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Search - "exploration"
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Hey you,
yeah, YOU.
Listen here: Don't EVER lend a book to a friend. Why? Just got back a book I lent to a friend, was in perfect condition. Got it back SOAKED in coffee and as CRUSTY as a KEYBOARD used by someone who EATS CHEETOS without washing their HANDS.
It twas a good and useful book on Linux commands... most valiant in my early days of exploration. R.I.P. my good friend.12 -
I just wanted to give a shout out to the best damn API tool for the mac.
Paw - https://paw.cloud/
It is worth every penny! Simply the hands-down best API exploration tool I have ever used.
No disrespect to Postman or Insomnia but they cannot compare to this glorious tool.14 -
If you are completely new to coding, no problem at all! All of the concepts are fully explained throughout the exploration. Just keep in mind that it might be tough and frustrating and times. But don't give up! Coding isn't always easy, but it sure is fun when you get it right.
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If you're making a game, dont start by thinking about your inventory system. Start by thinking about what you want your player to be able to DO, the cost of those things, and the constraints.
For example, ages of empires didnt have you worrying about unit equipment at all. every villager could do almost any job. while survival games, especially survival horror, like the recent RE remake, severly restrict inventory and stack sizes to make resource managenent more important.
Games like Fallout had list based inventories because lists are cheap, and it allowed a tighter interaction loop. players would loot. go into inventory. close container, onto the next container, keeping the player in the exploration loop longer. neoscav did the opposite *for effect* harkening back to diablo, but taken to the nth degree: *everything*, actions, combat, exploration, character design, all based on an inventory-style grid.
while games like rimworld and dwarf fortress have your inventory represented by zones where items are physically *stored* in stacks on the ground, extending the concept of base management to resource management through physical layout and build optimization.
its important to think about what kind of actions you want players to be able to do, and the kinds of challenges and constraints you want on them at each point of the game and each mechanic they engage in.
other examples, though terrible, include fortnite, where the limitations of competitive play had inventory limited to a resource system and a hotbar. while earlier battle royale and sandboxs games like rust and battleground induced tension by combining loot mechanics and grid inventories with the constant danger of competing players, allowing them to have richer inventory systems at the risk of frusterating players who frequently died while managing their inventory. meanwhile in overwatch, notice how the HUD changes to best represent the abilities of each character.
all in all it is better to stop thinking of inventory systems as a means to an end, and instead as the end representation of desired mechanics, or artificially selected representations for particular effects.
this applies likewise to ui and ux in general. because the design of interface is fundementally about the design of *interactions*, and what you want to enable a user or customer to *do* will ultimately drive those interactions.6 -
Development world is always changing and evolving... It changes before you know it...
So, having the ability to quickly adapt and learn is a must for any Developer... And, this is the one thing that I am sure that everyone knows about or heard about..
But, my advice is quite simple:
"Don't rush into participating in a race, just because everyone else is doing so.
The trick is not to move quickly.. But, to move one step at a time, at the pace in which you are at your most comfortable...
It might seem counterintuitive and a contradiction to what I have said earlier.. But, I hope that by the end of this rant, you will be able to understand my perspective..
This advice is especially useful for people still finding and searching for their place in our world..
Charles Darwin, very wisely understood the philosophy behind 'Survival of the Fittest'..
By 'fittest', he didn't refer to the ones considered to be the strongest or having the most intelligence, but the ones that had mastered the ability to adapt to changing circumstances..
Adaptability is important, but not at the cost of understanding and learning about the fundamental pillars on which this world stands..
Don't rush because when you run, your visions starts to become more narrow.. In your pursuit to reach your goal, you lose the ability to look at the macro details surrounding your goal..
Learning new technology is important, but that doesn't mean that you don't learn about various approaches or how to design a more logical or efficient solution...
Refactoring the code, developing good Testing procedures, learning to interact with your fellow developers are as crucial as learning about the changing trends...
Even, in this ever-changing world, understand that some things will always remain the same, like the adrenaline that course through your veins when you finally solve a long-standing problem...
Curiosity, Discovery and Exploration are the key pillars and hence, when we rush in, we might stop exploring and lose curiosity to discover new and exciting ways to reach our goal..
Or, we might also end up losing the drive that grips us and motivates to continue moving forward inspite of the challenges standing between us and our destination..
And, believe me, once you lose this quality, you might still succeed but the contentment and the satisfaction that you feel will be lost..
And, then, you will remain a developer only through your designation... And, that in my personal opinion, the worst punishment.3 -
Wasted all morning trying to work on my defense. Brain is not responding. Then sat for some data exploration cuz I got tired of wasting time and brain is like "woah! I love this! Let's do this!". 😐
My defense is gonna be a shitshow. FML. ☠️1 -
So I got to thinking about computer systems and how they are all based on binary. So the math we perform is obviously based upon a binary approach. Then I started wondering if there was value in exploring math using a different base. I know in math we can shift things to a different domain to do things more efficiently (like Laplace transforms to get to the frequency domain to do freq based calcs, or quaternions to do various orientation calcs). I thought maybe a base 3 logic might do some calcs better. I searched and found that indeed some ternary computing systems had been built. I then searched for libraries that might employ ternary math as an exploration exercise. I didn't find anything except academic articles (few at that).
This idea of changing the base in the math (and possibly the frame of reference) is interesting. It is like searching for treasure and not being sure it even exists.
https://en.wikipedia.org/wiki/...5 -
Well, being the only one in the house who can really solve computer problems:
We have a home nas in our network for filestorage and since a few weeks, we couldn't acces the device through windows explorer, so today I went on a exploration... First I tried the nas in a seperate different network, and it worked immediatly! oke great, try it in our main network again. And 'ofcours' it's not visible. So I go to the router webpage, and the page of our router just really sucks! So it was quite hard to find out if the NAS was attached or not, ad if so, under which IP. Finally found that, tried to connect to the webpage of the NAS, but got a timeout, ping would timeout too! I thought that that might have someting to do with that the NAS would connect via static IP. So I changed that to a dynamic IP, and I could atleast get to the website. After that I could try all the services and all of them worked perfectly, except for samba... And samba is the only service we actually use, so after that I thought that the device not showing up in network view in explorer had something to do with that the nas wouldn't show me a hostname in the router. So I tried to fix that, after an hour of trying to get the hostname to showup in the router, I just thought that I might try to connect to the nas via the IP. So I found via SO that I could just use //192.168.0.104 and I got into the samba server. So I guess that it was actually working all along 😒. After that I didn't want to bother to work with the hostnames, so I just gave the NAS a fixed IP, made a few shortcuts for my housemates and now it all works again.. For now at least...3 -
How do you deal with a developer that constantly challenges your propositions in a rhetorical matter?
For example, say if we have a problem and I propose solution A (along with my reasons why), the developer would then shoot it down - not with another alternative solution or exploration path but instead a rhetorical question.
It has gotten *exhausting* working with this person because every interaction becomes almost a debate. This isn’t just particularly with development but even during casual discussions.
I’ve even tried asking “so what would you suggest?” in which they would answer with confidence in a rhetorical matter - but without any concrete decision making (but at the same time sounding like they did make one).
We work in a team and nobody has taken the reigns of leadership (he’s quiet most meetings), so I decided to take initiative and make the calls. All of a sudden, he has a voice that is mostly axed towards being argumentative than productive. It has come to a point where I’ve just stopped making propositions because I’ve become exhausted trying to defend myself and literally repeating something like 4-5 times, however this is a project that needs to be delivered and because we work closely together, I can’t just ignore him and do my own thing.13 -
My best experience is essentially being taught the creativity and adventure aspect of development.
My first second year programming lecturer (left early on for reasons) knew that our curriculum was stupidly easy and instead of focusing on it, he tried to give us a sense of wonder and exploration about the subject so that we can grow. It was well needed advice, seeing as my class fears programming because they never practice it.
IT sucked when he had to move on, but he managed to get the message across. I don't think I'd be as passionate about development this year if he wasn't around. It's not always just stringing instructions together for money. It's also exploring and creativity to find your way and build something awesome. -
Okay this is 3.30 AM . Just woke up from bad geeky dreams. My heart is pounding so fast that I could nose bleed and I can't sleep as I am remembering I had the same dream last night.
Dream was about : me being astronaut. Everything was usual. From rocket launch to be in space. Scary part was my ship in orbit of moon.
Seeing dead land from that height chocked me. Imagine you are looking out of the window and all you see a big grey land and pitch black in background. Realising there is no one out there was spooky.
The scary part was I launched some satellite but crash on surface. It was scary seeing something going smaller every time. Crashing on deserted land was one plus on adding fear.
Then my ship leave the orbit (from the reverse shock of that satellite dittachment ) and it flow away in the vastness of space......
Away from the moon and away from the earth in long loneliness.
I wish I could erase this from my memory but I am not gonna watch space exploration video anymore.
I got to say, landing on moon is one thing but being out there knowing one accident and you will be forever there. You need balls to be on such missions.4 -
If software developers / engineers and various other technical people stop serving banks and governments and become free minded we’re be having our own clothes and food served to us whenever we want and where we want by now.
Fucking capitalism and stupid dickheads.
I think being able to be served by robots in your own house to provide you everything you need is first step for long spaceship trips that can take over galaxies.
Living on this planet is boring as fuck.2 -
My exploration into the dev world started back when Anonymous were actually something a bit more than just DDoS dicks. It started with joining in with the DDoSing, but that got me interested in how it works, how servers work, then how websites work, and it's all written from there!2
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Okay this is my first time posting on this site. I've browsed it (definitely not in class) and the community looks beautiful, so I'm going to just kind of slide in here. Anyways this is the part where I use my caps lock button and type lots of naughty words I guess...
<rant type = 'school'>
Our programming classes are fucking DISMAL uuugh... Okay so we have four technology classes: Tech Exploration, Coding 1, Coding 2, and Intro to CS (a 'high school' level class)... So this means a fuck ton of kids in programming classes, mostly because I WANNA MAKE MINCERAFT AND BE A KEWL BOI LIKE GAME DEV BUT I'M ALSO A FUCKING IDIOT AND WILL NOT LEARN ANYTHING YAAAAAAY but that's a mood and so there's a fucking tidal wave of dumb kids in these classes. So right we're dealing with like 80 kids per class period. Sorry if I'm repeating myself but there are a FUCKTON of students. Now, we have... wait for it... ONE FUCKING TEACHER. ONE. I fucking swear this district does not give a SINGLE SHIT about possibly THE SINGLE FUCKING MOST IMPORTANT SUBJECT WHYYYYYY... Okay so the teacher is kinda overworked as fuck lol. She can't really teach eighty kids at once so she mostly gives us exercises from websites but when she can she teaches us shit herself and actually knows a good bit about her field of study. She's usually pretty grumpy, understandably, but if you ask her a good question that makes her think you can see the passion there lol. So anyways that's a mood. Now at the other school it's even worse. They have this new asshole as a teacher that knows NOTHING about ANYTHING IT IS SO FUCKING REDICULOUS OH MY UUUUUGH... THEY STILL DON'T EVEN KNOW WHAT A FUCKING LOOP IS LIKE OKAY YOU'VE BEEN TEACHING PROGRAMMING FOR A YEAR AND YOU'RE THE ONLY ONE TEACHING IT AT THAT DISTRICT SO MAYBE YOU SHOULD AT LEAST FUCKING TRY WHAT IS WRONG WITH YOU... so he just makes them do shit from a website and obviously can't do half of the shit he assigns it's so fucking sad... I swear this district is supposed to be good but maybe not for the ONE THING I WANT IT TO BE GOOD FOR. Funny story: in elementary school once I wrote down school usernames for people I didn't really know and shared them a google doc that said "you have been hacked make a more secure password buddy" etc etc and made them the owner and these dull shits report it to the principal... So I'm in the principles office... Just a fucking dumb elementary school kid lol and the principal is like hAcKiNg Is BaD yOu ShOuLd NoT dO iT and I'm like how did you know it was me... so he goes on to say some bullshit about 'digital footprint' and 'tracing' me to it... he obviously has no clue what he's saying but anyways afterwards he points to where it says last change made by MY SCHOOL ACCOUNT... HOW DULL CAN YOU FUCKING POSSIBLY BE IT WAS FROM MY ACCOUNT THAT LITERALLY PROVED THAT I DID --NOT-- 'HACK' INTO THEIR ACCOUNT YOU DUMB FUCK. Okay so basically my school is a burning pile of garbage but it's better than most apparently but it's GARBAGE MY GOD... Please fucking tell me it gets better...
okay lol that was longer than I thought it would be guess I just needed to vent... later I guess
</rant>12 -
My path into development started with my dad. He was a COBOL programmer and would bring his work home to debug by hand. He would explain his thinking and programming concepts as he went through his code.
I then got into Basic, and Visual Basic 6.0 (right before .NET). In high school CS I and CS II consisted of VB.NET and Java, but it also solidified some foundational concepts I was missing; binary, hex, flow charts, etc.
After that though, everything else was self exploration and trial and error. It all came together. I love my path, and it brought me here to devRant via the programming friends I have made along the way. -
I started because the first PC I owned ran on Windows NT and, even though I can't recall for the life of me what, something always broke but was fixable with some command lines. After finding out about Batch scripts my exploration instinct kicked in and I started to make a script for nearly anything (at one point I even had a script to start Firefox). From there on I stumbled over C++ and what can I say, I quit programmin four times before I found Python and fell in love with this beautiful, pointerless snake which led me on the way of becoming a programmer. So, long story short, a broken OS and all that free time you have during school if you always copy your Honework in breaks^^.
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I'm developing a game with some people, and they want to make an RPG platformer type game, while I want to go with the normal style aka similar to Undertale. This game will have story and fights and exploration.
What do you guys think is best for this?3 -
Incoming rant.
I have 4 years professional experience at a small shop working on a web application for property and liability insurance. The application is ASP.NET with C# as the code-behind. I have a BCS and will finish my MSIS fall 2017. I have no idea why I have the degrees. I know that when I enrolled, it seemed like they would be a nice addition to an otherwise empty resume. I was lucky enough to land my first and only development job during my sophomore year of my undergraduate program. Is this enough experience to land a new job?
I feel like I'm learning nothing at my current job. The specs that come in seem very vague to me. When asked for clarification, there is often push back, and I don't know whether that's because I don't have enough experience to parse what the client means in the two sentence spec I got or if it's because the client does not actually know what they want.
I hate my current job. My productivity is low because I spend more time trying to figure out what the client wants and analyzing an 8 year old system that has 0 documentation. I know some of you will just say, "Suck it up" at this point, but I really want another job. The only thing I like about this job is that it's 100% remote. It also pays $60k a year, so a replacement should be at least that salary.
Most postings I see require professional experience of 5 years or more, and knowledge of other frameworks. I can work on getting knowledge of the other frameworks, but will have no professional experience with them. I don't live in an area with a lot of software development jobs, and the ones I see are for non-IT organizations that want 1 person to run a distributed system from 10 or more locations. A hospital system out here wants to pay $30k a year for a guy to be both software developer for new tools as well as the helpdesk and IT support guy that's on-call for four locations in the county. I made more than that before I got into the development industry, for less work, and would rather leave than settle for something like that.
I've thought about moving to somewhere near San Francisco or San Jose, but I have my daughter to think about. I have joint custody of her, and would have to give that up in order to move out of the county.
I like programming and using it to solve problems. I like designing architectures and how all the components will interface. I like designing and normalizing databases. I like taking part in coding competitions for employers that are well-known (Amazon, Facebook, Uber, Twitch, etc.), even though I often just place middle of the pack. When that happens, I feel like I'm an imposter in this industry.
I think I have the most fun just working on small projects for personal use. My latest is an assistant calculator for the game Transport Fever to figure out cargo throughputs per annum based on the in-game timing information. Past projects have also been small. Ones I could use in a portfolio are a sudoku solver desktop application, PC/Web game in Unity that is a 3D FPS remake of Duck Hunt that allows open world exploration but locks the camera's viewpoint for shooting events, and a building assistant for Rome II: Total War that maps out all the bonuses/perks of user-specified building combinations in provinces so users can record their long term building plans without using all their turns to see the final results.
I seem to be an unproductive, average developer who dabbles in projects here and there.
This is what I want from other Ranters. Just say something. I don't care if it is, "Suck it up and get better." It could be your tips for finding and securing a new position. It could even be empathy, if such a thing exists on the Internet. Whatever you want, just say something that will help get me thinking of what the next steps in my career should be.1 -
Anyone tried converting speech waveforms to some type of image and then using those as training data for a stable diffusion model?
Hypothetically it should generate "ultrarealistic" waveforms for phonemes, for any given style of voice. The training labels are naturally the words or phonemes themselves, in text format (well, embedding vectors fwiw)
After that it's a matter of testing text-to-image, which should generate the relevant phonemes as images of waveforms (or your given visual representation, however you choose to pack it)
I would have tried this myself but I only have 3gb vram.
Even rudimentary voice generation that produces recognizable words from text input, would be interesting to see implemented and maybe a first for SD.
In other news:
Implementing SQL for an identity explorer. Basically the system generates sets of values for given known identities, and stores the formulas as strings, along with the values.
For any given value test set we can then cross reference to look up equivalent identities. And then we can test if these same identities hold for other test sets of actual variable values. If not, the identity string cam be removed, or gophered elsewhere in the database for further exploration and experimentation.
I'm hoping by doing this, I can somewhat automate the process of finding identities, instead of relying on logs and using the OS built-in text search for test value (which I can then look up in the files that show up, and cross reference the logged equations that produced those values), which I use to find new identities.
I was even considering processing the logs of equations and identities as some form of training data perhaps for a ML system that generates plausible new identities but that's a little outside my reach I think.
Finally, now that I know the new modular function converts semiprimes into numbers with larger factor trees, I'm thinking of writing a visual browser that maps the connections from factor tree to factor tree, making them expandable and collapsible, andallowong adjusting the formula and regenerating trees on the fly.7 -
if spinlaunch can make spinning machine that is able to push ball hard enough that it would travel to moon we can build another one on the moon and travel trough solar system like pinballs lol2
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Holy shit my dream last night was the best I had in years. I was basically in this open world (just real life) kinda thing that felt a lot like DayZ with the atmosphere (just no zombies). We we're a lot of friends just running about. But it was also kinda an exploration dream where I went into this bunker on the airfield (I guess) and then it was more like an action horror game where I had to shoot the most disgusting creatures. Except one monster was a cute girl (yeah I don't know). The dream then shifted to cuddling and making out with this super cute girl in bed
Oh man. This dream had it all and it was crystal clear the whole time, it was just amazing
Sorry, not sorry for reading this lol7 -
commodore amiga 500, when I was 5 or 6.
what was the very first thing on it that i experienced, i don't know, but some things i remember:
Cannon Fodder 2
A-Train, a game that i played for months, it utterly fascinated me and i was utterly unable to keep my company afloat, because i was utterly unable to understand how the mechanics of the materials moving around worked (i still don't, actually, but in a different way)
some Apache simulator, which took us (me and father) literally a week to figure out how to get into the actual game from the main menu stylised as a military office. it took us several days to even realize it's the menu.
the Lotus Esprit 2 game, which we played regularly.
some Airbus simulator where i took two weeks of trial and error to figure out how to take off, without manual.
some experiments with midi sequencing and notation music programs.
how every two months, dad came with a 20page long list of programs and games from some pirate seller, which we would go through, mark stuff that sounded interesting (going by name only), then he would send it by post to him, and after a week, we would go take a package from post office full of floppies, literally like 200, and the next two or three weeks, we would be trying all of it out, seeing what the things we got were about, putting the good ones on one pile, the boring ones on another (cheap floppies for use)...
ah the magical times of wonder and exploration...2 -
In reply to this:
https://devrant.com/rants/260590/...
As a senior dev for over 13 years, I will break you point by point in the most realistic way, so you don't get in troubles for following internet boring paternal advices.
1) False. Being go-ahead, pro active and prone to learn is a good thing in most places.
This doesn't mean being an entitled asshole, but standing for yourself (don't get put down and used to do shit for others, or it will become the routine) and show good learning and exploration skills will definitely put you under a good light.
2)False. 2 things to check:
a) if the guy over you is an entitled asshole who thinkg you're going to steal his job and will try to sabotage you or not answer acting annoyed, or if it's a cool guy.
Choose wisely your questions and put them all togheter. Don't be that guy that fires questions in crumbles, one every 2 minutes.
Put them togheter and try to work out the obvious and what can be done through google or chatgpt by yourself. Then collect the hard ones for the experienced guy and ask them all at once. He's been put over you to help you.
3) Idiotic. NO.
Working code = good code. It's always been like this.
If you follow this idiotic advice you will annoy everyone.
The thing about renaming variables and crap it's called a standard. Most company will have a document with one if there is a need to follow it.
What remains are common programming conventions that everyone mostly follows.
Else you'll end up getting crazy at all the rules and small conventions and will start to do messy hot spaghetti code filled with syntactic sugar that no one likes, included yourself.
4)LMAO.
This mostly never happens (seniors send to juniors) in real life.
But it happens on the other side (junior code gets reviewed).
He must either be a crap programmer or stopped learning years ago(?)
5) This is absolutely true.
Programming is not a forgiving job if you're not honest.
Covering up mess in programming is mostly impossible, expecially when git and all that stuff with your name on it came out.
Be honest, admit your faults, ask if not sure.
Code is code, if it's wrong it won't work magically and sooner or later it will fire back.
6)Somewhat true, but it all depends on the deadline you're given and the complexity of the logic to be implemented.
If very complex you have to divide an conquer (usually)
7)LMAO, this one might be true for multi billionaire companies with thousand of employees.
Normal companies rarely do that because it's a waste of time. They pass knowledge by word or with concise documentation that later gets explained by seniors or TL's to the devs.
Try following this and as a junior:
1) you will have written shit docs and wasted time
2) you will come up to the devs at the deadline with half of the code done and them saying wtf who told you to do that
8) See? What an oxymoron ahahah
Look at point 3 of this guy than re-read this.
This alone should prove you that I'm right for everything else.
9) Half true.
Watch your ass. You need to understand what you're going to put yourself into.
If it's some unknown deep sea shit, with no documentations whatsoever you will end up with a sore ass and pulling your hair finding crumbles of code that make that unknown thing work.
Believe me and not him.
I have been there. To say one, I've been doing some high level project for using powerful RFID reading antennas for doing large warehouse inventory with high speed (instead of counting manually or scanning pieces, the put rfid tags inside the boxes and pass a scanner between shelves, reading all the inventory).
I had to deal with all the RFID protocol, the math behind radio waves (yes, knowing it will let you configure them more efficently and avoid conflicts), know a whole new SDK from them I've never used again (useless knowledge = time wasted and no resume worthy material for your next job) and so on.
It was a grueling, hair pulling, horrible experience that brought me nothing in return execpt the skill of accepting and embracing the pain of such experiences.
And I can go on with other stories. Horror Stories.
If it's something that is doable but it's complex, hard or just interesting, go for it. Expecially if the tech involved is something marketable.
10) Yes, and you can't stop learning, expecially now that AI will start to cover more and more of our work.4 -
How can I get into environmental protection as software engineer? Coral reefs and 🌊 life in general holds my interest the most, but can be anything really.
I would really love to do something meaningful with my skills.
P.S. Not related to protection, but would be really cool to get into sea exploration software + robotics.11 -
I am taking too long to think for final year cs project.
Thinking of autonomous mapping and exploration using UAVs
Any suggestions?2 -
1. Speaking strictly physiologically, masturbation and intercourse orgasms aren't that different in what it feels like down there. The only difference is what it feels like in your mind, but that depends on your partner and your compatibility.
2. Fleshlight Stoya edition obliterates everything that breathes in terms of orgasm power, except for one single blowjob I received from an autistic mind-reading trans boy. But he's rare.
3. If you wonder whether no-fap or no-orgasm lifestyle has benefits, it doesn't. My high score is three months without orgasm. After two weeks, you stop thinking about sex. Morning wood disappears completely. You have considerably less energy, and every time you ask yourself why, you remember: “ah, it's that no orgasm thing.” Then, it's quite hard to go back to having sex — your penis just won't go up.
4. Sucking your own dick feels weird, just like tickling yourself. It's hard to focus, and the pleasure is next to none. If you always wanted to do that, you can forget about it — it's not worth it.
5. If you're a penis person, high quality anal orgasm is THE best physiological feeling you can get without drugs. Totally blows anything penis-related out of the water, including edging and other advanced techniques. If you chase self-exploration and wonder what your mind/body are capable of, definitely try it, though you have to find an experienced partner & be patient with your body.
Pro tip: if you're a man in a traditional monogamous relationship (if so, what are you even doing with your life?…), it might be easier to convince your female partner to allow you having affairs with penis people than to go full polyamorous mode.2 -
"Robot, let us pray! Can and should robots have religious functions? An ethical exploration of religious robots" by Anna Puzio.
"With approximately 20 religious robots worldwide, religious robotics is still in its early stages (Balle 2022). However, there are already some notable examples of religious robots, and with advancing technology, it is expected that their numbers will increase. Here is a brief overview: BlessU-2, a German robot, delivers blessings in various languages (Löffler et al. 2021, p. 575). SanTO (the Sanctified Theomorphic Operator) (Trovato et al. 2019) takes on the appearance of a Christian Catholic saint and recites sacred texts while accompanying the faithful in prayer. It also serves as a companion with psychological functions, contributing to the well-being of individuals, particularly the elderly (Löffler et al. 2021, p. 573; Trovato et al. 2021, p. 545). Celeste, resembling a Catholic angel, provides spiritual guidance through prayer and prints personalized Bible verses. Meanwhile, Mindar, a robot priest in Japan, embodies the Buddhist teacher, Kannon Bodhisattva, and conducts Zen ceremonies at the temple (Smith 2022, p. ch. 5; Klein 2019). The monk robot, Xi’aner, follows visitors around the temple, responds to their inquiries about Buddhism and plays Buddhist music. It is also available as a chatbot with which you can communicate over online messenger services. Xi’aner is designed with the purpose of promoting Buddhism in China (Trovato et al. 2021, p. 544; Löffler et al. 2021, p. 573). Consequently, it is perceived not as a threat to religious teachings but rather as a means of contributing to the dissemination of Buddhism (Löffler et al. 2021, p. 573). Moreover, in Japan, the humanoid robot Pepper is utilized in Buddhist funerals because it is cheaper than a human priest. It also broadcasts the ceremony over the internet for those who are unable to attend (ibid.). Michael Arnold et al. (2021) delve into the deployment of Carl, Pepper, and the robot dog, Aibo, in funeral settings."
https://link.springer.com/article/...3 -
Contemplating ideas for a game that will involve some exploration and puzzles (aimed at teaching some low-level computer stuff like binary etc.) Replayed an old 2D game in an emulator, looked at some old adventure games, decided a 2D platformer might work for what I'm aiming for.
So I start making some pixel art, simple things like 32x32 tiles for bricks, some bigge ones for doors etc. And I discuss some ideas with my girlfriend for what kind of scenarios would fit into this game world.
Anyway, she normally draws and paints, but seemed interested in trying pixel art so I gave her a link to Piskel and a rough idea of some decorative items I'd want to put around the map. Within a few hours she created a flower pot with flowers, a coffee machine, a light with lightshade, a small pile of books, and a couple of other things - all shaded and detailed beyond any of my attempts, including lighting going from left to right (which I wanted but didn't specify).
I mean, I could've expected this but pixel art is quite a different beast to drawing or painting as you have to do more with less.
Now I just need to make my game engine. So far I have an SDL program with a flowerpot that you can move around xD1 -
I keep having this recurring idea that I can fill in the gaps in my education by writing video games that allow me to explore those topics. This would force me to learn the subject well enough to share it with other people. So it would not be just surface level.
I keep thinking of a program that explores and visualizes math topics and programming topics. I would really like to have a program that allows me to visualize memory cells for algorithm exploration. Or a really nice graphing calculator in the computer that allows me to view multiple graphs to compare and contrast equations.
What holds me back is both math and CS are huge topics. I feel like any kind of playground would only cover a small subset. Ideally whatever I make should be extendable over time to add content and topics. It would need to be somewhat fun as well.
I can imagine an AI training program where you help your character navigate a room of hazards or die. This could be one such fun challenge.1