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Search - "terrible user"
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User: We have been dealing with this bug for a month now! How come nobody has fixed it?
Dev: Who did notify about this issue?
User: You’re not listening we have been dealing with this for a MONTH!
Dev: When this issue first occurred did you tell anyone?
User: Yes!
Dev: Who?
User: …. Ok I don’t remember but I know I said something to someone. Anyway it doesn’t matter, your job is IT so how come this isn’t fixed?
Dev: Did you have an email? Ticket number? Teams message? Any record of where this was dropped?
User: I think you’re missing the point. We haven’t been able to do out jobs for A MONTH. We’ve just been sitting around completely helpless. We’ve been trying to figure a system using paper and pencil to replace the electronic one but it’s too complicated. How come this wasn’t fixed the second it happened?
Dev: It’s hard to respond to an issue if it’s not brought to out attention.
User: Ok but we are too busy to create a ticket! We have a million things to do and we can’t do any of them because your app doesn’t work! We’ve been sitting here telling each other how terrible this system is AND IT HAS BEEN A MONTH.
Dev: …. Yeah I got that12 -
Linux user on a Windows machine: "ugh, this is terrible."
Windows user on a Linux machine: "I don't know what I'm doing."12 -
In my previous company, I used to work for a client company which had a terrible website. It was about financial data and people would have to wait too long before the page loaded because there was a freaking 1.2 megs of minified, compressed JS file that needed to load before you could do anything.
Everyone knew that was a pain in the ass and nobody wanted to touch spaghetti code and mess up something they didn't know.
I wanted to however take a shot at it. So an architect from client side and I discussed how we were gonna go about it and how we were gonna find the stuff that needed to load on page load and stuff that could be loaded later.
So we plan for it. We broke everything down from a globals polluting JS, found out the variables and functions that needed to run during first load by literally putting a console statement for each function and finally came up with two bundles.
The primary bundle was 120kb and would during first load and then every module would call it's own secondary bundle when the user interacted with it.
In the process, we removed half a meg of JS and the site became blazing fast.
I did it with a team of two members who, my manager thought were useless, learned a ton of stuff, setup proper process for the transition.
When the client didn't appreciate the amount of brain and effort we had put into it, these two members came forward to tell the client to acknowledge my effort and attributed the success of it to me.
I was totally moved. There was so much respect that I didnt care what anybody else thought. I was just so happy to work with those two humans.
When i left the company, i gifted them stuff they always talked about or wanted. :) Feels good.1 -
TL;DR :
"when i die i want my group project members to lower me into my grave so they can let me down one last time"
STORY TIME
Last year in College, I had two simultaneous projects. Both were semester long projects. One was for a database class an another was for a software engineering class.
As you can guess, the focus of the projects was very different. Databases we made some desktop networked chat application with a user login system and what not in Java. SE we made an app store with an approval system and admin panels and ratings and reviews and all that jazz in Meteor.js.
The DB project we had 4 total people and one of them was someone we'll call Frank. Frank was also in my SE project group. Frank disappeared for several weeks. Not in class, didn't contact us, and at one point the professors didn't know much either. As soon as we noticed it would be an issue, we talked to the professors. Just keeping them in the loop will save you a lot of trouble down the road. I'm assuming there was some medical or family emergency because the professors were very understanding with him once he started coming back to class and they had a chance to talk.
Lesson 1: If you have that guy that doesn't show up or communicate, don't be a jerk to them and communicate with your professor. Also, don't stop trying to contact the rogue partner. Maybe they'll come around sometime.
It sucked to lose 25% of our team for a project, but Frank appreciated that we didn't totally ignore him and throw him under the bus to the point that the last day of class he came up to me and said, "hey, open your book bag and bring it next to mine." He then threw a LARGE bottle of booze in there as a thank you.
Lesson 2: Treat humans as humans. Things go wrong and understanding that will get you a lot farther with people than trying to make them feel terrible about something that may have been out of their control.
Our DB project went really well. We got an A, we demoed, it worked, it was cool. The biggest problem is I was the only person that had taken a networking class so I ended up doing a large portion of the work. I wish I had taken other people's skills into account when we were deciding on a project. Especially because the only requirement was that it needed to have a minimum of 5 tables and we had to use some SQL language (aka, we couldn't use no-SQL).
The SE project had Frank and a music major who wanted to minor in CS (and then 3 other regular CS students aside from me). This assignment was make an app store using any technology you want. But, you had to use agile sprints. So we had weekly meetings with the "customer" (the TA), who would change requirements on us to keep us on our toes and tell us what they wanted done as a priority for the next meeting. Seriously, just like real life. It was so much fun trying to stay ahead of that.
So we met up and tried to decided what to use. One kid said Java because we all had it for school. The big issue is trying to make a Java web app is a pain in the ass. Seriously, there are so many better things to use. Other teams decided to use Django because they all wanted to learn Python. I suggested why not use something with a nice package system to minimize duplicating work that had already been done and tested by someone. Kid 1 didn't like that because he said in the real world you have to make your own software and not use packages. Little did he know that I had worked in SE for a few years already and knew damn well that every good project has code from somewhere else that has already solved a problem you're facing. We went with Java the first week. It failed miserably. Nobody could get the server set up on their computers. Using VCS with it required you to keep the repo outside of the where you wrote code and copy and paste changes in there. It was just a huge flop so everyone else voted to change.
Lesson 3: Be flexible. Be open to learning new things. Don't be afraid to try something new. It'll make you a better developer in the long run.
So we ended up using Meteor. Why? We all figured we could pick up javascript super easy.Two of us already knew it. And the real time thing would make for some cool effects when an app got a approved or a comment was made. We got to work and the one kid was still pissed. I just checked the repo and the only thing he committed was fixing the spelling of on word in the readme.
We sat down one day and worked for 4 straight hours. We finished the whole project in that time. While other teams were figuring out how to layout their homepage, we had a working user system and admin page and everything. Our TA was trying to throw us for loops by asking for crazy things and we still came through. We had tests that ran along side the application as you used it. It was friggin cool.
Lesson 4: If possible, pick the right tool for the job. Not the tool you know. Everything in CS has a purpose. If you use it for its purpose, you will save days off of a project.1 -
I'll use this topic to segue into a related (lonely) story befitting my mood these past weeks.
This is entire story going to sound egotistical, especially this next part, but it's really not. (At least I don't think so?)
As I'm almost entirely self-taught, having another dev giving me good advice would have been nice. I've only known / worked with a few people who were better devs than I, and rarely ever received good advice from them.
One of those better devs was my first computer science teacher. Looking back, he was pretty average, but he held us to high standards and gave good advice. The two that really stuck with me were: 1) "save every time you've done something you don't want to redo," and 2) "printf is your best debugging friend; add it everywhere there's something you want to watch." Probably the best and most helpful advice I've ever received 😊
I've seen other people here posting advice like "never hardcode" or "modularity keeps your code clean" -- I had to discover these pretty simple concepts entirely on my own. School (and later college) were filled with terrible teachers and worse students, and so were almost entirely useless for learning anything new.
The only decent dev I knew had brilliant ideas (genetic algorithms, sandboxing, ...) before they were widely used, but could rarely implement them well because he was generally an idiot. (Idiot sevant, I think? Definitely the idiot part.) I couldn't stand him. Completely bypassing a ridiculously long story, I helped him on a project to build his own OS from scratch; we made very impressive progress, even to this day. Custom bootloader, hardware interfacing, memory management, (semi) sandboxed processes, gui, example programs ...; we were in highschool. I'm still surprised and impressed with what we accomplished.
But besides him, almost every other dev I met was mediocre. Even outside of school, I went so many years without having another competent dev to work with. I went through various jobs helping other dev(s) on their projects (or rewriting them), learning new languages/frameworks almost every time: php, pascal, perl, zend, js, vb, rails, node, .... I learned new concepts occasionally (which was wonderful) but overall it was just tedious and never paid well because I was too young to be taken seriously (and female, further exacerbating it). On the bright side, it didn't dwindle my love for coding, and I usually spent my evenings playing with projects of my own.
The second dev (and one one of the best I've ever met) went by Novo. His approach to a game engine reminded me of General Relativity: Everything was modular, had a rich inheritance tree, and could receive user input at any point along said tree. A user could attach their view/control to any object. (Computer control methods could be attached in this way as well.) UI would obviously change depending on how the user could interact and the number of objects; admins could view/monitor any of these. Almost every object / class of object could talk to almost everything else. It was beautiful. I learned so much from his designs. (Honestly, I don't remember the code at all, and that saddens me.) There were other things, too, but that one amazed me the most.
I havent met anyone like him ever again.
Anyway, I don't know if I can really answer this week's question. I definitely received some good advice while initially learning, but past that it's all been through discovering things on my own.
It's been lonely. ☹2 -
!dev
Just went to the pet asylum to look for a cat. There was a shy black one (eh, maybe not a good first but Moar Blacker, Moar Better 😋) and a black and white one which was very open towards me.
Probably I'll get the latter, and build some food, water and litter dispenser systems for it with motors and my esp8266 boards 🙂
The lady who was volunteering there and showed me around had an interesting story though.
Apparently both of those aforementioned cats were wild cats (so they don't come from a proper household or anything). Except that black and white one which apparently came from some rather retarded people.. think average Facebook user.
According to her those previous owners came there with 2 cats including the black and white one as "extremely wild, we found them in the forest, put them in cages (because everyone carries cat cages in their car every day, right?) and brought them here". Nice excuse for average Facebook user level of retard I have to say 😜 but it's not very waterproof, you know?
But on average the people that they get there are even worse than that.. some get a great initial meeting with a cat, but then leave them there because they don't like the stripes on a paw or something stupid like that. As she put it: "you're not fitting pants in a clothing shop, are you?! 😑"
Had to try hard to not burst out in laughter from that description 😂
Point is, the average customers there are awful.. apparently she was very grateful to have a rather down-to-earth customer like me and my home supervisor (who helpfully drove me there 🙂) for once. So terrible clients.. they're everywhere!
It really taught me to be mindful of the hardships of people in any profession who deal with clients.18 -
I see too many back-end rants against front-ends.
Should we talk about table layouts, malformed html, programatically generated spaghetti wrong markup, css absurd class naming, infinite div wrapping (div-itis), awful usability, poor legibility, terrible typography, wrong color palettes and user-unfriedly design? To name a few horrors i've seen so far.
Some people won't admit that their contempt against HTML and CSS being 'not real code' actually hides their inability or unwillingness to learn it. Or they need the feeling of superiority.11 -
One of the things I really hate on Windows (and Microsoft software in general) is that the keyboard shortcuts are localized therefore are different from 90% of the apps that I use on a daily basis.
Two examples of this (EN-US vs PT-PT):
- "Save" is "Gravar" while "Underline" is "Sublinhar". This means that whenever I press Ctrl + S to save a doc in MS Word I underline a word instead of saving the bloody document.
- "All" is "Tudo" so when I want to select all the itens on a folder in the File Explorer I have to press Ctrl + T, the same shortcut I press in pretty much every single tabbed app to open a new tab.
This is terrible for the user experience because different languages provide different keyboard shortcuts to the user which goes against the concept of the usefulness of a keyboard shortcut: perform an action from anywhere without having to know its menu or menu description.11 -
So I wrote an application that loads data from a 3rd party API. It allows the user to enter a record locator number and pull it up. By design, the value can be a partial match and it will pull up the record still.
The first API call I make only took 2-3 seconds, so I didn't see an issue as it's loading most of the data the app needs. I keep the filters/fields as they are and move on.
Fast forward 6 months. The user is complaining that the records are taking 30-45 seconds to load. Sure enough, load times are terrible. I've made lots of changes to what fields I'm loading through the API, and I'm calling several additional APIs, so I start pulling pieces of code out to see if anything improves. They all barely make any difference--still 30+ second load times. I end up removing everything except the first API call I developed that was taking 2-3 seconds before. Still taking 30+ seconds.
The 3rd party API allows you to filter using "starts with" or "contains". I used "contains" initially and had no issue, but I decided to try "starts with" since it should fit most use cases.
Load time is less than one second. I add back everything else. Load time is just over a second.
It seems that the 3rd party updated the API and multiplied load times by 10 when using that particular filter. I spent almost an hour on this since the platform doesn't support performance or debugging tools very well, and it all came down to a one line fix.4 -
how often does it happen that you have to prevent terrible architectural decisions from being made, because people who are in charge but obviously have no clue, make really weird suggestions and are really confident that this is a good idea?
PM: so please analyze functionalities X with dev Y, since module Y that dev Y develops shall provide these functionalities.
me: as i said yesterday, module Y will use my module X and shouldn't care about how this is going to be implemented.
PM: yeah, but module Y shall be able to... (lists some functionalities)
me: yes, that's what i'm currently working on in module X. my current state of the API can be used in a way that... (lists different low level functions and how a combination of them can be used to provide these functionalities)
PM: okay, hmm... i just realize that module Y will actually be a user of module X...
well.... yeah?!!
i always thought that was crystal clear?? 🤦♀️10 -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
Programmers nowadays have to...
… write 100%-covering unit tests;
… set up continuous integration, linters, hinters, style checkers, …;
… follow style guides for every language;
… meet impossible deadlines;
… meet impossible management/customer/end user expectations;
… read through terrible code others made;
… read through terrible documentation others made;
… make terrible documentation themselves;
… fight with the IDE;
… fight with the build tools;
… deal with unreproducible crash reports coming in from everywhere;
… debug code written at 2am (by themselves AND others);
…
…
…
… KNOW HOW TO PROGRAM.6 -
If you're making a game, dont start by thinking about your inventory system. Start by thinking about what you want your player to be able to DO, the cost of those things, and the constraints.
For example, ages of empires didnt have you worrying about unit equipment at all. every villager could do almost any job. while survival games, especially survival horror, like the recent RE remake, severly restrict inventory and stack sizes to make resource managenent more important.
Games like Fallout had list based inventories because lists are cheap, and it allowed a tighter interaction loop. players would loot. go into inventory. close container, onto the next container, keeping the player in the exploration loop longer. neoscav did the opposite *for effect* harkening back to diablo, but taken to the nth degree: *everything*, actions, combat, exploration, character design, all based on an inventory-style grid.
while games like rimworld and dwarf fortress have your inventory represented by zones where items are physically *stored* in stacks on the ground, extending the concept of base management to resource management through physical layout and build optimization.
its important to think about what kind of actions you want players to be able to do, and the kinds of challenges and constraints you want on them at each point of the game and each mechanic they engage in.
other examples, though terrible, include fortnite, where the limitations of competitive play had inventory limited to a resource system and a hotbar. while earlier battle royale and sandboxs games like rust and battleground induced tension by combining loot mechanics and grid inventories with the constant danger of competing players, allowing them to have richer inventory systems at the risk of frusterating players who frequently died while managing their inventory. meanwhile in overwatch, notice how the HUD changes to best represent the abilities of each character.
all in all it is better to stop thinking of inventory systems as a means to an end, and instead as the end representation of desired mechanics, or artificially selected representations for particular effects.
this applies likewise to ui and ux in general. because the design of interface is fundementally about the design of *interactions*, and what you want to enable a user or customer to *do* will ultimately drive those interactions.6 -
Must nearly every recently-made piece of software be terrible?
Firefox runs terribly slowly on a four-core 1.6GHz processor when given eight (8) gigabytes of RAM. Discord's user interface is awfully slow and uses unnecessary animations. Google's stuff is just falling apart; a toaster notification regarding MRO stock was recently pushed such that some markup elements of this notification were visible in the notification, the download links which are generated by Google Drive have sometimes returned error 404, and Google's software is overall sluggish and somewhat unstable. Today, an Android phone failed to update the Google Drive application... and failed to return a meaningful error message. Comprehensive manuals appear to be increasingly often not provided. Microsoft began to digest Windows after Windows XP was released.
Laziness is not virtuous.
For all computer programs, a computer program should be written such that this computer program performs well on reasonably terrible hardware... and kept simple. The UNIX philosophy is woefully underappreciated.37 -
Elon musk has shown himself to be a terrible person, a worse manager and someone who hasn't a clue of what a code review is. A summarily fires so many people that he can't find someone to open the doors for his big in person meeting or the vet the badges. He offers 3 months termination pay or you can work 12 hours a day 7 days a week hardcore. But none of the payroll people are around anymore either. Critical subsystems have not a single engineer left to work on them. He's paranoid that employees will sabotage the software. But I think he's doing such a good job it would be impossible to tell that anyone else was helping him.
An engineer wrote a prescient seven page report listing problems ahead including user verification. So Elon twit-fired him.
Also entirely predictable is the stress that the world cup will put on the system beginning today, I believe. He doesn't "like" microservices.
I work for the psychiatrist once who barely needed to sleep. Maybe Elon can function with 12-hour days week in week out. But it's cool to think you're going to squeeze substantially more work out of people by doubling their hours. More likely you will more than double their errors and what will that do to you budget? 50 years ago IBM determined that the best way to improve programmer productivity was to give each one their own office.
I can't believe he's whining over spending 13 million dollars a year on food. That is so far from being a strategic item. Soapbox out.28 -
Let's talk a bit about CA-based SSH and TOFU, because this is really why I hate the guts out of how SSH works by default (TOFU) and why I'm amazed that so few people even know about certificate-based SSH.
So for a while now I've been ogling CA-based SSH to solve the issues with key distribution and replacement. Because SSH does 2-way verification, this is relevant to both the host key (which changes on e.g. reinstallation) and user keys (ever replaced one? Yeah that's the problem).
So in my own network I've signed all my devices' host keys a few days ago (user keys will come later). And it works great! Except... Because I wanted to "do it right straight away" I signed only the ED25519 keys on each host, because IMO that's what all the keys should be using. My user keys use it, and among others the host keys use it too. But not by default, which brings me back to this error message.
If you look closely you'd find that the host key did not actually change. That host hasn't been replaced. What has been replaced however is the key this client got initially (i.e. TOFU at work) and the key it's being presented now. The key it's comparing against is ECDSA, which is one of the host key types you'd find in /etc/ssh. But RSA is the default for user keys so God knows why that one is being served... Anyway, the SSH servers apparently prefer signed keys, so what is being served now is an ED25519 key. And TOFU breaks and generates this atrocity of a warning.
This is peak TOFU at its worst really, and with the CA now replacing it I can't help but think that this is TOFU's last scream into the void, a climax of how terrible it is. Use CA's everyone, it's so much better than this default dumpster fire doing its thing.
PS: yes I know how to solve it. Remove .ssh/known_hosts and put the CA as a known host there instead. This is just to illustrate a point.
Also if you're interested in learning about CA-based SSH, check out https://ibug.io/blog/2019/... and https://dmuth.org/ssh-at-scale-cas-... - these really helped me out when I started deploying the CA-based authentication model.19 -
With the billions of dollars Google has, they can't even build a proper file manager for their Android operating system.
The pre-installed file manager on Android OS, codenamed "DocumentsUI", is functionally crippled and lacks the most basic functionality.
First of all, there is no range selection or A-to-B selection of items. If many items need to be selected, each item has to be tapped individually. Meanwhile, ES File Manager had A-to-B selection since at least 2012, back when Android OS was an operating system of freedom, before Android OS got cucked.
As any low-tier mobile app, the file manager by Google also lacks a draggable scroll bar, so long lists have to be scrolled through manually. Even the file manager of Windows Mobile 6.5 Professional has a draggable scroll bar! And Windows Mobile 6.5 Professional was released in 2009! Samsung "My Files" had a draggable scroll bar in 2013 but it was later unexplainably removed.
Its search feature can only search the entire storage, not an individual folder, and lacks filters such as date and file type.
Obviously, as in any terrible Android file manager, after items are selected for copying and moving, tapping "Copy to..." or "Move to..." navigates back to the initial directory rather than staying in the current directory. The user is forced to navigate all the way to the folder with the selected files if the intention was moving files to a sub folder. Any Android file manager that does this automatically qualifies as a low-tier file manager.
The file manager by Google even lacks a "details" feature which shows information such as the exact file size and name and the total size and file count of a folder. Some file managers such as the one by MediaTek are unable to show the details for multiple selected items, which is somewhat forgivable, but the Google file manager does not have a "details" feature to begin with.
Files are always sorted alphabetically after each start. The Google file manager does not memorize if the user selects sorting "by size" or "by last modified". As one might expect, it indeed lacks reverse sorting.
Of course, there is no "open with" feature where the application can be selected manually, and there is no ability to create new blank files, and it lacks tabbed browsing, and does not show the number of files inside folders in list view. ES File Manager (before it became adware in ~2016) has all of these features.
Last but not least, there has been a bug where cancelling a file move operation deletes the source folder without it having been transferred. Presumably it has been patched by now, however, a bug where tapping "cancel" leads to data loss is inexcuseable. It shows the app has not even been properly tested, let alone properly created.
http://archive.today/2020.10.27-160...
Google could have hired a college student who could have built something better than the scrapyard-worthy "file manager" they have built.
But granted, at least Google's ever-so-terrible file manager does not limit file names to fifty (50) characters like Samsung's TouchWiz file manager, also known as "My Files", did until at least 2016. There is no way to know what went through the head of the programmer who implemented this pointless limitation. Google's file manager also correctly handles file name conflicts by renaming the new files.
Microsoft built a better file manager for their operating system decades earlier than what Google threw together. Microsoft spent more of their money building a proper file manager.6 -
"Help" messages that are only shown once are not so helphul.
Some software and websites have help pop-ups and tooltips that are only displayed on the first use and then never again. There is no option to show it again.
That is a terrible idea, because the user might want to see it again as a reminder.
Showing something to the user only once means expecting the user to memorize it all at once.10 -
I just need to vent about how frustrating and terrible Windows is.
It almost seems like consistentsy and attention to detail are completely foreign concepts to Microsoft. Everything from simple text selection (WHY DOES A DOUBLE CLICK INCLUDE THE TRAILING SPACE) to using advanced software feels like a chore.
Any sympathizers here? What problems do you need to vent about when trying to navigate your OS?
FWI I'm not a Mac or Linux user, so I have the joy of using Windows at home. I wish I could switch, but I prefer full access to my Steam library so I'm stuck with this option.rant microsoft venting windows 10 windows sucks windows 10 sucks why would you do that bad design windows7 -
Just came across a site with TERRIBLE CSS and some sort of event handling to block the user from accessing the dev tools.
So in my Chrome, no F12 and no Ctrl+Shift+I.
Well, guess what. The Tools menu in the title bar also contains a link to Developer Tools.
Me: 1 Them: 010 -
UX-wise, it should be absolutely forbidden to alter anything that is being overlapped by the cursor.
One example is the (mostly) terrible search in Windows 10. I have a tendency to use the keywords "fire" for either Firefox or Firefox Developer Edition. Sometimes, Windows will give me Developer Edition as the top result, which is fine. But as I I'm about to click the icon, Windows will find the other Firefox and place it as the top result.
This is known as terrible UX. The user interface is working against the end-user.9 -
I don't care about market cap. Stick your hype-driven business practices up your ass. Infinite growth doesn't exist. I won't read your fucking books and attend your fucking bootcamps and MBAs. You don't have a business model. Selling data is not a business model. Fuck your quick-flip venture capital schemes, and especially fuck your “ethics”.
I will be the first alt-tech CEO. I only care about revenue. The real money, not capitalization bubble vaporware. You don't need a huge fleet of engineers if you're smart about your technology, know how to do architecture, and you're not a feature creep. You don't need venture capital if you don't need a huge fleet of engineers. You don't need to sell data if you don't need venture capital. See? See the pattern here?
My experience allows me to build products on entirely my own. I am fully aware of the limitations of being alone, and they only inspire lean thinking and great architectural decisions. If you know throwing capacity at a problem is not an option, you start thinking differently. And if you don't need to hire anyone, it is very easy to turn a profit and make it sustainable.
If you don't follow the path of tech vaporware, you won't have the problems of tech vaporware, namely distrust of your user base, shitty updates that break everything, and of course “oops, they raised capital, time to leave before things go south”.
A friend of mine went the path I'm talking about, developed a product over the course of four years all alone, reached $10k MRR and sold for $0.8M. But I won't sell. I only care about revenue. If I get to $10k MRR, I will most likely stop doing new features and focus on fixing all the bugs there are and improving performance. This and security patches. Maybe an occasional facelift. That's it. Some products are valued because they don't change, like Sublime Text. The utility tool you can rely on. This is my scheme, this is what I want to do in life. A best-kept secret.
Imagine 100 million users that hate my product but use it because there are no alternatives, 100 people in data enrichment department alone, a billion dollars of evaluation (without being profitable), 10 million twitter followers, and ten VC firms telling me what to do and what data to sell.
Fuck that. I'd rather have one thousand loyal customers and $10k MRR. I'm different, some call it a mental illness, but the bottom line is, my goals are beyond their understanding. They call me crazy. I won't say it was never about the money, of course it was, but inflating your evaluation is not “money”. But the only thing they have is their terrible hustle culture lives and some VC street wisdom, meanwhile I HAVE products, it is on record on my PH. I have POTDs, I have a fucking Golden Kitty nomination on health and fitness for a product I made in one day. Fuck you.7 -
So today i had to visit this banks site to do updation on a document but for some reason the modal dialogue that was supposed to open was not working and i couldn't continue to next step.
On an attempt to contact customer support, i browsed the site for relevant details. As i do that, i observed this site is so shitty that it can't even properly render on Google Chrome! It was an horrific experience finding info in that site.
Finally found the customer support form and as I clicked the "submit" it didn't give any feedback whether it was processing or not. After like over a minute of uncertainty, it got redirected to a 404 page.
Frustrated, I went on to their twitter and I almost tweeted calling out their terrible web developer team.
But, my instinct told me to calm my titties and i tweeted a regular confused user tweet.
Got their attention and few hrs later i got a phone call from someone working there. He didn't sound like a customer service representative from the way he spoke. He told it was an issue with their website and had fixed it. I tried again as he was on the line but it was not working for me. And then i shared screenshot of the issue. He tested it again and said it was working for them. Still not working for me. ( Probably cache issue on my end ). Thought he would suggest to clear cache and try. But he asked me to try on another computer since it was working for him.
As i searched for a another system, i got a call from customer support guy and he said he will do the update on their end and told me to tell details. Since the info was not that sensitive in nature, I went with it.
Pretty sure the other guy i talked to was a developer.
This made me think - had i tweeted out a mean tweet calling out their shitty website it would have been probably awkward talking to him - I'd have to be mean again. It could've ruined his day, maybe he was under pressure from his pm that he had to make the phone call. He probably hates his job already managing that shitty legacy code..
I don't know - either way, I'm glad i was able to keep myself calm and not be a source of negative energy. -
Browsers are really terrible with printing.
This is annoying when building web apps for internal use in businesses.
There should be a JavaScript way to select (or at least ask the user to confirm) what is printed on the borders of the page instead of the standard date, time, url, page x of x.4 -
Adobe XD is the newest terrible child of the idea that you can design "user experience." What a waste of time. How many more middle-men do we need in this work flow?4
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Motherfucking HPs, new battery died again, which I bought just 9 months ago.
Sometimes I feels there is something wrong with me only. Not with the brand. My SONY Xperia XA dual, after just 3 months of use bent itself, and screen burned while using, though i had handled it very very carefully for the time I used it.
Also last time laptop battery died, I only used the laptop for about a year and frequently only for 9 months. I was using laptop for last 9 months strongly for development work.
I feel I have a way with electronic things. How well I handle things, I somehow get fucked. I am not the one using these stuff. Terrible things somehow always find me.4 -
I just started a new job last week. Old-school sysadmin role for a pretty old-school company, but the pay is nice and the kids've gotta eat.
They gave me a windows laptop. I haven't used windows for work or as a daily driver since 2016, and now, a week into trying to make this machine work for me, I have the following observations to report.
WSL is nice. It's nice to have it installed(though actually installing it was an adventure unto itself), and to set alacritty to open my default user prompt straight into that is very nice. As terminal emulators are by far my most used piece of software, that's nice to have.
Command-line software management through powershell, winget, and chocolatey are also very nice.
I like the accessibility offered by autohotkey, though there is something of a learning curve on it. Once I get better with it, I suspect that what follows will be largely mitigated.
The Bad:
In general, Windows is janky. It feels like it's all kinda taped together without any particular cohesion in mind. As a desktop, it feels decidedly amateur, compared to the feature-mountain polish of MacOS, and especially compared to the flexibility and infinite possibilities of Linux.
Lots of screen real estate is wasted, with window decorations, and fonts that look terrible at smaller sizes, because the antialiasing of fonts is just terrible. Almost all the features I depend on in other desktops: ad-hoc searches and launches(alfred, rofi) are-- again --janky. They work, but they typically require more typing than alfred or rofi. I admit I haven't spent weeks on this problem yet, but I haven't found a workable solution yet with wox, hain, and keypirinha. Quick searches like what you get with alfred, alfred workflows, and the swiss army knife that is rofi, just aren't possible or reliable with the tools I've used so far, and most require some kind of indexing agent to fully function.
It beggars imagination that a desktop in which users are subjected to "default apps" that is purported to be acceptable for enterprise, professional use, does not have a default entry for text editor. I installed nvim-qt, and I want to use it to edit anything and everything I ever edit with text, but all too often, apps have hard-coded instructions to open text files with notepad.
I want to open certain URLs with firefox, certain ones with firefox developer edition, and others with vivaldi, and yet there is not an app available that I have seen yet in my searches that allows me to set this kind of configuration. I found one that's supposed to, but it just ignores everything I put into its config, and just opens MS Edge for everything. Jank.
Simple things take too long. Like the delay between when I laboriously hit ctrl-alt-del to bring up the login and when the actual text field appears, and the delay between that and when I want to start using the computer.
Changing some settings requires a reboot. Updating some software requires a reboot. Updating permissions on something sometimes requires a reboot. And those are all on top of the frequent requests to reboot for updates.
I would have thought Windows would have overcome most of the issues that create these problems, but it's just, as I said, amateur.1 -
When oracle employees decide to add new "feature":
How can we add feature X so it can be the user new most terrible nightmare?
When oracle employees decide to update an existed "feature":
We have discovered that the users of feature X have found a work-around to make it useful, we need to update that feature to make it the users most terrible nightmare ever, and we would like to make the upgrade/installation process break everything else installed on their machines without possible way of recovering, and if it worked by any chance we would like to make that process frustrating as fuck.7 -
Make sure your software does not lose data when improperly quit, and does not allow deletion without a proper confirmation dialogue.
I have experienced pre-installed voice recorder applications that leave behind an unsalvageable corrupt file if the smartphone shuts down due to running out of battery charge, or powers off due to battery undervoltage (as a result of an aged battery).
As often, third-party software beats pre-installed software, and the voice recorder "ASR" by "NLL apps" leaves behind a playable file when unexpectedly quit. Might be because it uses the OGG vorbis format rather than M4A or 3GP audio.
Also, the camera software of the Samsung Galaxy Pocket smartphone from 2012 (which was crap anyway) would discard a video file if the recording was quit through the "back" navigation key.
Perhaps this was done deliberately, but it is a terrible idea due to the possibility of accidents happening.
Some gallery software for Android lets the user delete photos and videos by swiping vertically. After this, a so-called "toast" notification appears with an undo button. If not responded to within seconds, or when tapping next to it due to stress, the photo or video is gone. This is, needless to say, terrible design.2 -
Had to send my new, shit Nokia phone in for repair as the forced update fucked half the built-in apps. My dad tells me "use my old phone for now, it's terrible." He hands me an LG V20.
Spec relations:
Nokia 3.1 A vs LG V20
RAM: 264MB free w/ nothing running vs 1342MB free w/ nothing running
CPU: 4-core 1.7GHz vs 4-core 2.1GHz
Onboard storage: 16GB/5GB user-accessible vs 64GB/51.5GB user-accessible
Battery life: 7 hours under load to 4 hours under load
I don't think he's getting this back.
(He doesn't use it as "it's so slow" but like... with proper care, the only issue is that switching apps sometimes doesn't fully clean the LCD of the old app and it burns in really fast, but minor annoyances for a WAY better device?)7 -
I have not used a lot of technology, but among the worst experiences was working with OR mapper. I don't think OR mappers are bad by themselves, but all the tutorials and entry level documentation drag the unknowing user slowly into a world of hurt. It looks super easy and super cool, but in fact if you don't know _exactly_ what's happening in the background you're about to deal with slow performance, terrible SQL statements, missing indices, etc. It makes shooting yourself in the foot a Starbucks-like experience, everywhere, all the time, and fast.
It's one of those promises that do not deliver the easy way despite most people advertising it like this. Except when you plan to write a book'n'author application with only 5 books and 3 authors. Yeah... -
If Google finally made pull-to-refresh optional on Chrome for Android, it would be an admission of failure.
The failure to realize four years earlier that pull-to-refresh is potentially annoying to users, and the failure to listen to the abundant feedback by users who lost submissions or who interrupted playing media due to refreshing accidents.
One can assume that Google has something like a "user experience team". Didn't even one of these "highly qualified" people remotely consider that assigning the same finger movement to scrolling up and to refreshing could be a potential annoyance? Didn't this possibility go through at least one of their IQ 130 brains?
Now guess which is the more frequent purpose of swiping down. Scrolling up or refreshing a page?
Only one of the two is wanted at a time. Either scrolling up or refreshing. Assigning the same finger movement to two things at once is a downright terrible idea.
By making the pull-to-refresh anti-feature impossible to deactivate, Google effectively is begging its users to leave for Opera Mobile or Samsung Internet.9 -
Some mobile file managers kick me back to the beginning after selecting items for copying or moving.
When tapping on "copy" or "move" after selecting files/folders, some file managers like ES File Explorer (back when it was popular) conveniently remain in the current directory, whereas the stock Android file manager and many vendors' pre-installed file managers like that of Samsung kick me back to the initial directory. On phones with MicroSD, that's the storage selector, and on phones without, that's /storage/emulated/0/.
If I wanted to move files into a sub folder of the currently viewed directory, I have to navigate all the way back to that current directory, which is, needless to say, annoying.
Who thought it was a smart idea to kick the user back to the initial directory? But vendors' pre-installed file managers tend to be garbage anyway. Samsung's "My Files" file manager does not let me enter file names longer than 50 characters, does not let me change the extensions of files, does not support selecting files from search results or jumping to their parent directory, does obviously lack range selection, hides the status bar while opened (what's the point of that?!), its search feature is slow and sometimes crashes, and it can only search the entire device storage or memory card and not individual directories.
It's almost like Samsung deliberately tried to design a file manager as terrible as they possibly could.5 -
My wife is buying a small business. They have a website that I'm going to have to take over, and I have a feeling I'm going to want to redo it (it's not terrible looking, but I'm pretty sure it's WP, so just no thank you).
Was just wondering if anybody had any reccomendations for a cheap/free headless CMS?
Saw Ghost for $25/month but it has "user" limitations (as in, seemingly, limits to your site traffic). I'm just basically looking for cheap image/blog hosting queryable from a REST/GQL API. I'm considering just making a simple frontend for my wife to write markdown blogs up to S3 or something if there's no cheaper option.11 -
what is wrong with android storage access hierarchy?All i want to do is to make a file explorer app which could show user a list of all the files on their device and memory card(if available), but its been days and i cannot find a proper way for that.
I checked all the Environment class methods and context.getFileDir()/other methods of ContextCompat , but they either point to emulated storage or the app's folder, but not the sd card. I have scratched my head and pulled all my hairs out researching a lot deep into this area, but found nothing. The only thing that works sometime is the hardcoded paths( eg new File("/sdcard") ) , but that looks like a terrible hack and i know its not good.
I have also read briefly about Storage Access Framework, but i don't think that's what I want. From what i know, SAF works in the following manner : user opens my app>>clicks on a button>>my app fires an intent to SAF>> SAF opens its own UI>>user selects 1 or multiple file>> and my app recieves those file uris. THAT'S A FILE PICKER, AND I DON'T WANT THAT.
I want the user to see a list of his files in my app only. Because if not, then what's the point of my app with the title "File explorer"?7 -
🎮 Why do so many videogames have bad anti-aliasing implementation? It is so easy to implement: just draw on a larger texture, then scale back to the target resolution
I've been playing Forza Horizon 4 and League of Legends lately and both games have terrible anti-aliasing; I can see pixels and cringy blur around the edges. Elden Ring is another game where anti-aliasing sucks
I understand that not every user can benefit from anti-aliasing because you need powerful graphics card; but still. Feels bad10 -
Why does snapchat on android suck so badly?
Lemme get this out of me.
They admitted to focusing on the iOS variant more from now on. Why? Becuase it has a larger user base.
That means they will not give many fucks about the ONE BILLION ANDROID USERS.
But about the app itself...
With quite normal usage (let's say around 30 minutes opened in total, daily) snapchat uses more battery than my screen. What the fuck?
It is literally at the very top.
It might go up to 800mAh calculated drain. I don't know how they did it.
Anyways, it doesn't even work well.
It has a lot of lag, crahses, and makes my phone as hot as a cup of tea.
I suspect that's becuase it keeps using the camera. That is, keeps it on even when you are on a different screen. This is bullshit. I do sometimes chat with people on SC but I try to minimise it for this reason.
The UI itself is okayish but still lags beyond comprehension in comparison to other apps (wow, I love the android discord client, it has full functionality at low resource cost).
As far as I'm concerned it uses some sort of web technology mix. It does use chromium so I suspect HTML, CSS and JS is also present in the source code.
Also, let's make this a terrible mobile apps rant - feel free to contribute.4