fucking busy reading MANGA shit everyday... Oops, I saw it because whenever I about to leave my damn chair, they begin chanting some hotkey magic and begin doing "poker face" like "I'm doing some serious shit right here".. FUCK MY CO-WORKERS!
My manager didn't know shit about software development, and keep barking about Agile, Waterfall and AI shit... He didn't even fucking know what this project should look like, he keep searching the internet for similar functions and gave me screenshots, or sometimes they even hold a meeting of a bunch of random non-related guys who even not working on the project, to discuss about requirements, which last for endless hours... FUCK MY MANAGER!
I was the one in charge for everything. I design the architecture, database, then I fucking implement my own designed architect myself, and I fucking test functions that I fucking implemented myself based on my fucking design. I was so tried, I don't know what the fuck I am working on. Requirement changes everyday. My beautiful architecture began to falling off. I was so tired and began use hack fixes here and there many places in the project. I knew it's bad, but I just don't have time to carefully reconsider it. My test case began becoming useless as requirements changed. My manager's boss push him to finish this project. He began to test, he start complaining about bug here and there, blaming me about why functions are broken, and why it not work as he expected (which he didn't even tell my how he expected). ... I'm not junior developer, but this one-man project is so overwhelmed for me... FUCK MY JOB!
At this time, I have already work this project for almost 2.5 years. I felt very upset. I also feel disappointed about myself, although I know that is not all my entire faults. The feeling that you was given a job, but you can not get it done, I feel like a fucking LOSER. I really wanted to quit and run away from this shithole. But on the other hand I also want to finish this project before I quit. My mind mixed. I'm a hard-worker. I keep pushing myself, but the workplace is so toxic, I can feel it eating up my motivation everyday. I start questioning myself: "Is the job I am doing important?", "If this is really important project, didn't they should assign more members?", I feel so lonely at work... MY MIND IS FUCKED UP!
Finally, after a couple months of stress. I made up my mind that no way this project is gonna end within my lifespan. I decide to quit. Although my contract pointed that I only need to tell one month in advance. I gave my manager 3 months to find new members for project. I did handle over what I know, documents, and my fucked up ultra complexity source code with many small sub-systems which I did all by myself.
Well, I am with a new employer right now. They are good company. At least, my new manager do know how to manage things. My co-workers are energy and hard-working. I am put to fight on the frontline as usual (because of my "Senior position"). But I can feel my team, they got my back. My loneliness is now gone. Job is still hard, but I know for sure that I'm doing things on purpose, I am doing something useful. And to me that is the greatest rewards and keep me motivative! From now, will be the beginning for first page of my new story...
Thanks for reading ...13 -
Who the fuck came up with the idea of using SharePoint? What it even is?! Is it a website, wiki, document repo...?
Our version seems to be a broken wiki with no info content, old links, illogical navigation. And somehow word documents are integrated into it. Sometimes you see some weird calendar and timelines (from old projects). You can navigate into a folder, but you cannot get back. There's no ".." button?? You can map it like OneDrive to yourself, but Windows doesn't support any document version control. Where's the check in/out option from explorer menu??? I sure as shit have those for SVN, GIT etc. Is there a new version created everytime I press ctrl-s or only when I close the document?
Well, I could open the document in "online" mode. Ok, the formatting goes weird and everything is super slow. But at least I can fuck up someone elses document by accidentaly copy/pasting stuff, deleting lines, hitting my face into keyboard etc. There's automatically new version added!
Somehow you can enable the forced check in/out for documents. Obviously only the library admin can do that. And since he's just a program manager, he has no clue what the fuck is version control or document management. So he has this thing on his "things to do" list. For him, document management means sending various spec versions as email attachments. And the developers can figure out together who has the most recent one.
How did M$ push shit piece of shit to corporations? They even use this crap for the intranet making it slower than creation of galaxies. Though it's ok, since you cannot find anything from the intranet. It's all just head honchos blogs, seasonal greetings and stock market statuses. Nowhere is seen the downstairs cafeteria menu for the day. Or where to report for broken toilet. You know, stuff that 99% of people would like to see.
I complained to M$ about the SharePoint, but apparently there's no problem. You can code it yourself? Yeiii! So, instead of just updating some line in design spec, I have to take a 3 month class and get a MS sertificate, code some class-based-web-shit for 6 months and maybe, maybe then I can make the page/document look normal?
I am thinking, that I will just start writing my specs on paper. I will put them on the shelf and if you want to read it, you will check it out manually. And if someone else tries to edit it while you are editing it, you just cover the paper with your hands. There might be a requirement to make the document look more like MS Word, but that's easy to do. Just go to WC with the paper and wipe with it a couple of times.9 -
It was my internship and I've end up working on a law company specializing on Australian construction laws they're working on a website that will take care of all the paperworks for the contractors. They have a dev team who's working on it but they don't have a web designer. I was accepted for the job as an intern/web designer/tester. I was so happy that I've got a really cool internship as a designer but that's only for a second.
The hell starts on day one. They've told me that they're using agile workflow and that they need to make the website responsive. It was based on bootstrap and gosh their code was so broken. HTML tags overlay on each other, some are unclosed. I've tried to fix the problems and did a great job at that. Made the front page responsive and all laid out. When I went to the next php file it has a different header.php and footer.php and same problems apply and we're not even touching the worst.
They didn't use any version management and they're cowboying everything. Now that the website is on the staging server they use Cpanel text editor to edit the code! My headache started to pileup.
The Australian client asked me to provide icons and fix the colors of the website. Also the typography looks great already. I've fixed almost all the problems and I'm satisfied with the design when suddenly a new co-worker from a famous and expensive college was absorbed by the company. He worked as the marketing specialist who has no experience at web design at all. He told me to do this and that and the whole website changed. He bullied me for my skills in design (I'm an intern) and just took over the whole design. Everyone even the boss listen to him as if everything he say is right. He's skilled at design but not web design. He made the website look like a freakin movie poster.
All my works are for nothing, I got headache for nothing and I've got hated for nothing.
It was the day when I finished my internship. It was a long 3 months. After a month I've heard from my co-interns that the whole dev team was fired including the marketing specialist. Also the whole website is scrapped and has been rebuilt by a single guy who used WordPress which he did in only a month. -
A question for the people who say Macs are superior...
WHAT THE FUCK
I'm wrestling this iOS signing issue for the fourth day. How the fuck do people manage to build anything using tools broken by design and sold to them for the price of their mother.22 -
Hey Designer/Developers, I got a question for you. Yeah, you 👇🏽
When working on a project codebase that is expected to grow and evolve heavily. How do you usually split up your CSS (SASS, LESS etc) in a good way to take into account all the different device sizes?
I am not asking how it is done but more about the design of the code. This would be for a production codebase to be released.
Do you use large blocks broken down by media...
(Media width) {
~site code
}
(Other media) {
~same site code with diff sizes
}
Or do you do individual media queries inside css classes...
.className {
(Media size) {
}
(Other media) {
}
}
Or a mixture of both?
If it is a mixture of both then how do you decide which way to go about structuring the code.
I have been endeavouring to greatly improve my CSS and have done so. But this question has been bugging me. Both sides seem to be a bit sloppy and my programmer side is fighting the repeatitipve code.
Note: all code examples are gibberish and only intended for visualization.17 -
Spent a lot of time designing a proper HTTP (dare I even say RESTful) API for our - what is until now a closed system, using a little-known/badly-supported message-over-websocket protocol to do RPC-style communications - supposedly enterprise-grade product.
I make the API spec go through several rounds of review with the rest of the dev team and customers/partners alike. After a few iterations, everybody agrees that the spec will meet the necessary requirements.
I start implementing according to spec. Because this is the first time we're actually building proper HTTP handling into the product, but we of course have to make it work at least somewhat with the RPC-style codebase, it's mostly foundational work. But still, I manage to get some initial endpoints fully implemented and working as per the spec we agreed. The first PR is created, reviews are positive, the direction is clear and what's there already works.
At this point in time, I leave on my honeymoon for two weeks. Naturally, I assume that the remaining endpoints will be completed following the outlines/example of the endpoints which I built. When I come back, the team mentions that the implementation is completed and I believe all is well.
The feature is deployed selectively to some alpha customers to start validation testing before the big rollout. It's been like that for a good month, until a few days ago when I get a question related to a PoC integration which they can't seem to get to work.
I start investigating and notice that the API hasn't been implemented according to the previously agreed upon spec at all. Not only did the team manage to implement the missing functionality in strange and some even broken ways, they also managed to refactor my previously working endpoints into being non-compliant.
Now, I'm a flexible guy. It's not because something isn't done exactly as I've imagined it that it's automatically bad. However, I know from experience that designing a good/clear/future-proof API is a tricky exercise. I've put a lot of time and effort into deliberate design decisions that made up the spec that we all reviewed repeatedly and agreed upon. The current implementation might also be fine, but I now have to go over each endpoint again and reason about whether the implementation still fulfills the requirements (both soft and hard) that we set out to meet.
I'm met with resistance, pushback and disbelief from product management and dev co-workers alike when I raise the concern that the API might actually not be production-ready (while I'm frantically rewriting my integration tests and figuring out how the actual implementation works in comparison to what was spec'ed).
Oh, and did I mention that product management wants to release this by end-of-week?!7 -
Working with a client on his "superior idea" and suddenly this happens: (longer rant)
tl;dr;
Client wanted me to move a div by 3 millimetres to the left and blamed me for not being capable of doing so while giving him a nonsense about different resolutions and screen sizes. (Use a ruler, DUH)
Me: Here's the updated design layout as our designer specified.
Him: Looks good but it needs to be moved 3 millimetres to the left
Me: *Confused as hell* - Wait, did you just said 3 millimetres?
Him: Yes, is that a problem for you?
Me: *Amazed* Well, yes, you see, we don't measure in millimetres. We use pixels.
Him: Ahh, can't you do anything right!? Why do I have to deal with your nonsense of telling me that this is not impossible? Just take your god damn ruler and put it on your screen, then move it 3 millimetres to the left.
Me: You do realise that every person has a different size/resolution monitor so it won't work?
Him: I don't care. Just do your god damn job or i'll find someone else to do it.
*
Story continued in such manner - we spent an hour on skype moving the stupid <div> around until it hit his 3 millimetres mark.
*
His: See, you could do it.
Me: *Sends him screenshot of my own screen (his was 1024x768, mine 1920x1080) where page is broken and not aligned*
Him: Oh come on, you break every god damn thing. You are the worst. I'm going to find a better one. *hangs skype call*
Him: *3 days later* Hi, so, umm, I've talked to other developers and they said it's impossible to measure in millimetres. Can you revert those changes we did?
After all this I've fully realised that this person is sits at computer very rarely and does not how it even works...5 -
I don't mind Apple marketing themselves as these revolutionary thinkers and innovators, because I figured most people see behind the marketing but appreciate Apple for what it is. It's a big company that makes well built products, that are efficient and give good support to those products.
But I'm sick to death of tech journalists talking about how every new feature is the death of Android. They have to be kidding themselves if they think what Apple's doing is innovating. Samsung's been designing screens for the bezelless market for a LONG time, and their technology in that is incredibly advanced (it's why if you use their iPhone x you'll be looking at a screen from Samsung!)
They finally adopted wireless charging and pretended it was brand new, but I remember when they came out with the Apple watch, marketing it like they'd broken ground when Android Wear watches had been out for a year!
I don't want people to think I hate Apple, I own a few of their products. I think they're remarkably invested in user privacy; homekit imo is one of the most forward thinking implementations of smart home technology that I've seen, and the new processor in the iPhone x is a Mammoth powerhouse. So, I'm not necessarily saying anything about that, but what I am saying is that they're iñcredible at marketing, but fanboys but are not self-aware can enough to recognize when the Designed-by-Apple hype over shadows the actual objectivity or the situation. There are articles already talking about Apple's wireless charging.
TL;DR I swear to god if an apple fanboy comes at me saying the bezelless design was Apple's innovation, I'm going to snap. I appreciate what Apple does well, but unfortunately people can't appreciate a product without needing to identify with it.6 -
We spent 9 hours taking a vote, across all of the dev team (including junior devs), about how to design the backend architecture and which security measures we should take.
The CTO refused to listen to the person assigned to the design (me at the time) because he preferred fire-and-forget for EVERYTHING, ignoring all of the blatant drawbacks, and claimed that "there is no truly fault tolerant system", which is such a cop-out that my mind still cannot fathom it.
So therefore, since he couldn't have it his way, we took it to a vote (not my decision). Spent nine hours discussing the pros and cons of HTTP vs MQ systems to arrive at a vote.
I "won", and then left the company shortly after, because it was clear that even though the votes were in my favor, I was going to be "nickel and dimed" to death about the changes and how it's deployed, etc. to the point the system will end up like the previous systems they wrote.
Oh and the fact I was asked to help "improve morale" for the team that was working on the old, broken, overengineered project (I don't manage them nor did I write any of that code) by being assigned to arrange breakfast catering because it'd somehow mean more "coming from a senior dev".
I loved the people there - truly, some of the best people - but the company was broken from the ground to the ceiling.
CTO was let go a while after I left, I guess - most of the dev team has since left too and the majority of their work is being outsourced to Indian subcontractors. -
I really lost my faith in our profession.
A Software&Hardware solution that costs more several 10.000€ is broken after every update.
The Producer even achieves to break untouched features in new releases.
No communication at all. If you report Bugs, they are your fault. The whole system has absolutely no security at all.
It is unsecure by design.
And even if they hear your Bug report you have to pray that they will fix it.
Most if the time you have to wait the whole year for a new release tio get your bugfixes.
But there are also bugs that are untouched for years.
WHY? WE PAY YOU!
I want to cry4 -
Please delete your browser cache.
Wtf is up with this shit?
Maybe I'm just having a streak of bad luck, but in recent days, I ran into this particular issue time and time again.
First with one of our own products - the user appearently not always was shown the newest version due to stuff being cached in the browser.
Fair enough, we had our web-dev find a solution to that, which he did. Until this is rolled out, the only resolution is to clear the browser cache.
I also ran into this same issue on multiple other fronts. For example, there's a remote connection to one of our clients I had to establish via browser. The backend was a bit unresponsive, and somehow I ended up in a situation where my login was rejected. The only solution? Clear your browser cache.
Then we have confluence and jira in the company. Same issue. All of a sudden, I could no longer log in. Worked fine in another browser.
Delete your browser cache.
Is it just that most frontend developers out there are incompetent at what they do or is this stuff broken by design? I don't recall having to clear my browser cache very frequently - in fact, I'm pretty sure I haven't done it for years on one of my PCs at home. What changed?
Ah well, maybe it was just a streak of bad luck. But still ...
/Rant7 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
It realy just warms my heart when the customer provides us with software that I need to go through manually and test every method individual before we can start implement it. Then I have to spend hours testing every fucking bit of it to make sure the modules we control with said sw doesnt meet their untimely doom cause the sw is too broken to actually run.
Any.net developers on this plattform? If you doesnt use these xml comments for commenting methods, you're on my hit list.
I realy hate these back-alley developers. Sorry of I sound salty and whiny but seriously. These past 3 weeks, most of my time Ive just worked around issues instead of solving them, cause their sw just keeps chaining good coding down to the ground. And theres no documentation cause "we have higher priorities ", testing is done by us at release cause "its faster and we dont make mistakes" and worst of all, our contact quote on quote "senior experienced developer lead design im far up my own ass and way more experienced than you" guy is a consultant who is only reachable about 2h on a daily basis.
Tldr: we live in a society. -
Got some Freelance work(PHP) via my friend so i said ok lets see. Those were some college students and wanted their project to be deployed that their seniors built and none of them knew how to fix the issues so here i step in.
Nightmare of a design, no signs of framework, html/css looks like it was designed by a 10th grader, no prepared queries, every file uses db config seperately so a minor change would require me to edit those 50+ php files... overall a broken mess. FML.5 -
My company just released its website today. Previously, it just used its parent company's site.
Now, the problem is that it sucks big time. Awful design, pixelated stock photos, bad navigation, and broken grammar.
In the company's defence, it's not a web shop. It employs zero web devs. The site was built by an external company.
But if you are like me, you visit company websites before you apply for a job, and in this case, it would bed a big red flag.
Or maybe the hard-core embedded devs they are looking to employ wouldn't notice? Maybe they are all stuck in the year 2000 as well? I used to be a web developer so maybe my criteria are broken?3 -
I just came home from opening of the fiscal year of a small drivers' club and it was quite an amazing life experience.
I got about a 5-times "rise" for a first, small, post-due-time project.
All of the members were so relaxed in one of the most serious moments of an association. We ate, drank beer and had as much fun as possible without break the law and other rules.
The story goes like this:
I was an intern in a website development company as students tend to do. In middle of the internship my teacher asked me if I'd be willing to develop a website to the before mentioned organization.
School will help with the money by being as a middle-man. It wasn't going to pay much, about 120€ or so, it's nothing really for the job, but I said yes for the experience. We organized a meeting, school provided the space, and went straight to the business.
The development went quite well: I got the final design requirements late (there weren't too much), research a lot about CMS:s, ended up with a beta version CMS (a risk), learned it, developed some plugins (not published yet), kept copyrights for most of the work and so on.
I was done _relatively_ quickly with the project and was quite happy with it. Only things still pressing my mind was bugs of the beta CMS, support for the plugins and my somewhat inexperienced graphical design.
Then it hit me, the world. Hosting, domain transfer, certificates, registry agreements. Arrgh. Most of things were fine, I know them. I had luck that I had a technical contact for the club. It would have been a nightmare of it's own otherwise.
We had problems transferring the domain, again, as you do. The other hosting company was to blame. They were the n00bs here. I went trough the law, technical guidance, etc. I was having heavy messaging with my technical contact about it, who was a middle-man for me and the hosting firms.
After a long while loop of waiting, reconfiguring, researching and messaging, until he transfer was finally over.
We had a long while of radio silence after some bug fixes. Until the Christmas came and I was invited to a Christmas party in a cottage, third Christmas party that year. It was great fun. We ate, drank, talked, went to sauna and had a playful adult stiga or sledging competition, etc.
I updated the site yet again, a stable version of the CMS were published. Yess!
Another radio silence came and year changed. It was broken off by a call to the opening of the fiscal year, the same day. This is today, or yesterday by now. This was just after my current company's board game night. I was really busy that day. A whole afternoon of second-hand shopping around the city with a bike. I counted 35 kilometers. Yes I go by bike, don't own a car or have an driving license... Yet.
I wasn't horribly late, around 30 minutes. I started eating and drinking. Free food and beer! They was also late, they should've got trough the business before I got there, before eating. So I ate and listened. Learned more about having business or an association in general. Until my matter came to be heard. They thanked me of the co-operation and made public the change of my reward sum, I WAS GRANTED 500€ REWARD for the work. It's still not an amazing sum in a larger point of view, but I can imagine that it's big deal for a small non-profit organization, which was loosing money. Everybody applauded, every 25 members of the club. I was greatly pleased. I will have to update their site a bit still, but they are going to pay the reward ASAP.
Did I mention that the school works around the taxes, legally. Taxes for the reward, if it were assumed as a wage would be 15%, for me, at the worst case scenario, only for getting the money to my hands.
I was offered another gig at the event, but didn't promise anything yet. I left before sauna, so we didn't get to change contact details. He will find a way to reach me if he really wants so. I'm a busy free man.3 -
Image upload is broken again so I made a page where we easy can upload and share any type (so we can share source files) of file on devrant: https://devrant.molodetz.nl
Enjoy!
Project page for source: https://retoor.molodetz.nl/retoor/...
Design is 40% by GPT. Modified a lot. I'm happy with the looks now. Originally it was white mode, i applied filter: invert() for a dark mode. Result isn't bad.7 -
I like the people I work with although they are very shit, I get paid a lot and I mostly enjoy the company but..
Our scrum implementation is incredibly fucked so much so that it is not even close to scrum but our scrum master doesn't know scrum and no one else cares so we do everything fucked.
Our prs are roughly 60 file hangers at a time, we only complete 50% of our work each sprint because the stories are so fucked up, we have no testers at all, team lead insists on creating sql table designs but doesn't understand normalisation so our tables often hold 3 or 4 sets of data types just jammed in.
Our software sits broken for months on end until someone notices (pre release), our architecture is garbage or practically non existent. Our front end apps that only I know the technology have approaches dictated by team lead that has no clue of the language or framework.
Our front end app is now about 50% tech debt because project management is so ineffectual and approaches are constantly changing. For instance we used to use view models for domain transfer objects... Now we use database entities, so there is no commonality between models but the system used to have shared features relying on that..sour roles and permissions are fucked since a role is a page regardless of the pages functionality so there is no ability to toggle features, but even though I know the design is fucked I still had to implement after hours of trying to convince team lead of it. Fast forward a few months and it's a huge cluster fuck to enforce.
We have no automated testing of any sort or manual testing in place.
I know of a few security vulnerabilities I can nuke our databases with but it got ignored.
Pr reviews are obviously a nightmare since they're so big.
I just tried to talk to scrum master again about story creation since any story involving front end ui as an aspect of it is crammed in under one pointed story as sub tasks, essentially throwing away any ability to calculate velocity. Been here a year now and the scrum master doesn't know what I mean by velocity... Her entire job is scrum master.
So anyway I am thinking about leaving because I like being a developer and it is slowly making me give up on doing things to a high standard and I have no chance of improving things, but at the same time the pay is great and I like the people. -
Ah, yes, the ages old dilemma of a piece of shit function written in-between taking long drags out of a fucking crackpipe being more reliable than the refactored version; how delightful.
Now, they say broken code from cleanup of sketchy bits is better than any working snippet whose reading feels as pleasant as being repeatedly slapped with a decaying rhinoceros testicle sack, but I'll be fucked if I don't __sometimes__ feel like I just *might* prefer eating the maggot soup out of the rotting fucking gonads of deceased male pachydermata than deal with this kind of shit: feet facing backwards and all that.
Ugh. If only I could live my life without everyday feeling like I'm on a pointless quest to slay a mother fucking dragon, where everytime I get to the castle I'm suddenly a mustachioed italian plumber stepping on turtles and my bitch is in another sicillian ghetto. You know, basic shit.
The good thing in seeing these old errors pop up again after my shoddy bandaid of a patch is taken off is that I'm finally experienced enough to realize that my ~ A P P R O A C H ~ was wrong to beg with. And this is VERY nice, because I came in to do some trivial maintenance of forgotten code, and now I have a plan for correcting a very small and silly but definitively annoying as fuck design error.
Why am I so annoyed then? Because it's more and more work, it never fucking ends, and I can't EVER take a break: with apocalypsis incoming, as we have clearly seen in the stars, tea cups, palm readings, crytal balls, ouija boards, and also in the cover of old-school pornographic magazines nailed to the wall of a defunct newspaper kiosk, the fear of economic collapse is somewhat too real to even THINK about any kind of necessary vacation.
And so: fucking shit, here we go again... TIME FOR MORE COFFEE.
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Aka... How NOT to design a build system.
I must say that the winning award in that category goes without any question to SBT.
SBT is like trying to use a claymore mine to put some nails in a wall. It most likely will work somehow, but the collateral damage is extensive.
If you ask what build tool would possibly do this... It was probably SBT. Rant applies in general, but my arch nemesis is definitely SBT.
Let's start with the simplest thing: The data format you use to store.
Well. Data format. So use sth that can represent data or settings. Do *not* use a programming language, as this can neither be parsed / modified without an foreign interface or using the programming language itself...
Which is painful as fuck for automatisation, scripting and thus CI/CD.
Most important regarding the data format - keep it simple and stupid, yet precise and clean. Do not try to e.g. implement complex types - pain without gain. Plain old objects / structs, arrays, primitive types, simple as that.
No (severely) nested types, no lazy evaluation, just keep it as simple as possible. Build tools are complex enough, no need to feed the nightmare.
Data formats *must* have btw a proper encoding, looking at you Mr. XML. It should be standardized, so no crazy mfucking shit eating dev gets the idea to use whatever encoding they like.
Workflows. You know, things like
- update dependency
- compile stuff
- test run
- ...
Keep. Them. Simple.
Especially regarding settings and multiprojects.
http://lihaoyi.com/post/...
If you want to know how to absolutely never ever do it.
Again - keep. it. simple.
Make stuff configurable, allow the CLI tool used for building to pass this configuration in / allow setting of env variables. As simple as that.
Allow project settings - e.g. like repositories - to be set globally vs project wide.
Not simple are those tools who have...
- more knobs than documentation
- more layers than a wedding cake
- inheritance / merging of settings :(
- CLI and ENV have different names.
- CLI and ENV use different quoting
...
Which brings me to the CLI.
If your build tool has no CLI, it sucks. It just sucks. No discussion. It sucks, hmkay?
If your build tool has a CLI, but...
- it uses undocumented exit codes
- requires absurd or non-quoting (e.g. cannot parse quoted string)
- has unconfigurable logging
- output doesn't allow parsing
- CLI cannot be used for automatisation
It sucks, too... Again, no discussion.
Last point: Plugins and versioning.
I love plugins. And versioning.
Plugins can be a good choice to extend stuff, to scratch some specific itches.
Plugins are NOT an excuse to say: hey, we don't integrate any features or offer plugins by ourselves, go implement your own plugins for that.
That's just absurd.
(precondition: feature makes sense, like e.g. listing dependencies, checking for updates, etc - stuff that most likely anyone wants)
Versioning. Well. Here goes number one award to Node with it's broken concept of just installing multiple versions for the fuck of it.
Another award goes to tools without a locking file.
Another award goes to tools who do not support version ranges.
Yet another award goes to tools who do not support private repositories / mirrors via global configuration - makes fun bombing public mirrors to check for new versions available and getting rate limited to death.
In case someone has read so far and wonders why this rant came to be...
I've implemented a sort of on premise bot for updating dependencies for multiple build tools.
Won't be open sourced, as it is company property - but let me tell ya... Pain and pain are two different things. That was beyond pain.
That was getting your skin peeled off while being set on fire pain.
-.-5 -
Facebook doesn't even let users select text without opening dev tools? Either it's broken or broken by design. I think it used to be possible 10 years ago, but maybe I'm just fooling myself about the good old days. What a shit show the internet has become. Sad!5
-
During my small tenure as the lead mobile developer for a logistics company I had to manage my stacks between native Android applications in Java and native apps in IOS.
Back then, swift was barely coming into version 3 and as such the transition was not trustworthy enough for me to discard Obj C. So I went with Obj C and kept my knowledge of Swift in the back. It was not difficult since I had always liked Obj C for some reason. The language was what made me click with pointers and understand them well enough to feel more comfortable with C as it was a strict superset from said language. It was enjoyable really and making apps for IOS made me appreciate the ecosystem that much better and realize the level of dedication that the engineering team at Apple used for their compilation protocols. It was my first exposure to ARC(Automatic Reference Counting) as a "form" of garbage collection per se. The tooling in particular was nice, normally with xcode you have a 50/50 chance of it being great or shit. For me it was a mixture of both really, but the number of crashes or unexpected behavior was FAR lesser than what I had in Android back when we still used eclipse and even when we started to use Android Studio.
Developing IOS apps was also what made me see why IOS apps have that distinctive shine and why their phones required less memory(RAM). It was a pleasant experience.
The whole ordeal also left me with a bad taste for Android development. Don't get me wrong, I love my Android phones. But I firmly believe that unless you pay top dollar for an android manufacturer such as Samsung, motorla or lg then you will have lag galore. And man.....everyone that would try to prove me wrong always had to make excuses later on(no, your $200_$300 dllr android device just didn't cut it my dude)
It really sucks sometimes for Android development. I want to know what Google got so wrong that they made the decisions they made in order to make people design other tools such as React Native, Cordova, Ionic, phonegapp, titanium, xamarin(which is shit imo) codename one and many others. With IOS i never considered going for something different than Native since the API just seemed so well designed and far superior to me from an architectural point of view.
Fast forward to 2018(almost 2019) adn Google had talks about flutter for a while and how they make it seem that they are fixing how they want people to design apps.
You see. I firmly believe that tech stacks work in 2 ways:
1 people love a stack so much they start to develop cool ADDITIONS to it(see the awesomeios repo) to expand on the standard libraries
2 people start to FIX a stack because the implementation is broken, lacking in functionality, hard to use by itself: see okhttp, legit all the Square libs, butterknife etc etc etc and etc
From this I can conclude 2 things: people love developing for IOS because the ecosystem is nice and dev friendly, and people like to develop for Android in spite of how Google manages their API. Seriously Android is a great OS and having apps that work awesomely in spite of how hard it is to create applications for said platform just shows a level of love and dedication that is unmatched.
This is why I find it hard, and even mean to call out on one product over the other. Despite the morals behind the 2 leading companies inferred from my post, the develpers are what makes the situation better or worse.
So just fuck it and develop and use for what you want.
Honorific mention to PHP and the php developer community which is a mixture of fixing and adding in spite of the ammount of hatred that such coolness gets from a lot of peeps :P
Oh and I got a couple of mobile contracts in the way, this is why I made this post.
And I still hate developing for Android even though I love Java.3 -
I've just joined a new company out of despair after several month out of jobs without being able to even get interviews.
I've been warned about the code being a bit behind with modern Android stack, they needed to migrate from rx to coroutine and compose is not a priority at the moment.
Fine with it, I like handling and planning migration, that's a nice challenge.
But if only that were the only problems !! Far from it, the code is a formidable mess, I've never seen so much amateurism... Most of it was written from the previous Lead Dev who stayed there for years and touched everything with their very bad practices.
I don't even know where to start honestly...
While the code is in Kotlin, it stink Java. Nothing wrong about Java, but if you code in kotlin, you need to understand what kotlin try to achieve. And that's not the case here. There is freaking nullable everywhere, for no reason at all, the data classes contains lot of var in their constructors, equals are override to compare only one or 2 params and no hashcode override with it.
Sealed class, what for ?! Let me just write a List<Pair<Enum, Any>> and cast your any depending on the enum !
Oh and you know what, let's cast everywhere, no check, and for once no null safe, there is enough nullable in the code !
What about the reactive part ? well let's recreate a kind of broken eventbus with rx ! Cause why not ?!
The viewmodel observable don't contain data, they just contain enum for the progress of the states we're checking.
In the viewmodel function we update that enum states and emit it to be observed and make the data available as a var for the view to pick it up when needed.
But why put the business logic in the viewmodel, let's put in the views, and grab and check the variable contain in the viewmodel whenever it fits.
Testing the business logic ? uh let me just test my variable initialisation in the viewmodel instead.
The vm, the views, make about 2000 lines, the test over 3000, and not a single test really test the business logic in it ! I've made big refactoring we're all the tests stayed green, while the function are full of side effects ! WTF ?!
Oh and what about that migration from rx to coroutine ? well better not break the existing code and continue writting like rx, everything is cold flow ! We just need to store a boolean saying if we already did our call to the data layer then we decide to start our flow or not.
As for the RecyclerView, having too many viewHolder is just so annoying, let's put all our different views in one, and hide what we don't need.
Keystore has been push on the repo, but it's private no ? So who cares ?!
And wait i'm not done ! Some of the main brick of the apps depends on library that hasn't been updated for years, and you know what... yes they were hosted on Jcenter and it's only now that they decide to do something about it, we we're warned about the sunset of jcenter 2 years ago !!!!
So what about compose ? What do you want with compose ?! there is no design system in that app obviously, so don't even think about it !
And there... among all of that mess, I'm supposed to do code review... how the fuck do you do a code review when all the code that is around stink ?!
And there is so much more but by now I'm afraid you're thinking i'm just pissing on the old code like everyone... but damn I guarantee, that's the worst code I've ever seen, and i've work on more than 15 app from small to big on different contract with a lot of legacy code, but nothing that bad !1 -
Need some advise from all you clever devs out there.
When I finished uni I worked for a year at a good company but ultimately I was bored by the topic.
I got a new job at a place that was run by a Hitler wannabee that didn't want to do anything properly including writing tests and any time I improved an area or wrote a test would take me aside to have a go so I quit after 3 months.
Getti g a new job was not that hard but being at companies for short stints was a big issue.
My new job I've been here 3 months again but the code base is a shit hole, no standardisation, no one knows anything about industry standards, no tests again, pull requests that are in name only as clearly broken areas that you comment on get ignored so you might as well not bother, fake agile where all user stories are not user stories and we just lie every sprint about what we finished, no estimates and so forth, and a code base that is such a piece of shit that to add a new feature you have to hack every time. The project only started a few months back.
For instance we were implementing permissions and roles. My team lead does the table design. I spent 4 hours trying to convince him it was not fit for purpose and now we have spent a month on this area and we can't even enforce the permissions on the backend so basically they don't exist. This is the tip of the iceberg as this shit happens constantly and the worst thing is even though I say there is a problem we just ignore it so the app will always be insecure.
None of the team knows angular or wants to learn but all our apps use angular..
These are just examples, there is a lot more problems right from agile being run by people that don't understand agile to sending database entities instead of view models to client apps, but not all as some use view models so we just duplicate all the api controllers.
Our angular apps are a huge mess now because I have to keep hacking them since the backend is wrong.
We have a huge architectural problem that will set us back 1 month as we won't be able to actually access functionality and we need to release in 3 months, their solution even understanding my point fully is to ignore it. Legit.
The worst thing is that although my team is not dumb, if you try to explain this stuff to them they either just don't understand what you are saying or don't care.
With all that said I don't think they are even aware of these issues somehow so I dont think it's on purpose, and I do like the people and company, but I have reached the point that I don't give a shit anymore if something is wrong as its just so much easier to stay silent and makes no difference anyway.
I get paid very well, it's close to home and I actually learn a lot since their skill level is so low I have to pick up the slack and do all kinds of things I've never done much of like release management or database optimisation and I like that.
Would you leave and get a new job?